forked from Simnation/Main
fix
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a0175cbe69
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1c20ce80a1
3 changed files with 51 additions and 107 deletions
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@ -5,39 +5,39 @@ local function Debug(msg)
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print("^2[Shisha Debug] ^7" .. msg)
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end
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-- Check if qb-target is available
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-- Überprüfen, ob qb-target verfügbar ist
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CreateThread(function()
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Wait(1000)
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Debug("Checking if qb-target is available...")
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Debug("Überprüfe, ob qb-target verfügbar ist...")
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if exports['qb-target'] then
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Debug("qb-target export is available")
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Debug("qb-target Export ist verfügbar")
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else
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Debug("ERROR: qb-target export is NOT available!")
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Debug("FEHLER: qb-target Export ist NICHT verfügbar!")
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end
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end)
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-- Check if the model is valid and can be loaded
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-- Überprüfen, ob das Modell gültig ist und geladen werden kann
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CreateThread(function()
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Debug("Checking prop model hash...")
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Debug("Überprüfe Prop-Modell-Hash...")
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local modelName = "prop_bong_01"
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local modelHash = GetHashKey(modelName)
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Debug(modelName .. " hash: " .. modelHash)
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Debug(modelName .. " Hash: " .. modelHash)
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if IsModelValid(modelHash) then
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Debug("Model is valid!")
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Debug("Modell ist gültig!")
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else
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Debug("Model is NOT valid!")
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Debug("Modell ist NICHT gültig!")
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end
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if IsModelInCdimage(modelHash) then
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Debug("Model is in CD image!")
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Debug("Modell ist im CD-Image!")
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else
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Debug("Model is NOT in CD image!")
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Debug("Modell ist NICHT im CD-Image!")
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end
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-- Try to load the model
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-- Versuche, das Modell zu laden
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RequestModel(modelHash)
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local timeout = 0
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while not HasModelLoaded(modelHash) and timeout < 50 do
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@ -46,21 +46,21 @@ CreateThread(function()
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end
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if HasModelLoaded(modelHash) then
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Debug("Model loaded successfully!")
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Debug("Modell erfolgreich geladen!")
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else
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Debug("Model failed to load after " .. timeout * 100 .. "ms!")
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Debug("Modell konnte nach " .. timeout * 100 .. "ms nicht geladen werden!")
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end
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end)
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-- Register target for model
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-- Registriere Target für Modell
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CreateThread(function()
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Debug("Registering target for models...")
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Debug("Registriere Target für Modelle...")
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-- Try both string and hash methods
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-- Versuche sowohl String- als auch Hash-Methoden
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local modelName = "prop_bong_01"
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local modelHash = GetHashKey(modelName)
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-- Method 1: Using string
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-- Methode 1: Mit String
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exports['qb-target']:AddTargetModel(modelName, {
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options = {
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{
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@ -73,9 +73,9 @@ CreateThread(function()
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},
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distance = 2.0
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})
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Debug("Target registered for model string: " .. modelName)
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Debug("Target für Modell-String registriert: " .. modelName)
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-- Method 2: Using hash
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-- Methode 2: Mit Hash
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exports['qb-target']:AddTargetModel(modelHash, {
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options = {
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{
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@ -88,77 +88,30 @@ CreateThread(function()
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},
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distance = 2.0
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})
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Debug("Target registered for model hash: " .. modelHash)
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end)
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-- Create props at specific locations if needed
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CreateThread(function()
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if Config.SpawnProps then
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Debug("Creating shisha props at defined locations...")
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for i, location in ipairs(Config.ShishaLocations) do
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local modelHash = GetHashKey("prop_bong_01")
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RequestModel(modelHash)
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while not HasModelLoaded(modelHash) do
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Wait(10)
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end
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local obj = CreateObject(modelHash, location.coords.x, location.coords.y, location.coords.z - 1.0, false, false, false)
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SetEntityHeading(obj, location.heading)
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PlaceObjectOnGroundProperly(obj)
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FreezeEntityPosition(obj, true)
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exports['qb-target']:AddTargetEntity(obj, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_shisha:client:OpenMenu",
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icon = 'fas fa-smoking',
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label = 'Shisha rauchen (Entity)',
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}
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},
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distance = 2.0
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})
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Debug("Created shisha prop #" .. i .. " at " .. json.encode(location.coords))
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end
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end
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end)
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-- Add box zones as a fallback
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CreateThread(function()
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if Config.UseBoxZones then
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Debug("Setting up box zones for shisha locations...")
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for i, location in ipairs(Config.ShishaLocations) do
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exports['qb-target']:AddBoxZone("shisha_"..i, location.coords, 0.75, 0.75, {
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name = "shisha_"..i,
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heading = location.heading,
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debugPoly = Config.DebugPoly,
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minZ = location.coords.z - 0.5,
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maxZ = location.coords.z + 0.5
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}, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_shisha:client:OpenMenu",
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icon = 'fas fa-smoking',
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label = 'Shisha rauchen (Zone)',
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}
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},
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distance = 2.0
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})
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Debug("Created box zone for shisha #" .. i)
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end
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Debug("Target für Modell-Hash registriert: " .. modelHash)
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-- Registriere alle konfigurierten Shisha-Props
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for _, propName in ipairs(Config.ShishaProps) do
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exports['qb-target']:AddTargetModel(propName, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_shisha:client:OpenMenu",
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icon = 'fas fa-smoking',
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label = 'Shisha rauchen',
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}
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},
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distance = 2.0
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})
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Debug("Target für Modell registriert: " .. propName)
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end
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end)
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-- Event Handler für das Öffnen des Menüs
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RegisterNetEvent('nordi_shisha:client:OpenMenu')
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AddEventHandler('nordi_shisha:client:OpenMenu', function()
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Debug("Opening menu...")
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Debug("Öffne Menü...")
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OpenShishaMenu()
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end)
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@ -191,7 +144,7 @@ function ShowMissingIngredientsWarning(missingItems)
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end
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function OpenShishaMenu()
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Debug("Building menu options...")
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Debug("Erstelle Menüoptionen...")
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local options = {}
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for _, shisha in ipairs(Config.ShishaOptions) do
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@ -220,7 +173,7 @@ function OpenShishaMenu()
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})
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end
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Debug("Showing menu...")
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Debug("Zeige Menü...")
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lib.registerContext({
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id = 'shisha_menu',
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title = 'Shisha',
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@ -231,7 +184,7 @@ function OpenShishaMenu()
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end
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function PrepareAndSmokeShisha(selectedShisha)
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Debug("Starting shisha preparation...")
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Debug("Starte Shisha-Vorbereitung...")
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local player = PlayerPedId()
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local animDict = "anim@heists@humane_labs@finale@keycards"
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local anim = "ped_a_enter_loop"
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@ -251,12 +204,12 @@ function PrepareAndSmokeShisha(selectedShisha)
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anim = anim,
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flags = 49,
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}, {}, {}, function() -- Erfolg
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Debug("Shisha preparation successful, triggering server event...")
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Debug("Shisha-Vorbereitung erfolgreich, löse Server-Event aus...")
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TriggerServerEvent('shisha-script:consumeTobacco', selectedShisha.requires)
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-- Nach erfolgreicher Vorbereitung direkt rauchen
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SmokeShisha(selectedShisha)
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end, function() -- Abgebrochen
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Debug("Shisha preparation cancelled")
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Debug("Shisha-Vorbereitung abgebrochen")
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QBCore.Functions.Notify("Vorbereitung abgebrochen", "error")
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end)
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end
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@ -1,22 +1,13 @@
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Config = {}
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-- Debug mode
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Config.DebugPoly = false -- Set to true to see box zones
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-- Prop spawning options
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Config.SpawnProps = true -- Set to true to spawn props at locations
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Config.UseBoxZones = true -- Set to true to use box zones as fallback
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-- Debug-Modus
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Config.DebugPoly = false -- Auf true setzen, um Box-Zonen zu sehen
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-- Welche Props sollen als Shisha funktionieren?
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Config.ShishaProps = {
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"prop_bong_01", -- String format
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}
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-- Locations for shishas (used for box zones and prop spawning)
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Config.ShishaLocations = {
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{coords = vector3(-1390.84, -605.84, 30.32), heading = 125.0}, -- Example location
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{coords = vector3(1543.35, 6332.02, 24.08), heading = 42.0}, -- Example location
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-- Add more locations as needed
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"sf_prop_sf_g_bong_01a",
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"prop_bong_01",
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-- Hier weitere Prop-Modelle hinzufügen
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}
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-- Progressbar Dauer in ms
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@ -7,7 +7,7 @@ end
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RegisterNetEvent('shisha-script:consumeTobacco')
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AddEventHandler('shisha-script:consumeTobacco', function(requirements)
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Debug("Consume tobacco event triggered")
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Debug("Tabak-Verbrauch-Event ausgelöst")
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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@ -22,7 +22,7 @@ AddEventHandler('shisha-script:consumeTobacco', function(requirements)
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end
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if hasAllItems then
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Debug("Player has all required items")
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Debug("Spieler hat alle benötigten Items")
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-- Entferne die benötigten Items
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for _, requirement in ipairs(requirements) do
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Player.Functions.RemoveItem(requirement.item, requirement.amount)
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@ -31,7 +31,7 @@ AddEventHandler('shisha-script:consumeTobacco', function(requirements)
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TriggerClientEvent('QBCore:Notify', src, "Du hast die Shisha vorbereitet!", "success")
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else
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Debug("Player missing required items")
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Debug("Spieler hat nicht alle benötigten Items")
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TriggerClientEvent('QBCore:Notify', src, "Du hast nicht alle benötigten Zutaten!", "error")
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end
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end
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