forked from Simnation/Main
Merge branch 'master' of https://git.evolution-state-life.de/Evolution-State-Life/Main
This commit is contained in:
commit
22337f9592
1 changed files with 4 additions and 4 deletions
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@ -154,13 +154,13 @@ Config.Items = {
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stamina = 0,
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stamina = 0,
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}
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}
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},
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},
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["soda"] = {
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["spazi"] = {
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uses = 3,
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uses = 3,
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prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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hunger = 0,
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thirst = 20,
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thirst = 10,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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alcohol = 0,
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alcohol = 0,
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@ -175,7 +175,7 @@ Config.Items = {
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effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
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effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
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status = {
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status = {
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hunger = 0,
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hunger = 0,
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thirst = 10,
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thirst = 4,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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alcohol = 0,
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alcohol = 0,
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@ -204,7 +204,7 @@ Config.Items = {
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
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effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
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effect = { name = "satisfaction", time = 5000, intensity = 1.0 },
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status = {
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status = {
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hunger = 20,
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hunger = 5,
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thirst = 0,
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thirst = 0,
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stress = 0,
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stress = 0,
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armor = 0,
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armor = 0,
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