diff --git a/resources/[standalone]/vms_firework/config.lua b/resources/[standalone]/vms_firework/config.lua index a0ad07d5e..cd045f7a1 100644 --- a/resources/[standalone]/vms_firework/config.lua +++ b/resources/[standalone]/vms_firework/config.lua @@ -4,7 +4,7 @@ Config = {} Config.Debug = false -Config.Core = "ESX" -- "ESX" / "QB-Core" +Config.Core = "QB-Core" -- "ESX" / "QB-Core" if Config.Core == "ESX" then ESX = exports['es_extended']:getSharedObject() @@ -39,12 +39,12 @@ Config.PlacingAnimation = {'anim@mp_fireworks', 'place_firework_3_box'} -- Anima Config.DisableMultiplyFireworks = false -- if you set it true, the player will be able to place one firework, the next one only after he finishes shooting Config.NeedLighter = true -Config.LighterItem = 'bread' +Config.LighterItem = 'lighter' Config.Fireworks = { [1] = { - item = 'firework_1', -- name or nil + item = 'firework1', -- name or nil itemRemovable = true, -- if it is on the item, is it to be removed after use command = 'fire_1', -- name of command or nil shoots = 50, -- count of shots @@ -58,7 +58,7 @@ Config.Fireworks = { }, }, [2] = { - item = 'firework_2', + item = 'firework2', itemRemovable = true, command = 'fire_2', shoots = 80, @@ -72,7 +72,7 @@ Config.Fireworks = { }, }, [3] = { - item = 'firework_3', + item = 'firework3', itemRemovable = true, command = 'fire_3', shoots = 80, @@ -87,7 +87,7 @@ Config.Fireworks = { }, }, [4] = { - item = 'firework_4', + item = 'firework4', itemRemovable = true, command = 'fire_4', shoots = 50,