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Nordi98 2025-06-24 23:43:08 +02:00
commit 23e76064a9
2 changed files with 60 additions and 57 deletions

View file

@ -36,6 +36,26 @@ function OpenChiefMenu(vehicles)
lib.showContext("ChiefSettingsMenu") lib.showContext("ChiefSettingsMenu")
end end
function IsVehicleSpawned(plate)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) then
local mods = QBCore.Functions.GetVehicleProperties(vehicle)
local vehiclePlate = mods.plate
if vehiclePlate == plate then
print("Function: "..mods)
return true, mods
end
end
end
return false, nil -- Vehicle not found
end
function OpenChiefAddVehicleMenu() function OpenChiefAddVehicleMenu()
local Player = QBCore.Functions.GetPlayerData() local Player = QBCore.Functions.GetPlayerData()
local opt = {} local opt = {}
@ -47,48 +67,50 @@ function OpenChiefAddVehicleMenu()
local opt = {} local opt = {}
for i = 1, #vehicles, 1 do for i = 1, #vehicles, 1 do
local isSpawned, mods = IsVehicleSpawned(plate) local isSpawned, mods = IsVehicleSpawned(vehicles[i].plate)
while not isSpawned do
Wait(100)
end
print("Chiefsettings: "..mods)
table.insert(opt, { if isSpawned then
title = "Kennzeichen: "..mods.plate, print("Chiefsettings: "..mods)
description = "Deine Ersatzschlüssel: "..vehicles[i].keys,
icon = 'car',
onSelect = function()
local value = lib.inputDialog("Schlüsselkasten", {
{type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
{type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel.", min = 1, max = vehicles[i].keys},
{type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
})
QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb) table.insert(opt, {
if cb.status then title = "Kennzeichen: "..mods.plate,
Notification("Schlüsselkasten", cb.text, cb.type) description = "Deine Ersatzschlüssel: "..vehicles[i].keys,
lib.hideContext('ChiefAddVehicleMenu') icon = 'car',
QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb) onSelect = function()
OpenMenu(cb) local value = lib.inputDialog("Schlüsselkasten", {
end, Player.job.name) {type = "input", label = "Anzeigename", description = "Anzeigename wie die anderen den sehen!"},
else {type = "number", label = "Schlüsselanzahl", description = "Anzahl der Ersatzschlüssel.", min = 1, max = vehicles[i].keys},
Notification("Schlüsselkasten", cb.text, cb.type) {type = "number", label = "Rang", description = "Ab welchen Rang darf man das Fahrzeug Fahren?"}
if cb.key then })
SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
QBCore.Functions.TriggerCallback('mh_jobgarage:AddVehicleToJob', function(cb)
if cb.status then
Notification("Schlüsselkasten", cb.text, cb.type)
lib.hideContext('ChiefAddVehicleMenu')
QBCore.Functions.TriggerCallback('mh_jobgarage:CallVehiclesInfo', function(cb)
OpenMenu(cb)
end, Player.job.name)
else
Notification("Schlüsselkasten", cb.text, cb.type)
if cb.key then
SetNewWaypoint(Config.KeyMaker.x, Config.KeyMaker.y)
end
end end
end end, mods.plate, value)
end, mods.plate, value) end
end })
})
lib.registerContext({ lib.registerContext({
id = "ChiefAddVehicleMenu", id = "ChiefAddVehicleMenu",
title = "Schlüsselkasten", title = "Schlüsselkasten",
description = "Füge ein Fahrzeug hinzu.", description = "Füge ein Fahrzeug hinzu.",
options = opt options = opt
}) })
lib.showContext("ChiefAddVehicleMenu") lib.showContext("ChiefAddVehicleMenu")
else
Notification("Schlüsselkasten", "Kein Fahrzeug gefunden!", "warning")
end
end end
else else
Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error") Notification("Schlüsselkasten", "Keine Fahrzeuge von dir Gefunden!", "error")

View file

@ -28,22 +28,3 @@ RegisterNetEvent('mh_jobgarage:notify')
AddEventHandler('mh_jobgarage:notify', function(title, text, type) AddEventHandler('mh_jobgarage:notify', function(title, text, type)
Notification(title, text, type) Notification(title, text, type)
end) end)
function IsVehicleSpawned(plate)
local vehicles = GetGamePool('CVehicle')
for _, vehicle in ipairs(vehicles) do
if DoesEntityExist(vehicle) then
local mods = QBCore.Functions.GetVehicleProperties(vehicle)
local vehiclePlate = mods.plate
if vehiclePlate == plate then
print("Function: "..mods)
return true, mods
end
end
end
return false, nil -- Vehicle not found
end