forked from Simnation/Main
fixes
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parent
75adf2203f
commit
23dc6e3254
3 changed files with 3 additions and 3 deletions
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@ -265,7 +265,7 @@ Config.Items = {
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},
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},
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["halbes_haendel"] = {
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["halbes_haendel"] = {
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uses = 1,
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uses = 1,
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prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
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prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(0.0, 0.0, 0.0) },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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@ -10,7 +10,7 @@ return {
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},
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},
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-- Kayas
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-- Kayas
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{
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{
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coords = vec4(1551.9611, 3801.8198, 33.2521, 29.7248),
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coords = vec4(1549.2759, 3795.6929, 33.5129, 57.3170),
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vehicleSpawn = vec4(1573.0295, 3795.8474, 34.4144, 140.1099),
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vehicleSpawn = vec4(1573.0295, 3795.8474, 34.4144, 140.1099),
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blipName = "Kayas Restaurant"
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blipName = "Kayas Restaurant"
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},
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},
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@ -97,7 +97,7 @@ Config.Animation = {
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Single = Animation.List[1], -- If random false [list/animationlist.lua]
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Single = Animation.List[1], -- If random false [list/animationlist.lua]
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Random = true,
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Random = true,
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Scenario = {
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Scenario = {
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Status = false, -- If you want to use scenario, you can make it true.
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Status = true, -- If you want to use scenario, you can make it true.
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Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua]
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Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua]
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Random = true
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Random = true
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}
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}
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