diff --git a/resources/[inventory]/tgiann-inventory/configs/configStashes.lua b/resources/[inventory]/tgiann-inventory/configs/configStashes.lua index 5e9b7e978..72ea5d4d6 100644 --- a/resources/[inventory]/tgiann-inventory/configs/configStashes.lua +++ b/resources/[inventory]/tgiann-inventory/configs/configStashes.lua @@ -177,7 +177,7 @@ config.stashes = { weight = 60000, }, { - coords = vvector3(-201.71, -1601.38, 35.05), + coords = vector3(-201.71, -1601.38, 35.05), textUiLabel = 'öffnen', name = 'jmfridge', -- uniq name label = 'Kühlschrank', diff --git a/resources/[jobs]/[crime]/lation_247robbery/config/shared.lua b/resources/[jobs]/[crime]/lation_247robbery/config/shared.lua index c26dc39a2..e60c48405 100644 --- a/resources/[jobs]/[crime]/lation_247robbery/config/shared.lua +++ b/resources/[jobs]/[crime]/lation_247robbery/config/shared.lua @@ -96,7 +96,7 @@ return { -- There is a chance that their lockpick will break. In percentage, -- What chance do you want their lockpick to break? To never break, set 0 -- To break every time, set 100 - breakChance = 50, + breakChance = 40, -- After a player succesfully robs a register, there is this "noteChance" they -- "Find" the safe's PIN "under the register" and can skip the computer hacking -- Step if found. In percentage, what chance do they have to find this note?