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Main/resources/[inventory]/nordi_schredder/client.lua
2025-07-27 05:45:43 +02:00

261 lines
7.6 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
-- Müllschredder Locations mit Props
local shredderLocations = {
{
coords = vector3(287.5, -1334.5, 29.3),
heading = 0.0,
prop = 'prop_dumpster_4' -- Ändere hier das Prop
},
{
coords = vector3(148.54, 269.21, 109.97),
heading = 90.0,
prop = 'prop_bin_08a' -- Anderes Prop Beispiel
}
}
local createdProps = {}
-- Erstelle Müllschredder Props und Targets
Citizen.CreateThread(function()
for i, location in ipairs(shredderLocations) do
-- Prop Model laden
local model = GetHashKey(location.prop)
RequestModel(model)
while not HasModelLoaded(model) do
Wait(1)
end
-- Prop erstellen
local shredder = CreateObject(model, location.coords.x, location.coords.y, location.coords.z, false, false, false)
SetEntityHeading(shredder, location.heading)
FreezeEntityPosition(shredder, true)
SetEntityInvincible(shredder, true)
table.insert(createdProps, shredder)
-- QB-Target hinzufügen
exports['qb-target']:AddTargetEntity(shredder, {
options = {
{
type = "client",
event = "shredder:openInventory",
icon = "fas fa-dumpster",
label = "Müllschredder öffnen",
canInteract = function()
return true
end,
},
{
type = "client",
event = "shredder:openMenu",
icon = "fas fa-fire",
label = "Items vernichten",
canInteract = function()
return true
end,
}
},
distance = 2.0
})
end
end)
-- Schredder Inventar öffnen
RegisterNetEvent('shredder:openInventory', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
-- Prüfen ob Spieler nah genug an einem Schredder ist
local nearShredder = false
for i, location in ipairs(shredderLocations) do
local distance = #(coords - location.coords)
if distance <= 3.0 then
nearShredder = true
break
end
end
if not nearShredder then
lib.notify({
title = 'Müllschredder',
description = 'Du bist zu weit vom Schredder entfernt!',
type = 'error'
})
return
end
-- Schredder Inventar öffnen
TriggerServerEvent('shredder:server:openInventory')
end)
-- Vernichtungsmenü öffnen
RegisterNetEvent('shredder:openMenu', function()
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
-- Prüfen ob Spieler nah genug an einem Schredder ist
local nearShredder = false
for i, location in ipairs(shredderLocations) do
local distance = #(coords - location.coords)
if distance <= 3.0 then
nearShredder = true
break
end
end
if not nearShredder then
lib.notify({
title = 'Müllschredder',
description = 'Du bist zu weit vom Schredder entfernt!',
type = 'error'
})
return
end
TriggerServerEvent('shredder:server:getItems')
end)
-- Menü mit Items anzeigen
RegisterNetEvent('shredder:client:showMenu', function(items)
if not items or #items == 0 then
lib.notify({
title = 'Müllschredder',
description = 'Der Schredder ist leer!',
type = 'error'
})
return
end
local menuOptions = {}
-- Alle Items vernichten Option
table.insert(menuOptions, {
title = '🔥 ALLE ITEMS VERNICHTEN',
description = 'Vernichtet alle Items im Schredder permanent!',
icon = 'fire',
onSelect = function()
confirmDestroyAll()
end
})
table.insert(menuOptions, {
title = '─────────────────',
description = 'Einzelne Items:',
disabled = true
})
-- Einzelne Items zum Menü hinzufügen
for slot, item in pairs(items) do
if item and item.amount and item.amount > 0 then
table.insert(menuOptions, {
title = (item.label or item.name),
description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
icon = 'trash',
onSelect = function()
confirmDestroySingle(item.name, item.amount, slot)
end
})
end
end
lib.registerContext({
id = 'shredder_menu',
title = '🗑️ Müllschredder Verwaltung',
options = menuOptions
})
lib.showContext('shredder_menu')
end)
-- Einzelnes Item vernichten bestätigen
function confirmDestroySingle(itemName, amount, slot)
lib.registerContext({
id = 'shred_single_confirm',
title = '⚠️ Item vernichten?',
options = {
{
title = '🔥 Ja, vernichten',
description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
icon = 'check',
onSelect = function()
TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot)
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems')
end
}
}
})
lib.showContext('shred_single_confirm')
end
-- Alle Items vernichten bestätigen
function confirmDestroyAll()
lib.registerContext({
id = 'shred_all_confirm',
title = '⚠️ WARNUNG ⚠️',
options = {
{
title = '🔥 JA, ALLES VERNICHTEN',
description = 'ALLE Items im Schredder werden permanent gelöscht!',
icon = 'fire',
onSelect = function()
TriggerServerEvent('shredder:server:destroyAll')
end
},
{
title = '❌ Abbrechen',
description = 'Zurück zum Hauptmenü',
icon = 'times',
onSelect = function()
TriggerServerEvent('shredder:server:getItems')
end
}
}
})
lib.showContext('shred_all_confirm')
end
-- Erfolgs-Notification mit Effekt
RegisterNetEvent('shredder:client:itemDestroyed', function(message)
lib.notify({
title = 'Müllschredder',
description = message,
type = 'success',
duration = 4000
})
-- Partikel-Effekt
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
RequestNamedPtfxAsset("core")
while not HasNamedPtfxAssetLoaded("core") do
Wait(1)
end
UseParticleFxAssetNextCall("core")
StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
-- Sound Effect
PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
end)
-- Cleanup beim Resource Stop
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
for _, prop in pairs(createdProps) do
if DoesEntityExist(prop) then
DeleteEntity(prop)
end
end
end
end)