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2 changed files with 284 additions and 63 deletions
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@ -1,5 +1,6 @@
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local QBCore = exports['qb-core']:GetCoreObject()
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local trackedVehicles = {}
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local lastKnownCoords = {}
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-- Debug Funktion
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local function Debug(msg)
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@ -29,27 +30,35 @@ local function IsVehicleClassAllowed(vehicle)
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return false
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end
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-- Starke Anti-Despawn Funktion
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-- Extrem starke Anti-Despawn Funktion
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local function PreventDespawn(vehicle)
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if DoesEntityExist(vehicle) then
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-- Grundlegende Persistenz
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SetEntityAsMissionEntity(vehicle, true, true)
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetVehicleNeedsToBeHotwired(vehicle, false)
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-- Zusätzliche Flags
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SetEntityLoadCollisionFlag(vehicle, true)
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SetVehicleIsStolen(vehicle, false)
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SetVehicleIsWanted(vehicle, false)
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-- Verhindere dass das Fahrzeug als "abandoned" markiert wird
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if DecorExistOn(vehicle, "IgnoredByQuickSave") then
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DecorSetBool(vehicle, "IgnoredByQuickSave", false)
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end
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return true
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if not DoesEntityExist(vehicle) then return false end
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-- Grundlegende Persistenz
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SetEntityAsMissionEntity(vehicle, true, true)
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetVehicleNeedsToBeHotwired(vehicle, false)
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-- Zusätzliche Flags
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SetEntityLoadCollisionFlag(vehicle, true)
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SetVehicleIsStolen(vehicle, false)
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SetVehicleIsWanted(vehicle, false)
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-- Verhindere dass das Fahrzeug als "abandoned" markiert wird
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if DecorIsRegisteredAsType("IgnoredByQuickSave", 2) then
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DecorSetBool(vehicle, "IgnoredByQuickSave", false)
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end
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return false
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-- Setze Fahrzeug auf Boden
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SetVehicleOnGroundProperly(vehicle)
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-- Verhindere dass das Fahrzeug gelöscht wird
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NetworkRegisterEntityAsNetworked(vehicle)
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local netID = NetworkGetNetworkIdFromEntity(vehicle)
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SetNetworkIdExistsOnAllMachines(netID, true)
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SetNetworkIdCanMigrate(netID, true)
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return true
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end
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-- Event Handler für Fahrzeug betreten (nur Fahrersitz)
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@ -72,6 +81,9 @@ CreateThread(function()
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local plate = QBCore.Functions.GetPlate(currentVehicle)
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trackedVehicles[plate] = currentVehicle
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-- Speichere letzte bekannte Position
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lastKnownCoords[plate] = GetEntityCoords(currentVehicle)
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-- Sofort starke Despawn-Verhinderung
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PreventDespawn(currentVehicle)
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@ -93,12 +105,15 @@ end)
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-- Kontinuierliche Despawn-Verhinderung für alle getrackten Fahrzeuge
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CreateThread(function()
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while true do
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Wait(10000) -- Alle 10 Sekunden
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Wait(5000) -- Alle 5 Sekunden
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for plate, vehicle in pairs(trackedVehicles) do
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if DoesEntityExist(vehicle) then
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PreventDespawn(vehicle)
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-- Aktualisiere letzte bekannte Position
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lastKnownCoords[plate] = GetEntityCoords(vehicle)
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-- Aktualisiere Position
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local vehicleCoords = GetEntityCoords(vehicle)
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local vehicleHeading = GetEntityHeading(vehicle)
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@ -107,8 +122,16 @@ CreateThread(function()
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Debug("Aktualisiere Fahrzeug: " .. plate)
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else
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trackedVehicles[plate] = nil
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Debug("Fahrzeug existiert nicht mehr: " .. plate)
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-- Versuche Fahrzeug wiederherzustellen
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if lastKnownCoords[plate] then
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Debug("Versuche Fahrzeug wiederherzustellen: " .. plate)
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TriggerServerEvent('antidespawn:server:respawnVehicle', plate)
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-- Entferne aus lokaler Tracking-Liste, wird nach Respawn wieder hinzugefügt
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trackedVehicles[plate] = nil
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end
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end
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end
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end
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@ -130,6 +153,7 @@ RegisterNetEvent('antidespawn:client:spawnVehicle', function(data)
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if existingVehicle then
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Debug("Fahrzeug existiert bereits: " .. data.plate)
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trackedVehicles[data.plate] = existingVehicle
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lastKnownCoords[data.plate] = GetEntityCoords(existingVehicle)
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PreventDespawn(existingVehicle)
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return
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end
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@ -145,9 +169,21 @@ RegisterNetEvent('antidespawn:client:spawnVehicle', function(data)
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end
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if HasModelLoaded(modelHash) then
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local vehicle = CreateVehicle(modelHash, data.coords.x, data.coords.y, data.coords.z, data.heading, true, false)
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-- Verwende CREATE_AUTOMOBILE für bessere Persistenz
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local vehicle
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if Citizen and Citizen.InvokeNative then
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-- OneSync Methode
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vehicle = Citizen.InvokeNative(0xAF35D0D2583051B0, modelHash, data.coords.x, data.coords.y, data.coords.z, data.heading, true, true)
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else
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-- Fallback
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vehicle = CreateVehicle(modelHash, data.coords.x, data.coords.y, data.coords.z, data.heading, true, false)
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end
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if DoesEntityExist(vehicle) then
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-- Warte bis Fahrzeug vollständig geladen ist
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Wait(500)
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-- Setze Kennzeichen
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SetVehicleNumberPlateText(vehicle, data.plate)
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@ -161,6 +197,13 @@ RegisterNetEvent('antidespawn:client:spawnVehicle', function(data)
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-- Füge zu getrackten Fahrzeugen hinzu
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trackedVehicles[data.plate] = vehicle
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lastKnownCoords[data.plate] = GetEntityCoords(vehicle)
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-- Registriere beim Server
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TriggerServerEvent('antidespawn:server:registerVehicle', data.plate, modelHash, GetEntityCoords(vehicle), GetEntityHeading(vehicle))
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-- Registriere bei jg-advancedgarages als "draußen"
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TriggerEvent("jg-advancedgarages:server:register-vehicle-outside", data.plate, NetworkGetNetworkIdFromEntity(vehicle))
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Debug("Fahrzeug erfolgreich gespawnt: " .. data.plate)
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else
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@ -188,14 +231,85 @@ end
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RegisterNetEvent('jg-advancedgarages:client:vehicle-stored', function(data)
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if data and data.plate and trackedVehicles[data.plate] then
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trackedVehicles[data.plate] = nil
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lastKnownCoords[data.plate] = nil
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TriggerServerEvent('antidespawn:server:removeVehicle', data.plate)
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Debug("Fahrzeug in Garage gespeichert, entferne aus Tracking: " .. data.plate)
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end
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end)
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RegisterNetEvent('jg-advancedgarages:client:vehicle-spawned', function(data)
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if data and data.plate then
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Debug("Fahrzeug aus Garage gespawnt: " .. data.plate)
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-- Warte kurz bis das Fahrzeug vollständig gespawnt ist
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Wait(1000)
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-- Finde das Fahrzeug
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local vehicle = GetVehicleByPlate(data.plate)
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if vehicle then
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-- Füge zu getrackten Fahrzeugen hinzu
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trackedVehicles[data.plate] = vehicle
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lastKnownCoords[data.plate] = GetEntityCoords(vehicle)
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-- Verhindere Despawn
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PreventDespawn(vehicle)
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Debug("Fahrzeug aus Garage zum Tracking hinzugefügt: " .. data.plate)
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end
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end
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end)
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-- Öffnen der Garage - entferne Tracking für Fahrzeuge in der Nähe
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RegisterNetEvent('jg-advancedgarages:client:open-garage', function()
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Debug("Garage geöffnet, prüfe Fahrzeuge in der Nähe")
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local playerPos = GetEntityCoords(PlayerPedId())
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-- Prüfe alle getrackten Fahrzeuge
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for plate, vehicle in pairs(trackedVehicles) do
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if DoesEntityExist(vehicle) then
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local vehiclePos = GetEntityCoords(vehicle)
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local distance = #(playerPos - vehiclePos)
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-- Wenn Fahrzeug in der Nähe ist (50m), entferne aus Tracking
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-- da es wahrscheinlich in die Garage gestellt wird
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if distance < 50.0 then
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Debug("Fahrzeug in Garagennähe, entferne temporär aus Tracking: " .. plate)
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-- Nicht komplett entfernen, nur temporär ignorieren
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-- Das Event jg-advancedgarages:client:vehicle-stored wird ausgelöst wenn es eingelagert wird
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end
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end
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end
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end)
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-- Debug Command
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RegisterCommand('fixvehicle', function()
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local playerPed = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if vehicle ~= 0 then
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local plate = QBCore.Functions.GetPlate(vehicle)
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PreventDespawn(vehicle)
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trackedVehicles[plate] = vehicle
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lastKnownCoords[plate] = GetEntityCoords(vehicle)
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-- Registriere Fahrzeug beim Server
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local vehicleCoords = GetEntityCoords(vehicle)
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local vehicleHeading = GetEntityHeading(vehicle)
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local vehicleModel = GetEntityModel(vehicle)
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TriggerServerEvent('antidespawn:server:registerVehicle', plate, vehicleModel, vehicleCoords, vehicleHeading)
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Debug("Anti-Despawn für Fahrzeug aktiviert: " .. plate)
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else
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Debug("Du musst in einem Fahrzeug sitzen!")
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end
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end, false)
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-- Cleanup beim Disconnect
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AddEventHandler('onResourceStop', function(resourceName)
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if resourceName == GetCurrentResourceName() then
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trackedVehicles = {}
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lastKnownCoords = {}
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end
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end)
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