From 38c7657cffda44bb8db8775bc8973939f4ea53b0 Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Tue, 17 Jun 2025 18:27:21 +0200 Subject: [PATCH 1/2] Update config.lua --- resources/[inventory]/pickle_consumables/config.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 1f653686e..00584b0c6 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -119,7 +119,7 @@ Config.Options = { -- Item Options } Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge. - hunger = -1, + hunger = 10, thirst = -1, stress = -1, armor = -1, From c305f4c0115f79ff36a7994a12e7112bc5463600 Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Tue, 17 Jun 2025 18:40:30 +0200 Subject: [PATCH 2/2] Update config.lua --- resources/[inventory]/pickle_consumables/config.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index 00584b0c6..b8ea4d83d 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -119,7 +119,7 @@ Config.Options = { -- Item Options } Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge. - hunger = 10, + hunger = -1, thirst = -1, stress = -1, armor = -1, @@ -154,13 +154,13 @@ Config.Items = { stamina = 0, } }, - ["soda"] = { + ["spazi"] = { uses = 3, prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, - thirst = 20, + thirst = 10, stress = 0, armor = 0, alcohol = 0, @@ -175,7 +175,7 @@ Config.Items = { effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 }, status = { hunger = 0, - thirst = 10, + thirst = 4, stress = 0, armor = 0, alcohol = 0, @@ -204,7 +204,7 @@ Config.Items = { animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } }, effect = { name = "satisfaction", time = 5000, intensity = 1.0 }, status = { - hunger = 20, + hunger = 5, thirst = 0, stress = 0, armor = 0,