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175
resources/[inventory]/nordi_pfand/client/main.lua
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175
resources/[inventory]/nordi_pfand/client/main.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Erstelle Targets für alle Pfandautomaten
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CreateThread(function()
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for _, prop in pairs(Config.PfandautomatProps) do
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exports['qb-target']:AddTargetModel(prop, {
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options = {
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{
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type = "client",
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event = "qb-pfandsystem:client:openPfandMenu",
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icon = "fas fa-recycle",
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label = "Pfand einlösen",
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}
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},
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distance = 2.0
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})
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end
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end)
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-- Hook für Item Usage (Client-seitig)
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RegisterNetEvent('tgiann-inventory:client:UseItem', function(itemName, itemData)
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-- Prüfe ob das verwendete Item Pfand generiert
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if Config.ConsumableItems[itemName] then
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-- Informiere den Server über die Item-Nutzung
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TriggerServerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end
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end)
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-- Öffne Pfand Menu
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RegisterNetEvent('qb-pfandsystem:client:openPfandMenu', function()
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QBCore.Functions.TriggerCallback('qb-pfandsystem:server:getPfandItems', function(pfandItems)
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if next(pfandItems) == nil then
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lib.notify({
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title = 'Pfandsystem',
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description = Config.Locale['no_pfand_items'],
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type = 'error'
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})
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return
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end
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showPfandMenu(pfandItems)
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end)
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end)
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-- Zeige Pfand Menu
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function showPfandMenu(pfandItems)
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local options = {}
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for itemName, itemData in pairs(pfandItems) do
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local moneyString = string.format("€%.2f", itemData.totalWert / 100)
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table.insert(options, {
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title = itemData.label,
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description = string.format("Anzahl: %d | Gesamtwert: %s", itemData.count, moneyString),
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icon = 'recycle',
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onSelect = function()
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showQuantityInput(itemName, itemData)
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end
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})
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end
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-- Option für alle Items
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table.insert(options, {
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title = "Alle Pfandartikel einlösen",
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description = "Löse alle verfügbaren Pfandartikel auf einmal ein",
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icon = 'coins',
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onSelect = function()
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redeemAllItems(pfandItems)
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end
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})
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lib.registerContext({
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id = 'pfand_menu',
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title = Config.Locale['pfand_menu_title'],
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options = options
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})
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lib.showContext('pfand_menu')
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end
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-- Zeige Mengenauswahl
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function showQuantityInput(itemName, itemData)
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local input = lib.inputDialog('Pfand einlösen', {
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{
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type = 'slider',
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label = 'Anzahl (' .. itemData.label .. ')',
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description = string.format('Verfügbar: %d | Pfandwert: €%.2f pro Stück',
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itemData.count, itemData.pfandwert / 100),
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required = true,
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min = 1,
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max = itemData.count,
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default = itemData.count
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}
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})
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if input and input[1] then
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local quantity = tonumber(input[1])
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if quantity and quantity > 0 and quantity <= itemData.count then
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local selectedItems = {}
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selectedItems[itemName] = quantity
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-- Zeige Bestätigung
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local totalValue = quantity * itemData.pfandwert
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local moneyString = string.format("€%.2f", totalValue / 100)
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local confirm = lib.alertDialog({
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header = 'Pfand einlösen',
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content = string.format('Möchtest du %d x %s für %s einlösen?',
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quantity, itemData.label, moneyString),
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centered = true,
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cancel = true
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})
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if confirm == 'confirm' then
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redeemPfand(selectedItems)
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end
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end
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end
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end
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-- Löse alle Items ein
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function redeemAllItems(pfandItems)
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local selectedItems = {}
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local totalValue = 0
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local totalCount = 0
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for itemName, itemData in pairs(pfandItems) do
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selectedItems[itemName] = itemData.count
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totalValue = totalValue + itemData.totalWert
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totalCount = totalCount + itemData.count
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end
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local moneyString = string.format("€%.2f", totalValue / 100)
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local confirm = lib.alertDialog({
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header = 'Alle Pfandartikel einlösen',
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content = string.format('Möchtest du alle %d Pfandartikel für %s einlösen?',
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totalCount, moneyString),
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centered = true,
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cancel = true
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})
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if confirm == 'confirm' then
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redeemPfand(selectedItems)
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end
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end
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-- Sende Pfand zum Server
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function redeemPfand(selectedItems)
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lib.notify({
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title = 'Pfandsystem',
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description = Config.Locale['processing'],
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type = 'inform'
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})
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TriggerServerEvent('qb-pfandsystem:server:redeemPfand', selectedItems)
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end
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-- Debug Befehle (nur wenn Debug aktiviert)
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if Config.Debug then
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RegisterCommand('pfandtest', function()
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TriggerEvent('qb-pfandsystem:client:openPfandMenu')
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end, false)
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RegisterCommand('pfandconsume', function(source, args)
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if args[1] then
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TriggerServerEvent('qb-pfandsystem:server:itemConsumed', args[1])
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end
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end, false)
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end
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-- Export für andere Scripts
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exports('TriggerPfandConsumption', function(itemName)
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TriggerServerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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93
resources/[inventory]/nordi_pfand/config.lua
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93
resources/[inventory]/nordi_pfand/config.lua
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Config = {}
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-- Pfandautomat Props
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Config.PfandautomatProps = {
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'prop_vend_soda_01',
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'prop_vend_soda_02',
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'prop_vend_water_01'
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}
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-- Konsumierbare Items die Pfand generieren
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Config.ConsumableItems = {
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['beer'] = {
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pfandItem = 'beer_bottle',
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chance = 100, -- 100% Chance Pfand zu bekommen
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label = 'Bier'
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},
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['water_bottle'] = {
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pfandItem = 'empty_bottle',
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chance = 100,
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label = 'Wasserflasche'
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},
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['cola'] = {
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pfandItem = 'soda_can',
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chance = 100,
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label = 'Cola'
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},
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['sprite'] = {
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pfandItem = 'soda_can',
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chance = 100,
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label = 'Sprite'
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},
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['energy_drink'] = {
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pfandItem = 'energy_can',
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chance = 100,
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label = 'Energy Drink'
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},
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['juice'] = {
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pfandItem = 'juice_bottle',
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chance = 100,
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label = 'Saft'
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},
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['milk'] = {
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pfandItem = 'milk_bottle',
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chance = 90, -- 90% Chance (manchmal geht die Flasche kaputt)
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label = 'Milch'
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}
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}
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-- Pfand Items und ihre Werte (die leeren Behälter)
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Config.PfandItems = {
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['empty_bottle'] = {
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pfandwert = 25, -- Pfandwert in Cent/Credits
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label = 'Leere Flasche'
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},
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['soda_can'] = {
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pfandwert = 25,
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label = 'Leere Dose'
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},
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['beer_bottle'] = {
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pfandwert = 8,
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label = 'Leere Bierflasche'
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},
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['energy_can'] = {
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pfandwert = 25,
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label = 'Leere Energy-Dose'
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},
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['juice_bottle'] = {
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pfandwert = 25,
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label = 'Leere Saftflasche'
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},
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['milk_bottle'] = {
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pfandwert = 15,
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label = 'Leere Milchflasche'
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}
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}
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-- Allgemeine Einstellungen
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Config.Currency = 'cash' -- 'cash' oder 'bank'
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Config.Debug = false
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Config.ShowPfandNotification = true -- Zeige Benachrichtigung wenn Pfand erhalten wird
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-- Sprache
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Config.Locale = {
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['pfand_menu_title'] = 'Pfandautomat',
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['pfand_menu_description'] = 'Pfandgut einlösen',
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['no_pfand_items'] = 'Du hast keine Pfandartikel bei dir!',
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['pfand_success'] = 'Du hast %s für %d Pfandartikel erhalten!',
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['pfand_error'] = 'Fehler beim Einlösen des Pfands!',
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['processing'] = 'Verarbeite Pfand...',
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['select_items'] = 'Wähle die Artikel aus, die du einlösen möchtest:',
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['pfand_received'] = 'Du hast %s erhalten!',
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['pfand_bottle_broken'] = 'Die Flasche ist beim Trinken zerbrochen!'
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}
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27
resources/[inventory]/nordi_pfand/fxmanifest.lua
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27
resources/[inventory]/nordi_pfand/fxmanifest.lua
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fx_version 'cerulean'
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game 'gta5'
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lua54 'yes'
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author 'YourName'
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description 'Pfandsystem für QBCore'
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version '1.0.0'
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shared_scripts {
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'@ox_lib/init.lua',
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'config.lua'
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}
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client_scripts {
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'client/main.lua'
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}
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server_scripts {
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'server/main.lua'
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}
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dependencies {
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'qb-core',
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'qb-target',
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'tgiann-inventory',
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'ox_lib'
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}
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177
resources/[inventory]/nordi_pfand/server/main.lua
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177
resources/[inventory]/nordi_pfand/server/main.lua
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local QBCore = exports['qb-core']:GetCoreObject()
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-- Event wenn ein Item konsumiert wird
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RegisterNetEvent('qb-pfandsystem:server:itemConsumed', function(itemName)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Prüfe ob das konsumierte Item Pfand generiert
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if Config.ConsumableItems[itemName] then
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local consumableConfig = Config.ConsumableItems[itemName]
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local pfandItem = consumableConfig.pfandItem
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local chance = consumableConfig.chance or 100
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-- Würfle ob Pfand erhalten wird
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local randomChance = math.random(1, 100)
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if randomChance <= chance then
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-- Gebe Pfanditem
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local success = exports['tgiann-inventory']:AddItem(src, pfandItem, 1)
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if success and Config.ShowPfandNotification then
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local pfandLabel = Config.PfandItems[pfandItem] and Config.PfandItems[pfandItem].label or pfandItem
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = string.format(Config.Locale['pfand_received'], pfandLabel),
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type = 'success',
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duration = 3000
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})
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end
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if Config.Debug then
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print(string.format('[Pfandsystem] Spieler %s hat %s konsumiert und %s erhalten',
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Player.PlayerData.name, itemName, pfandItem))
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end
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else
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-- Pfand nicht erhalten (z.B. Flasche zerbrochen)
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if Config.ShowPfandNotification and chance < 100 then
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = Config.Locale['pfand_bottle_broken'],
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type = 'error',
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duration = 3000
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})
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end
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if Config.Debug then
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print(string.format('[Pfandsystem] Spieler %s hat %s konsumiert aber kein Pfand erhalten (%d%% Chance)',
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Player.PlayerData.name, itemName, chance))
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end
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end
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end
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end)
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-- Pfand einlösen
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RegisterNetEvent('qb-pfandsystem:server:redeemPfand', function(selectedItems)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local totalPfand = 0
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local totalItems = 0
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local itemsToRemove = {}
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-- Überprüfe ob Spieler die Items hat und berechne Gesamtpfand
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for itemName, quantity in pairs(selectedItems) do
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if Config.PfandItems[itemName] then
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local playerItem = exports['tgiann-inventory']:GetItem(src, itemName)
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if playerItem and playerItem.count >= quantity then
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local pfandWert = Config.PfandItems[itemName].pfandwert * quantity
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totalPfand = totalPfand + pfandWert
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totalItems = totalItems + quantity
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itemsToRemove[itemName] = quantity
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else
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = 'Du hast nicht genug ' .. (Config.PfandItems[itemName].label or itemName),
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type = 'error'
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})
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return
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end
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end
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end
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if totalPfand <= 0 then
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = Config.Locale['no_pfand_items'],
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type = 'error'
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})
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return
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end
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-- Entferne Items aus dem Inventar
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local success = true
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for itemName, quantity in pairs(itemsToRemove) do
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local removed = exports['tgiann-inventory']:RemoveItem(src, itemName, quantity)
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if not removed then
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success = false
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break
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end
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end
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if success then
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-- Gebe Geld
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if Config.Currency == 'cash' then
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Player.Functions.AddMoney('cash', totalPfand)
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else
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Player.Functions.AddMoney('bank', totalPfand)
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end
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-- Formatiere Geld für Anzeige
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local moneyString = string.format("€%.2f", totalPfand / 100)
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = string.format(Config.Locale['pfand_success'], moneyString, totalItems),
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type = 'success'
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})
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if Config.Debug then
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print(string.format('[Pfandsystem] Spieler %s hat %d Items für €%.2f eingelöst',
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Player.PlayerData.name, totalItems, totalPfand / 100))
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end
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else
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TriggerClientEvent('ox_lib:notify', src, {
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title = 'Pfandsystem',
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description = Config.Locale['pfand_error'],
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type = 'error'
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})
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end
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end)
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-- Hole verfügbare Pfand Items des Spielers
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QBCore.Functions.CreateCallback('qb-pfandsystem:server:getPfandItems', function(source, cb)
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local src = source
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local pfandItems = {}
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for itemName, itemConfig in pairs(Config.PfandItems) do
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local playerItem = exports['tgiann-inventory']:GetItem(src, itemName)
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if playerItem and playerItem.count > 0 then
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pfandItems[itemName] = {
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count = playerItem.count,
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label = itemConfig.label,
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pfandwert = itemConfig.pfandwert,
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totalWert = itemConfig.pfandwert * playerItem.count
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}
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end
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end
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cb(pfandItems)
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end)
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-- Hook für tgiann-inventory item usage
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-- Dieser Hook wird ausgelöst wenn ein Item verwendet wird
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RegisterNetEvent('tgiann-inventory:server:UseItem', function(itemName, itemData)
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local src = source
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-- Prüfe ob das verwendete Item in unserer Konsumierbare Items Liste ist
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if Config.ConsumableItems[itemName] then
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-- Warte kurz damit das originale Item erst konsumiert wird
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SetTimeout(100, function()
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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end
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end)
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-- Alternative: Falls der obige Hook nicht funktioniert, kann man auch einen Export verwenden
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-- Dieser Export kann von anderen Scripten aufgerufen werden
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exports('ConsumePfandItem', function(source, itemName)
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TriggerEvent('qb-pfandsystem:server:itemConsumed', itemName)
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end)
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