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Nordi98 2025-07-27 05:45:43 +02:00
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commit 5e82135920
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local QBCore = exports['qb-core']:GetCoreObject()
-- Müllschredder Locations mit Props
local shredderLocations = {
{
coords = vector3(287.5, -1334.5, 29.3),
heading = 0.0,
prop = 'prop_dumpster_4' -- Ändere hier das Prop
},
{
coords = vector3(148.54, 269.21, 109.97),
heading = 90.0,
prop = 'prop_bin_08a' -- Anderes Prop Beispiel
}
}
local createdProps = {}
-- Erstelle Müllschredder Props und Targets
Citizen.CreateThread(function()
for i, location in ipairs(shredderLocations) do
-- Prop Model laden
local model = GetHashKey(location.prop)
RequestModel(model)
while not HasModelLoaded(model) do
Wait(1)
end
-- Prop erstellen
local shredder = CreateObject(model, location.coords.x, location.coords.y, location.coords.z, false, false, false)
SetEntityHeading(shredder, location.heading)
FreezeEntityPosition(shredder, true)
SetEntityInvincible(shredder, true)
table.insert(createdProps, shredder)
-- QB-Target hinzufügen
exports['qb-target']:AddTargetEntity(shredder, {
options = {
{
type = "client",
event = "shredder:openInventory",
icon = "fas fa-dumpster",
label = "Müllschredder öffnen",
canInteract = function()
return true
end,
},
{
type = "client",
event = "shredder:openMenu",
icon = "fas fa-fire",
label = "Items vernichten",
canInteract = function()
return true
end,
}
},
distance = 2.0
})
end
end)
-- Schredder Inventar öffnen
RegisterNetEvent('shredder:openInventory', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
-- Prüfen ob Spieler nah genug an einem Schredder ist
local nearShredder = false
for i, location in ipairs(shredderLocations) do
local distance = #(coords - location.coords)
if distance <= 3.0 then
nearShredder = true
break
end
end
if not nearShredder then
lib.notify({
title = 'Müllschredder',
description = 'Du bist zu weit vom Schredder entfernt!',
type = 'error'
})
return
end
-- Schredder Inventar öffnen
TriggerServerEvent('shredder:server:openInventory')
end)
-- Vernichtungsmenü öffnen
RegisterNetEvent('shredder:openMenu', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
-- Prüfen ob Spieler nah genug an einem Schredder ist
local nearShredder = false
for i, location in ipairs(shredderLocations) do
local distance = #(coords - location.coords)
if distance <= 3.0 then
nearShredder = true
break
end
end
if not nearShredder then
lib.notify({
title = 'Müllschredder',
description = 'Du bist zu weit vom Schredder entfernt!',
type = 'error'
})
return
end
TriggerServerEvent('shredder:server:getItems')
end)
-- Menü mit Items anzeigen
RegisterNetEvent('shredder:client:showMenu', function(items)
if not items or #items == 0 then
lib.notify({
title = 'Müllschredder',
description = 'Der Schredder ist leer!',
type = 'error'
})
return
end
local menuOptions = {}
-- Alle Items vernichten Option
table.insert(menuOptions, {
title = '🔥 ALLE ITEMS VERNICHTEN',
description = 'Vernichtet alle Items im Schredder permanent!',
icon = 'fire',
onSelect = function()
confirmDestroyAll()
end
})
table.insert(menuOptions, {
title = '─────────────────',
description = 'Einzelne Items:',
disabled = true
})
-- Einzelne Items zum Menü hinzufügen
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
table.insert(menuOptions, {
title = (item.label or item.name),
description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
icon = 'trash',
onSelect = function()
confirmDestroySingle(item.name, item.amount, slot)
end
})
end
end
lib.registerContext({
id = 'shredder_menu',
title = '🗑️ Müllschredder Verwaltung',
options = menuOptions
})
lib.showContext('shredder_menu')
end)
-- Einzelnes Item vernichten bestätigen
function confirmDestroySingle(itemName, amount, slot)
lib.registerContext({
id = 'shred_single_confirm',
title = '⚠️ Item vernichten?',
options = {
{
title = '🔥 Ja, vernichten',
description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
icon = 'check',
onSelect = function()
TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot)
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems')
end
}
}
})
lib.showContext('shred_single_confirm')
end
-- Alle Items vernichten bestätigen
function confirmDestroyAll()
lib.registerContext({
id = 'shred_all_confirm',
title = '⚠️ WARNUNG ⚠️',
options = {
{
title = '🔥 JA, ALLES VERNICHTEN',
description = 'ALLE Items im Schredder werden permanent gelöscht!',
icon = 'fire',
onSelect = function()
TriggerServerEvent('shredder:server:destroyAll')
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems')
end
}
}
})
lib.showContext('shred_all_confirm')
end
-- Erfolgs-Notification mit Effekt
RegisterNetEvent('shredder:client:itemDestroyed', function(message)
lib.notify({
title = 'Müllschredder',
description = message,
type = 'success',
duration = 4000
})
-- Partikel-Effekt
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
RequestNamedPtfxAsset("core")
while not HasNamedPtfxAssetLoaded("core") do
Wait(1)
end
UseParticleFxAssetNextCall("core")
StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
-- Sound Effect
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
end)
-- Cleanup beim Resource Stop
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
for _, prop in pairs(createdProps) do
if DoesEntityExist(prop) then
DeleteEntity(prop)
end
end
end
end)

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fx_version 'cerulean'
game 'gta5'
author 'YourName'
description 'Müllschredder mit separatem Inventar für tgiann-inventory'
version '1.0.0'
shared_scripts {
'@ox_lib/init.lua'
}
client_scripts {
'client.lua'
}
server_scripts {
'server.lua'
}
dependencies {
'qb-core',
'qb-target',
'ox_lib',
'tgiann-inventory'
}

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local QBCore = exports['qb-core']:GetCoreObject()
-- Schredder Inventar öffnen
RegisterNetEvent('shredder:server:openInventory', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Schredder Inventar öffnen (tgiann-inventory)
exports['tgiann-inventory']:OpenInventory(src, 'stash', 'shredder_' .. src, {
maxweight = 50000, -- 50kg max
slots = 20, -- 20 Slots
label = 'Müllschredder'
})
end)
-- Items aus Schredder abrufen
RegisterNetEvent('shredder:server:getItems', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Schredder Inventar Items abrufen
local stashId = 'shredder_' .. src
local items = exports['tgiann-inventory']:GetInventory(stashId)
TriggerClientEvent('shredder:client:showMenu', src, items or {})
end)
-- Einzelnes Item vernichten
RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slot)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local stashId = 'shredder_' .. src
-- Item aus Schredder entfernen
local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, itemName, amount, slot)
if success then
-- Log für Admins
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet')
-- Discord Webhook
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Item Vernichtet', 'orange',
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Item:** ' .. amount .. 'x ' .. itemName .. '\n**Aktion:** Einzelnes Item vernichtet')
TriggerClientEvent('shredder:client:itemDestroyed', src, amount .. 'x ' .. itemName .. ' wurde vernichtet!')
-- Menü neu laden
Wait(1000)
TriggerEvent('shredder:server:getItems', src)
else
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
end
end)
-- Alle Items vernichten
RegisterNetEvent('shredder:server:destroyAll', function()
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local stashId = 'shredder_' .. src
local items = exports['tgiann-inventory']:GetInventory(stashId)
if not items or next(items) == nil then
TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error')
return
end
local destroyedItems = {}
local totalItems = 0
-- Alle Items vernichten
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, item.name, item.amount, slot)
if success then
table.insert(destroyedItems, {name = item.name, amount = item.amount})
totalItems = totalItems + item.amount
end
end
end
if #destroyedItems > 0 then
-- Log für Admins
print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ALLE Items vernichtet (' .. totalItems .. ' Items)')
-- Discord Webhook mit Item Liste
local itemList = ""
for _, item in pairs(destroyedItems) do
itemList = itemList .. '' .. item.amount .. 'x ' .. item.name .. '\n'
end
TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Alle Items Vernichtet', 'red',
'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Aktion:** Alle Items vernichtet\n**Anzahl Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList)
TriggerClientEvent('shredder:client:itemDestroyed', src, 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!')
else
TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Vernichten gefunden!', 'error')
end
end)