From 3cb7d9d75659517d27127154d03df4195d7e79e9 Mon Sep 17 00:00:00 2001 From: Miho931 <98314142+Miho931@users.noreply.github.com> Date: Mon, 14 Jul 2025 16:37:18 +0200 Subject: [PATCH] Update sv_stash.lua --- .../jobs_creator/_modules/stash/qb-inventory/sv_stash.lua | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua b/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua index e40e54dcf..ad9d95fd0 100644 --- a/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua +++ b/resources/[creator]/jobs_creator/_modules/stash/qb-inventory/sv_stash.lua @@ -8,5 +8,9 @@ local info = { RegisterNetEvent(Utils.eventsPrefix .. ":qb-inventory:server:stashNew", function(stashId) local playerId = source local scriptName = Utils.getScriptName("qb-inventory") -- DO NOT EDIT! If you want to edit the name, you can do it in-game - exports[scriptName]:OpenInventory(playerId, stashId, info) + --exports[scriptName]:OpenInventory(playerId, stashId, info) + TriggerServerEvent("inventory:server:OpenInventory", "stash", stashId, { + maxweight = 4000000, + slots = 50, + }) end)