forked from Simnation/Main
fixes
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parent
2dc5d51b14
commit
5627efe90b
2 changed files with 20 additions and 2 deletions
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@ -1259,6 +1259,24 @@ Config.Items = {
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stamina = 0,
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stamina = 0,
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}
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}
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},
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},
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["loaded_fries"] = {
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uses = 2,
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prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 10,
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thirst = 0,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["beer"] = {
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["beer"] = {
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uses = 3,
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uses = 3,
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prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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@ -93,11 +93,11 @@ Config.Effects = {
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Config.Animation = {
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Config.Animation = {
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-- If you have a custom animation menu, customize the export in animationlist.lua or use scenario
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-- If you have a custom animation menu, customize the export in animationlist.lua or use scenario
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Status = false, -- If you want to use animations, you can make it true.
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Status = true, -- If you want to use animations, you can make it true.
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Single = Animation.List[1], -- If random false [list/animationlist.lua]
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Single = Animation.List[1], -- If random false [list/animationlist.lua]
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Random = true,
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Random = true,
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Scenario = {
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Scenario = {
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Status = true, -- If you want to use scenario, you can make it true.
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Status = false, -- If you want to use scenario, you can make it true.
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Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua]
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Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua]
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Random = true
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Random = true
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}
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}
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