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Update config.lua

This commit is contained in:
Nordi98 2025-06-29 21:29:32 +02:00
parent 0f56fa0652
commit 70424cde81

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@ -20,7 +20,7 @@ if not Config.UseOldSlingScript then
Config.LoopSpeed = 500 -- How fast the loop to check weapons runs. Lower numbers are lest optimized.
Config.RackMaxWeight = 45000 -- Rack stash weight capacity.
Config.RackSlots = 2 -- Rack stash amount of item slots available.
Config.WeaponLimit = 10 -- Ammount of weapons/items that will show up on the player when they have the item or weapon
Config.WeaponLimit = 4 -- Ammount of weapons/items that will show up on the player when they have the item or weapon
Config.AmountOfTimesToCheckIfTheModelIsLoaded = 10 -- This value adjust the amount of times to check to see if a modle is loaded. The check runs every 100 milliseconds
------------------------------
---------- [STRINGS] ----------
@ -56,6 +56,7 @@ if not Config.UseOldSlingScript then
Config.WeaponsOnBack = {-- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT.
-- Pistols
-- Assault Rifles
["weapon_carbinerifle"] = { -- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT.
model = "w_ar_carbinerifle",