forked from Simnation/Main
Merge branch 'master' of https://git.evolution-state-life.de/Evolution-State-Life/Main
This commit is contained in:
commit
23e76064a9
2 changed files with 60 additions and 57 deletions
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@ -36,6 +36,26 @@ function OpenChiefMenu(vehicles)
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lib.showContext("ChiefSettingsMenu")
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end
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function IsVehicleSpawned(plate)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) then
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local mods = QBCore.Functions.GetVehicleProperties(vehicle)
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local vehiclePlate = mods.plate
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if vehiclePlate == plate then
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print("Function: "..mods)
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return true, mods
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end
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end
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end
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return false, nil -- Vehicle not found
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end
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function OpenChiefAddVehicleMenu()
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local Player = QBCore.Functions.GetPlayerData()
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local opt = {}
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@ -47,10 +67,9 @@ function OpenChiefAddVehicleMenu()
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local opt = {}
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for i = 1, #vehicles, 1 do
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local isSpawned, mods = IsVehicleSpawned(plate)
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while not isSpawned do
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Wait(100)
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end
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local isSpawned, mods = IsVehicleSpawned(vehicles[i].plate)
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if isSpawned then
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print("Chiefsettings: "..mods)
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table.insert(opt, {
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@ -89,6 +108,9 @@ function OpenChiefAddVehicleMenu()
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})
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lib.showContext("ChiefAddVehicleMenu")
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else
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Notification("Schlüsselkasten", "Kein Fahrzeug gefunden!", "warning")
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end
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end
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else
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Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")
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@ -28,22 +28,3 @@ RegisterNetEvent('mh_jobgarage:notify')
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AddEventHandler('mh_jobgarage:notify', function(title, text, type)
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Notification(title, text, type)
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end)
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function IsVehicleSpawned(plate)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) then
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local mods = QBCore.Functions.GetVehicleProperties(vehicle)
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local vehiclePlate = mods.plate
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if vehiclePlate == plate then
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print("Function: "..mods)
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return true, mods
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end
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end
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end
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return false, nil -- Vehicle not found
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end
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