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2 changed files with 2 additions and 2 deletions
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@ -96,7 +96,7 @@ return {
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-- There is a chance that their lockpick will break. In percentage,
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-- What chance do you want their lockpick to break? To never break, set 0
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-- To break every time, set 100
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breakChance = 50,
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breakChance = 40,
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-- After a player succesfully robs a register, there is this "noteChance" they
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-- "Find" the safe's PIN "under the register" and can skip the computer hacking
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-- Step if found. In percentage, what chance do they have to find this note?
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