diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index e6377dfb6..003e6398f 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -265,7 +265,7 @@ Config.Items = { }, ["halbes_haendel"] = { uses = 1, - prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) }, + prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(0.0, 0.0, 0.0) }, idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. diff --git a/resources/[jobs]/[civ]/nordi_delivery/config.lua b/resources/[jobs]/[civ]/nordi_delivery/config.lua index 5362a68ab..545708860 100644 --- a/resources/[jobs]/[civ]/nordi_delivery/config.lua +++ b/resources/[jobs]/[civ]/nordi_delivery/config.lua @@ -10,7 +10,7 @@ return { }, -- Kayas { - coords = vec4(1551.9611, 3801.8198, 33.2521, 29.7248), + coords = vec4(1549.2759, 3795.6929, 33.5129, 57.3170), vehicleSpawn = vec4(1573.0295, 3795.8474, 34.4144, 140.1099), blipName = "Kayas Restaurant" }, diff --git a/resources/[um]/um-multicharacter/config.lua b/resources/[um]/um-multicharacter/config.lua index 31d610d1e..a179f7494 100644 --- a/resources/[um]/um-multicharacter/config.lua +++ b/resources/[um]/um-multicharacter/config.lua @@ -97,7 +97,7 @@ Config.Animation = { Single = Animation.List[1], -- If random false [list/animationlist.lua] Random = true, Scenario = { - Status = false, -- If you want to use scenario, you can make it true. + Status = true, -- If you want to use scenario, you can make it true. Single = Animation.ScenarioList[2], -- If random false [list/animationlist.lua] Random = true }