From 9ab3709fa0ffd70a7571c4f90889c7a7cbe53543 Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Tue, 17 Jun 2025 23:13:51 +0200 Subject: [PATCH] Update config.lua --- .../[inventory]/pickle_consumables/config.lua | 30 +++++++++---------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index fc0e26479..c2a287bdc 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -237,8 +237,8 @@ Config.Items = { }, ["muffin"] = { uses = 1, - prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -251,8 +251,8 @@ Config.Items = { }, ["nordisee_fischfrikadelle_im_broetchen"] = { uses = 1, - prop = { model = `prop_food_bs_burg3`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -279,8 +279,8 @@ Config.Items = { }, ["mettbroetchen"] = { uses = 1, - prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -293,8 +293,8 @@ Config.Items = { }, ["leberkas_semmal"] = { uses = 1, - prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -350,7 +350,7 @@ Config.Items = { ["schnitzelbroetchen"] = { uses = 1, prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -377,8 +377,8 @@ Config.Items = { }, ["stevens_apfelmustorte"] = { uses = 1, - prop = { model = `bzzz_sugary_applepie_b`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -391,8 +391,8 @@ Config.Items = { }, ["kas_leberkas_semmal"] = { uses = 1, - prop = { model = `prop_sandwich_01`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6, @@ -405,8 +405,8 @@ Config.Items = { }, ["macrons"] = { uses = 1, - prop = { model = `bzzz_sugary_macaron_e`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, - idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, + prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 6,