From 5627efe90b6354248804e22c0f2387a6de5e865b Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Wed, 18 Jun 2025 01:15:30 +0200 Subject: [PATCH] fixes --- .../[inventory]/pickle_consumables/config.lua | 18 ++++++++++++++++++ resources/[um]/um-multicharacter/config.lua | 4 ++-- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 128ddff29..631b56deb 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -1259,6 +1259,24 @@ Config.Items = { stamina = 0, } }, + ["loaded_fries"] = { + uses = 2, + prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 10, + thirst = 0, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + + + + ["beer"] = { uses = 3, prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, diff --git a/resources/[um]/um-multicharacter/config.lua b/resources/[um]/um-multicharacter/config.lua index 36b168efc..31d610d1e 100644 --- a/resources/[um]/um-multicharacter/config.lua +++ b/resources/[um]/um-multicharacter/config.lua @@ -93,11 +93,11 @@ Config.Effects = { Config.Animation = { -- If you have a custom animation menu, customize the export in animationlist.lua or use scenario - Status = false, -- If you want to use animations, you can make it true. + Status = true, -- If you want to use animations, you can make it true. Single = Animation.List[1], -- If random false [list/animationlist.lua] Random = true, Scenario = { - Status = true, -- If you want to use scenario, you can make it true. + Status = false, -- If you want to use scenario, you can make it true. Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua] Random = true }