forked from Simnation/Main
Update config.lua
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1 changed files with 21 additions and 3 deletions
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@ -119,8 +119,8 @@ Config.Options = { -- Item Options
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}
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Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
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hunger = -1,
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thirst = -1,
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hunger = 100,
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thirst = 100,
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stress = -1,
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armor = -1,
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stamina = -1,
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@ -155,8 +155,9 @@ Config.Items = {
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}
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},
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["spazi"] = {
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uses = 3,
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uses = 2,
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prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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@ -167,6 +168,23 @@ Config.Items = {
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stamina = 0,
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}
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},
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["spazi_limo"] = {
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uses = 2,
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prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) },
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idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
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animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
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status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
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hunger = 0,
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thirst = 10,
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stress = 0,
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armor = 0,
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alcohol = 0,
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stamina = 0,
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}
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},
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["coffee"] = {
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uses = 1,
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prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
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