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Nordi98 2025-08-13 23:55:10 +02:00
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local QBCore = exports['qb-core']:GetCoreObject()
-- Debug Print Function
local function Debug(msg)
print("^2[Shisha Debug] ^7" .. msg)
end
-- Cache system for item checks
local itemCheckCache = {}
local lastCheckTime = {}
local checkCooldown = 1000 -- 1 second cooldown between checks for the same item
-- Function to check if player has an item
local function HasItem(itemName, amount, callback)
-- Check cache first (to avoid spamming the server)
local cacheKey = itemName .. "_" .. amount
local currentTime = GetGameTimer()
if itemCheckCache[cacheKey] ~= nil and lastCheckTime[cacheKey] and
(currentTime - lastCheckTime[cacheKey]) < checkCooldown then
callback(itemCheckCache[cacheKey])
return
end
-- Create a unique event name for this check
local uniqueEventName = 'shisha-script:itemCheckResult:' .. math.random(100000, 999999)
-- Register the event handler
local eventHandler = RegisterNetEvent(uniqueEventName)
AddEventHandler(uniqueEventName, function(hasItem)
itemCheckCache[cacheKey] = hasItem
lastCheckTime[cacheKey] = GetGameTimer()
callback(hasItem)
end)
-- Request the check from server with our unique event name
TriggerServerEvent('shisha-script:checkItem', itemName, amount, uniqueEventName)
-- Set a timeout to prevent hanging if something goes wrong
SetTimeout(1000, function()
if not lastCheckTime[cacheKey] or (currentTime - lastCheckTime[cacheKey]) >= checkCooldown then
callback(false)
end
end)
end
-- Check if qb-target is available
CreateThread(function()
Wait(1000)
Debug("Überprüfe, ob qb-target verfügbar ist...")
if exports['qb-target'] then
Debug("qb-target Export ist verfügbar")
else
Debug("FEHLER: qb-target Export ist NICHT verfügbar!")
end
end)
-- Register Target for Shisha Props
CreateThread(function()
Wait(2000) -- Wait a bit longer to ensure everything is loaded
Debug("Registriere Target für Shisha-Props...")
-- Register the working model
local workingModel = "sf_prop_sf_g_bong_01a"
Debug("Registriere Target für funktionierendes Modell: " .. workingModel)
exports['qb-target']:AddTargetModel(workingModel, {
options = {
{
type = "client",
event = "nordi_shisha:client:OpenMenu",
icon = 'fas fa-smoking',
label = 'Shisha rauchen',
}
},
distance = 2.0
})
Debug("Target für Modell registriert: " .. workingModel)
-- Try to register other models as well
for _, propName in ipairs(Config.ShishaProps) do
if propName ~= workingModel then
Debug("Versuche zusätzliches Modell zu registrieren: " .. propName)
exports['qb-target']:AddTargetModel(propName, {
options = {
{
type = "client",
event = "nordi_shisha:client:OpenMenu",
icon = 'fas fa-smoking',
label = 'Shisha rauchen',
}
},
distance = 2.0
})
end
end
end)
-- Event Handler for opening the menu
RegisterNetEvent('nordi_shisha:client:OpenMenu')
AddEventHandler('nordi_shisha:client:OpenMenu', function()
Debug("Öffne Menü...")
OpenShishaMenu()
end)
-- Check if player has required ingredients
function CheckIngredients(requirements, callback)
local hasItems = true
local missingItems = {}
local checkedItems = 0
local totalItems = #requirements
if totalItems == 0 then
callback(true, {})
return
end
for _, requirement in ipairs(requirements) do
HasItem(requirement.item, requirement.amount, function(hasItem)
checkedItems = checkedItems + 1
if not hasItem then
hasItems = false
table.insert(missingItems, {
item = requirement.item,
required = requirement.amount
})
end
if checkedItems == totalItems then
callback(hasItems, missingItems)
end
end)
end
end
-- Show warning for missing ingredients
function ShowMissingIngredientsWarning(missingItems)
local warningText = "Fehlende Zutaten:\n"
for _, item in ipairs(missingItems) do
local itemLabel = QBCore.Shared.Items[item.item].label
warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n"
end
QBCore.Functions.Notify(warningText, "error", 5000)
end
-- Open the shisha menu
function OpenShishaMenu()
Debug("Erstelle Menüoptionen...")
local options = {}
local shishaChecked = 0
local totalShishas = #Config.ShishaOptions
for _, shisha in ipairs(Config.ShishaOptions) do
CheckIngredients(shisha.requires, function(hasIngredients, missingItems)
shishaChecked = shishaChecked + 1
local description = shisha.description .. "\n\nBenötigt:"
for _, req in ipairs(shisha.requires) do
local itemLabel = QBCore.Shared.Items[req.item].label
local hasItem = not table.find(missingItems, function(item) return item.item == req.item end)
local status = hasItem and "~g~✓" or "~r~✗"
description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status
end
table.insert(options, {
title = shisha.label,
description = description,
icon = shisha.icon,
onSelect = function()
CheckIngredients(shisha.requires, function(canMake, missingItems)
if canMake then
PrepareShisha(shisha)
else
ShowMissingIngredientsWarning(missingItems)
end
end)
end
})
if shishaChecked == totalShishas then
ShowShishaMenu(options)
end
end)
end
end
-- Helper function to find in table
function table.find(t, cb)
for _, v in ipairs(t) do
if cb(v) then
return true
end
end
return false
end
function ShowShishaMenu(options)
Debug("Zeige Menü...")
lib.registerContext({
id = 'shisha_menu',
title = 'Shisha',
options = options
})
lib.showContext('shisha_menu')
end
-- Prepare shisha function (without animation)
function PrepareShisha(selectedShisha)
Debug("Starte Shisha-Vorbereitung...")
-- Simple preparation without animation
QBCore.Functions.Progressbar("prepare_shisha", selectedShisha.label.." wird vorbereitet...", Config.PrepareTime or 5000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Success
Debug("Shisha-Vorbereitung erfolgreich, löse Server-Event aus...")
TriggerServerEvent('shisha-script:consumeTobacco', selectedShisha.requires)
-- Start smoking after successful preparation
StartShishaSmoking(selectedShisha)
end, function() -- Cancelled
Debug("Shisha-Vorbereitung abgebrochen")
QBCore.Functions.Notify("Vorbereitung abgebrochen", "error")
end)
end
-- Smoke shisha function with animation and smoke effect
function StartShishaSmoking(selectedShisha)
local ped = PlayerPedId()
local smokeTime = Config.SmokeTime or 30000
local animDict = "amb@world_human_aa_smoke@male@idle_a"
local animName = "idle_a"
-- Request animation dictionary
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(10)
end
-- Create a separate thread to keep the animation playing
local smokingActive = true
CreateThread(function()
-- Play animation and keep it playing
while smokingActive do
if not IsEntityPlayingAnim(ped, animDict, animName, 3) then
TaskPlayAnim(ped, animDict, animName, 8.0, -8.0, -1, 49, 0, false, false, false)
end
Wait(500)
end
end)
-- Create smoke effect
CreateThread(function()
RequestNamedPtfxAsset("core")
while not HasNamedPtfxAssetLoaded("core") do
Wait(10)
end
while smokingActive do
UseParticleFxAssetNextCall("core")
SetParticleFxNonLoopedColour(1.0, 1.0, 1.0)
SetParticleFxNonLoopedAlpha(0.7)
StartParticleFxNonLoopedOnPedBone("exp_grd_bzgas_smoke", ped, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, GetPedBoneIndex(ped, 20279), 0.5, false, false, false)
Wait(2000) -- Emit smoke every 2 seconds
end
end)
-- Progress bar for smoking
QBCore.Functions.Progressbar("smoke_shisha", selectedShisha.label.." rauchen...", smokeTime, false, true, {
disableMovement = false,
disableCarMovement = false,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Success
-- Stop the animation and smoke effect
smokingActive = false
ClearPedTasks(ped)
-- Warte einen kurzen Moment, um sicherzustellen, dass alle Threads beendet sind
Wait(500)
-- JETZT erst die Effekte anwenden und Nachricht anzeigen
Debug("Rauchen vollständig abgeschlossen")
TriggerEvent("evidence:client:SetStatus", "weedsmell", 300)
TriggerServerEvent('hud:server:RelieveStress', math.random(15, 25))
-- Warte noch einen Moment, bevor die Entspannungsnachricht angezeigt wird
Wait(1000)
QBCore.Functions.Notify("Du fühlst dich entspannt...", "success")
Debug("Entspannungseffekte angewendet")
end, function() -- Cancelled
-- Clean up if cancelled
smokingActive = false
ClearPedTasks(ped)
Debug("Rauchen abgebrochen")
end)
end
-- Debug Event
RegisterNetEvent('shisha-script:debug')
AddEventHandler('shisha-script:debug', function(msg)
Debug(msg)
end)

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Config = {}
-- Debug-Modus
Config.DebugPoly = false -- Auf true setzen, um Box-Zonen zu sehen
-- Welche Props sollen als Shisha funktionieren?
Config.ShishaProps = {
"sf_prop_sf_g_bong_01a", -- Funktionierendes Modell
"prop_bong_01",
}
-- Progressbar Dauer in ms
Config.PrepareTime = 5000
Config.SmokeTime = 30000
-- Verfügbare Shisha-Optionen
Config.ShishaOptions = {
{
label = "Apfel Shisha",
description = "Fruchtige Apfel-Shisha",
icon = "fa-solid fa-smoking",
requires = {
{item = "shisha_tobacco", amount = 1},
}
},
{
label = "Minze Shisha",
description = "Erfrischende Minz-Shisha",
icon = "fa-solid fa-smoking",
requires = {
{item = "shisha_tobacco", amount = 1},
}
},
{
label = "Wassermelone Shisha",
description = "Süße Wassermelonen-Shisha",
icon = "fa-solid fa-smoking",
requires = {
{item = "shisha_tobacco", amount = 1},
}
},
{
label = "Traube Shisha",
description = "Aromatische Trauben-Shisha",
icon = "fa-solid fa-smoking",
requires = {
{item = "shisha_tobacco", amount = 1},
}
},
{
label = "Blaubeere Shisha",
description = "Süße Blaubeeren-Shisha",
icon = "fa-solid fa-smoking",
requires = {
{item = "shisha_tobacco", amount = 1},
}
},
{
label = "Doppel-Apfel Shisha",
description = "Intensive Doppel-Apfel-Shisha",
icon = "fa-solid fa-smoking",
requires = {
{item = "shisha_tobacco", amount = 2},
}
},
}

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fx_version 'cerulean'
game 'gta5'
description 'Shisha mit qb_target'
author 'Nordi (converted)'
version '1.0.0'
shared_scripts {
'@ox_lib/init.lua',
'config.lua'
}
client_scripts {
'client.lua'
}
server_scripts {
'server.lua'
}
lua54 'yes'
dependencies {
'qb-target',
'qb-core',
'ox_lib',
'tgiann-inventory'
}

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local QBCore = exports['qb-core']:GetCoreObject()
-- Debug Print Funktion
local function Debug(msg)
print("^2[Shisha Debug] ^7" .. msg)
end
-- Function to check if player has an item
local function HasItem(source, itemName, amount)
local itemCount = exports["tgiann-inventory"]:GetItemCount(source, itemName)
return itemCount >= amount
end
-- Event for client to check if player has an item
RegisterNetEvent('shisha-script:checkItem', function(itemName, amount, callbackEvent)
local src = source
local hasItem = HasItem(src, itemName, amount)
TriggerClientEvent(callbackEvent, src, hasItem)
end)
RegisterNetEvent('shisha-script:consumeTobacco')
AddEventHandler('shisha-script:consumeTobacco', function(requirements)
Debug("Tabak-Verbrauch-Event ausgelöst")
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if Player then
-- Überprüfe nochmal die Zutaten
local hasAllItems = true
for _, requirement in ipairs(requirements) do
if not HasItem(src, requirement.item, requirement.amount) then
hasAllItems = false
break
end
end
if hasAllItems then
Debug("Spieler hat alle benötigten Items")
-- Entferne die benötigten Items
for _, requirement in ipairs(requirements) do
exports["tgiann-inventory"]:RemoveItem(src, requirement.item, requirement.amount)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[requirement.item], "remove")
end
TriggerClientEvent('QBCore:Notify', src, "Du hast die Shisha vorbereitet!", "success")
else
Debug("Spieler hat nicht alle benötigten Items")
TriggerClientEvent('QBCore:Notify', src, "Du hast nicht alle benötigten Zutaten!", "error")
end
end
end)