forked from Simnation/Main
Update server.lua
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1 changed files with 93 additions and 79 deletions
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@ -90,7 +90,7 @@ RegisterNetEvent('vending:server:openManagement', function(coords)
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TriggerClientEvent('vending:client:openManagement', src, machine)
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end)
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-- Open stash (korrekt für tgiann-inventory)
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-- Open stash (korrigiert für tgiann-inventory)
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RegisterNetEvent('vending:server:openStash', function(coords)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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@ -105,12 +105,11 @@ RegisterNetEvent('vending:server:openStash', function(coords)
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return
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end
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-- Korrekte tgiann-inventory Methode
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TriggerClientEvent('tgiann-inventory:client:openStash', src, {
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stashId = machine.stash,
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stashLabel = 'Vending Machine #' .. machine.id,
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-- Verwende TriggerEvent statt TriggerClientEvent für tgiann-inventory
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TriggerEvent('tgiann-inventory:server:openStash', src, machine.stash, {
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maxweight = Config.MaxWeight,
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slots = Config.MaxSlots
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slots = Config.MaxSlots,
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label = 'Vending Machine #' .. machine.id
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})
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end)
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@ -165,7 +164,7 @@ RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
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TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
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end)
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-- Buy item from vending machine
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-- Buy item from vending machine (korrigiert)
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RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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@ -183,36 +182,37 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName)
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return
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end
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-- Get stash items using tgiann-inventory
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local stashItems = exports['tgiann-inventory']:getStashItems(machine.stash)
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local hasItem = false
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-- Use callback to get stash items
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QBCore.Functions.TriggerCallback('tgiann-inventory:server:getStashItems', function(stashItems)
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local hasItem = false
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.name == itemName and item.amount > 0 then
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hasItem = true
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break
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.name == itemName and item.amount > 0 then
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hasItem = true
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break
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end
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end
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end
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end
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if not hasItem then
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TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
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return
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end
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if not hasItem then
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TriggerClientEvent('QBCore:Notify', src, 'Artikel nicht verfügbar!', 'error')
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return
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end
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-- Remove money from player
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Player.Functions.RemoveMoney('cash', price)
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-- Remove money from player
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Player.Functions.RemoveMoney('cash', price)
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-- Add money to machine
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machine.money = machine.money + price
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MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
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-- Add money to machine
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machine.money = machine.money + price
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MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
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-- Remove item from stash and add to player
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exports['tgiann-inventory']:removeItemFromStash(machine.stash, itemName, 1)
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exports['tgiann-inventory']:addItem(src, itemName, 1)
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-- Remove item from stash and add to player using events
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TriggerEvent('tgiann-inventory:server:removeItemFromStash', machine.stash, itemName, 1)
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TriggerEvent('tgiann-inventory:server:addItem', src, itemName, 1)
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TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
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TriggerClientEvent('QBCore:Notify', src, 'Artikel gekauft für $' .. price .. '!', 'success')
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end, src, machine.stash)
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end)
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-- Start robbery
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@ -226,39 +226,40 @@ RegisterNetEvent('vending:server:startRobbery', function(coords)
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local machine = vendingMachines[machineId]
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-- Check if player has required item
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local hasItem = exports['tgiann-inventory']:getItemByName(src, Config.RobberyItem)
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if not hasItem or hasItem.amount < 1 then
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TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
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return
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end
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-- Check if already being robbed
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if robberyInProgress[machineId] then
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TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
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return
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end
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-- Check if machine has money
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if machine.money < Config.MinRobberyAmount then
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TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
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return
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end
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robberyInProgress[machineId] = true
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-- Alert police
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local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
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local streetName = GetStreetNameFromHashKey(streetHash)
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local players = QBCore.Functions.GetQBPlayers()
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for k, v in pairs(players) do
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if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
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TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
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-- Check if player has required item using callback
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QBCore.Functions.TriggerCallback('tgiann-inventory:server:getItemByName', function(item)
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if not item or item.amount < 1 then
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TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
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return
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end
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end
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TriggerClientEvent('vending:client:startRobbery', src, coords)
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-- Check if already being robbed
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if robberyInProgress[machineId] then
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TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
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return
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end
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-- Check if machine has money
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if machine.money < Config.MinRobberyAmount then
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TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
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return
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end
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robberyInProgress[machineId] = true
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-- Alert police
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local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
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local streetName = GetStreetNameFromHashKey(streetHash)
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local players = QBCore.Functions.GetQBPlayers()
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for k, v in pairs(players) do
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if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
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TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
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end
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end
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TriggerClientEvent('vending:client:startRobbery', src, coords)
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end, src, Config.RobberyItem)
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end)
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-- Complete robbery
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@ -286,7 +287,7 @@ RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
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-- Remove robbery item with chance
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if math.random(1, 100) <= Config.RobberyItemBreakChance then
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exports['tgiann-inventory']:removeItem(src, Config.RobberyItem, 1)
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TriggerEvent('tgiann-inventory:server:removeItem', src, Config.RobberyItem, 1)
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TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
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end
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else
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@ -315,7 +316,7 @@ QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(so
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end
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end)
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-- Get stash items for vending machine menu
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-- Get stash items for vending machine menu (korrigiert)
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QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
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local machineId = getMachineIdByCoords(coords)
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if not machineId then
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@ -324,19 +325,22 @@ QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source,
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end
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local machine = vendingMachines[machineId]
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local stashItems = exports['tgiann-inventory']:getStashItems(machine.stash)
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local items = {}
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.amount > 0 then
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item.price = machine.prices[item.name] or Config.DefaultPrice
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table.insert(items, item)
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-- Use tgiann-inventory callback to get stash items
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QBCore.Functions.TriggerCallback('tgiann-inventory:server:getStashItems', function(stashItems)
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local items = {}
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.amount > 0 then
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item.price = machine.prices[item.name] or Config.DefaultPrice
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table.insert(items, item)
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end
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end
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end
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end
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cb(items)
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cb(items)
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end, source, machine.stash)
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end)
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-- Check if player owns machine
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local machineId = getMachineIdByCoords(coords)
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cb(machineId ~= nil)
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end)
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-- Debug command
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RegisterCommand('vendingdebug', function(source, args)
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if source == 0 then -- Server console
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print('[Vending] Loaded machines:')
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for id, machine in pairs(vendingMachines) do
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print('ID:', id, 'Owner:', machine.owner, 'Money:', machine.money)
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end
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end
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end, true)
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