forked from Simnation/Main
resources/[jobs]/[civ]/mh_jobgarage/client/chiefsettings.lua aktualisiert
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@ -36,6 +36,26 @@ function OpenChiefMenu(vehicles)
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lib.showContext("ChiefSettingsMenu")
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end
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function IsVehicleSpawned(plate)
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local vehicles = GetGamePool('CVehicle')
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) then
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local mods = QBCore.Functions.GetVehicleProperties(vehicle)
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local vehiclePlate = mods.plate
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if vehiclePlate == plate then
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print("Function: "..mods)
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return true, mods
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end
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end
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end
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return false, nil -- Vehicle not found
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end
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function OpenChiefAddVehicleMenu()
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local Player = QBCore.Functions.GetPlayerData()
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local opt = {}
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