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resources/[tools]/okokCrafting/config.lua aktualisiert

This commit is contained in:
Dennis 2025-06-08 22:26:46 +02:00
parent dac01dc75b
commit 8fcbdc9bc9

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@ -44,10 +44,10 @@ Config.itemNames = {
firstaid = 'First Aid', firstaid = 'First Aid',
['10kgoldchain'] = '10kgoldchain', ['10kgoldchain'] = '10kgoldchain',
plastic = 'Plastic', plastic = 'Plastic',
copper = 'Copper',
aluminum = 'Aluminum', aluminum = 'Aluminum',
cash = 'Money', cash = 'Money',
steel_ingots = 'Stahlbarren',
-- Zusätzliche Waffenkomponenten
shortened_gunbarrel = 'Verkuerzter Waffenlauf', shortened_gunbarrel = 'Verkuerzter Waffenlauf',
shaft = 'Schaft', shaft = 'Schaft',
trigger_unit = 'Abzugseinheit', trigger_unit = 'Abzugseinheit',
@ -59,12 +59,75 @@ Config.itemNames = {
gun_handle = 'Griffstueck', gun_handle = 'Griffstueck',
ceramic_barrel = 'Keramiklauf', ceramic_barrel = 'Keramiklauf',
small_triggersystem = 'Kleines Abzugssystem', small_triggersystem = 'Kleines Abzugssystem',
weapon_batton = 'Waffenlauf Lang'
--- Zubehör Nahkampfwaffen
dagger_blade = 'Dolchklinge',
machete_blade = 'Macheteklinge',
handle = 'Holzgriff',
switchblade_mechanism = 'Mechanismus für Springmesser',
small_blade = 'kleine Klinge',
axe_head = 'Axtkopf',
reinforced_handle = 'verstärkter Griff',
-- Drogenherstellung
opium_poppy = 'Schlafmohn',
opium = 'Opium',
acetic = 'Essiganhydrid',
injection = 'Spritze',
codeine_syrup = 'Codein-Sirup',
campers_fuel = 'Campers Fuel',
sweets_candies = 'Süßigkeiten',
ephedrin = 'Ephedrin',
chemical_set = 'Chemikalien-Set',
meth_pipe = 'Pipe',
magic_mushroom = 'Mutterkorn',
lysergic_acid = 'Lysergsäure',
blotter_paper = 'Blotterpapier',
---- Drogen
lsd_papers = 'LSD-Papes',
ready_methpipe = 'Meth Pipe',
lean = 'Lean',
heroin_injection = 'Heroin in Spritze',
-- Ausrüstung
armor = 'Weste',
-- Waffen
weapon_ceramicpistol = 'Ceramic Pistol',
weapon_navyrevolver = 'Navy Revolver',
weapon_pistol50 = 'Tropical Eagle',
weapon_assaultrifle = 'AK 75'
weapon_dbshotgun = 'Double-barrel Shotgun'
weapon_microsmg = 'Micro SMG'
weapon_minismg = 'Mini SMG'
weapon_bullpuprifle = 'QBX-92-3'
weapon_marksmanpistol = 'Marksman Pistol'
weapon_gusenberg = 'Gusenberg Sweeper'
-- Nahkampfwaffen
weapon_dagger = 'Dagger',
weapon_machete = 'Machete',
weapon_switchblade = 'Switchblade',
weapon_hatchet = 'Hatchet',
-- Ressourcen
gunpowder = 'Schwarzpulver',
armaid_plant = 'Aramid Fasern',
steel_ingots = 'Stahlbarren',
copper = 'Kupfer',
log = 'Holzscheit',
} }
Config.Crafting = { Config.Crafting = {
{ {
coordinates = vector3(-1802.27, 3089.12, 32.84), coordinates = vector3(-1802.27, 3089.12, 32.84),
radius = 3, radius = 1,
showMapBlip = false, showMapBlip = false,
marker = {type = 20, r = 255, g = 165, b = 0, a = 155, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0}, marker = {type = 20, r = 255, g = 165, b = 0, a = 155, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
showBlipRadius = 50, showBlipRadius = 50,
@ -83,9 +146,34 @@ Config.Crafting = {
'gun_handle', 'gun_handle',
'ceramic_barrel', 'ceramic_barrel',
'small_triggersystem' 'small_triggersystem'
'weapon_batton'
},
jobs = {['all'] = true},
},
{
coordinates = vector4(3092.46, -4713.06, 15.26, 37.66),
radius = 2,
showMapBlip = false,
marker = {type = 20, r = 0, g = 200, b = 255, a = 150, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0},
showBlipRadius = 50,
blip = {blipId = 566, blipColor = 5, blipScale = 0.8, blipText = 'Waffenherstellung'},
tableName = 'Waffenherstellung',
tableID = 'weapon_crafting_1',
crafts = {
'weapon_ceramicpistol',
'weapon_navyrevolver',
'weapon_pistol50',
'weapon_assaultrifle',
'weapon_dbshotgun',
'weapon_microsmg',
'weapon_minismg',
'weapon_bullpuprifle',
'weapon_marksmanpistol',
'weapon_gusenberg'
}, },
jobs = {['all'] = true}, jobs = {['all'] = true},
} }
} }
Config.Crafts = { Config.Crafts = {
@ -276,8 +364,214 @@ Config.Crafts = {
data = {}, data = {},
category = 'Waffenkomponenten', category = 'Waffenkomponenten',
}, },
['weapon_batton'] = {
item = 'weapon_batton',
amount = 1,
maxCraft = 5,
successCraftPercentage = 100,
isItem = true,
isDisassemble = false,
time = 3,
levelNeeded = 0,
xpPerCraft = 10,
recipe = {
{ 'steel_ingots', 2, true, false }
},
job = { '' },
data = {},
category = 'Waffenkomponenten',
},
-- Neue Crafting-Rezepte für Waffenherstellung
['weapon_ceramicpistol'] = {
item = 'weapon_ceramicpistol',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'ceramic_barrel', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'shaft', 1, true, false },
{ 'pistol_barrel', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
} }
['weapon_navyrevolver'] = {
item = 'weapon_navyrevolver',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'weapon_handle', 1, true, false },
{ 'revolver_barrel', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'drum_mechanism', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_pistol50'] = {
item = 'weapon_pistol50',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'shaft', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_assaultrifle'] = {
item = 'weapon_assaultrifle',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'gun_handle', 2, true, false },
{ 'trigger_unit', 1, true, false },
{ 'weapon_batton', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_dbshotgun'] = {
item = 'weapon_dbshotgun',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'shortened_gunbarrel', 2, true, false },
{ 'shaft', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'gun_handle', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_microsmg'] = {
item = 'weapon_microsmg',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'shaft', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_minismg'] = {
item = 'weapon_minismg',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 2,
xpPerCraft = 30,
recipe = {
{ 'shaft', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_bullpuprifle'] = {
item = 'weapon_bullpuprifle',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 3,
xpPerCraft = 40,
recipe = {
{ 'gun_handle', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'weapon_batton', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_marksmanpistol'] = {
item = 'weapon_marksmanpistol',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 1,
xpPerCraft = 20,
recipe = {
{ 'shaft', 1, true, false },
{ 'small_triggersystem', 1, true, false },
{ 'gun_handle', 1, true, false },
{ 'pistol_barrel', 1, true, false },
{ 'weapon_sled', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
['weapon_gusenberg'] = {
item = 'weapon_gusenberg',
amount = 1,
successCraftPercentage = 100,
time = 5,
levelNeeded = 3,
xpPerCraft = 40,
recipe = {
{ 'gun_handle', 1, true, false },
{ 'trigger_unit', 1, true, false },
{ 'weapon_batton', 1, true, false },
{ 'shaft', 1, true, false }
},
job = { '' },
data = {},
category = 'Waffenherstellung'
}
}
-------------------------- DISCORD LOGS -------------------------- DISCORD LOGS
-- To set your Discord Webhook URL go to server.lua, line 3 -- To set your Discord Webhook URL go to server.lua, line 3