diff --git a/resources/[jobs]/pug-sling/config.lua b/resources/[jobs]/pug-sling/config.lua index f1dfb84db..f5f071983 100644 --- a/resources/[jobs]/pug-sling/config.lua +++ b/resources/[jobs]/pug-sling/config.lua @@ -20,7 +20,7 @@ if not Config.UseOldSlingScript then Config.LoopSpeed = 500 -- How fast the loop to check weapons runs. Lower numbers are lest optimized. Config.RackMaxWeight = 45000 -- Rack stash weight capacity. Config.RackSlots = 2 -- Rack stash amount of item slots available. - Config.WeaponLimit = 10 -- Ammount of weapons/items that will show up on the player when they have the item or weapon + Config.WeaponLimit = 4 -- Ammount of weapons/items that will show up on the player when they have the item or weapon Config.AmountOfTimesToCheckIfTheModelIsLoaded = 10 -- This value adjust the amount of times to check to see if a modle is loaded. The check runs every 100 milliseconds ------------------------------ ---------- [STRINGS] ---------- @@ -56,6 +56,7 @@ if not Config.UseOldSlingScript then Config.WeaponsOnBack = {-- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT. -- Pistols + -- Assault Rifles ["weapon_carbinerifle"] = { -- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT. model = "w_ar_carbinerifle",