diff --git a/resources/[tools]/okokCrafting/config.lua b/resources/[tools]/okokCrafting/config.lua index 33752d96d..9f8ba1992 100644 --- a/resources/[tools]/okokCrafting/config.lua +++ b/resources/[tools]/okokCrafting/config.lua @@ -44,10 +44,10 @@ Config.itemNames = { firstaid = 'First Aid', ['10kgoldchain'] = '10kgoldchain', plastic = 'Plastic', - copper = 'Copper', aluminum = 'Aluminum', cash = 'Money', - steel_ingots = 'Stahlbarren', + + -- Zusätzliche Waffenkomponenten shortened_gunbarrel = 'Verkuerzter Waffenlauf', shaft = 'Schaft', trigger_unit = 'Abzugseinheit', @@ -59,12 +59,75 @@ Config.itemNames = { gun_handle = 'Griffstueck', ceramic_barrel = 'Keramiklauf', small_triggersystem = 'Kleines Abzugssystem', + weapon_batton = 'Waffenlauf Lang' + + --- Zubehör Nahkampfwaffen + dagger_blade = 'Dolchklinge', + machete_blade = 'Macheteklinge', + handle = 'Holzgriff', + switchblade_mechanism = 'Mechanismus für Springmesser', + small_blade = 'kleine Klinge', + axe_head = 'Axtkopf', + reinforced_handle = 'verstärkter Griff', + + -- Drogenherstellung + opium_poppy = 'Schlafmohn', + opium = 'Opium', + acetic = 'Essiganhydrid', + injection = 'Spritze', + + codeine_syrup = 'Codein-Sirup', + campers_fuel = 'Campers Fuel', + sweets_candies = 'Süßigkeiten', + + ephedrin = 'Ephedrin', + chemical_set = 'Chemikalien-Set', + meth_pipe = 'Pipe', + + magic_mushroom = 'Mutterkorn', + lysergic_acid = 'Lysergsäure', + blotter_paper = 'Blotterpapier', + + ---- Drogen + lsd_papers = 'LSD-Papes', + ready_methpipe = 'Meth Pipe', + lean = 'Lean', + heroin_injection = 'Heroin in Spritze', + + -- Ausrüstung + armor = 'Weste', + + -- Waffen + weapon_ceramicpistol = 'Ceramic Pistol', + weapon_navyrevolver = 'Navy Revolver', + weapon_pistol50 = 'Tropical Eagle', + weapon_assaultrifle = 'AK 75' + weapon_dbshotgun = 'Double-barrel Shotgun' + weapon_microsmg = 'Micro SMG' + weapon_minismg = 'Mini SMG' + weapon_bullpuprifle = 'QBX-92-3' + weapon_marksmanpistol = 'Marksman Pistol' + weapon_gusenberg = 'Gusenberg Sweeper' + + + -- Nahkampfwaffen + weapon_dagger = 'Dagger', + weapon_machete = 'Machete', + weapon_switchblade = 'Switchblade', + weapon_hatchet = 'Hatchet', + + -- Ressourcen + gunpowder = 'Schwarzpulver', + armaid_plant = 'Aramid Fasern', + steel_ingots = 'Stahlbarren', + copper = 'Kupfer', + log = 'Holzscheit', } Config.Crafting = { { coordinates = vector3(-1802.27, 3089.12, 32.84), - radius = 3, + radius = 1, showMapBlip = false, marker = {type = 20, r = 255, g = 165, b = 0, a = 155, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0}, showBlipRadius = 50, @@ -83,9 +146,34 @@ Config.Crafting = { 'gun_handle', 'ceramic_barrel', 'small_triggersystem' + 'weapon_batton' + }, + jobs = {['all'] = true}, + }, + { + coordinates = vector4(3092.46, -4713.06, 15.26, 37.66), + radius = 2, + showMapBlip = false, + marker = {type = 20, r = 0, g = 200, b = 255, a = 150, bobUpAndDown = 0, faceCamera = 0, rotate = 1, textureDict = 0, textureName = 0, drawOnEnts = 0}, + showBlipRadius = 50, + blip = {blipId = 566, blipColor = 5, blipScale = 0.8, blipText = 'Waffenherstellung'}, + tableName = 'Waffenherstellung', + tableID = 'weapon_crafting_1', + crafts = { + 'weapon_ceramicpistol', + 'weapon_navyrevolver', + 'weapon_pistol50', + 'weapon_assaultrifle', + 'weapon_dbshotgun', + 'weapon_microsmg', + 'weapon_minismg', + 'weapon_bullpuprifle', + 'weapon_marksmanpistol', + 'weapon_gusenberg' }, jobs = {['all'] = true}, } + } Config.Crafts = { @@ -276,8 +364,214 @@ Config.Crafts = { data = {}, category = 'Waffenkomponenten', }, + ['weapon_batton'] = { + item = 'weapon_batton', + amount = 1, + maxCraft = 5, + successCraftPercentage = 100, + isItem = true, + isDisassemble = false, + time = 3, + levelNeeded = 0, + xpPerCraft = 10, + recipe = { + { 'steel_ingots', 2, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenkomponenten', + }, + + +-- Neue Crafting-Rezepte für Waffenherstellung + + ['weapon_ceramicpistol'] = { + item = 'weapon_ceramicpistol', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 1, + xpPerCraft = 20, + recipe = { + { 'ceramic_barrel', 1, true, false }, + { 'gun_handle', 1, true, false }, + { 'small_triggersystem', 1, true, false }, + { 'shaft', 1, true, false }, + { 'pistol_barrel', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' } + ['weapon_navyrevolver'] = { + item = 'weapon_navyrevolver', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 1, + xpPerCraft = 20, + recipe = { + { 'weapon_handle', 1, true, false }, + { 'revolver_barrel', 1, true, false }, + { 'small_triggersystem', 1, true, false }, + { 'drum_mechanism', 1, true, false }, + { 'shaft', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_pistol50'] = { + item = 'weapon_pistol50', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 1, + xpPerCraft = 20, + recipe = { + { 'shaft', 1, true, false }, + { 'small_triggersystem', 1, true, false }, + { 'gun_handle', 1, true, false }, + { 'pistol_barrel', 1, true, false }, + { 'weapon_sled', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_assaultrifle'] = { + item = 'weapon_assaultrifle', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 2, + xpPerCraft = 30, + recipe = { + { 'gun_handle', 2, true, false }, + { 'trigger_unit', 1, true, false }, + { 'weapon_batton', 1, true, false }, + { 'shaft', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_dbshotgun'] = { + item = 'weapon_dbshotgun', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 2, + xpPerCraft = 30, + recipe = { + { 'shortened_gunbarrel', 2, true, false }, + { 'shaft', 1, true, false }, + { 'trigger_unit', 1, true, false }, + { 'gun_handle', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_microsmg'] = { + item = 'weapon_microsmg', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 2, + xpPerCraft = 30, + recipe = { + { 'shaft', 1, true, false }, + { 'trigger_unit', 1, true, false }, + { 'gun_handle', 1, true, false }, + { 'pistol_barrel', 1, true, false }, + { 'weapon_sled', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_minismg'] = { + item = 'weapon_minismg', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 2, + xpPerCraft = 30, + recipe = { + { 'shaft', 1, true, false }, + { 'trigger_unit', 1, true, false }, + { 'gun_handle', 1, true, false }, + { 'pistol_barrel', 1, true, false }, + { 'weapon_sled', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_bullpuprifle'] = { + item = 'weapon_bullpuprifle', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 3, + xpPerCraft = 40, + recipe = { + { 'gun_handle', 1, true, false }, + { 'trigger_unit', 1, true, false }, + { 'weapon_batton', 1, true, false }, + { 'shaft', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_marksmanpistol'] = { + item = 'weapon_marksmanpistol', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 1, + xpPerCraft = 20, + recipe = { + { 'shaft', 1, true, false }, + { 'small_triggersystem', 1, true, false }, + { 'gun_handle', 1, true, false }, + { 'pistol_barrel', 1, true, false }, + { 'weapon_sled', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + + ['weapon_gusenberg'] = { + item = 'weapon_gusenberg', + amount = 1, + successCraftPercentage = 100, + time = 5, + levelNeeded = 3, + xpPerCraft = 40, + recipe = { + { 'gun_handle', 1, true, false }, + { 'trigger_unit', 1, true, false }, + { 'weapon_batton', 1, true, false }, + { 'shaft', 1, true, false } + }, + job = { '' }, + data = {}, + category = 'Waffenherstellung' +} + +} -------------------------- DISCORD LOGS -- To set your Discord Webhook URL go to server.lua, line 3