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Main/resources/[inventory]/nordi_vending/server.lua
2025-07-29 10:14:29 +02:00

746 lines
27 KiB
Lua

local QBCore = exports['qb-core']:GetCoreObject()
local vendingMachines = {}
local robberyInProgress = {}
-- Load vending machines from database
CreateThread(function()
local result = MySQL.Sync.fetchAll('SELECT * FROM vending_machines')
if result then
for i = 1, #result do
local data = result[i]
vendingMachines[data.id] = {
id = data.id,
owner = data.owner,
coords = json.decode(data.coords),
prop = data.prop,
money = data.money,
items = json.decode(data.items) or {},
prices = json.decode(data.prices) or {},
managers = json.decode(data.managers) or {},
stash = 'vending_' .. data.id,
entityId = data.entity_id
}
end
print("^2[VENDING]^7 Loaded " .. #result .. " vending machines")
end
end)
-- Helper function to get machine ID by entity
function getMachineIdByEntity(entityId)
for id, machine in pairs(vendingMachines) do
if machine.entityId == entityId then
print("^2[VENDING]^7 Found machine #" .. id .. " by entity ID: " .. entityId)
return id
end
end
print("^1[VENDING]^7 No machine found with entity ID: " .. entityId)
return nil
end
-- Register vending machine (when player buys it)
RegisterNetEvent('vending:server:registerMachine', function(coords, prop, entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
print("^2[VENDING]^7 Registering machine: Entity ID: " .. entityId .. ", Prop: " .. prop)
-- Check if there's already a machine with this entity ID
for id, machine in pairs(vendingMachines) do
if machine.entityId == entityId then
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat ist bereits registriert!', 'error')
return
end
end
-- Check if player has enough money
if Player.PlayerData.money.cash < Config.VendingMachinePrice then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst $' .. Config.VendingMachinePrice .. ' um diesen Automaten zu kaufen!', 'error')
return
end
-- Remove money
Player.Functions.RemoveMoney('cash', Config.VendingMachinePrice)
-- Create machine in database
local machineId = MySQL.insert.await('INSERT INTO vending_machines (owner, coords, prop, money, items, prices, managers, entity_id) VALUES (?, ?, ?, ?, ?, ?, ?, ?)', {
Player.PlayerData.citizenid,
json.encode(coords),
prop,
0,
json.encode({}),
json.encode({}),
json.encode({}),
entityId
})
-- Add to memory
vendingMachines[machineId] = {
id = machineId,
owner = Player.PlayerData.citizenid,
coords = coords,
prop = prop,
money = 0,
items = {},
prices = {},
managers = {},
stash = 'vending_' .. machineId,
entityId = entityId
}
print("^2[VENDING]^7 New vending machine registered: #" .. machineId .. " | Entity ID: " .. entityId .. " | Owner: " .. Player.PlayerData.citizenid)
TriggerClientEvent('QBCore:Notify', src, 'Verkaufsautomat erfolgreich gekauft für $' .. Config.VendingMachinePrice .. '!', 'success')
TriggerClientEvent('vending:client:refreshTargets', -1)
end)
-- Sell vending machine
RegisterNetEvent('vending:server:sellMachine', function(machineId, entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
if not machineId then
machineId = getMachineIdByEntity(entityId)
end
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Check if player is owner
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Du bist nicht der Besitzer dieses Automaten!', 'error')
return
end
-- Calculate sell price
local sellPrice = math.floor(Config.VendingMachinePrice * Config.SellBackPercentage / 100)
-- Add money from machine to sell price
sellPrice = sellPrice + machine.money
-- Give money to player
Player.Functions.AddMoney('cash', sellPrice)
-- Empty stash first
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
if stashItems then
for slot, item in pairs(stashItems) do
if item.amount > 0 then
-- Try to add to player inventory first
if Player.Functions.AddItem(item.name, item.amount) then
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[item.name], 'add', item.amount)
else
-- If player inventory is full, create a drop
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, item.name, item.amount, slot)
TriggerClientEvent('QBCore:Notify', src, 'Einige Items wurden auf den Boden fallen gelassen!', 'info')
-- If you have a drop system, you can create a drop here
end
end
end
end
-- Delete from database
MySQL.Async.execute('DELETE FROM vending_machines WHERE id = ?', {machineId})
-- Remove from memory
vendingMachines[machineId] = nil
TriggerClientEvent('QBCore:Notify', src, 'Automat verkauft für $' .. sellPrice .. '!', 'success')
TriggerClientEvent('vending:client:refreshTargets', -1)
end)
-- Check if player can manage machine
function canManageMachine(playerId, machineId)
local Player = QBCore.Functions.GetPlayer(playerId)
if not Player then
print("^1[VENDING]^7 canManageMachine: Player not found")
return false
end
local machine = vendingMachines[machineId]
if not machine then
print("^1[VENDING]^7 canManageMachine: Machine not found")
return false
end
-- Check if player is owner
local isOwner = (machine.owner == Player.PlayerData.citizenid)
print("^2[VENDING]^7 canManageMachine: Player " .. playerId .. " checking machine #" .. machineId)
print("^2[VENDING]^7 canManageMachine: Machine owner: " .. machine.owner)
print("^2[VENDING]^7 canManageMachine: Player citizenid: " .. Player.PlayerData.citizenid)
print("^2[VENDING]^7 canManageMachine: Is owner: " .. tostring(isOwner))
if isOwner then
return true
end
-- Check if player is manager
if machine.managers then
for _, manager in pairs(machine.managers) do
if manager == Player.PlayerData.citizenid then
print("^2[VENDING]^7 canManageMachine: Player is manager")
return true
end
end
end
print("^1[VENDING]^7 canManageMachine: Player is NOT owner or manager")
return false
end
-- Open management menu
RegisterNetEvent('vending:server:openManagement', function(entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
print("^2[VENDING]^7 Player " .. src .. " trying to manage machine. Entity ID: " .. entityId)
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Debug output
print("^2[VENDING]^7 Player " .. src .. " (citizenid: " .. Player.PlayerData.citizenid .. ") trying to manage machine #" .. machineId)
print("^2[VENDING]^7 Machine owner: " .. machine.owner)
print("^2[VENDING]^7 Is owner: " .. tostring(machine.owner == Player.PlayerData.citizenid))
-- Check if player can manage
if not canManageMachine(src, machineId) then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
return
end
-- Add isOwner flag to distinguish between owner and manager
machine.isOwner = (machine.owner == Player.PlayerData.citizenid)
print("^2[VENDING]^7 Setting isOwner flag to: " .. tostring(machine.isOwner))
TriggerClientEvent('vending:client:openManagement', src, machine)
end)
-- Open stash
RegisterNetEvent('vending:server:openStash', function(entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
-- Check if player can manage
if not canManageMachine(src, machineId) then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Öffne das Inventar mit tgiann-inventory
exports["tgiann-inventory"]:OpenInventory(src, "stash", machine.stash, {
maxweight = Config.MaxWeight,
slots = Config.MaxSlots,
label = 'Vending Machine #' .. machine.id
})
end)
-- Set item price
RegisterNetEvent('vending:server:setItemPrice', function(itemName, price, entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
-- Check if player can manage
if not canManageMachine(src, machineId) then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Update price
machine.prices[itemName] = price
MySQL.update('UPDATE vending_machines SET prices = ? WHERE id = ?', {json.encode(machine.prices), machineId})
TriggerClientEvent('QBCore:Notify', src, 'Preis für ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' auf $' .. price .. ' gesetzt!', 'success')
end)
-- Withdraw money
RegisterNetEvent('vending:server:withdrawMoney', function(amount, entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
-- Check if player can manage
if not canManageMachine(src, machineId) then
TriggerClientEvent('QBCore:Notify', src, 'Du hast keine Berechtigung diesen Automaten zu verwalten!', 'error')
return
end
local machine = vendingMachines[machineId]
if machine.money < amount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
-- Update machine money
machine.money = machine.money - amount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', amount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. amount .. ' abgehoben!', 'success')
end)
-- Buy item from vending machine with quantity selection
RegisterNetEvent('vending:server:buyItem', function(itemName, amount, entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
local price = machine.prices[itemName] or Config.DefaultPrice
local totalPrice = price * amount
-- Check if player has enough money
if Player.PlayerData.money.cash < totalPrice then
TriggerClientEvent('QBCore:Notify', src, 'Du hast nicht genug Geld!', 'error')
return
end
-- Get stash items
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
local availableAmount = 0
if stashItems then
for slot, item in pairs(stashItems) do
if item.name == itemName and item.amount > 0 then
availableAmount = availableAmount + item.amount
end
end
end
if availableAmount < amount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Artikel verfügbar! Verfügbar: ' .. availableAmount, 'error')
return
end
-- Check if player can carry the items
if not Player.Functions.AddItem(itemName, amount) then
TriggerClientEvent('QBCore:Notify', src, 'Du kannst nicht so viele Items tragen!', 'error')
return
end
-- Remove money from player
Player.Functions.RemoveMoney('cash', totalPrice)
-- Add money to machine
machine.money = machine.money + totalPrice
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Remove items from stash
local remainingToRemove = amount
for slot, item in pairs(stashItems) do
if item.name == itemName and item.amount > 0 then
local removeAmount = math.min(remainingToRemove, item.amount)
exports["tgiann-inventory"]:RemoveItemFromSecondaryInventory("stash", machine.stash, itemName, removeAmount, slot)
remainingToRemove = remainingToRemove - removeAmount
if remainingToRemove <= 0 then
break
end
end
end
-- Show item box
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[itemName], 'add', amount)
TriggerClientEvent('QBCore:Notify', src, amount .. 'x ' .. (QBCore.Shared.Items[itemName] and QBCore.Shared.Items[itemName].label or itemName) .. ' gekauft für $' .. totalPrice .. '!', 'success')
end)
-- Add manager to vending machine
RegisterNetEvent('vending:server:addManager', function(targetId, entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Only owner can add managers
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Nur der Besitzer kann Verwalter hinzufügen!', 'error')
return
end
-- Get target player
local Target = QBCore.Functions.GetPlayer(tonumber(targetId))
if not Target then
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
return
end
-- Check if already a manager
if machine.managers then
for _, manager in pairs(machine.managers) do
if manager == Target.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Diese Person ist bereits ein Verwalter!', 'error')
return
end
end
else
machine.managers = {}
end
-- Add to managers
table.insert(machine.managers, Target.PlayerData.citizenid)
MySQL.update('UPDATE vending_machines SET managers = ? WHERE id = ?', {json.encode(machine.managers), machineId})
TriggerClientEvent('QBCore:Notify', src, Target.PlayerData.charinfo.firstname .. ' ' .. Target.PlayerData.charinfo.lastname .. ' als Verwalter hinzugefügt!', 'success')
TriggerClientEvent('QBCore:Notify', Target.PlayerData.source, 'Du wurdest als Verwalter für einen Verkaufsautomaten hinzugefügt!', 'success')
end)
-- Remove manager from vending machine
RegisterNetEvent('vending:server:removeManager', function(citizenid, entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Only owner can remove managers
if machine.owner ~= Player.PlayerData.citizenid then
TriggerClientEvent('QBCore:Notify', src, 'Nur der Besitzer kann Verwalter entfernen!', 'error')
return
end
-- Check if manager exists
local found = false
local newManagers = {}
if machine.managers then
for _, manager in pairs(machine.managers) do
if manager ~= citizenid then
table.insert(newManagers, manager)
else
found = true
end
end
end
if not found then
TriggerClientEvent('QBCore:Notify', src, 'Diese Person ist kein Verwalter!', 'error')
return
end
-- Update managers
machine.managers = newManagers
MySQL.update('UPDATE vending_machines SET managers = ? WHERE id = ?', {json.encode(machine.managers), machineId})
TriggerClientEvent('QBCore:Notify', src, 'Verwalter entfernt!', 'success')
-- Notify the removed manager if online
local players = QBCore.Functions.GetPlayers()
for _, playerId in ipairs(players) do
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
if targetPlayer and targetPlayer.PlayerData.citizenid == citizenid then
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Du wurdest als Verwalter eines Verkaufsautomaten entfernt!', 'error')
break
end
end
end)
-- Start robbery
RegisterNetEvent('vending:server:startRobbery', function(entityId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
-- Check if player has required item
local hasItem = Player.Functions.GetItemByName(Config.RobberyItem)
if not hasItem or hasItem.amount < 1 then
TriggerClientEvent('QBCore:Notify', src, 'Du benötigst einen ' .. Config.RobberyItem, 'error')
return
end
-- Check if already being robbed
if robberyInProgress[machineId] then
TriggerClientEvent('QBCore:Notify', src, 'Dieser Automat wird bereits aufgebrochen!', 'error')
return
end
-- Check if machine has money
if machine.money < Config.MinRobberyAmount then
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Geld im Automaten!', 'error')
return
end
robberyInProgress[machineId] = true
-- Alert police
local streetHash = GetStreetNameAtCoord(machine.coords.x, machine.coords.y, machine.coords.z)
local streetName = GetStreetNameFromHashKey(streetHash)
local players = QBCore.Functions.GetQBPlayers()
for k, v in pairs(players) do
if v.PlayerData.job.name == 'police' and v.PlayerData.job.onduty then
TriggerClientEvent('vending:client:policeAlert', v.PlayerData.source, machine.coords, streetName)
end
end
-- Alert owner and managers
for _, playerId in ipairs(QBCore.Functions.GetPlayers()) do
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
if targetPlayer then
if targetPlayer.PlayerData.citizenid == machine.owner then
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Dein Verkaufsautomat wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
elseif machine.managers then
for _, manager in pairs(machine.managers) do
if targetPlayer.PlayerData.citizenid == manager then
TriggerClientEvent('QBCore:Notify', targetPlayer.PlayerData.source, 'Ein Verkaufsautomat, den du verwaltest, wird gerade aufgebrochen! Standort: ' .. streetName, 'error', 10000)
break
end
end
end
end
end
TriggerClientEvent('vending:client:startRobbery', src, entityId)
end)
-- Complete robbery
RegisterNetEvent('vending:server:completeRobbery', function(entityId, success)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local machineId = getMachineIdByEntity(entityId)
if not machineId then
TriggerClientEvent('QBCore:Notify', src, 'Automat nicht gefunden!', 'error')
return
end
local machine = vendingMachines[machineId]
robberyInProgress[machineId] = false
if success then
local stolenAmount = math.random(Config.MinRobberyAmount, math.min(machine.money, Config.MaxRobberyAmount))
-- Remove money from machine
machine.money = machine.money - stolenAmount
MySQL.update('UPDATE vending_machines SET money = ? WHERE id = ?', {machine.money, machineId})
-- Give money to player
Player.Functions.AddMoney('cash', stolenAmount)
TriggerClientEvent('QBCore:Notify', src, 'Du hast $' .. stolenAmount .. ' gestohlen!', 'success')
-- Remove robbery item with chance
if math.random(1, 100) <= Config.RobberyItemBreakChance then
Player.Functions.RemoveItem(Config.RobberyItem, 1)
TriggerClientEvent('inventory:client:ItemBox', src, QBCore.Shared.Items[Config.RobberyItem], 'remove')
TriggerClientEvent('QBCore:Notify', src, 'Dein ' .. Config.RobberyItem .. ' ist kaputt gegangen!', 'error')
end
else
TriggerClientEvent('QBCore:Notify', src, 'Aufbruch fehlgeschlagen!', 'error')
end
end)
-- Get machine data by entity
QBCore.Functions.CreateCallback('vending:server:getMachineByEntity', function(source, cb, entityId)
local machineId = getMachineIdByEntity(entityId)
if machineId then
cb(vendingMachines[machineId])
else
cb(nil)
end
end)
-- Get stash items for vending machine menu
QBCore.Functions.CreateCallback('vending:server:getStashItems', function(source, cb, entityId)
local machineId = getMachineIdByEntity(entityId)
if not machineId then
cb({})
return
end
local machine = vendingMachines[machineId]
-- Get stash items using correct export
local stashItems = exports["tgiann-inventory"]:GetSecondaryInventoryItems("stash", machine.stash)
local items = {}
if stashItems then
for slot, item in pairs(stashItems) do
if item.amount > 0 then
item.price = machine.prices[item.name] or Config.DefaultPrice
table.insert(items, item)
end
end
end
cb(items)
end)
-- Get managers list
QBCore.Functions.CreateCallback('vending:server:getManagers', function(source, cb, entityId)
local machineId = getMachineIdByEntity(entityId)
if not machineId then
cb({})
return
end
local machine = vendingMachines[machineId]
local managersList = {}
if machine.managers and #machine.managers > 0 then
for _, citizenid in pairs(machine.managers) do
-- Try to get online player info
local found = false
local players = QBCore.Functions.GetPlayers()
for _, playerId in ipairs(players) do
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
if targetPlayer and targetPlayer.PlayerData.citizenid == citizenid then
table.insert(managersList, {
citizenid = citizenid,
name = targetPlayer.PlayerData.charinfo.firstname .. ' ' .. targetPlayer.PlayerData.charinfo.lastname,
online = true
})
found = true
break
end
end
-- If not online, get from database
if not found then
local result = MySQL.Sync.fetchAll('SELECT charinfo FROM players WHERE citizenid = ?', {citizenid})
if result and result[1] then
local charinfo = json.decode(result[1].charinfo)
table.insert(managersList, {
citizenid = citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname,
online = false
})
else
table.insert(managersList, {
citizenid = citizenid,
name = "Unbekannt",
online = false
})
end
end
end
end
cb(managersList)
end)
-- Check if machine exists
QBCore.Functions.CreateCallback('vending:server:machineExists', function(source, cb, entityId)
local machineId = getMachineIdByEntity(entityId)
cb(machineId ~= nil)
end)
-- Check if player can manage machine
QBCore.Functions.CreateCallback('vending:server:canManage', function(source, cb, entityId)
local machineId = getMachineIdByEntity(entityId)
if not machineId then
cb(false)
return
end
cb(canManageMachine(source, machineId))
end)
-- Get online players for manager selection
QBCore.Functions.CreateCallback('vending:server:getOnlinePlayers', function(source, cb)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then
cb({})
return
end
local players = {}
local onlinePlayers = QBCore.Functions.GetPlayers()
for _, playerId in ipairs(onlinePlayers) do
local targetPlayer = QBCore.Functions.GetPlayer(playerId)
if targetPlayer and targetPlayer.PlayerData.source ~= src then
table.insert(players, {
id = targetPlayer.PlayerData.source,
name = targetPlayer.PlayerData.charinfo.firstname .. ' ' .. targetPlayer.PlayerData.charinfo.lastname,
citizenid = targetPlayer.PlayerData.citizenid
})
end
end
cb(players)
end)
-- Debug command
QBCore.Commands.Add('vendingdebug', 'Debug vending machines (Admin Only)', {}, false, function(source, args)
local Player = QBCore.Functions.GetPlayer(source)
if Player.PlayerData.permission == "admin" or Player.PlayerData.permission == "god" then
local count = 0
for id, machine in pairs(vendingMachines) do
count = count + 1
print("^2[VENDING]^7 Machine #" .. id .. " | Owner: " .. machine.owner .. " | Money: $" .. machine.money .. " | Entity ID: " .. (machine.entityId or "none"))
end
TriggerClientEvent('QBCore:Notify', source, count .. ' Verkaufsautomaten geladen', 'success')
else
TriggerClientEvent('QBCore:Notify', source, 'Keine Berechtigung!', 'error')
end
end, 'admin')