forked from Simnation/Main
Update config.lua
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3e2f93d538
commit
9ab3709fa0
1 changed files with 15 additions and 15 deletions
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@ -237,8 +237,8 @@ Config.Items = {
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},
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["muffin"] = {
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uses = 1,
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prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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@ -251,8 +251,8 @@ Config.Items = {
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},
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["nordisee_fischfrikadelle_im_broetchen"] = {
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uses = 1,
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prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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@ -279,8 +279,8 @@ Config.Items = {
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},
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["mettbroetchen"] = {
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uses = 1,
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prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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@ -293,8 +293,8 @@ Config.Items = {
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},
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["leberkas_semmal"] = {
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uses = 1,
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prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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@ -350,7 +350,7 @@ Config.Items = {
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["schnitzelbroetchen"] = {
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uses = 1,
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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@ -377,8 +377,8 @@ Config.Items = {
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},
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["stevens_apfelmustorte"] = {
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uses = 1,
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prop = { model = `bzzz_sugary_applepie_b`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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@ -391,8 +391,8 @@ Config.Items = {
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},
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["kas_leberkas_semmal"] = {
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uses = 1,
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prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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@ -405,8 +405,8 @@ Config.Items = {
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},
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["macrons"] = {
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uses = 1,
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prop = { model = `bzzz_sugary_macaron_e`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 6,
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