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261
resources/[inventory]/nordi_schredder/client.lua
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261
resources/[inventory]/nordi_schredder/client.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Müllschredder Locations mit Props
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local shredderLocations = {
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{
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coords = vector3(287.5, -1334.5, 29.3),
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heading = 0.0,
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prop = 'prop_dumpster_4' -- Ändere hier das Prop
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},
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{
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coords = vector3(148.54, 269.21, 109.97),
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heading = 90.0,
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prop = 'prop_bin_08a' -- Anderes Prop Beispiel
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}
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}
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local createdProps = {}
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-- Erstelle Müllschredder Props und Targets
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Citizen.CreateThread(function()
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for i, location in ipairs(shredderLocations) do
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-- Prop Model laden
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local model = GetHashKey(location.prop)
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RequestModel(model)
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while not HasModelLoaded(model) do
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Wait(1)
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end
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-- Prop erstellen
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local shredder = CreateObject(model, location.coords.x, location.coords.y, location.coords.z, false, false, false)
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SetEntityHeading(shredder, location.heading)
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FreezeEntityPosition(shredder, true)
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SetEntityInvincible(shredder, true)
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table.insert(createdProps, shredder)
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-- QB-Target hinzufügen
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exports['qb-target']:AddTargetEntity(shredder, {
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options = {
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{
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type = "client",
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event = "shredder:openInventory",
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icon = "fas fa-dumpster",
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label = "Müllschredder öffnen",
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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event = "shredder:openMenu",
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icon = "fas fa-fire",
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label = "Items vernichten",
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canInteract = function()
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return true
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end,
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}
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},
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distance = 2.0
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})
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end
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end)
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-- Schredder Inventar öffnen
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RegisterNetEvent('shredder:openInventory', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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-- Prüfen ob Spieler nah genug an einem Schredder ist
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local nearShredder = false
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for i, location in ipairs(shredderLocations) do
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local distance = #(coords - location.coords)
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if distance <= 3.0 then
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nearShredder = true
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break
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end
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end
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if not nearShredder then
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lib.notify({
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title = 'Müllschredder',
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description = 'Du bist zu weit vom Schredder entfernt!',
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type = 'error'
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})
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return
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end
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-- Schredder Inventar öffnen
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TriggerServerEvent('shredder:server:openInventory')
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end)
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-- Vernichtungsmenü öffnen
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RegisterNetEvent('shredder:openMenu', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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-- Prüfen ob Spieler nah genug an einem Schredder ist
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local nearShredder = false
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for i, location in ipairs(shredderLocations) do
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local distance = #(coords - location.coords)
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if distance <= 3.0 then
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nearShredder = true
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break
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end
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end
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if not nearShredder then
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lib.notify({
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title = 'Müllschredder',
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description = 'Du bist zu weit vom Schredder entfernt!',
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type = 'error'
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})
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return
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end
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TriggerServerEvent('shredder:server:getItems')
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end)
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-- Menü mit Items anzeigen
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RegisterNetEvent('shredder:client:showMenu', function(items)
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if not items or #items == 0 then
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lib.notify({
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title = 'Müllschredder',
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description = 'Der Schredder ist leer!',
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type = 'error'
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})
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return
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end
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local menuOptions = {}
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-- Alle Items vernichten Option
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table.insert(menuOptions, {
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title = '🔥 ALLE ITEMS VERNICHTEN',
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description = 'Vernichtet alle Items im Schredder permanent!',
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icon = 'fire',
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onSelect = function()
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confirmDestroyAll()
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end
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})
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table.insert(menuOptions, {
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title = '─────────────────',
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description = 'Einzelne Items:',
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disabled = true
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})
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-- Einzelne Items zum Menü hinzufügen
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for slot, item in pairs(items) do
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if item and item.amount and item.amount > 0 then
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table.insert(menuOptions, {
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title = (item.label or item.name),
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description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
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icon = 'trash',
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onSelect = function()
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confirmDestroySingle(item.name, item.amount, slot)
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end
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})
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end
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end
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lib.registerContext({
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id = 'shredder_menu',
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title = '🗑️ Müllschredder Verwaltung',
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options = menuOptions
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})
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lib.showContext('shredder_menu')
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end)
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-- Einzelnes Item vernichten bestätigen
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function confirmDestroySingle(itemName, amount, slot)
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lib.registerContext({
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id = 'shred_single_confirm',
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title = '⚠️ Item vernichten?',
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options = {
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{
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title = '🔥 Ja, vernichten',
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description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
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icon = 'check',
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onSelect = function()
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TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot)
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('shredder:server:getItems')
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end
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}
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}
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})
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lib.showContext('shred_single_confirm')
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end
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-- Alle Items vernichten bestätigen
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function confirmDestroyAll()
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lib.registerContext({
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id = 'shred_all_confirm',
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title = '⚠️ WARNUNG ⚠️',
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options = {
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{
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title = '🔥 JA, ALLES VERNICHTEN',
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description = 'ALLE Items im Schredder werden permanent gelöscht!',
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icon = 'fire',
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onSelect = function()
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TriggerServerEvent('shredder:server:destroyAll')
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('shredder:server:getItems')
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end
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}
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}
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})
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lib.showContext('shred_all_confirm')
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end
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-- Erfolgs-Notification mit Effekt
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RegisterNetEvent('shredder:client:itemDestroyed', function(message)
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lib.notify({
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title = 'Müllschredder',
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description = message,
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type = 'success',
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duration = 4000
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})
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-- Partikel-Effekt
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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RequestNamedPtfxAsset("core")
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while not HasNamedPtfxAssetLoaded("core") do
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Wait(1)
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end
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UseParticleFxAssetNextCall("core")
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StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
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-- Sound Effect
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PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
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end)
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-- Cleanup beim Resource Stop
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AddEventHandler('onResourceStop', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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for _, prop in pairs(createdProps) do
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if DoesEntityExist(prop) then
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DeleteEntity(prop)
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end
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end
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end
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end)
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25
resources/[inventory]/nordi_schredder/fxmanifest.lua
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25
resources/[inventory]/nordi_schredder/fxmanifest.lua
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fx_version 'cerulean'
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game 'gta5'
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author 'YourName'
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description 'Müllschredder mit separatem Inventar für tgiann-inventory'
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version '1.0.0'
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shared_scripts {
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'@ox_lib/init.lua'
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}
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client_scripts {
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'client.lua'
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}
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server_scripts {
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'server.lua'
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}
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dependencies {
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'qb-core',
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'qb-target',
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'ox_lib',
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'tgiann-inventory'
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}
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108
resources/[inventory]/nordi_schredder/server.lua
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resources/[inventory]/nordi_schredder/server.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Schredder Inventar öffnen
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RegisterNetEvent('shredder:server:openInventory', function()
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Schredder Inventar öffnen (tgiann-inventory)
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exports['tgiann-inventory']:OpenInventory(src, 'stash', 'shredder_' .. src, {
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maxweight = 50000, -- 50kg max
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slots = 20, -- 20 Slots
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label = 'Müllschredder'
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})
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end)
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-- Items aus Schredder abrufen
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RegisterNetEvent('shredder:server:getItems', function()
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Schredder Inventar Items abrufen
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local stashId = 'shredder_' .. src
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local items = exports['tgiann-inventory']:GetInventory(stashId)
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TriggerClientEvent('shredder:client:showMenu', src, items or {})
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end)
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-- Einzelnes Item vernichten
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RegisterNetEvent('shredder:server:destroySingle', function(itemName, amount, slot)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local stashId = 'shredder_' .. src
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-- Item aus Schredder entfernen
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local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, itemName, amount, slot)
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if success then
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-- Log für Admins
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print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ' .. amount .. 'x ' .. itemName .. ' vernichtet')
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-- Discord Webhook
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TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Item Vernichtet', 'orange',
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'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Item:** ' .. amount .. 'x ' .. itemName .. '\n**Aktion:** Einzelnes Item vernichtet')
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TriggerClientEvent('shredder:client:itemDestroyed', src, amount .. 'x ' .. itemName .. ' wurde vernichtet!')
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-- Menü neu laden
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Wait(1000)
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TriggerEvent('shredder:server:getItems', src)
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else
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TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Vernichten des Items!', 'error')
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end
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end)
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-- Alle Items vernichten
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RegisterNetEvent('shredder:server:destroyAll', function()
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local stashId = 'shredder_' .. src
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local items = exports['tgiann-inventory']:GetInventory(stashId)
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if not items or next(items) == nil then
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TriggerClientEvent('QBCore:Notify', src, 'Der Schredder ist bereits leer!', 'error')
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return
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end
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local destroyedItems = {}
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local totalItems = 0
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-- Alle Items vernichten
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for slot, item in pairs(items) do
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if item and item.amount and item.amount > 0 then
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local success = exports['tgiann-inventory']:RemoveItemFromInventory(stashId, item.name, item.amount, slot)
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if success then
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table.insert(destroyedItems, {name = item.name, amount = item.amount})
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totalItems = totalItems + item.amount
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end
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end
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end
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if #destroyedItems > 0 then
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-- Log für Admins
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print('^3[SHREDDER]^7 ' .. GetPlayerName(src) .. ' (' .. Player.PlayerData.citizenid .. ') hat ALLE Items vernichtet (' .. totalItems .. ' Items)')
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-- Discord Webhook mit Item Liste
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local itemList = ""
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for _, item in pairs(destroyedItems) do
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itemList = itemList .. '• ' .. item.amount .. 'x ' .. item.name .. '\n'
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end
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TriggerEvent('qb-log:server:CreateLog', 'shredder', 'Alle Items Vernichtet', 'red',
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'**Spieler:** ' .. GetPlayerName(src) .. '\n**Citizen ID:** ' .. Player.PlayerData.citizenid .. '\n**Aktion:** Alle Items vernichtet\n**Anzahl Items:** ' .. totalItems .. '\n**Items:**\n' .. itemList)
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TriggerClientEvent('shredder:client:itemDestroyed', src, 'ALLE Items (' .. totalItems .. ' Stück) wurden vernichtet!')
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else
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TriggerClientEvent('QBCore:Notify', src, 'Keine Items zum Vernichten gefunden!', 'error')
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end
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end)
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