forked from Simnation/Main
resources/[tools]/okokCrafting/config.lua aktualisiert
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1 changed files with 52 additions and 53 deletions
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@ -1,3 +1,4 @@
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Config, Locales = {}, {}
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Config, Locales = {}, {}
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Config.Debug = false
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Config.Debug = false
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@ -36,30 +37,28 @@ Config.AdminGroups = {
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}
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}
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Config.itemNames = {
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Config.itemNames = {
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metalscrap = 'Metal Scrap',
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metalscrap = 'Metal Scrap',
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weapon_assaultrifle = 'Assault Rifle',
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weapon_assaultrifle = 'Assault Rifle',
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iron = 'Iron',
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iron = 'Iron',
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bandage = 'Bandage',
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bandage = 'Bandage',
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firstaid = 'First Aid',
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firstaid = 'First Aid',
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['10kgoldchain'] = '10kgoldchain',
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['10kgoldchain'] = '10kgoldchain',
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plastic = 'Plastic',
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plastic = 'Plastic',
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aluminum = 'Aluminum',
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aluminum = 'Aluminum',
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cash = 'Money',
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cash = 'Money',
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-- Zusätzliche Waffenkomponenten
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-- Zusätzliche Waffenkomponenten
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shortened_gunbarrel = 'Verkuerzter Waffenlauf',
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shortened_gunbarrel = 'Verkuerzter Waffenlauf',
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shaft = 'Schaft',
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shaft = 'Schaft',
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trigger_unit = 'Abzugseinheit',
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trigger_unit = 'Abzugseinheit',
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revolver_barrel = 'Revolverlauf',
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revolver_barrel = 'Revolverlauf',
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drum_mechanism = 'Trommelmechanismus',
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drum_mechanism = 'Trommelmechanismus',
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weapon_handle = 'Griff',
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weapon_handle = 'Griff',
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pistol_barrel = 'Pistolenlauf',
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pistol_barrel = 'Pistolenlauf',
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weapon_sled = 'Schlitten (Upper Slide)',
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weapon_sled = 'Schlitten (Upper Slide)',
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gun_handle = 'Griffstueck',
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gun_handle = 'Griffstueck',
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ceramic_barrel = 'Keramiklauf',
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ceramic_barrel = 'Keramiklauf',
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small_triggersystem = 'Kleines Abzugssystem',
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small_triggersystem = 'Kleines Abzugssystem',
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weapon_batton = 'Waffenlauf Lang',
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weapon_batton = 'Waffenlauf Lang',
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--- Zubehör Nahkampfwaffen
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--- Zubehör Nahkampfwaffen
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dagger_blade = 'Dolchklinge',
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dagger_blade = 'Dolchklinge',
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machete_blade = 'Macheteklinge',
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machete_blade = 'Macheteklinge',
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@ -68,34 +67,27 @@ Config.itemNames = {
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small_blade = 'kleine Klinge',
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small_blade = 'kleine Klinge',
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axe_head = 'Axtkopf',
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axe_head = 'Axtkopf',
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reinforced_handle = 'verstärkter Griff',
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reinforced_handle = 'verstärkter Griff',
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-- Drogenherstellung
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-- Drogenherstellung
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opium_poppy = 'Schlafmohn',
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opium_poppy = 'Schlafmohn',
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opium = 'Opium',
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opium = 'Opium',
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acetic = 'Essiganhydrid',
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acetic = 'Essiganhydrid',
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injection = 'Spritze',
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injection = 'Spritze',
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codeine_syrup = 'Codein-Sirup',
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codeine_syrup = 'Codein-Sirup',
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campers_fuel = 'Campers Fuel',
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campers_fuel = 'Campers Fuel',
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sweets_candies = 'Süßigkeiten',
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sweets_candies = 'Süßigkeiten',
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ephedrin = 'Ephedrin',
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ephedrin = 'Ephedrin',
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chemical_set = 'Chemikalien-Set',
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chemical_set = 'Chemikalien-Set',
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meth_pipe = 'Pipe',
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meth_pipe = 'Pipe',
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magic_mushroom = 'Mutterkorn',
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magic_mushroom = 'Mutterkorn',
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lysergic_acid = 'Lysergsäure',
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lysergic_acid = 'Lysergsäure',
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blotter_paper = 'Blotterpapier',
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blotter_paper = 'Blotterpapier',
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---- Drogen
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---- Drogen
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lsd_papers = 'LSD-Papes',
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lsd_papers = 'LSD-Papes',
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ready_methpipe = 'Meth Pipe',
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ready_methpipe = 'Meth Pipe',
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lean = 'Lean',
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lean = 'Lean',
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heroin_injection = 'Heroin in Spritze',
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heroin_injection = 'Heroin in Spritze',
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-- Ausrüstung
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-- Ausrüstung
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armor = 'Weste',
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armor = 'Weste',
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-- Waffen
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-- Waffen
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weapon_ceramicpistol = 'Ceramic Pistol',
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weapon_ceramicpistol = 'Ceramic Pistol',
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weapon_navyrevolver = 'Navy Revolver',
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weapon_navyrevolver = 'Navy Revolver',
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@ -107,20 +99,18 @@ Config.itemNames = {
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weapon_bullpuprifle = 'QBX-92-3',
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weapon_bullpuprifle = 'QBX-92-3',
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weapon_marksmanpistol = 'Marksman Pistol',
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weapon_marksmanpistol = 'Marksman Pistol',
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weapon_gusenberg = 'Gusenberg Sweeper',
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weapon_gusenberg = 'Gusenberg Sweeper',
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-- Nahkampfwaffen
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-- Nahkampfwaffen
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weapon_dagger = 'Dagger',
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weapon_dagger = 'Dagger',
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weapon_machete = 'Machete',
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weapon_machete = 'Machete',
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weapon_switchblade = 'Switchblade',
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weapon_switchblade = 'Switchblade',
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weapon_hatchet = 'Hatchet',
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weapon_hatchet = 'Hatchet',
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-- Ressourcen
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-- Ressourcen
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gunpowder = 'Schwarzpulver',
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gunpowder = 'Schwarzpulver',
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armaid_plant = 'Aramid Fasern',
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armaid_plant = 'Aramid Fasern',
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steel_ingots = 'Stahlbarren',
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steel_ingots = 'Stahlbarren',
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copper = 'Kupfer',
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copper = 'Kupfer',
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log = 'Holzscheit',
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log = 'Holzscheit',
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}
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}
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Config.Crafting = {
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Config.Crafting = {
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@ -401,8 +391,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_navyrevolver'] = {
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['weapon_navyrevolver'] = {
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item = 'weapon_navyrevolver',
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item = 'weapon_navyrevolver',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -419,8 +410,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_pistol50'] = {
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['weapon_pistol50'] = {
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item = 'weapon_pistol50',
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item = 'weapon_pistol50',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -437,8 +429,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_assaultrifle'] = {
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['weapon_assaultrifle'] = {
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item = 'weapon_assaultrifle',
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item = 'weapon_assaultrifle',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -454,8 +447,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_dbshotgun'] = {
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['weapon_dbshotgun'] = {
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item = 'weapon_dbshotgun',
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item = 'weapon_dbshotgun',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -471,8 +465,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_microsmg'] = {
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['weapon_microsmg'] = {
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item = 'weapon_microsmg',
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item = 'weapon_microsmg',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -489,8 +484,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_minismg'] = {
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['weapon_minismg'] = {
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item = 'weapon_minismg',
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item = 'weapon_minismg',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -507,8 +503,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_bullpuprifle'] = {
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['weapon_bullpuprifle'] = {
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item = 'weapon_bullpuprifle',
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item = 'weapon_bullpuprifle',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -524,8 +521,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_marksmanpistol'] = {
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['weapon_marksmanpistol'] = {
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item = 'weapon_marksmanpistol',
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item = 'weapon_marksmanpistol',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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@ -542,8 +540,9 @@ Config.Crafts = {
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job = { '' },
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job = { '' },
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data = {},
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data = {},
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category = 'Waffenherstellung',
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category = 'Waffenherstellung',
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},
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}
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['weapon_gusenberg'] = {
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['weapon_gusenberg'] = {
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item = 'weapon_gusenberg',
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item = 'weapon_gusenberg',
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amount = 1,
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amount = 1,
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successCraftPercentage = 100,
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successCraftPercentage = 100,
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