forked from Simnation/Main
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4856d5f321
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2 changed files with 355 additions and 2 deletions
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@ -1910,7 +1910,7 @@ CodeStudio.Products = {
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itemInfo = "",
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},
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['kayas_rotwein'] = {
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itemName = "Kırmızı şarap ",
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itemName = "Kırmızı şarap",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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@ -1920,6 +1920,72 @@ CodeStudio.Products = {
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['baklava'] = {
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itemName = "Baklava",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['kunfe'] = {
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itemName = "Künefe",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['lokum'] = {
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itemName = "Lokum",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['pisman'] = {
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itemName = "Pismaniye",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['sarma'] = {
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itemName = "Sarma",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['manti'] = {
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itemName = "Manti",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['cigkfte'] = {
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itemName = "Cigköfte",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['stoast'] = {
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itemName = "Sucuktoast",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['kspieß'] = {
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itemName = "Köftespieß",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['mmkc'] = {
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itemName = "Mercimek Çorbasi",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['ezme'] = {
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itemName = "Ezme",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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}
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}
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},
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@ -2309,6 +2375,149 @@ CodeStudio.Products = {
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},
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}
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},
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['cute'] = {
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categoryName = "Cute Items",
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categoryLogo = "fa-shopping-basket",
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items = {
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['bw_cupcake'] = {
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itemName = "Black & White Cupcake",
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itemStock = 50,
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itemPrice = 6,
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itemInfo = "",
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},
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['dc_cupcake'] = {
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itemName = "Double-Chocolate Cupcake",
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itemStock = 50,
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itemPrice = 6,
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itemInfo = "",
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},
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['bb_cupcake'] = {
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itemName = "Blueberry Cupcake",
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itemStock = 50,
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itemPrice = 6,
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itemInfo = "",
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},
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['rb_cupcake'] = {
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itemName = "Rainbow Cupcake",
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itemStock = 50,
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itemPrice = 6,
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itemInfo = "",
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},
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['cc_cupcake'] = {
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itemName = "Cheesecake Cupcake",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['wc_cupcake'] = {
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itemName = "White Chocolate Raspberry Cupcake",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['c_cake'] = {
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itemName = "Chocolate Cake",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['waffle_ice'] = {
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itemName = "Waffel mit Erdbeereis",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['cc_cake'] = {
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itemName = "Cheesecake",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['salami_b'] = {
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itemName = "Salami Baguette",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['bruschetta'] = {
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itemName = "Bruschetta",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['p_schnecke'] = {
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itemName = "Pizzaschnecke",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['cc_cino'] = {
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itemName = "Cappuccino",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['olimo'] = {
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itemName = "Orangenlimonade",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['zlimo'] = {
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itemName = "Zitronenlimonade",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['klimo'] = {
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itemName = "Kirschlimonade",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['cc_kaffe'] = {
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itemName = "Kaffee",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['h_choclate'] = {
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itemName = "Heiße Schockolade",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['s_shake'] = {
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itemName = "Schokoshake",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['cc_latte'] = {
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itemName = "Latte Macchiato",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['cc_espresso'] = {
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itemName = "Espresso",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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['e_kaffee'] = {
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itemName = "Eiskaffee",
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itemStock = 50,
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itemPrice = 10,
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itemInfo = "",
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},
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}
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},
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['ifruit_items'] = {
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categoryName = "Items",
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categoryLogo = "fa-shopping-basket",
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@ -2494,6 +2703,8 @@ CodeStudio.Shops = {
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[1] = 'cinema',
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[2] = 'kayas',
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[3] = 'odinsbar',
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[4] = 'cute',
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},
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requiredJob = {
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@ -939,6 +939,148 @@ Config.Items = {
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stamina = 0,
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}
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},
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["baklava"] = {
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uses = 2,
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prop = { model = `bzzz_sugary_baklava_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 20,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["kunfe"] = {
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uses = 2,
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prop = { model = `bzzz_sugary_baklava_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 20,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["lokum"] = {
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uses = 1,
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prop = { model = `bzzz_sugary_treslechescake_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 20,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["sarma"] = {
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uses = 1,
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prop = { model = `bzzz_sugary_truffles_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 20,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["manti"] = {
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uses = 2,
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prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 25,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["cigkfte"] = {
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uses = 2,
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prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 30,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["stoast"] = {
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uses = 2,
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 25,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["kspieß"] = {
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uses = 2,
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prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 30,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["mmkc"] = {
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uses = 2,
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prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 25,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["ezme"] = {
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uses = 2,
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prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
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idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 25,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["thors_sandwich"] = {
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uses = 2,
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prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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