forked from Simnation/Main
ed
This commit is contained in:
parent
c6be40ffbd
commit
702bab121c
37 changed files with 2299 additions and 0 deletions
2
resources/[jobs]/[crime]/r_bridge-1.2.3/.gitattributes
vendored
Normal file
2
resources/[jobs]/[crime]/r_bridge-1.2.3/.gitattributes
vendored
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
# Auto detect text files and perform LF normalization
|
||||||
|
* text=auto
|
674
resources/[jobs]/[crime]/r_bridge-1.2.3/LICENSE
Normal file
674
resources/[jobs]/[crime]/r_bridge-1.2.3/LICENSE
Normal file
|
@ -0,0 +1,674 @@
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
15
resources/[jobs]/[crime]/r_bridge-1.2.3/README.md
Normal file
15
resources/[jobs]/[crime]/r_bridge-1.2.3/README.md
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
# r_bridge
|
||||||
|
|
||||||
|
**r_bridge** is a lightweight FiveM resource designed to seamlessly bridge various frameworks, inventories, target resources, and more with the scripts developed by **r_scripts**.
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
[Gitbook](https://rscripts.gitbook.io/r_scripts-docs./free-resources/r_bridge)
|
||||||
|
|
||||||
|
## Support
|
||||||
|
|
||||||
|
[Discord](https://discord.gg/rscripts)
|
||||||
|
|
||||||
|
## License
|
||||||
|
|
||||||
|
This resource is licensed under the GNU GPLv3 License. See the [LICENSE](LICENSE) file for more details.
|
21
resources/[jobs]/[crime]/r_bridge-1.2.3/carlock/client.lua
Normal file
21
resources/[jobs]/[crime]/r_bridge-1.2.3/carlock/client.lua
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
Core.Carlock = {}
|
||||||
|
|
||||||
|
Core.Info.Carlock = Cfg.Carlock or nil
|
||||||
|
|
||||||
|
function Core.Carlock.GiveKeys(vehicle)
|
||||||
|
if not Cfg.CarLock then return end
|
||||||
|
local plate = GetVehicleNumberPlateText(vehicle)
|
||||||
|
local resource = Cfg.CarLock
|
||||||
|
if resource == 'qb' then
|
||||||
|
TriggerEvent("qb-vehiclekeys:client:AddKeys", plate)
|
||||||
|
elseif resource == 'wasabi' then
|
||||||
|
exports.wasabi_carlock:GiveKey(plate)
|
||||||
|
elseif resource == 'mrnewb' then
|
||||||
|
exports.MrNewbVehicleKeys:GiveKeys(vehicle)
|
||||||
|
elseif resource == 'quasar' then
|
||||||
|
exports['qs-vehiclekeys']:GiveKeys(plate, vehicle, true)
|
||||||
|
elseif resource == 'custom' then
|
||||||
|
-- insert your car lock sytem here
|
||||||
|
end
|
||||||
|
debug('[DEBUG] - GiveKeys:', vehicle, plate)
|
||||||
|
end
|
|
@ -0,0 +1,3 @@
|
||||||
|
Core.Carlock = {}
|
||||||
|
|
||||||
|
Core.Info.Carlock = Cfg.Carlock or nil
|
19
resources/[jobs]/[crime]/r_bridge-1.2.3/config.lua
Normal file
19
resources/[jobs]/[crime]/r_bridge-1.2.3/config.lua
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
-- _ _ _
|
||||||
|
-- _ __ | |__ _ __(_) __| | __ _ ___
|
||||||
|
-- | '__|| '_ \| '__| |/ _` |/ _` |/ _ \
|
||||||
|
-- | | | |_) | | | | (_| | (_| | __/
|
||||||
|
-- |_|___|_.__/|_| |_|\__,_|\__, |\___|
|
||||||
|
-- |_____| |___/
|
||||||
|
--
|
||||||
|
-- Need support? Join our Discord server for help: https://discord.gg/rscripts
|
||||||
|
--
|
||||||
|
Cfg = {
|
||||||
|
-- Check if the resource is up to date. Recommended to keep it enabled.
|
||||||
|
VersionCheck = true,
|
||||||
|
|
||||||
|
-- Choose the notification system you want to use. 'custom' can be configured in your frameworks bridge.
|
||||||
|
Notification = 'default', -- 'default', 'ox', 'custom'
|
||||||
|
|
||||||
|
-- Choose the carlock system you want to use. 'custom' can be configured in your frameworks bridge.
|
||||||
|
CarLock = false, -- 'qb', 'wasabi', 'mrnewb', 'quasar', 'custom', false to disable
|
||||||
|
}
|
|
@ -0,0 +1,42 @@
|
||||||
|
if GetResourceState('es_extended') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Framework = 'ESX'
|
||||||
|
local ESX = exports["es_extended"]:getSharedObject()
|
||||||
|
|
||||||
|
Core.Framework = {}
|
||||||
|
|
||||||
|
function Core.Framework.Notify(message, type)
|
||||||
|
local resource = Cfg.Notification or 'default'
|
||||||
|
if resource == 'default' then
|
||||||
|
ESX.ShowNotification(message, type)
|
||||||
|
elseif resource == 'ox' then
|
||||||
|
lib.notify({ description = message, type = type, position = 'top' })
|
||||||
|
elseif resource == 'custom' then
|
||||||
|
-- insert your notification system here
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerName()
|
||||||
|
local first = ESX.PlayerData.firstName
|
||||||
|
local last = ESX.PlayerData.lastName
|
||||||
|
return first, last
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.ToggleOutfit(wear, outfits)
|
||||||
|
if wear then
|
||||||
|
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||||
|
local gender = skin.sex
|
||||||
|
local outfit = gender == 1 and outfits.Female or outfits.Male
|
||||||
|
if not outfit then return end
|
||||||
|
TriggerEvent('skinchanger:loadClothes', skin, outfit)
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||||
|
TriggerEvent('skinchanger:loadSkin', skin)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerMetadata(meta)
|
||||||
|
return ESX.GetPlayerData().metadata[meta]
|
||||||
|
end
|
|
@ -0,0 +1,99 @@
|
||||||
|
if GetResourceState('es_extended') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Framework = 'ESX'
|
||||||
|
local ESX = exports["es_extended"]:getSharedObject()
|
||||||
|
|
||||||
|
Core.Framework = {}
|
||||||
|
|
||||||
|
function Core.Framework.Notify(src, message, type)
|
||||||
|
local src = src or source
|
||||||
|
local resource = Cfg.Notification
|
||||||
|
if resource == 'default' then
|
||||||
|
TriggerClientEvent('esx:showNotification', src, message, type)
|
||||||
|
elseif resource == 'ox' then
|
||||||
|
TriggerClientEvent('ox_lib:notify', src, { description = message, type = type, position = 'top' })
|
||||||
|
elseif resource == 'custom' then
|
||||||
|
-- insert your notification export here
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerIdentifier(src)
|
||||||
|
local src = src or source
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
return xPlayer.getIdentifier()
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerName(src)
|
||||||
|
local src = src or source
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
return xPlayer.variables.firstName, xPlayer.variables.lastName
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerJob(src)
|
||||||
|
local src = src or source
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
return xPlayer.getJob().name, xPlayer.getJob().label
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerJobGrade(src)
|
||||||
|
local src = src or source
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
return xPlayer.getJob().grade, xPlayer.getJob().grade_label
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetAccountBalance(src, account)
|
||||||
|
local src = src or source
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
return xPlayer.getAccount(account).money
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.AddAccountBalance(src, account, amount)
|
||||||
|
local src = src or source
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
xPlayer.addAccountMoney(account, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RemoveAccountBalance(src, account, amount)
|
||||||
|
local src = src or source
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
xPlayer.removeAccountMoney(account, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.SetPlayerMetadata(src, meta, value)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
xPlayer.setMeta(meta, value)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerMetadata(src, meta)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(src)
|
||||||
|
if not xPlayer then return end
|
||||||
|
return xPlayer.getMeta(meta) or nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.AddSocietyBalance(job, amount)
|
||||||
|
local society = exports['esx_society']:GetSociety(job)
|
||||||
|
if not society then return end
|
||||||
|
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
|
||||||
|
account.addMoney(amount)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RemoveSocietyBalance(job, amount)
|
||||||
|
local society = exports['esx_society']:GetSociety(job)
|
||||||
|
if not society then return end
|
||||||
|
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
|
||||||
|
account.removeMoney(amount)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RegisterUsableItem(item, cb)
|
||||||
|
ESX.RegisterUsableItem(item, cb)
|
||||||
|
end
|
|
@ -0,0 +1,39 @@
|
||||||
|
if GetResourceState('qb-core') ~= 'started' then return end
|
||||||
|
if GetResourceState('qbx_core') == 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Framework = 'QBCore'
|
||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
Core.Framework = {}
|
||||||
|
|
||||||
|
function Core.Framework.Notify(message, type)
|
||||||
|
local resource = Cfg.Notification or 'default'
|
||||||
|
if resource == 'default' then
|
||||||
|
TriggerEvent('QBCore:Notify', message, 'primary', 3000)
|
||||||
|
elseif resource == 'ox' then
|
||||||
|
lib.notify({ description = message, type = type, position = 'top' })
|
||||||
|
elseif resource == 'custom' then
|
||||||
|
-- insert your notification export here
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerName()
|
||||||
|
local playerData = QBCore.Functions.GetPlayerData()
|
||||||
|
return playerData.charinfo.firstname, playerData.charinfo.lastname
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.ToggleOutfit(wear, outfits)
|
||||||
|
if wear then
|
||||||
|
local gender = QBCore.Functions.GetPlayerData().charinfo
|
||||||
|
local outfit = gender == 1 and outfits.Female or outfits.Male
|
||||||
|
if not outfit then return end
|
||||||
|
TriggerEvent('qb-clothing:client:loadOutfit', { outfitData = outfit })
|
||||||
|
else
|
||||||
|
TriggerServerEvent('qb-clothing:loadPlayerSkin')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerMetadata(meta)
|
||||||
|
return QBCore.Functions.GetPlayerData().metadata[meta]
|
||||||
|
end
|
||||||
|
|
|
@ -0,0 +1,99 @@
|
||||||
|
if GetResourceState('qb-core') ~= 'started' then return end
|
||||||
|
if GetResourceState('qbx_core') == 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Framework = 'QBCore'
|
||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
Core.Framework = {}
|
||||||
|
|
||||||
|
function Core.Framework.Notify(src, message, type)
|
||||||
|
local src = src or source
|
||||||
|
local resource = Cfg.Notification
|
||||||
|
if resource == 'default' then
|
||||||
|
TriggerClientEvent('QBCore:Notify', src, message, type)
|
||||||
|
elseif resource == 'ox' then
|
||||||
|
TriggerClientEvent('ox_lib:notify', src, { description = message, type = type, position = 'top' })
|
||||||
|
elseif resource == 'custom' then
|
||||||
|
-- insert your notification export here
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerIdentifier(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBCore.Functions.GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.citizenid
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerName(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBCore.Functions.GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.charinfo.firstname, playerData.charinfo.lastname
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerJob(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBCore.Functions.GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.job.name, playerData.job.label
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerJobGrade(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBCore.Functions.GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.job.grade.level, playerData.job.grade.name
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetAccountBalance(src, account)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBCore.Functions.GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
if account == 'money' then account = 'cash' end
|
||||||
|
return playerData.money[account]
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.AddAccountBalance(src, account, amount)
|
||||||
|
local src = src or source
|
||||||
|
local player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
if account == 'money' then account = 'cash' end
|
||||||
|
player.Functions.AddMoney(account, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RemoveAccountBalance(src, account, amount)
|
||||||
|
local src = src or source
|
||||||
|
local player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
if account == 'money' then account = 'cash' end
|
||||||
|
player.Functions.RemoveMoney(account, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.SetPlayerMetadata(src, meta, value)
|
||||||
|
local player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
player.Functions.SetMetaData(meta, value)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerMetadata(src, meta)
|
||||||
|
local player = QBCore.Functions.GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
return player.PlayerData.metadata[meta] or nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.AddSocietyBalance(job, amount)
|
||||||
|
local society = exports['qb-banking']:GetAccount(job)
|
||||||
|
if not society then return end
|
||||||
|
exports['qb-banking']:AddMoney(job, amount, 'cause qb')
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RemoveSocietyBalance(job, amount)
|
||||||
|
local society = exports['qb-banking']:GetAccount(job)
|
||||||
|
if not society then return end
|
||||||
|
exports['qb-banking']:RemoveMoney(job, amount, 'cause qb')
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RegisterUsableItem(item, cb)
|
||||||
|
QBCore.Functions.CreateUseableItem(item, cb)
|
||||||
|
end
|
|
@ -0,0 +1,36 @@
|
||||||
|
if GetResourceState('qbx_core') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Framework = 'QBox'
|
||||||
|
local QBox = exports.qbx_core
|
||||||
|
|
||||||
|
Core.Framework = {}
|
||||||
|
|
||||||
|
function Core.Framework.Notify(message, type)
|
||||||
|
local resource = Cfg.Notification or 'default'
|
||||||
|
if resource == 'default' then
|
||||||
|
QBox:Notify(message, type)
|
||||||
|
elseif resource == 'ox' then
|
||||||
|
lib.notify({ description = message, type = type, position = 'top' })
|
||||||
|
elseif resource == 'custom' then
|
||||||
|
-- insert your notification export here
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerName()
|
||||||
|
return QBX.PlayerData.charinfo.firstname, QBX.PlayerData.charinfo.lastname
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.ToggleOutfit(wear, outfits)
|
||||||
|
if wear then
|
||||||
|
local gender = QBX.PlayerData.charinfo.gender
|
||||||
|
local outfit = gender == 1 and outfits.Female or outfits.Male
|
||||||
|
if not outfit then return end
|
||||||
|
TriggerEvent('qb-clothing:client:loadOutfit', { outfitData = outfit })
|
||||||
|
else
|
||||||
|
TriggerServerEvent('qb-clothing:loadPlayerSkin')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerMetadata(meta)
|
||||||
|
return QBX.PlayerData.metadata[meta]
|
||||||
|
end
|
|
@ -0,0 +1,98 @@
|
||||||
|
if GetResourceState('qbx_core') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Framework = 'QBox'
|
||||||
|
local QBox = exports.qbx_core
|
||||||
|
|
||||||
|
Core.Framework = {}
|
||||||
|
|
||||||
|
function Core.Framework.Notify(src, message, type)
|
||||||
|
local src = src or source
|
||||||
|
local resource = Cfg.Notification
|
||||||
|
if resource == 'default' then
|
||||||
|
QBox:Notify(src, message, type)
|
||||||
|
elseif resource == 'ox' then
|
||||||
|
TriggerClientEvent('ox_lib:notify', src, { description = message, type = type, position = 'top' })
|
||||||
|
elseif resource == 'custom' then
|
||||||
|
-- insert your notification export here
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerIdentifier(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBox:GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.citizenid
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerName(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBox:GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.charinfo.firstname, playerData.charinfo.lastname
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerJob(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBox:GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.job.name, playerData.job.label
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerJobGrade(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBox:GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
return playerData.job.grade.level, playerData.job.grade.name
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetAccountBalance(src, account)
|
||||||
|
local src = src or source
|
||||||
|
local playerData = QBox:GetPlayer(src).PlayerData
|
||||||
|
if not playerData then return end
|
||||||
|
if account == 'money' then account = 'cash' end
|
||||||
|
return playerData.money[account]
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.AddAccountBalance(src, account, amount)
|
||||||
|
local src = src or source
|
||||||
|
local player = QBox:GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
if account == 'money' then account = 'cash' end
|
||||||
|
player.Functions.AddMoney(account, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RemoveAccountBalance(src, account, amount)
|
||||||
|
local src = src or source
|
||||||
|
local player = QBox:GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
if account == 'money' then account = 'cash' end
|
||||||
|
player.Functions.RemoveMoney(account, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.SetPlayerMetadata(src, meta, value)
|
||||||
|
local player = QBox:GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
player.Functions.SetMetaData(meta, value)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.GetPlayerMetadata(src, meta)
|
||||||
|
local player = QBox:GetPlayer(src)
|
||||||
|
if not player then return end
|
||||||
|
return player.PlayerData.metadata[meta] or nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.AddSocietyBalance(job, amount)
|
||||||
|
local society = exports['Renewed-Banking']:getAccountMoney(job)
|
||||||
|
if not society then return end
|
||||||
|
exports['Renewed-Banking']:addAccountMoney(job, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RemoveSocietyBalance(job, amount)
|
||||||
|
local society = exports['Renewed-Banking']:getAccountMoney(job)
|
||||||
|
if not society then return end
|
||||||
|
exports['Renewed-Banking']:removeAccountMoney(job, amount)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Framework.RegisterUsableItem(item, cb)
|
||||||
|
QBox:CreateUseableItem(item, cb)
|
||||||
|
end
|
38
resources/[jobs]/[crime]/r_bridge-1.2.3/fxmanifest.lua
Normal file
38
resources/[jobs]/[crime]/r_bridge-1.2.3/fxmanifest.lua
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
---@diagnostic disable: undefined-global
|
||||||
|
fx_version 'cerulean'
|
||||||
|
game 'gta5'
|
||||||
|
lua54 'yes'
|
||||||
|
|
||||||
|
name 'r_bridge'
|
||||||
|
description 'Function library for r_scripts resources'
|
||||||
|
author 'r_scripts'
|
||||||
|
version '1.2.3'
|
||||||
|
|
||||||
|
shared_scripts {
|
||||||
|
'@ox_lib/init.lua',
|
||||||
|
'config.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'utils/server/*.lua',
|
||||||
|
'framework/**/server.lua',
|
||||||
|
'inventory/**/server.lua',
|
||||||
|
'target/**/server.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
-- '@qbx_core/modules/playerdata.lua', -- uncomment this if you use qbx_core
|
||||||
|
'utils/client/*.lua',
|
||||||
|
'framework/**/client.lua',
|
||||||
|
'inventory/**/client.lua',
|
||||||
|
'target/**/client.lua',
|
||||||
|
'ui/client.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
ui_page 'ui/index.html'
|
||||||
|
|
||||||
|
files {
|
||||||
|
'ui/index.html',
|
||||||
|
'ui/styles.css',
|
||||||
|
'ui/script.js'
|
||||||
|
}
|
|
@ -0,0 +1,23 @@
|
||||||
|
if GetResourceState('codem-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'codem-inventory'
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.ImgPath()
|
||||||
|
return "nui://codem-inventory/html/images/%s.png"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.OpenStash(id)
|
||||||
|
-- does not exist in codem-inventory
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local items = exports['codem-inventory']:GetItemList()
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item then
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,92 @@
|
||||||
|
if GetResourceState('codem-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'codem-inventory'
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.AddItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return exports['codem-inventory']:AddItem(src, item, count, nil, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RemoveItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
if metadata ~= nil then
|
||||||
|
local items = exports['codem-inventory']:GetInventory(nil, src)
|
||||||
|
for _, pItem in pairs(items) do
|
||||||
|
if pItem.name == item.name and lib.table.matches(item.info, metadata) then
|
||||||
|
return exports['codem-inventory']:RemoveItem(src, pItem.name, count, pItem.slot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return exports['codem-inventory']:RemoveItem(src, item, count, nil)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItem(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local items = exports['codem-inventory']:GetInventory(nil, src)
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item and metadata == nil then
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
elseif itemInfo.name == item and metadata ~= nil then
|
||||||
|
if itemInfo.info == metadata then
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemCount(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
if metadata == nil then
|
||||||
|
return exports['codem-inventory']:GetItemsTotalAmount(src, item)
|
||||||
|
else
|
||||||
|
local items = exports['codem-inventory']:GetInventory(nil, src)
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item and itemInfo.info == metadata then
|
||||||
|
return itemInfo.amount
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetInventoryItems(src)
|
||||||
|
local src = src or source
|
||||||
|
local items = exports['codem-inventory']:GetInventory(nil, src)
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
end
|
||||||
|
return items
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.CanCarryItem(src, item, count)
|
||||||
|
return true -- codem-inventory is another one that doesnt have a canCarry export.... do better.
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RegisterStash(id, label, slots, weight, owner)
|
||||||
|
-- could not find any exports in this for the docs... thank god I dont use it. May just remove stash shit.
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local items = exports['codem-inventory']:GetItemList()
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item then
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.SetMetadata(src, item, slot, metadata)
|
||||||
|
local src = src or source
|
||||||
|
exports['codem-inventory']:SetItemMetadata(src, slot, metadata)
|
||||||
|
end
|
|
@ -0,0 +1,26 @@
|
||||||
|
if GetResourceState('origen_inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'origen_inventory'
|
||||||
|
local origen_inventory = exports.origen_inventory
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.ImgPath()
|
||||||
|
return "nui://origen_inventory/html/images/%s.png"
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param id number
|
||||||
|
function Core.Inventory.OpenStash(id)
|
||||||
|
-- cant find anything for this in the origen_inventory documentation... PR if you know something I dont.
|
||||||
|
end
|
||||||
|
|
||||||
|
---@param item string
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local items = origen_inventory:GetItems()
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item then
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,86 @@
|
||||||
|
if GetResourceState('origen_inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'origen_inventory'
|
||||||
|
local origen_inventory = exports.origen_inventory
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.AddItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return origen_inventory:AddItem(src, item, count, nil, nil, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RemoveItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return origen_inventory:RemoveItem(src, item, count, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItem(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local items = origen_inventory:GetInventory(src)
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item and metadata == nil then
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
elseif itemInfo.name == item and metadata ~= nil then
|
||||||
|
if itemInfo.info == metadata then
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemCount(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
if metadata == nil then
|
||||||
|
return origen_inventory:GetItemTotalAmount(src, item)
|
||||||
|
else
|
||||||
|
local items = origen_inventory:GetInventory(src)
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item and itemInfo.info == metadata then
|
||||||
|
return itemInfo.amount
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetInventoryItems(src)
|
||||||
|
local src = src or source
|
||||||
|
local items = origen_inventory:GetInventory(src)
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
end
|
||||||
|
return items
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.CanCarryItem(src, item, count)
|
||||||
|
local src = src or source
|
||||||
|
return origen_inventory:CanCarryItems(src, item, count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RegisterStash(id, label, slots, weight, owner)
|
||||||
|
-- I dont use stash systems, I am probably just gonna end up removing the functions for it.
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local items = origen_inventory:GetItems()
|
||||||
|
for _, itemInfo in pairs(items) do
|
||||||
|
if itemInfo.name == item then
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.SetMetadata(src, item, slot, metadata)
|
||||||
|
local src = src or source
|
||||||
|
origen_inventory:SetItemMetadata(src, item, slot, metadata)
|
||||||
|
end
|
|
@ -0,0 +1,18 @@
|
||||||
|
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'ox_inventory'
|
||||||
|
local ox_inventory = exports.ox_inventory
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.ImgPath()
|
||||||
|
return "nui://ox_inventory/web/images/%s.png"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.OpenStash(id)
|
||||||
|
ox_inventory:openInventory('stash', id)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
return ox_inventory:Items(item)
|
||||||
|
end
|
|
@ -0,0 +1,49 @@
|
||||||
|
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'ox_inventory'
|
||||||
|
local ox_inventory = exports.ox_inventory
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.AddItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return ox_inventory:AddItem(src, item, count, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RemoveItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return ox_inventory:RemoveItem(src, item, count, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItem(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return ox_inventory:GetItem(src, item, metadata, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemCount(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return ox_inventory:GetItemCount(src, item, metadata, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetInventoryItems(src)
|
||||||
|
local src = src or source
|
||||||
|
return ox_inventory:GetInventoryItems(src, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.CanCarryItem(src, item, count)
|
||||||
|
local src = src or source
|
||||||
|
return ox_inventory:CanCarryItem(src, item, count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RegisterStash(id, label, slots, weight, owner)
|
||||||
|
return ox_inventory:RegisterStash(id, label, slots, weight, owner)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
return ox_inventory:Items(item)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.SetMetadata(src, item, slot, metadata)
|
||||||
|
local src = src or source
|
||||||
|
ox_inventory:SetMetadata(src, slot, metadata)
|
||||||
|
end
|
|
@ -0,0 +1,22 @@
|
||||||
|
if GetResourceState('qb-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'qb-inventory'
|
||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.ImgPath()
|
||||||
|
return "nui://qb-inventory/html/images/%s.png"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.OpenStash(id)
|
||||||
|
TriggerEvent("inventory:client:SetCurrentStash", id)
|
||||||
|
TriggerServerEvent("inventory:server:OpenInventory", "stash", id, {
|
||||||
|
maxweight = 50000,
|
||||||
|
slots = 50,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
return QBCore.Shared.Items[item]
|
||||||
|
end
|
|
@ -0,0 +1,89 @@
|
||||||
|
if GetResourceState('qb-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'qb-inventory'
|
||||||
|
local QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.AddItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local added = exports['qb-inventory']:AddItem(src, item, count, nil, metadata)
|
||||||
|
if not added then return added end
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', count)
|
||||||
|
return added
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RemoveItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
if metadata ~= nil then
|
||||||
|
local playerInv = QBCore.Functions.GetPlayer(src).PlayerData.items
|
||||||
|
if not playerInv then return end
|
||||||
|
for _, pItem in pairs(playerInv) do
|
||||||
|
if pItem.name == item.name and lib.table.matches(item.info, metadata) then
|
||||||
|
local removed = exports['qb-inventory']:RemoveItem(src, pItem.name, count, pItem.slot)
|
||||||
|
if not removed then return removed end
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[pItem.name], 'remove', count)
|
||||||
|
return removed
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local removed = exports['qb-inventory']:RemoveItem(src, item, count, nil)
|
||||||
|
if not removed then return removed end
|
||||||
|
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', count)
|
||||||
|
return removed
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItem(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local playerItems = QBCore.Functions.GetPlayer(src).PlayerData.items
|
||||||
|
if not playerItems then return end
|
||||||
|
for _, itemInfo in pairs(playerItems) do
|
||||||
|
if itemInfo.name == item then
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemCount(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local totalItems = exports['qb-inventory']:GetItemsByName(src, item)
|
||||||
|
return totalItems[1].amount or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetInventoryItems(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerItems = QBCore.Functions.GetPlayer(src).PlayerData.items
|
||||||
|
if not playerItems then return end
|
||||||
|
for _, item in pairs(playerItems) do
|
||||||
|
item.count = item.amount
|
||||||
|
item.metadata = item.info
|
||||||
|
item.stack = item.unique
|
||||||
|
end
|
||||||
|
return playerItems
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.CanCarryItem(src, item, count)
|
||||||
|
return true -- this framework is garbage, doesn't have a check in v1 inv, so we just return true
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RegisterStash(id, label, slots, weight, owner)
|
||||||
|
-- v1 handles client, idk about v2.. so we just leave this alone
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local itemInfo = QBCore.Shared.Items[item]
|
||||||
|
itemInfo.count = item.amount
|
||||||
|
itemInfo.metadata = item.info
|
||||||
|
itemInfo.stack = item.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.SetMetadata(src, item, slot, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local removed = exports['qb-inventory']:RemoveItem(src, item, 1, slot)
|
||||||
|
if not removed then return end
|
||||||
|
exports['qb-inventory']:AddItem(src, item, 1, nil, metadata)
|
||||||
|
end
|
|
@ -0,0 +1,19 @@
|
||||||
|
if GetResourceState('qs-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'qs-inventory'
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.ImgPath()
|
||||||
|
return "nui://qs-inventory/html/images/%s.png"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.OpenStash(id)
|
||||||
|
exports['qs-inventory']:RegisterStash(id, 50, 50000)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local itemsLua = exports['qs-inventory']:GetItemList()
|
||||||
|
if not itemsLua[item] then return end
|
||||||
|
return itemsLua[item]
|
||||||
|
end
|
|
@ -0,0 +1,76 @@
|
||||||
|
if GetResourceState('qs-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'qs-inventory'
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.AddItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return exports['qs-inventory']:AddItem(src, item, count, nil, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RemoveItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
if metadata ~= nil then
|
||||||
|
local playerInv = exports['qs-inventory']:GetInventory(src)
|
||||||
|
if not playerInv then return end
|
||||||
|
for _, pItem in pairs(playerInv) do
|
||||||
|
if pItem.name == item.name and lib.table.matches(pItem.info, metadata) then
|
||||||
|
return exports['qs-inventory']:RemoveItem(src, pItem.name, count, pItem.slot)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return exports['qs-inventory']:RemoveItem(src, item, count, nil)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItem(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local playerItems = exports['qs-inventory']:GetInventory(src)
|
||||||
|
for _, itemInfo in pairs(playerItems) do
|
||||||
|
if itemInfo.name == item then
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemCount(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
return exports['qs-inventory']:GetItemTotalAmount(src, item)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetInventoryItems(src)
|
||||||
|
local src = src or source
|
||||||
|
local playerItems = exports['qs-inventory']:GetInventory(src)
|
||||||
|
for _, item in pairs(playerItems) do
|
||||||
|
item.count = item.amount
|
||||||
|
item.metadata = item.info
|
||||||
|
item.stack = not item.unique
|
||||||
|
end
|
||||||
|
return playerItems
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.CanCarryItem(src, item, count)
|
||||||
|
local src = src or source
|
||||||
|
return exports['qs-inventory']:CanCarryItem(src, item, count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RegisterStash(id, label, slots, weight, owner)
|
||||||
|
-- qs-inventory handles all the stash stuff client side, so we don't need to do anything here
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local itemInfo = exports['qs-inventory']:GetItemList()[item]
|
||||||
|
if not itemInfo then return end
|
||||||
|
itemInfo.count = itemInfo.amount
|
||||||
|
itemInfo.metadata = itemInfo.info
|
||||||
|
itemInfo.stack = not itemInfo.unique
|
||||||
|
return itemInfo
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.SetMetadata(src, item, slot, metadata)
|
||||||
|
local src = src or source
|
||||||
|
exports['qs-inventory']:SetItemMetadata(src, slot, metadata)
|
||||||
|
end
|
|
@ -0,0 +1,22 @@
|
||||||
|
if GetResourceState('tgiann-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'tgiann-inventory'
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.ImgPath()
|
||||||
|
return "nui://inventory_images/html/images/%s.webp"
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.OpenStash(id)
|
||||||
|
-- open stash export... not sure what it is yet.
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local itemsList = exports['tgiann-inventory']:GetItemList()
|
||||||
|
for _, itemData in pairs(itemsList) do
|
||||||
|
if itemData.name == item then
|
||||||
|
return itemData
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,59 @@
|
||||||
|
if GetResourceState('tgiann-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Inventory = 'tgiann-inventory'
|
||||||
|
|
||||||
|
Core.Inventory = {}
|
||||||
|
|
||||||
|
function Core.Inventory.AddItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local action = exports['tgiann-inventory']:AddItem(src, item, count, metadata)
|
||||||
|
return (action.itemAddRemoveLog == 'added')
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RemoveItem(src, item, count, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local action = exports['tgiann-inventory']:RemoveItem(src, item, count, nil, metadata)
|
||||||
|
return action
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItem(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local item = exports['tgiann-inventory']:GetItemByName(src, item, metadata)
|
||||||
|
item.count = item.amount
|
||||||
|
item.metadata = item.info
|
||||||
|
return item
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemCount(src, item, metadata)
|
||||||
|
local src = src or source
|
||||||
|
local item = exports['tgiann-inventory']:GetItemByName(src, item, metadata)
|
||||||
|
return item.amount or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetInventoryItems(src)
|
||||||
|
local src = src or source
|
||||||
|
return exports['tgiann-inventory']:GetPlayerItems(src)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.CanCarryItem(src, item, count)
|
||||||
|
local src = src or source
|
||||||
|
return exports["tgiann-inventory"]:CanCarryItem(src, item, count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.RegisterStash(id, label, slots, weight, owner)
|
||||||
|
exports["tgiann-inventory"]:CreateCustomStashWithItem(id, {})
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.GetItemInfo(item)
|
||||||
|
local itemsList = exports['tgiann-inventory']:GetItemList()
|
||||||
|
for _, itemData in pairs(itemsList) do
|
||||||
|
if itemData.name == item then
|
||||||
|
return itemData
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Inventory.SetMetadata(src, item, slot, metadata)
|
||||||
|
local src = src or source
|
||||||
|
exports["tgiann-inventory"]:UpdateItemMetadata(src, item, slot, metadata)
|
||||||
|
end
|
|
@ -0,0 +1,74 @@
|
||||||
|
if GetResourceState('ox_target') ~= 'started' then return end
|
||||||
|
|
||||||
|
local ox_target = exports.ox_target
|
||||||
|
local targetZones = {}
|
||||||
|
|
||||||
|
Core.Target = {}
|
||||||
|
|
||||||
|
function Core.Target.AddGlobalPeds(options)
|
||||||
|
ox_target:addGlobalPed(options)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddGlobalPlayer(options)
|
||||||
|
ox_target:addGlobalPlayer(options)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddLocalEntity(entities, options)
|
||||||
|
ox_target:addLocalEntity(entities, options)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddModel(models, options)
|
||||||
|
ox_target:addModel(models, options)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddBoxZone(name, coords, size, heading, options, drawPoly)
|
||||||
|
local target = ox_target:addBoxZone({
|
||||||
|
coords = coords,
|
||||||
|
size = size,
|
||||||
|
rotation = heading,
|
||||||
|
debug = drawPoly,
|
||||||
|
options = options,
|
||||||
|
})
|
||||||
|
table.insert(targetZones, { name = name, id = target, creator = GetInvokingResource() })
|
||||||
|
return target
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveGlobalPeds(name)
|
||||||
|
ox_target:removeGlobalPed(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveGlobalPlayer(name)
|
||||||
|
ox_target:removeGlobalPlayer(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveLocalEntity(entity)
|
||||||
|
ox_target:removeLocalEntity(entity)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveModel(model)
|
||||||
|
ox_target:removeModel(model)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveZone(name)
|
||||||
|
for _, data in pairs(targetZones) do
|
||||||
|
if data.name == name then
|
||||||
|
ox_target:removeZone(data.id)
|
||||||
|
table.remove(targetZones, _)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStop', function(resource)
|
||||||
|
if resource ~= GetCurrentResourceName() then
|
||||||
|
local removed = 0
|
||||||
|
for _, target in pairs(targetZones) do
|
||||||
|
if target.creator == resource then
|
||||||
|
ox_target:removeZone(target.id)
|
||||||
|
table.remove(targetZones, _)
|
||||||
|
removed = removed + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if removed > 0 then print('[DEBUG] - removed targets for:', resource) end
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,3 @@
|
||||||
|
if GetResourceState('ox_target') ~= 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Target = 'ox_target'
|
|
@ -0,0 +1,101 @@
|
||||||
|
if GetResourceState('qb-target') ~= 'started' or GetResourceState('ox_target') == 'started' then return end
|
||||||
|
|
||||||
|
local targetZones = {}
|
||||||
|
|
||||||
|
Core.Target = {}
|
||||||
|
|
||||||
|
function Core.Target.AddGlobalPeds(options)
|
||||||
|
for k, v in pairs(options) do
|
||||||
|
options[k].action = v.onSelect
|
||||||
|
end
|
||||||
|
exports['qb-target']:AddGlobalPed({
|
||||||
|
options = options,
|
||||||
|
distance = options.distance or 1.5
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddGlobalPlayer(options)
|
||||||
|
for k, v in pairs(options) do
|
||||||
|
options[k].action = v.onSelect
|
||||||
|
end
|
||||||
|
exports['qb-target']:AddGlobalPlayer({
|
||||||
|
options = options,
|
||||||
|
distance = options.distance or 1.5
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddLocalEntity(entities, options)
|
||||||
|
for k, v in pairs(options) do
|
||||||
|
options[k].action = v.onSelect
|
||||||
|
end
|
||||||
|
exports['qb-target']:AddTargetEntity(entities, {
|
||||||
|
options = options,
|
||||||
|
distance = options.distance or 1.5
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddModel(models, options)
|
||||||
|
for k, v in pairs(options) do
|
||||||
|
options[k].action = v.onSelect
|
||||||
|
end
|
||||||
|
exports['qb-target']:AddTargetModel(models, {
|
||||||
|
options = options,
|
||||||
|
distance = options.distance or 1.5,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.AddBoxZone(name, coords, size, heading, options, drawPoly)
|
||||||
|
for k, v in pairs(options) do
|
||||||
|
options[k].action = v.onSelect
|
||||||
|
end
|
||||||
|
exports['qb-target']:AddBoxZone(name, coords, size.x, size.y, {
|
||||||
|
name = name,
|
||||||
|
debugPoly = drawPoly,
|
||||||
|
heading = heading,
|
||||||
|
minZ = coords.z - (size.x * 0.5),
|
||||||
|
maxZ = coords.z + (size.x * 0.5),
|
||||||
|
}, {
|
||||||
|
options = options,
|
||||||
|
distance = options.distance or 1.5,
|
||||||
|
})
|
||||||
|
table.insert(targetZones, { name = name, creator = GetInvokingResource() })
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveGlobalPeds(name)
|
||||||
|
exports['qb-target']:RemoveGlobalPed(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveGlobalPlayer(name)
|
||||||
|
exports['qb-target']:RemoveGlobalPlayer(name)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveLocalEntity(entity)
|
||||||
|
exports['qb-target']:RemoveTargetEntity(entity)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveModel(model)
|
||||||
|
exports['qb-target']:RemoveTargetModel(model)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Target.RemoveZone(name)
|
||||||
|
for _, data in pairs(targetZones) do
|
||||||
|
if data.name == name then
|
||||||
|
exports['qb-target']:RemoveZone(name)
|
||||||
|
table.remove(targetZones, _)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStop', function(resource)
|
||||||
|
if resource ~= GetCurrentResourceName() then
|
||||||
|
local removed = 0
|
||||||
|
for _, target in pairs(targetZones) do
|
||||||
|
if target.creator == resource then
|
||||||
|
exports['qb-target']:RemoveZone(target.name)
|
||||||
|
removed = removed + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if removed > 0 then print('[DEBUG] - removed target zones for:', resource) end
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,3 @@
|
||||||
|
if GetResourceState('qb-target') ~= 'started' or GetResourceState('ox_target') == 'started' then return end
|
||||||
|
|
||||||
|
Core.Info.Target = 'qb-target'
|
48
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/client.lua
Normal file
48
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/client.lua
Normal file
|
@ -0,0 +1,48 @@
|
||||||
|
local isTextUiOpen = false
|
||||||
|
local isHelpTextVisible = false
|
||||||
|
|
||||||
|
Core.Ui = {}
|
||||||
|
|
||||||
|
function Core.Ui.ShowTextUi(key, text)
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "text-ui",
|
||||||
|
display = true,
|
||||||
|
key = key,
|
||||||
|
text = text
|
||||||
|
})
|
||||||
|
isTextUiOpen = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Ui.HideTextUi()
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "text-ui",
|
||||||
|
display = false
|
||||||
|
})
|
||||||
|
isTextUiOpen = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Ui.isTextUiOpen()
|
||||||
|
return isTextUiOpen
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Ui.ShowHelpText(text)
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "help-text",
|
||||||
|
display = true,
|
||||||
|
text = text
|
||||||
|
})
|
||||||
|
PlaySoundFrontend(-1, "Click", "DLC_HEIST_HACKING_SNAKE_SOUNDS", false)
|
||||||
|
isHelpTextVisible = true
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Ui.HideHelpText()
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "help-text",
|
||||||
|
display = false
|
||||||
|
})
|
||||||
|
isHelpTextVisible = false
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Ui.isHelpTextVisible()
|
||||||
|
return isHelpTextVisible
|
||||||
|
end
|
23
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/index.html
Normal file
23
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/index.html
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>r_bridge</title>
|
||||||
|
<link rel="stylesheet" href="styles.css">
|
||||||
|
</head>
|
||||||
|
|
||||||
|
<body>
|
||||||
|
<div class="game-screen">
|
||||||
|
<div class="help-text" id="help-text"> This is a help text. </div>
|
||||||
|
<div class="text-ui" id="text-ui">
|
||||||
|
<button>E</button>
|
||||||
|
<p>Interact</p>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<script src="script.js"></script>
|
||||||
|
</body>
|
||||||
|
|
||||||
|
</html>
|
||||||
|
|
24
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/script.js
Normal file
24
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/script.js
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
window.addEventListener('message', function (event) {
|
||||||
|
if (event.data.type === "help-text") {
|
||||||
|
let helpText = document.querySelector('.help-text');
|
||||||
|
if (event.data.display) {
|
||||||
|
helpText.style.opacity = 1;
|
||||||
|
helpText.textContent = event.data.text;
|
||||||
|
} else {
|
||||||
|
helpText.style.opacity = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (event.data.type === "text-ui") {
|
||||||
|
let textUI = document.querySelector('.text-ui');
|
||||||
|
let key = document.querySelector('.text-ui button');
|
||||||
|
let text = document.querySelector('.text-ui p');
|
||||||
|
if (event.data.display) {
|
||||||
|
key.textContent = event.data.key;
|
||||||
|
text.textContent = event.data.text;
|
||||||
|
textUI.style.opacity = 1;
|
||||||
|
} else {
|
||||||
|
textUI.style.opacity = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
82
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/styles.css
Normal file
82
resources/[jobs]/[crime]/r_bridge-1.2.3/ui/styles.css
Normal file
|
@ -0,0 +1,82 @@
|
||||||
|
body {
|
||||||
|
font-family: 'Inter', sans-serif;
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
height: 100vh;
|
||||||
|
position: relative;
|
||||||
|
/* background-image: url('https://i.ytimg.com/vi/NQryvJ1qNZs/maxresdefault.jpg');
|
||||||
|
background-color: #333;
|
||||||
|
background-size: cover;
|
||||||
|
background-position: center;
|
||||||
|
background-repeat: no-repeat; */
|
||||||
|
}
|
||||||
|
|
||||||
|
.game-screen {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
position: relative;
|
||||||
|
/* background-color: rgba(0, 0, 0, 0.5); */
|
||||||
|
}
|
||||||
|
|
||||||
|
.help-text {
|
||||||
|
display: block;
|
||||||
|
opacity: 0;
|
||||||
|
transition: all ease-in-out 0.2s;
|
||||||
|
position: absolute;
|
||||||
|
top: 1%;
|
||||||
|
left: 10px;
|
||||||
|
background-color: rgba(18, 18, 18, 0.85);
|
||||||
|
border: 1px solid rgba(114, 76, 157, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
||||||
|
text-shadow: 0px 0px 1px rgba(255, 255, 255, 0.25), 0px 0px 1px rgba(255, 255, 255, 0.25);
|
||||||
|
padding: 10px 15px;
|
||||||
|
color: #f1f1f1;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
text-transform: uppercase;
|
||||||
|
letter-spacing: 0.5px;
|
||||||
|
z-index: 1000;
|
||||||
|
}
|
||||||
|
|
||||||
|
.text-ui {
|
||||||
|
display: flex;
|
||||||
|
opacity: 0;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
transition: all ease-in-out 0.2s;
|
||||||
|
color: white;
|
||||||
|
padding: 8px 10px;
|
||||||
|
background-color: rgba(18, 18, 18, 0.85);
|
||||||
|
border: 1px solid rgba(114, 76, 157, 0.1);
|
||||||
|
border-radius: 5px;
|
||||||
|
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
|
||||||
|
text-transform: uppercase;
|
||||||
|
position: fixed;
|
||||||
|
top: 50%;
|
||||||
|
right: 15px;
|
||||||
|
transform: translateY(-50%);
|
||||||
|
z-index: 1000;
|
||||||
|
flex-direction: row;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.text-ui button {
|
||||||
|
font-weight: 700;
|
||||||
|
margin-right: 6px;
|
||||||
|
padding: 6px 9px;
|
||||||
|
font-family: -apple-system, BlinkMacSystemFont, 'Roboto', sans-serif;
|
||||||
|
border-radius: 4px;
|
||||||
|
border: none;
|
||||||
|
background: #6E6D70;
|
||||||
|
box-shadow: 0px 0.5px 1px rgba(0, 0, 0, 0.1), inset 0px 0.5px 0.5px rgba(255, 255, 255, 0.5), 0px 0px 0px 0.5px rgba(0, 0, 0, 0.12);
|
||||||
|
color: #DFDEDF;
|
||||||
|
}
|
||||||
|
|
||||||
|
.text-ui p {
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: #DFDEDF;
|
||||||
|
margin: 0;
|
||||||
|
font-family: 'Inter', sans-serif;
|
||||||
|
}
|
|
@ -0,0 +1,8 @@
|
||||||
|
Core = {}
|
||||||
|
Core.Info = {}
|
||||||
|
|
||||||
|
local function returnCoreObject()
|
||||||
|
return Core
|
||||||
|
end
|
||||||
|
|
||||||
|
exports('returnCoreObject', returnCoreObject)
|
105
resources/[jobs]/[crime]/r_bridge-1.2.3/utils/client/natives.lua
Normal file
105
resources/[jobs]/[crime]/r_bridge-1.2.3/utils/client/natives.lua
Normal file
|
@ -0,0 +1,105 @@
|
||||||
|
local blips = {}
|
||||||
|
|
||||||
|
Core.Natives = {}
|
||||||
|
|
||||||
|
function Core.Natives.CreateBlip(coords, sprite, color, scale, label, shortRange)
|
||||||
|
local blip = AddBlipForCoord(coords.x, coords.y, coords.z)
|
||||||
|
SetBlipSprite(blip, sprite)
|
||||||
|
SetBlipColour(blip, color)
|
||||||
|
SetBlipScale(blip, scale)
|
||||||
|
SetBlipAsShortRange(blip, shortRange)
|
||||||
|
BeginTextCommandSetBlipName("STRING")
|
||||||
|
AddTextComponentString(label)
|
||||||
|
EndTextCommandSetBlipName(blip)
|
||||||
|
blips[#blips + 1] = { id = blip, creator = GetInvokingResource() }
|
||||||
|
return blips[#blips].id
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.RemoveBlip(id)
|
||||||
|
for _, blip in pairs(blips) do
|
||||||
|
if blip.id == id then
|
||||||
|
RemoveBlip(id)
|
||||||
|
table.remove(blips, _)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.SetGpsRoute(render, coords, color)
|
||||||
|
if not render then SetGpsMultiRouteRender(render) return end
|
||||||
|
ClearGpsMultiRoute()
|
||||||
|
StartGpsMultiRoute(color, true, true)
|
||||||
|
AddPointToGpsMultiRoute(coords.x, coords.y, coords.z)
|
||||||
|
SetGpsMultiRouteRender(render)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.CreateProp(model, coords, heading, networked)
|
||||||
|
RequestModel(joaat(model))
|
||||||
|
while not HasModelLoaded(joaat(model)) do Wait(10) end
|
||||||
|
local prop = CreateObject(joaat(model), coords.x, coords.y, coords.z, networked, false, false)
|
||||||
|
SetEntityHeading(prop, heading)
|
||||||
|
SetModelAsNoLongerNeeded(model)
|
||||||
|
return prop
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.CreateNpc(model, coords, heading, networked)
|
||||||
|
RequestModel(model)
|
||||||
|
while not HasModelLoaded(model) do Wait(10) end
|
||||||
|
local npc = CreatePed(0, model, coords.x, coords.y, coords.z, heading, networked, false)
|
||||||
|
SetModelAsNoLongerNeeded(model)
|
||||||
|
return npc
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.CreateVeh(model, coords, heading, networked)
|
||||||
|
RequestModel(model)
|
||||||
|
while not HasModelLoaded(model) do Wait(10) end
|
||||||
|
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, heading, networked, false)
|
||||||
|
SetModelAsNoLongerNeeded(model)
|
||||||
|
return veh
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.SetEntityProperties(entity, frozen, invincible, oblivious)
|
||||||
|
if not DoesEntityExist(entity) then return end
|
||||||
|
FreezeEntityPosition(entity, frozen)
|
||||||
|
SetEntityInvincible(entity, invincible)
|
||||||
|
SetBlockingOfNonTemporaryEvents(entity, oblivious)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.PlayAnim(ped, dict, anim, duration, flag, playback)
|
||||||
|
RequestAnimDict(dict)
|
||||||
|
while not HasAnimDictLoaded(dict) do Wait(10) end
|
||||||
|
TaskPlayAnim(ped, dict, anim, 8.0, 8.0, duration, flag, playback, false, false, false)
|
||||||
|
RemoveAnimDict(dict)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.PlayPtFx(coords, asset, effect, scale)
|
||||||
|
RequestNamedPtfxAsset(asset)
|
||||||
|
while not HasNamedPtfxAssetLoaded(asset) do Wait(10) end
|
||||||
|
UseParticleFxAsset(asset)
|
||||||
|
StartParticleFxNonLoopedAtCoord(effect, coords.x, coords.y, coords.z, 0, 0, 0, scale, false, false, false)
|
||||||
|
RemoveNamedPtfxAsset(asset)
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.Natives.PlayPtFxLooped(coords, asset, effect, scale, duration)
|
||||||
|
RequestNamedPtfxAsset(asset)
|
||||||
|
while not HasNamedPtfxAssetLoaded(asset) do Wait(0) end
|
||||||
|
UseParticleFxAsset(asset)
|
||||||
|
local ptFx = StartParticleFxLoopedAtCoord(effect, coords.x, coords.y, coords.z, 0, 0, 0, scale, false, false, false, false)
|
||||||
|
SetTimeout(duration, function()
|
||||||
|
StopParticleFxLooped(ptFx, false)
|
||||||
|
RemoveNamedPtfxAsset(asset)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStop', function(resource)
|
||||||
|
local removed = 0
|
||||||
|
if resource ~= GetCurrentResourceName() then
|
||||||
|
for _, blip in pairs(blips) do
|
||||||
|
if blip.creator == resource then
|
||||||
|
RemoveBlip(blip.id)
|
||||||
|
removed = removed + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if removed > 0 then print('[DEBUG] - removed blips for ' .. resource) end
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,8 @@
|
||||||
|
Core = {}
|
||||||
|
Core.Info = {}
|
||||||
|
|
||||||
|
local function returnCoreObject()
|
||||||
|
return Core
|
||||||
|
end
|
||||||
|
|
||||||
|
exports('returnCoreObject', returnCoreObject)
|
|
@ -0,0 +1,54 @@
|
||||||
|
local second = 1000
|
||||||
|
local minute = second * 60
|
||||||
|
local hour = minute * 60
|
||||||
|
|
||||||
|
local function checkBridgeVersion()
|
||||||
|
if Cfg.VersionCheck then
|
||||||
|
Core.VersionCheck(GetCurrentResourceName())
|
||||||
|
SetTimeout(1 * hour, checkBridgeVersion)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function Core.VersionCheck(resource)
|
||||||
|
local url = 'https://api.github.com/repos/r-scripts-versions/' .. resource .. '/releases/latest'
|
||||||
|
local current = GetResourceMetadata(resource, 'version', 0)
|
||||||
|
PerformHttpRequest(url, function(err, txt, head)
|
||||||
|
if err == 200 then
|
||||||
|
local data = json.decode(txt)
|
||||||
|
local latest = data.tag_name
|
||||||
|
if latest ~= current then
|
||||||
|
print('[^3WARNING^0] Please update ' .. resource .. ' to its latest version.')
|
||||||
|
print('[^3WARNING^0] Current: ' .. current .. '')
|
||||||
|
print('[^3WARNING^0] Latest: ' .. latest .. '')
|
||||||
|
print('[^3WARNING^0] https://discord.gg/rscripts')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStart', function(resource)
|
||||||
|
if (GetCurrentResourceName() == resource) then
|
||||||
|
print('------------------------------')
|
||||||
|
print(resource .. ' | ' .. GetResourceMetadata(resource, 'version', 0))
|
||||||
|
if not Core.Info.Framework then
|
||||||
|
print('^1Framework not found^0')
|
||||||
|
else
|
||||||
|
print('Framework: ' .. Core.Info.Framework)
|
||||||
|
end
|
||||||
|
if not Core.Info.Inventory then
|
||||||
|
print('^1Inventory not found^0')
|
||||||
|
else
|
||||||
|
print('Inventory: ' .. Core.Info.Inventory)
|
||||||
|
end
|
||||||
|
if not Core.Info.Target then
|
||||||
|
print('^1Target not found^0')
|
||||||
|
else
|
||||||
|
print('Target: ' .. Core.Info.Target)
|
||||||
|
end
|
||||||
|
if Cfg.Carlock then
|
||||||
|
print('Carlock: ' .. Cfg.Carlock)
|
||||||
|
end
|
||||||
|
print('------------------------------')
|
||||||
|
checkBridgeVersion()
|
||||||
|
end
|
||||||
|
end)
|
Loading…
Add table
Add a link
Reference in a new issue