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Nordi98 2025-06-18 01:15:30 +02:00
parent 2dc5d51b14
commit 5627efe90b
2 changed files with 20 additions and 2 deletions

View file

@ -1259,6 +1259,24 @@ Config.Items = {
stamina = 0, stamina = 0,
} }
}, },
["loaded_fries"] = {
uses = 2,
prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
hunger = 10,
thirst = 0,
stress = 0,
armor = 0,
alcohol = 0,
stamina = 0,
}
},
["beer"] = { ["beer"] = {
uses = 3, uses = 3,
prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },

View file

@ -93,11 +93,11 @@ Config.Effects = {
Config.Animation = { Config.Animation = {
-- If you have a custom animation menu, customize the export in animationlist.lua or use scenario -- If you have a custom animation menu, customize the export in animationlist.lua or use scenario
Status = false, -- If you want to use animations, you can make it true. Status = true, -- If you want to use animations, you can make it true.
Single = Animation.List[1], -- If random false [list/animationlist.lua] Single = Animation.List[1], -- If random false [list/animationlist.lua]
Random = true, Random = true,
Scenario = { Scenario = {
Status = true, -- If you want to use scenario, you can make it true. Status = false, -- If you want to use scenario, you can make it true.
Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua] Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua]
Random = true Random = true
} }