From 148d9adfd6350b8343d0b91b1630d54f69e0e935 Mon Sep 17 00:00:00 2001 From: Nordi98 Date: Tue, 17 Jun 2025 18:44:55 +0200 Subject: [PATCH] Update config.lua --- .../[inventory]/pickle_consumables/config.lua | 24 ++++++++++++++++--- 1 file changed, 21 insertions(+), 3 deletions(-) diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua index b8ea4d83d..805bd081f 100644 --- a/resources/[inventory]/pickle_consumables/config.lua +++ b/resources/[inventory]/pickle_consumables/config.lua @@ -119,8 +119,8 @@ Config.Options = { -- Item Options } Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge. - hunger = -1, - thirst = -1, + hunger = 100, + thirst = 100, stress = -1, armor = -1, stamina = -1, @@ -155,8 +155,9 @@ Config.Items = { } }, ["spazi"] = { - uses = 3, + uses = 2, prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. hunger = 0, @@ -167,6 +168,23 @@ Config.Items = { stamina = 0, } }, + ["spazi_limo"] = { + uses = 2, + prop = { model = `prop_ecola_can`, boneId = 18905, offset = vec3(0.1, 0.01, 0.01), rotation = vec3(100.0, 0.0, -180.0) }, + idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } }, + animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } }, + status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage. + hunger = 0, + thirst = 10, + stress = 0, + armor = 0, + alcohol = 0, + stamina = 0, + } + }, + + + ["coffee"] = { uses = 1, prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },