forked from Simnation/Main
Update sv_stash.lua
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1 changed files with 5 additions and 1 deletions
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@ -8,5 +8,9 @@ local info = {
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RegisterNetEvent(Utils.eventsPrefix .. ":qb-inventory:server:stashNew", function(stashId)
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local playerId = source
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local scriptName = Utils.getScriptName("qb-inventory") -- DO NOT EDIT! If you want to edit the name, you can do it in-game
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exports[scriptName]:OpenInventory(playerId, stashId, info)
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--exports[scriptName]:OpenInventory(playerId, stashId, info)
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TriggerServerEvent("inventory:server:OpenInventory", "stash", stashId, {
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maxweight = 4000000,
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slots = 50,
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})
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end)
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