diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index e5721f819..feb54f87e 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -1578,12 +1578,13 @@ Config.Items = { ------------------- TRINKEN ---------------------- ["beer"] = { - uses = 3, + uses = 2, + drunkLevel = 5, prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 20, + thirst = 10, stress = 0, armor = 0, alcohol = 0, @@ -2035,10 +2036,10 @@ Config.Items = { }, ["kayas_rotwein"] = { uses = 2, + drunkLevel = 5, prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, - effect = { name = "drunk", time = 40000, intensity = 1.0 }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, thirst = 15, @@ -2437,6 +2438,7 @@ Config.Items = { }, ["whiskey"] = { uses = 4, + drunkLevel = 10, prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, @@ -2451,6 +2453,7 @@ Config.Items = { }, ["vodka"] = { uses = 4, + drunkLevel = 10, prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, @@ -2464,7 +2467,8 @@ Config.Items = { } }, ["wine"] = { - uses = 4, + uses = 2, + drunkLevel = 5, prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, @@ -2479,6 +2483,7 @@ Config.Items = { }, ["wwine"] = { uses = 2, + drunkLevel = 5, prop = { model = `prop_drink_whtwine`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } }, diff --git a/resources/[jobs]/[police]/cs_drunk/config/config.lua b/resources/[jobs]/[police]/cs_drunk/config/config.lua index b23d2f178..fc637735e 100644 --- a/resources/[jobs]/[police]/cs_drunk/config/config.lua +++ b/resources/[jobs]/[police]/cs_drunk/config/config.lua @@ -63,8 +63,8 @@ Config.Effect_Interval = { ----Language Editor---- Config.Language = { - wait_blow = 'WAIT', - blow_txt = 'BLOW', - tester_share = 'Alchohol Tester Given to Nearby Player', - tester_smoke = 'Tell Nearest Player to Blow Air' + wait_blow = 'BITTE WARTEN', + blow_txt = 'PUSTEN', + tester_share = 'Alkoholtester an Spieler in der Nähe gegeben', + tester_smoke = 'Sagen Sie dem nächsten Spieler, er soll pusten' } \ No newline at end of file