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Nordi98 2025-07-20 02:41:44 +02:00
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commit 515271cff0
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local QBCore = exports['qb-core']:GetCoreObject()
local containerCooldowns = {}
local isRobbing = false
local currentContainer = nil
local containerBlip = nil
-- Debug function
local function Debug(msg)
if Config.Debug then
print("[Container Heist] " .. msg)
end
end
-- Function to check if player is near a valid container
local function IsNearValidContainer()
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
-- Check for containers in the area
local objects = GetGamePool('CObject')
for _, object in ipairs(objects) do
if DoesEntityExist(object) and not IsEntityDead(object) then
local model = GetEntityModel(object)
local objectCoords = GetEntityCoords(object)
local distance = #(playerCoords - objectCoords)
if distance <= 5.0 then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
return object, containerType
end
end
end
end
end
-- Check for trailers in the area
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) and not IsEntityDead(vehicle) then
local model = GetEntityModel(vehicle)
local vehicleCoords = GetEntityCoords(vehicle)
local distance = #(playerCoords - vehicleCoords)
if distance <= 5.0 then
for _, containerType in pairs(Config.ContainerTypes) do
if model == GetHashKey(containerType.model) then
return vehicle, containerType
end
end
end
end
end
return nil, nil
end
-- Function to create a blip at the robbery location
local function CreateRobberyBlip(coords)
if containerBlip then
RemoveBlip(containerBlip)
end
containerBlip = AddBlipForCoord(coords)
SetBlipSprite(containerBlip, Config.Blip.sprite)
SetBlipColour(containerBlip, Config.Blip.color)
SetBlipScale(containerBlip, Config.Blip.scale)
SetBlipAsShortRange(containerBlip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(Config.Blip.label)
EndTextCommandSetBlipName(containerBlip)
if Config.Blip.flash then
SetBlipFlashes(containerBlip, true)
end
-- Remove blip after duration
SetTimeout(Config.Blip.duration * 1000, function()
if containerBlip then
RemoveBlip(containerBlip)
containerBlip = nil
end
end)
end
-- Function to play container robbery animation
local function PlayRobberyAnimation(containerType)
local playerPed = PlayerPedId()
local animDict = containerType.animation.dict
local animName = containerType.animation.name
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(10)
end
TaskPlayAnim(playerPed, animDict, animName, 8.0, -8.0, containerType.animation.duration, containerType.animation.flag, 0, false, false, false)
-- Add particle effects for welding
local boneIndex = GetPedBoneIndex(playerPed, 28422)
local particleDict = "core"
local particleName = "ent_amb_welding"
RequestNamedPtfxAsset(particleDict)
while not HasNamedPtfxAssetLoaded(particleDict) do
Wait(10)
end
UseParticleFxAssetNextCall(particleDict)
local particleHandle = StartParticleFxLoopedOnPedBone(particleName, playerPed, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, boneIndex, 0.5, false, false, false)
-- Clean up after animation
SetTimeout(containerType.animation.duration, function()
StopParticleFxLooped(particleHandle, 0)
StopAnimTask(playerPed, animDict, animName, 1.0)
end)
end
-- Function to start container robbery
local function StartContainerRobbery(container, containerType)
if isRobbing then return end
isRobbing = true
currentContainer = container
-- Check if player has required tools
local hasTools = lib.callback.await('container_heist:server:checkRequiredItems', false)
if not hasTools then
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.noTools,
type = 'error'
})
isRobbing = false
currentContainer = nil
return
end
-- Check cooldowns
local cooldownCheck = lib.callback.await('container_heist:server:checkCooldown', false, NetworkGetNetworkIdFromEntity(container))
if not cooldownCheck.success then
lib.notify({
title = Config.Notifications.title,
description = cooldownCheck.message,
type = 'error'
})
isRobbing = false
currentContainer = nil
return
end
-- Check police count
local policeCount = lib.callback.await('container_heist:server:getPoliceCount', false)
if policeCount < Config.PoliceRequired then
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.notEnoughPolice,
type = 'error'
})
isRobbing = false
currentContainer = nil
return
end
-- Position player for animation
local containerCoords = GetEntityCoords(container)
local containerHeading = GetEntityHeading(container)
local offsetCoords = GetOffsetFromEntityInWorldCoords(container, containerType.offset.x, containerType.offset.y, containerType.offset.z)
-- Set player position and heading
SetEntityCoords(PlayerPedId(), offsetCoords.x, offsetCoords.y, offsetCoords.z)
SetEntityHeading(PlayerPedId(), containerHeading + containerType.heading)
-- Alert police if configured
if containerType.policeAlert then
local streetName = GetStreetNameFromHashKey(GetStreetNameAtCoord(containerCoords.x, containerCoords.y, containerCoords.z))
TriggerServerEvent('container_heist:server:alertPolice', containerCoords, streetName, containerType.label)
end
-- Start robbery progress bar
PlayRobberyAnimation(containerType)
if lib.progressBar({
duration = containerType.animation.duration,
label = 'Breaking into ' .. containerType.label,
useWhileDead = false,
canCancel = true,
disable = {
car = true,
move = true,
combat = true,
},
anim = {
dict = containerType.animation.dict,
clip = containerType.animation.name,
},
}) then
-- Success
TriggerServerEvent('container_heist:server:finishRobbery', NetworkGetNetworkIdFromEntity(container), containerType.type)
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.success,
type = 'success'
})
else
-- Cancelled
lib.notify({
title = Config.Notifications.title,
description = Config.Notifications.failed,
type = 'error'
})
end
isRobbing = false
currentContainer = nil
end
-- Command to start container robbery
RegisterCommand('robcontainer', function()
local container, containerType = IsNearValidContainer()
if container and containerType then
StartContainerRobbery(container, containerType)
else
lib.notify({
title = Config.Notifications.title,
description = "No valid container nearby!",
type = 'error'
})
end
end, false)
-- Setup target interactions for containers
CreateThread(function()
-- Wait for target system to be ready
Wait(1000)
-- Add target for all container types
for _, containerType in pairs(Config.ContainerTypes) do
exports['qb-target']:AddTargetModel(containerType.model, {
options = {
{
type = "client",
event = "container_heist:client:startRobbery",
icon = "fas fa-angle-double-right",
label = "Break into " .. containerType.label,
containerType = containerType,
}
},
distance = 3.0
})
end
-- Spawn containers at fixed locations if configured
for _, location in pairs(Config.ContainerLocations) do
if location.spawnContainer then
local hash = GetHashKey(location.model)
RequestModel(hash)
while not HasModelLoaded(hash) do
Wait(10)
end
local container = CreateObject(hash, location.coords.x, location.coords.y, location.coords.z, true, false, false)
SetEntityHeading(container, location.heading)
FreezeEntityPosition(container, true)
SetModelAsNoLongerNeeded(hash)
end
end
end)
-- Event handler for target interaction
RegisterNetEvent('container_heist:client:startRobbery', function(data)
local container, _ = IsNearValidContainer()
if container then
StartContainerRobbery(container, data.containerType)
end
end)
-- Event to show police alert
RegisterNetEvent('container_heist:client:policeAlert', function(coords, streetName, containerType)
-- Create alert for police officers
lib.notify({
title = Config.Notifications.policeTitle,
description = string.format(Config.Notifications.policeMessage, streetName),
type = 'inform',
position = 'top',
icon = 'fas fa-exclamation-triangle',
iconColor = '#ff0000'
})
-- Add blip to map
CreateRobberyBlip(coords)
-- Play alert sound
PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1)
end)
-- Clean up on resource stop
AddEventHandler('onResourceStop', function(resourceName)
if resourceName == GetCurrentResourceName() then
if containerBlip then
RemoveBlip(containerBlip)
end
if isRobbing and currentContainer then
StopAnimTask(PlayerPedId(), "amb@world_human_welding@male@base", "base", 1.0)
end
end
end)

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Config = {}
-- General Settings
Config.Debug = false -- Set to true for debug prints
Config.CooldownTime = 30 -- Minutes between heists (per player)
Config.GlobalCooldown = 15 -- Minutes between heists (server-wide)
Config.PoliceRequired = 1 -- Minimum police required
Config.PoliceJobName = "police" -- Police job name
-- Required Items
Config.RequiredItems = {
flex = {
name = "angle_grinder", -- Item name in your inventory
label = "Angle Grinder", -- Display name
amount = 1, -- How many required
remove = false, -- Whether to remove the item after use
durability = false, -- Whether the item has durability
durabilityDecrease = 20, -- How much durability to decrease per use (%)
},
-- You can add more required items here
}
-- Notification Settings
Config.Notifications = {
title = "Container Heist",
policeTitle = "DISPATCH ALERT",
success = "You successfully broke into the container!",
failed = "You failed to break into the container!",
noTools = "You don't have the required tools!",
cooldown = "You need to wait before attempting another heist!",
globalCooldown = "This type of heist is currently on cooldown!",
notEnoughPolice = "Not enough police in the city!",
policeMessage = "Container robbery in progress at %s",
alreadyRobbed = "This container has already been robbed recently!",
}
-- Blip Settings
Config.Blip = {
sprite = 67,
color = 1,
scale = 0.8,
label = "Container Robbery",
duration = 180, -- seconds
flash = true,
}
-- Container Types
Config.ContainerTypes = {
-- Regular shipping containers
{
model = "prop_container_01a", -- Container model
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0), -- Player position offset for interaction
heading = 180.0, -- Player heading for interaction
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000, -- milliseconds
},
rewards = {
-- Each reward has a chance (total should be <= 100)
{item = "phone", label = "Phone", min = 1, max = 3, chance = 30},
{item = "rolex", label = "Rolex Watch", min = 1, max = 2, chance = 20},
{item = "goldchain", label = "Gold Chain", min = 1, max = 3, chance = 25},
{item = "diamond", label = "Diamond", min = 1, max = 1, chance = 5},
{item = "laptop", label = "Laptop", min = 1, max = 1, chance = 15},
-- Cash reward
{item = "cash", label = "Cash", min = 1000, max = 5000, chance = 40},
},
policeAlert = true,
},
{
model = "prop_container_01b",
type = "shipping",
label = "Shipping Container",
offset = vector3(0.0, -4.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 30000,
},
rewards = {
{item = "weapon_pistol", label = "Pistol", min = 1, max = 1, chance = 10},
{item = "pistol_ammo", label = "Pistol Ammo", min = 10, max = 30, chance = 25},
{item = "armor", label = "Body Armor", min = 1, max = 2, chance = 20},
{item = "weapon_knife", label = "Knife", min = 1, max = 1, chance = 30},
{item = "cash", label = "Cash", min = 2000, max = 7000, chance = 35},
},
policeAlert = true,
},
-- Trailer containers
{
model = "trailers",
type = "trailer",
label = "Cargo Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 45000,
},
rewards = {
{item = "electronics", label = "Electronics", min = 3, max = 8, chance = 40},
{item = "plastic", label = "Plastic", min = 10, max = 20, chance = 60},
{item = "aluminum", label = "Aluminum", min = 10, max = 20, chance = 50},
{item = "copper", label = "Copper", min = 5, max = 15, chance = 30},
{item = "cash", label = "Cash", min = 3000, max = 10000, chance = 25},
},
policeAlert = true,
},
{
model = "trailers2",
type = "trailer",
label = "Box Trailer",
offset = vector3(0.0, -5.0, 0.0),
heading = 180.0,
animation = {
dict = "amb@world_human_welding@male@base",
name = "base",
flag = 1,
duration = 40000,
},
rewards = {
{item = "food", label = "Food", min = 5, max = 15, chance = 70},
{item = "water", label = "Water", min = 5, max = 15, chance = 70},
{item = "firstaid", label = "First Aid Kit", min = 1, max = 3, chance = 30},
{item = "cash", label = "Cash", min = 500, max = 3000, chance = 20},
},
policeAlert = false, -- No police alert for food trailers
},
-- Add more container types as needed
}
-- Locations where containers can be found (optional, for target setup)
Config.ContainerLocations = {
{
coords = vector3(1000.0, -3000.0, 5.0),
heading = 0.0,
model = "prop_container_01a",
spawnContainer = true, -- Whether to spawn a container at this location
},
{
coords = vector3(980.0, -3000.0, 5.0),
heading = 0.0,
model = "prop_container_01b",
spawnContainer = true,
},
-- Add more fixed locations as needed
}

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fx_version 'cerulean'
game 'gta5'
description 'Container Heist Script'
author 'Your Name'
version '1.0.0'
shared_scripts {
'@ox_lib/init.lua',
'config.lua'
}
client_scripts {
'client/main.lua'
}
server_scripts {
'server/main.lua'
}
lua54 'yes'
dependencies {
'ox_lib',
'tgiann-inventory'
}

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local QBCore = exports['qb-core']:GetCoreObject()
local containerCooldowns = {}
local playerCooldowns = {}
local globalCooldowns = {}
-- Debug function
local function Debug(msg)
if Config.Debug then
print("[Container Heist] " .. msg)
end
end
-- Check if player has required items
lib.callback.register('container_heist:server:checkRequiredItems', function(source)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return false end
-- Check for required flex tool
local hasItem = exports['tgiann-inventory']:HasItem(src, Config.RequiredItems.flex.name, Config.RequiredItems.flex.amount)
return hasItem
end)
-- Check cooldowns
lib.callback.register('container_heist:server:checkCooldown', function(source, containerId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return {success = false, message = "Player not found"} end
local citizenId = Player.PlayerData.citizenid
local currentTime = os.time()
-- Check player cooldown
if playerCooldowns[citizenId] and (currentTime - playerCooldowns[citizenId]) < (Config.CooldownTime * 60) then
local timeLeft = math.ceil(((playerCooldowns[citizenId] + (Config.CooldownTime * 60)) - currentTime) / 60)
return {success = false, message = "You need to wait " .. timeLeft .. " more minutes before attempting another heist!"}
end
-- Check container cooldown
if containerCooldowns[containerId] and (currentTime - containerCooldowns[containerId]) < (Config.CooldownTime * 60) then
return {success = false, message = Config.Notifications.alreadyRobbed}
end
-- Check global cooldown for container type
for containerType, cooldownTime in pairs(globalCooldowns) do
if (currentTime - cooldownTime) < (Config.GlobalCooldown * 60) then
local timeLeft = math.ceil(((cooldownTime + (Config.GlobalCooldown * 60)) - currentTime) / 60)
return {success = false, message = Config.Notifications.globalCooldown .. " (" .. timeLeft .. " minutes left)"}
end
end
return {success = true}
end)
-- Get police count
lib.callback.register('container_heist:server:getPoliceCount', function()
local policeCount = 0
local players = QBCore.Functions.GetPlayers()
for _, playerId in ipairs(players) do
local Player = QBCore.Functions.GetPlayer(playerId)
if Player and Player.PlayerData.job.name == Config.PoliceJobName and Player.PlayerData.job.onduty then
policeCount = policeCount + 1
end
end
return policeCount
end)
-- Alert police
RegisterNetEvent('container_heist:server:alertPolice', function(coords, streetName, containerType)
local src = source
local players = QBCore.Functions.GetPlayers()
for _, playerId in ipairs(players) do
local Player = QBCore.Functions.GetPlayer(playerId)
if Player and Player.PlayerData.job.name == Config.PoliceJobName and Player.PlayerData.job.onduty then
TriggerClientEvent('container_heist:client:policeAlert', playerId, coords, streetName, containerType)
end
end
end)
-- Finish robbery and give rewards
RegisterNetEvent('container_heist:server:finishRobbery', function(containerId, containerType)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local citizenId = Player.PlayerData.citizenid
local currentTime = os.time()
-- Set cooldowns
playerCooldowns[citizenId] = currentTime
containerCooldowns[containerId] = currentTime
globalCooldowns[containerType] = currentTime
-- Decrease durability of flex tool if configured
if Config.RequiredItems.flex.durability then
local itemData = exports['tgiann-inventory']:GetItemByName(src, Config.RequiredItems.flex.name)
if itemData and itemData.info and itemData.info.durabilityPercent then
local newDurability = math.max(0, itemData.info.durabilityPercent - Config.RequiredItems.flex.durabilityDecrease)
exports['tgiann-inventory']:UpdateItemMetadata(src, Config.RequiredItems.flex.name, itemData.slot, {
durabilityPercent = newDurability,
serie = itemData.info.serie,
usedTotalAmmo = itemData.info.usedTotalAmmo or 0,
ammo = itemData.info.ammo or 0
})
-- Remove item if durability reaches 0
if newDurability <= 0 and Config.RequiredItems.flex.remove then
exports['tgiann-inventory']:RemoveItem(src, Config.RequiredItems.flex.name, 1)
TriggerClientEvent('QBCore:Notify', src, "Your " .. Config.RequiredItems.flex.label .. " broke!", "error")
end
end
elseif Config.RequiredItems.flex.remove then
-- Remove item if configured
exports['tgiann-inventory']:RemoveItem(src, Config.RequiredItems.flex.name, Config.RequiredItems.flex.amount)
end
-- Find the container type in config
local containerConfig = nil
for _, config in pairs(Config.ContainerTypes) do
if config.type == containerType then
containerConfig = config
break
end
end
if not containerConfig then
Debug("Container type not found in config: " .. containerType)
return
end
-- Give rewards based on chances
local rewardsGiven = 0
for _, reward in pairs(containerConfig.rewards) do
if math.random(1, 100) <= reward.chance then
local amount = math.random(reward.min, reward.max)
if reward.item == "cash" then
Player.Functions.AddMoney("cash", amount)
TriggerClientEvent('QBCore:Notify', src, "Found $" .. amount, "success")
else
-- Add item with proper metadata for weapons
if string.match(reward.item, "weapon_") then
exports['tgiann-inventory']:AddItem(src, reward.item, amount, nil, {
serie = "HEIST-" .. math.random(100000, 999999),
durabilityPercent = 100,
usedTotalAmmo = 0,
ammo = 0
})
else
exports['tgiann-inventory']:AddItem(src, reward.item, amount)
end
TriggerClientEvent('QBCore:Notify', src, "Found " .. amount .. "x " .. reward.label, "success")
end
rewardsGiven = rewardsGiven + 1
end
end
if rewardsGiven == 0 then
TriggerClientEvent('QBCore:Notify', src, "The container was empty!", "error")
end
end)
-- Clean up cooldowns periodically
CreateThread(function()
while true do
Wait(60000) -- Check every minute
local currentTime = os.time()
-- Clean up player cooldowns
for citizenId, cooldownTime in pairs(playerCooldowns) do
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
playerCooldowns[citizenId] = nil
end
end
-- Clean up container cooldowns
for containerId, cooldownTime in pairs(containerCooldowns) do
if (currentTime - cooldownTime) > (Config.CooldownTime * 60) then
containerCooldowns[containerId] = nil
end
end
-- Clean up global cooldowns
for containerType, cooldownTime in pairs(globalCooldowns) do
if (currentTime - cooldownTime) > (Config.GlobalCooldown * 60) then
globalCooldowns[containerType] = nil
end
end
end
end)