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2 changed files with 13 additions and 8 deletions
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@ -1578,12 +1578,13 @@ Config.Items = {
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------------------- TRINKEN ----------------------
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------------------- TRINKEN ----------------------
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["beer"] = {
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["beer"] = {
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uses = 3,
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uses = 2,
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drunkLevel = 5,
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prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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hunger = 0,
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thirst = 20,
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thirst = 10,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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alcohol = 0,
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alcohol = 0,
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@ -2035,10 +2036,10 @@ Config.Items = {
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},
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},
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["kayas_rotwein"] = {
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["kayas_rotwein"] = {
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uses = 2,
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uses = 2,
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drunkLevel = 5,
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prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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effect = { name = "drunk", time = 40000, intensity = 1.0 },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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hunger = 0,
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thirst = 15,
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thirst = 15,
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@ -2437,6 +2438,7 @@ Config.Items = {
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},
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},
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["whiskey"] = {
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["whiskey"] = {
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uses = 4,
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uses = 4,
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drunkLevel = 10,
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prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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@ -2451,6 +2453,7 @@ Config.Items = {
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},
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},
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["vodka"] = {
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["vodka"] = {
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uses = 4,
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uses = 4,
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drunkLevel = 10,
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prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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@ -2464,7 +2467,8 @@ Config.Items = {
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}
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}
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},
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},
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["wine"] = {
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["wine"] = {
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uses = 4,
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uses = 2,
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drunkLevel = 5,
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prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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@ -2479,6 +2483,7 @@ Config.Items = {
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},
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},
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["wwine"] = {
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["wwine"] = {
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uses = 2,
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uses = 2,
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drunkLevel = 5,
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prop = { model = `prop_drink_whtwine`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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prop = { model = `prop_drink_whtwine`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
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@ -63,8 +63,8 @@ Config.Effect_Interval = {
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----Language Editor----
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----Language Editor----
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Config.Language = {
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Config.Language = {
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wait_blow = 'WAIT',
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wait_blow = 'BITTE WARTEN',
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blow_txt = 'BLOW',
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blow_txt = 'PUSTEN',
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tester_share = 'Alchohol Tester Given to Nearby Player',
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tester_share = 'Alkoholtester an Spieler in der Nähe gegeben',
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tester_smoke = 'Tell Nearest Player to Blow Air'
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tester_smoke = 'Sagen Sie dem nächsten Spieler, er soll pusten'
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}
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}
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