forked from Simnation/Main
Update server.lua
This commit is contained in:
parent
a4780f13be
commit
3ddb7cd650
1 changed files with 245 additions and 214 deletions
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@ -17,24 +17,38 @@ CreateThread(function()
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items = json.decode(data.items) or {},
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prices = json.decode(data.prices) or {},
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managers = json.decode(data.managers) or {},
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stash = 'vending_' .. data.id
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stash = 'vending_' .. data.id,
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entityId = data.entity_id
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}
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end
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print("^2[VENDING]^7 Loaded " .. #result .. " vending machines")
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end
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end)
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-- Helper function to get machine ID by entity
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function getMachineIdByEntity(entityId)
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for id, machine in pairs(vendingMachines) do
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if machine.entityId == entityId then
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print("^2[VENDING]^7 Found machine #" .. id .. " by entity ID: " .. entityId)
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return id
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end
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end
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print("^1[VENDING]^7 No machine found with entity ID: " .. entityId)
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return nil
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end
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-- Register vending machine (when player buys it)
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RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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RegisterNetEvent('vending:server:registerMachine', function(coords, prop, entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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-- Check if there's already a machine at these coords
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print("^2[VENDING]^7 Registering machine: Entity ID: " .. entityId .. ", Prop: " .. prop)
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-- Check if there's already a machine with this entity ID
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for id, machine in pairs(vendingMachines) do
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local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
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if dist < 2.0 then
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TriggerClientEvent('QBCore:Notify', src, 'Hier ist bereits ein Automat registriert!', 'error')
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if machine.entityId == entityId then
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TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat ist bereits registriert!', 'error')
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return
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end
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end
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@ -49,14 +63,15 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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Player.Functions.RemoveMoney('cash', Config.VendingMachinePrice)
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-- Create machine in database
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local machineId = MySQL.insert.await('INSERT INTO vending_machines (owner, coords, prop, money, items, prices, managers) VALUES (?, ?, ?, ?, ?, ?, ?)', {
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local machineId = MySQL.insert.await('INSERT INTO vending_machines (owner, coords, prop, money, items, prices, managers, entity_id) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
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Player.PlayerData.citizenid,
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json.encode(coords),
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prop,
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0,
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json.encode({}),
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json.encode({}),
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json.encode({})
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json.encode({}),
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entityId
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})
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-- Add to memory
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@ -69,22 +84,23 @@ RegisterNetEvent('vending:server:registerMachine', function(coords, prop)
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items = {},
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prices = {},
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managers = {},
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stash = 'vending_' .. machineId
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stash = 'vending_' .. machineId,
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entityId = entityId
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}
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print("^2[VENDING]^7 New vending machine registered: " .. machineId)
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print("^2[VENDING]^7 New vending machine registered: #" .. machineId .. " | Entity ID: " .. entityId .. " | Owner: " .. Player.PlayerData.citizenid)
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TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
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TriggerClientEvent('vending:client:refreshTargets', -1)
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end)
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-- Sell vending machine
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RegisterNetEvent('vending:server:sellMachine', function(coords, machineId)
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RegisterNetEvent('vending:server:sellMachine', function(machineId, entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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if not machineId then
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machineId = getMachineIdByCoords(coords)
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machineId = getMachineIdByEntity(entityId)
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end
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if not machineId then
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@ -141,13 +157,25 @@ end)
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-- Check if player can manage machine
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function canManageMachine(playerId, machineId)
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local Player = QBCore.Functions.GetPlayer(playerId)
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if not Player then return false end
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if not Player then
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print("^1[VENDING]^7 canManageMachine: Player not found")
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return false
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end
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local machine = vendingMachines[machineId]
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if not machine then return false end
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if not machine then
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print("^1[VENDING]^7 canManageMachine: Machine not found")
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return false
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end
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-- Check if player is owner
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if machine.owner == Player.PlayerData.citizenid then
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local isOwner = (machine.owner == Player.PlayerData.citizenid)
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print("^2[VENDING]^7 canManageMachine: Player " .. playerId .. " checking machine #" .. machineId)
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print("^2[VENDING]^7 canManageMachine: Machine owner: " .. machine.owner)
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print("^2[VENDING]^7 canManageMachine: Player citizenid: " .. Player.PlayerData.citizenid)
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print("^2[VENDING]^7 canManageMachine: Is owner: " .. tostring(isOwner))
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if isOwner then
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return true
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end
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@ -155,25 +183,37 @@ function canManageMachine(playerId, machineId)
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if machine.managers then
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for _, manager in pairs(machine.managers) do
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if manager == Player.PlayerData.citizenid then
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print("^2[VENDING]^7 canManageMachine: Player is manager")
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return true
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end
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end
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end
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print("^1[VENDING]^7 canManageMachine: Player is NOT owner or manager")
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return false
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end
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-- Open management menu
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RegisterNetEvent('vending:server:openManagement', function(coords)
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RegisterNetEvent('vending:server:openManagement', function(entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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print("^2[VENDING]^7 Player " .. src .. " trying to manage machine. Entity ID: " .. entityId)
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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-- Debug output
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print("^2[VENDING]^7 Player " .. src .. " (citizenid: " .. Player.PlayerData.citizenid .. ") trying to manage machine #" .. machineId)
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print("^2[VENDING]^7 Machine owner: " .. machine.owner)
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print("^2[VENDING]^7 Is owner: " .. tostring(machine.owner == Player.PlayerData.citizenid))
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
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@ -182,18 +222,22 @@ RegisterNetEvent('vending:server:openManagement', function(coords)
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-- Add isOwner flag to distinguish between owner and manager
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machine.isOwner = (machine.owner == Player.PlayerData.citizenid)
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print("^2[VENDING]^7 Setting isOwner flag to: " .. tostring(machine.isOwner))
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TriggerClientEvent('vending:client:openManagement', src, machine)
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end)
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-- Open stash
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RegisterNetEvent('vending:server:openStash', function(coords)
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RegisterNetEvent('vending:server:openStash', function(entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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@ -210,14 +254,18 @@ RegisterNetEvent('vending:server:openStash', function(coords)
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label = 'Vending Machine #' .. machine.id
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})
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end)
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-- Set item price
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RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price)
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RegisterNetEvent('vending:server:setItemPrice', function(itemName, price, entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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@ -235,13 +283,16 @@ RegisterNetEvent('vending:server:setItemPrice', function(coords, itemName, price
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end)
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-- Withdraw money
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RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
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RegisterNetEvent('vending:server:withdrawMoney', function(amount, entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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-- Check if player can manage
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if not canManageMachine(src, machineId) then
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@ -266,13 +317,16 @@ RegisterNetEvent('vending:server:withdrawMoney', function(coords, amount)
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end)
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-- Buy item from vending machine with quantity selection
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RegisterNetEvent('vending:server:buyItem', function(coords, itemName, amount)
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RegisterNetEvent('vending:server:buyItem', function(itemName, amount, entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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local price = machine.prices[itemName] or Config.DefaultPrice
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@ -335,13 +389,16 @@ RegisterNetEvent('vending:server:buyItem', function(coords, itemName, amount)
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end)
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-- Add manager to vending machine
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RegisterNetEvent('vending:server:addManager', function(coords, targetId)
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RegisterNetEvent('vending:server:addManager', function(targetId, entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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@ -379,13 +436,16 @@ RegisterNetEvent('vending:server:addManager', function(coords, targetId)
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end)
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-- Remove manager from vending machine
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RegisterNetEvent('vending:server:removeManager', function(coords, citizenid)
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RegisterNetEvent('vending:server:removeManager', function(citizenid, entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByCoords(coords)
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if not machineId then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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@ -431,9 +491,148 @@ RegisterNetEvent('vending:server:removeManager', function(coords, citizenid)
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end
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end)
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-- Start robbery
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RegisterNetEvent('vending:server:startRobbery', function(entityId)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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-- Check if player has required item
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local hasItem = Player.Functions.GetItemByName(Config.RobberyItem)
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if not hasItem or hasItem.amount < 1 then
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TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
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return
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end
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-- Check if already being robbed
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if robberyInProgress[machineId] then
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TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
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return
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end
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-- Check if machine has money
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if machine.money < Config.MinRobberyAmount then
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TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
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return
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end
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robberyInProgress[machineId] = true
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-- Alert police
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local streetHash = GetStreetNameAtCoord(machine.coords.x, machine.coords.y, machine.coords.z)
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local streetName = GetStreetNameFromHashKey(streetHash)
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local players = QBCore.Functions.GetQBPlayers()
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for k, v in pairs(players) do
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if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
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TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, machine.coords, streetName)
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end
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end
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-- Alert owner and managers
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for _, playerId in ipairs(QBCore.Functions.GetPlayers()) do
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local targetPlayer = QBCore.Functions.GetPlayer(playerId)
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if targetPlayer then
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if targetPlayer.PlayerData.citizenid == machine.owner then
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TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Dein Verkaufsautomat wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
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elseif machine.managers then
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for _, manager in pairs(machine.managers) do
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if targetPlayer.PlayerData.citizenid == manager then
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TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Ein Verkaufsautomat, den du verwaltest, wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
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break
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end
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end
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end
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end
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end
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TriggerClientEvent('vending:client:startRobbery', src, entityId)
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end)
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-- Complete robbery
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RegisterNetEvent('vending:server:completeRobbery', function(entityId, success)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
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return
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end
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local machine = vendingMachines[machineId]
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robberyInProgress[machineId] = false
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if success then
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local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
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-- Remove money from machine
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machine.money = machine.money - stolenAmount
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MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
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-- Give money to player
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Player.Functions.AddMoney('cash', stolenAmount)
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TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
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-- Remove robbery item with chance
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if math.random(1, 100) <= Config.RobberyItemBreakChance then
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Player.Functions.RemoveItem(Config.RobberyItem, 1)
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TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.RobberyItem], 'remove')
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TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
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end
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else
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TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
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end
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end)
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-- Get machine data by entity
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QBCore.Functions.CreateCallback('vending:server:getMachineByEntity', function(source, cb, entityId)
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local machineId = getMachineIdByEntity(entityId)
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if machineId then
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cb(vendingMachines[machineId])
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else
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cb(nil)
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end
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end)
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-- Get stash items for vending machine menu
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QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, entityId)
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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cb({})
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return
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end
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local machine = vendingMachines[machineId]
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-- Get stash items using correct export
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local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
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local items = {}
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if stashItems then
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for slot, item in pairs(stashItems) do
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if item.amount > 0 then
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item.price = machine.prices[item.name] or Config.DefaultPrice
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table.insert(items, item)
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end
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end
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end
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cb(items)
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end)
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-- Get managers list
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QBCore.Functions.CreateCallback('vending:server:getManagers', function(source, cb, coords)
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local machineId = getMachineIdByCoords(coords)
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QBCore.Functions.CreateCallback('vending:server:getManagers', function(source, cb, entityId)
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local machineId = getMachineIdByEntity(entityId)
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if not machineId then
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cb({})
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return
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@ -485,177 +684,15 @@ QBCore.Functions.CreateCallback('vending:server:getManagers', function(source, c
|
|||
cb(managersList)
|
||||
end)
|
||||
|
||||
-- Start robbery
|
||||
RegisterNetEvent('vending:server:startRobbery', function(coords)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then return end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Check if player has required item
|
||||
local hasItem = Player.Functions.GetItemByName(Config.RobberyItem)
|
||||
if not hasItem or hasItem.amount < 1 then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if already being robbed
|
||||
if robberyInProgress[machineId] then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Check if machine has money
|
||||
if machine.money < Config.MinRobberyAmount then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
robberyInProgress[machineId] = true
|
||||
|
||||
-- Alert police
|
||||
local streetHash = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
|
||||
local streetName = GetStreetNameFromHashKey(streetHash)
|
||||
|
||||
local players = QBCore.Functions.GetQBPlayers()
|
||||
for k, v in pairs(players) do
|
||||
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
|
||||
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, coords, streetName)
|
||||
end
|
||||
end
|
||||
|
||||
-- Alert owner and managers
|
||||
for _, playerId in ipairs(QBCore.Functions.GetPlayers()) do
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
|
||||
if targetPlayer then
|
||||
if targetPlayer.PlayerData.citizenid == machine.owner then
|
||||
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Dein Verkaufsautomat wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
|
||||
elseif machine.managers then
|
||||
for _, manager in pairs(machine.managers) do
|
||||
if targetPlayer.PlayerData.citizenid == manager then
|
||||
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Ein Verkaufsautomat, den du verwaltest, wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
TriggerClientEvent('vending:client:startRobbery', src, coords)
|
||||
end)
|
||||
|
||||
-- Complete robbery
|
||||
RegisterNetEvent('vending:server:completeRobbery', function(coords, success)
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then return end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
robberyInProgress[machineId] = false
|
||||
|
||||
if success then
|
||||
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
|
||||
|
||||
-- Remove money from machine
|
||||
machine.money = machine.money - stolenAmount
|
||||
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
|
||||
|
||||
-- Give money to player
|
||||
Player.Functions.AddMoney('cash', stolenAmount)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
|
||||
|
||||
-- Remove robbery item with chance
|
||||
if math.random(1, 100) <= Config.RobberyItemBreakChance then
|
||||
Player.Functions.RemoveItem(Config.RobberyItem, 1)
|
||||
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.RobberyItem], 'remove')
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
|
||||
end
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Helper function to get machine ID by coordinates
|
||||
function getMachineIdByCoords(coords)
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
local dist = #(vector3(coords.x, coords.y, coords.z) - vector3(machine.coords.x, machine.coords.y, machine.coords.z))
|
||||
if dist < 2.0 then
|
||||
return id
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Get machine data by coordinates
|
||||
QBCore.Functions.CreateCallback('vending:server:getMachineByCoords', function(source, cb, coords)
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if machineId then
|
||||
cb(vendingMachines[machineId])
|
||||
else
|
||||
cb(nil)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Get stash items for vending machine menu
|
||||
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, coords)
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then
|
||||
cb({})
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
|
||||
-- Get stash items using correct export
|
||||
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
|
||||
local items = {}
|
||||
|
||||
if stashItems then
|
||||
for slot, item in pairs(stashItems) do
|
||||
if item.amount > 0 then
|
||||
item.price = machine.prices[item.name] or Config.DefaultPrice
|
||||
table.insert(items, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(items)
|
||||
end)
|
||||
|
||||
-- Check if player owns machine
|
||||
QBCore.Functions.CreateCallback('vending:server:isOwner', function(source, cb, coords)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then
|
||||
cb(false)
|
||||
return
|
||||
end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
if not machineId then
|
||||
cb(false)
|
||||
return
|
||||
end
|
||||
|
||||
local machine = vendingMachines[machineId]
|
||||
cb(machine.owner == Player.PlayerData.citizenid)
|
||||
-- Check if machine exists
|
||||
QBCore.Functions.CreateCallback('vending:server:machineExists', function(source, cb, entityId)
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
cb(machineId ~= nil)
|
||||
end)
|
||||
|
||||
-- Check if player can manage machine
|
||||
QBCore.Functions.CreateCallback('vending:server:canManage', function(source, cb, coords)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
if not Player then
|
||||
cb(false)
|
||||
return
|
||||
end
|
||||
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
QBCore.Functions.CreateCallback('vending:server:canManage', function(source, cb, entityId)
|
||||
local machineId = getMachineIdByEntity(entityId)
|
||||
if not machineId then
|
||||
cb(false)
|
||||
return
|
||||
|
@ -664,12 +701,6 @@ QBCore.Functions.CreateCallback('vending:server:canManage', function(source, cb,
|
|||
cb(canManageMachine(source, machineId))
|
||||
end)
|
||||
|
||||
-- Check if machine exists at coords
|
||||
QBCore.Functions.CreateCallback('vending:server:machineExists', function(source, cb, coords)
|
||||
local machineId = getMachineIdByCoords(coords)
|
||||
cb(machineId ~= nil)
|
||||
end)
|
||||
|
||||
-- Get online players for manager selection
|
||||
QBCore.Functions.CreateCallback('vending:server:getOnlinePlayers', function(source, cb)
|
||||
local src = source
|
||||
|
@ -703,7 +734,7 @@ QBCore.Commands.Add('vendingdebug', 'Debug vending machines (Admin Only)', {}, f
|
|||
local count = 0
|
||||
for id, machine in pairs(vendingMachines) do
|
||||
count = count + 1
|
||||
print("^2[VENDING]^7 Machine #" .. id .. " | Owner: " .. machine.owner .. " | Money: $" .. machine.money)
|
||||
print("^2[VENDING]^7 Machine #" .. id .. " | Owner: " .. machine.owner .. " | Money: $" .. machine.money .. " | Entity ID: " .. (machine.entityId or "none"))
|
||||
end
|
||||
|
||||
TriggerClientEvent('QBCore:Notify', source, count .. ' Verkaufsautomaten geladen', 'success')
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue