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Nordi98 2025-06-24 23:43:08 +02:00
commit 23e76064a9
2 changed files with 60 additions and 57 deletions

View file

@ -36,6 +36,26 @@ function OpenChiefMenu(vehicles)
lib.showContext("ChiefSettingsMenu")
end
function IsVehicleSpawned(plate)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) then
local mods = QBCore.Functions.GetVehicleProperties(vehicle)
local vehiclePlate = mods.plate
if vehiclePlate == plate then
print("Function: "..mods)
return true, mods
end
end
end
return false, nil -- Vehicle not found
end
function OpenChiefAddVehicleMenu()
local Player = QBCore.Functions.GetPlayerData()
local opt = {}
@ -47,10 +67,9 @@ function OpenChiefAddVehicleMenu()
local opt = {}
for i = 1, #vehicles, 1 do
local isSpawned, mods = IsVehicleSpawned(plate)
while not isSpawned do
Wait(100)
end
local isSpawned, mods = IsVehicleSpawned(vehicles[i].plate)
if isSpawned then
print("Chiefsettings: "..mods)
table.insert(opt, {
@ -89,6 +108,9 @@ function OpenChiefAddVehicleMenu()
})
lib.showContext("ChiefAddVehicleMenu")
else
Notification("Schlüsselkasten", "Kein Fahrzeug gefunden!", "warning")
end
end
else
Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")

View file

@ -28,22 +28,3 @@ RegisterNetEvent('mh_jobgarage:notify')
AddEventHandler('mh_jobgarage:notify', function(title, text, type)
Notification(title, text, type)
end)
function IsVehicleSpawned(plate)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) then
local mods = QBCore.Functions.GetVehicleProperties(vehicle)
local vehiclePlate = mods.plate
if vehiclePlate == plate then
print("Function: "..mods)
return true, mods
end
end
end
return false, nil -- Vehicle not found
end