forked from Simnation/Main
Update config.lua
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1841025156
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517edc5a8f
1 changed files with 6 additions and 6 deletions
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@ -4,7 +4,7 @@ Config = {}
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Config.Debug = false
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Config.Debug = false
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Config.Core = "ESX" -- "ESX" / "QB-Core"
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Config.Core = "QB-Core" -- "ESX" / "QB-Core"
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if Config.Core == "ESX" then
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if Config.Core == "ESX" then
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ESX = exports['es_extended']:getSharedObject()
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ESX = exports['es_extended']:getSharedObject()
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@ -39,12 +39,12 @@ Config.PlacingAnimation = {'anim@mp_fireworks', 'place_firework_3_box'} -- Anima
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Config.DisableMultiplyFireworks = false -- if you set it true, the player will be able to place one firework, the next one only after he finishes shooting
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Config.DisableMultiplyFireworks = false -- if you set it true, the player will be able to place one firework, the next one only after he finishes shooting
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Config.NeedLighter = true
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Config.NeedLighter = true
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Config.LighterItem = 'bread'
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Config.LighterItem = 'lighter'
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Config.Fireworks = {
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Config.Fireworks = {
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[1] = {
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[1] = {
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item = 'firework_1', -- name or nil
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item = 'firework1', -- name or nil
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itemRemovable = true, -- if it is on the item, is it to be removed after use
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itemRemovable = true, -- if it is on the item, is it to be removed after use
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command = 'fire_1', -- name of command or nil
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command = 'fire_1', -- name of command or nil
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shoots = 50, -- count of shots
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shoots = 50, -- count of shots
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@ -58,7 +58,7 @@ Config.Fireworks = {
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},
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},
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},
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},
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[2] = {
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[2] = {
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item = 'firework_2',
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item = 'firework2',
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itemRemovable = true,
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itemRemovable = true,
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command = 'fire_2',
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command = 'fire_2',
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shoots = 80,
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shoots = 80,
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@ -72,7 +72,7 @@ Config.Fireworks = {
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},
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},
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},
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},
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[3] = {
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[3] = {
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item = 'firework_3',
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item = 'firework3',
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itemRemovable = true,
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itemRemovable = true,
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command = 'fire_3',
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command = 'fire_3',
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shoots = 80,
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shoots = 80,
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@ -87,7 +87,7 @@ Config.Fireworks = {
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},
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},
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},
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},
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[4] = {
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[4] = {
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item = 'firework_4',
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item = 'firework4',
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itemRemovable = true,
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itemRemovable = true,
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command = 'fire_4',
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command = 'fire_4',
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shoots = 50,
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shoots = 50,
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