forked from Simnation/Main
Update config.lua
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0f56fa0652
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1 changed files with 2 additions and 1 deletions
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@ -20,7 +20,7 @@ if not Config.UseOldSlingScript then
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Config.LoopSpeed = 500 -- How fast the loop to check weapons runs. Lower numbers are lest optimized.
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Config.LoopSpeed = 500 -- How fast the loop to check weapons runs. Lower numbers are lest optimized.
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Config.RackMaxWeight = 45000 -- Rack stash weight capacity.
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Config.RackMaxWeight = 45000 -- Rack stash weight capacity.
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Config.RackSlots = 2 -- Rack stash amount of item slots available.
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Config.RackSlots = 2 -- Rack stash amount of item slots available.
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Config.WeaponLimit = 10 -- Ammount of weapons/items that will show up on the player when they have the item or weapon
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Config.WeaponLimit = 4 -- Ammount of weapons/items that will show up on the player when they have the item or weapon
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Config.AmountOfTimesToCheckIfTheModelIsLoaded = 10 -- This value adjust the amount of times to check to see if a modle is loaded. The check runs every 100 milliseconds
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Config.AmountOfTimesToCheckIfTheModelIsLoaded = 10 -- This value adjust the amount of times to check to see if a modle is loaded. The check runs every 100 milliseconds
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------------------------------
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------------------------------
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---------- [STRINGS] ----------
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---------- [STRINGS] ----------
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@ -56,6 +56,7 @@ if not Config.UseOldSlingScript then
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Config.WeaponsOnBack = {-- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT.
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Config.WeaponsOnBack = {-- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT.
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-- Pistols
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-- Pistols
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-- Assault Rifles
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-- Assault Rifles
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["weapon_carbinerifle"] = { -- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT.
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["weapon_carbinerifle"] = { -- THE ATTACHMENTS WORK BUT SOME SERVERS HAD CRASHING ISSUES WHEN THEY WERE UNHASHED. YOU CAN UNHASH THEM BUT IF YOU CRASH THEN HASH THEM BACK OUT.
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model = "w_ar_carbinerifle",
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model = "w_ar_carbinerifle",
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