ed
7
resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
# Muhammad Asif - Rounded Border Animation
|
||||||
|
|
||||||
|
https://codeconvey.com/css-draw-rounded-border-animation/
|
||||||
|
|
||||||
|
# Jim Gordon The One and Only, YOGI, McKleans Scripts, Jamy - Item Images
|
||||||
|
|
||||||
|
https://github.com/McKleans-Scripts/mk-items/
|
674
resources/[inventory]/pickle_consumables/LICENSE
Normal file
|
@ -0,0 +1,674 @@
|
||||||
|
GNU GENERAL PUBLIC LICENSE
|
||||||
|
Version 3, 29 June 2007
|
||||||
|
|
||||||
|
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||||
|
Everyone is permitted to copy and distribute verbatim copies
|
||||||
|
of this license document, but changing it is not allowed.
|
||||||
|
|
||||||
|
Preamble
|
||||||
|
|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
3
resources/[inventory]/pickle_consumables/README.md
Normal file
|
@ -0,0 +1,3 @@
|
||||||
|
# pickle_consumables
|
||||||
|
A fully immersive and first of it's kind consumables system.
|
||||||
|

|
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 7.4 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 13 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 8.8 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 7.1 KiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 9.3 KiB |
|
@ -0,0 +1,90 @@
|
||||||
|
["cigarette"] = {
|
||||||
|
label = 'Cigarette',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["cigbox"] = {
|
||||||
|
label = 'Cigarette Box',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["hamburger"] = {
|
||||||
|
label = 'Hamburger',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["water"] = {
|
||||||
|
label = 'Water',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["beer"] = {
|
||||||
|
label = 'Beer',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["soda"] = {
|
||||||
|
label = 'Soda',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["coffee"] = {
|
||||||
|
label = 'Coffee',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["egobar"] = {
|
||||||
|
label = 'Egobar',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["sandwich"] = {
|
||||||
|
label = 'Sandwich',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["crisps"] = {
|
||||||
|
label = 'Crisps',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["gin_shot"] = {
|
||||||
|
label = 'Gin Shot',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["vodka_shot"] = {
|
||||||
|
label = 'Vodka Shot',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["whiskey_bottle"] = {
|
||||||
|
label = 'Whiskey Bottle',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["tequila_bottle"] = {
|
||||||
|
label = 'Tequila Bottle',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
||||||
|
["vodka_bottle"] = {
|
||||||
|
label = 'Vodka Bottle',
|
||||||
|
weight = 1,
|
||||||
|
stack = true,
|
||||||
|
description = ""
|
||||||
|
},
|
|
@ -0,0 +1,180 @@
|
||||||
|
["cigarette"] = {
|
||||||
|
['name'] = 'cigarette',
|
||||||
|
['label'] = 'Cigarette',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'cigarette.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["cigbox"] = {
|
||||||
|
['name'] = 'cigbox',
|
||||||
|
['label'] = 'Cigarette Box',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'cigbox.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["hamburger"] = {
|
||||||
|
['name'] = 'hamburger',
|
||||||
|
['label'] = 'Hamburger',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'hamburger.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["water"] = {
|
||||||
|
['name'] = 'water',
|
||||||
|
['label'] = 'Water',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'water.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["beer"] = {
|
||||||
|
['name'] = 'beer',
|
||||||
|
['label'] = 'Beer',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'beer.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["soda"] = {
|
||||||
|
['name'] = 'soda',
|
||||||
|
['label'] = 'Soda',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'soda.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["coffee"] = {
|
||||||
|
['name'] = 'coffee',
|
||||||
|
['label'] = 'Coffee',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'coffee.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["egobar"] = {
|
||||||
|
['name'] = 'egobar',
|
||||||
|
['label'] = 'Egobar',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'egobar.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["sandwich"] = {
|
||||||
|
['name'] = 'sandwich',
|
||||||
|
['label'] = 'Sandwich',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'sandwich.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["crisps"] = {
|
||||||
|
['name'] = 'crisps',
|
||||||
|
['label'] = 'Crisps',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'crisps.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["gin_shot"] = {
|
||||||
|
['name'] = 'gin_shot',
|
||||||
|
['label'] = 'Gin Shot',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'gin_shot.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["vodka_shot"] = {
|
||||||
|
['name'] = 'vodka_shot',
|
||||||
|
['label'] = 'Vodka Shot',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'vodka_shot.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["whiskey_bottle"] = {
|
||||||
|
['name'] = 'whiskey_bottle',
|
||||||
|
['label'] = 'Whiskey Bottle',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'whiskey_bottle.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["tequila_bottle"] = {
|
||||||
|
['name'] = 'tequila_bottle',
|
||||||
|
['label'] = 'Tequila Bottle',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'tequila_bottle.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["vodka_bottle"] = {
|
||||||
|
['name'] = 'vodka_bottle',
|
||||||
|
['label'] = 'Vodka Bottle',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'vodka_bottle.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
|
@ -0,0 +1,180 @@
|
||||||
|
["cigarette"] = {
|
||||||
|
['name'] = 'cigarette',
|
||||||
|
['label'] = 'Cigarette',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'cigarette.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["cigbox"] = {
|
||||||
|
['name'] = 'cigbox',
|
||||||
|
['label'] = 'Cigarette Box',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'cigbox.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["hamburger"] = {
|
||||||
|
['name'] = 'hamburger',
|
||||||
|
['label'] = 'Hamburger',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'hamburger.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["water"] = {
|
||||||
|
['name'] = 'water',
|
||||||
|
['label'] = 'Water',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'water.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["beer"] = {
|
||||||
|
['name'] = 'beer',
|
||||||
|
['label'] = 'Beer',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'beer.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["soda"] = {
|
||||||
|
['name'] = 'soda',
|
||||||
|
['label'] = 'Soda',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'soda.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["coffee"] = {
|
||||||
|
['name'] = 'coffee',
|
||||||
|
['label'] = 'Coffee',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'coffee.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["egobar"] = {
|
||||||
|
['name'] = 'egobar',
|
||||||
|
['label'] = 'Egobar',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'egobar.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["sandwich"] = {
|
||||||
|
['name'] = 'sandwich',
|
||||||
|
['label'] = 'Sandwich',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'sandwich.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["crisps"] = {
|
||||||
|
['name'] = 'crisps',
|
||||||
|
['label'] = 'Crisps',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'crisps.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["gin_shot"] = {
|
||||||
|
['name'] = 'gin_shot',
|
||||||
|
['label'] = 'Gin Shot',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'gin_shot.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["vodka_shot"] = {
|
||||||
|
['name'] = 'vodka_shot',
|
||||||
|
['label'] = 'Vodka Shot',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'vodka_shot.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["whiskey_bottle"] = {
|
||||||
|
['name'] = 'whiskey_bottle',
|
||||||
|
['label'] = 'Whiskey Bottle',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'whiskey_bottle.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["tequila_bottle"] = {
|
||||||
|
['name'] = 'tequila_bottle',
|
||||||
|
['label'] = 'Tequila Bottle',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'tequila_bottle.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
||||||
|
["vodka_bottle"] = {
|
||||||
|
['name'] = 'vodka_bottle',
|
||||||
|
['label'] = 'Vodka Bottle',
|
||||||
|
['weight'] = 1000,
|
||||||
|
['type'] = 'item',
|
||||||
|
['image'] = 'vodka_bottle.png',
|
||||||
|
['unique'] = false,
|
||||||
|
['useable'] = true,
|
||||||
|
['shouldClose'] = true,
|
||||||
|
['combinable'] = nil,
|
||||||
|
['description'] = ""
|
||||||
|
},
|
|
@ -0,0 +1,4 @@
|
||||||
|
if GetResourceState('es_extended') == 'started' then return end
|
||||||
|
if GetResourceState('qb-core') == 'started' then return end
|
||||||
|
|
||||||
|
print("You are not using a supported framework, it will be required to make edits to the bridge files.")
|
|
@ -0,0 +1,4 @@
|
||||||
|
if GetResourceState('es_extended') == 'started' then return end
|
||||||
|
if GetResourceState('qb-core') == 'started' then return end
|
||||||
|
|
||||||
|
print("You are not using a supported framework, it will be required to make edits to the bridge files.")
|
|
@ -0,0 +1,45 @@
|
||||||
|
if GetResourceState('es_extended') ~= 'started' then return end
|
||||||
|
|
||||||
|
ESX = exports.es_extended:getSharedObject()
|
||||||
|
|
||||||
|
function ShowNotification(text)
|
||||||
|
ESX.ShowNotification(text)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetPlayersInArea(coords, radius)
|
||||||
|
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||||
|
local radius = radius or 3.0
|
||||||
|
local list = ESX.Game.GetPlayersInArea(coords, radius)
|
||||||
|
local players = {}
|
||||||
|
for _, player in pairs(list) do
|
||||||
|
if player ~= PlayerId() then
|
||||||
|
players[#players + 1] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
|
||||||
|
ShowNotification(text)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx:playerLoaded')
|
||||||
|
AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
|
||||||
|
TriggerServerEvent("pickle_consumables:initializePlayer")
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:executeStatus", function(status, value)
|
||||||
|
if value >= 0 then
|
||||||
|
TriggerEvent('esx_status:add', status, value)
|
||||||
|
else
|
||||||
|
TriggerEvent('esx_status:remove', status, value)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Inventory Fallback
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
Wait(100)
|
||||||
|
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||||
|
print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.")
|
||||||
|
end)
|
|
@ -0,0 +1,76 @@
|
||||||
|
if GetResourceState('es_extended') ~= 'started' then return end
|
||||||
|
|
||||||
|
RegisterUsableItem = nil
|
||||||
|
Framework = "ESX"
|
||||||
|
ESX = exports.es_extended:getSharedObject()
|
||||||
|
|
||||||
|
function ShowNotification(target, text)
|
||||||
|
TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetIdentifier(source)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
return xPlayer.identifier
|
||||||
|
end
|
||||||
|
|
||||||
|
function SetPlayerMetadata(source, key, data)
|
||||||
|
-- No player metadata in ESX.
|
||||||
|
end
|
||||||
|
|
||||||
|
function AddMoney(source, count)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
xPlayer.addMoney(count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveMoney(source, count)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
xPlayer.removeMoney(count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetMoney(source)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
return xPlayer.getMoney()
|
||||||
|
end
|
||||||
|
|
||||||
|
function CheckPermission(source, permission)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
local name = xPlayer.job.name
|
||||||
|
local rank = xPlayer.job.grade
|
||||||
|
local group = xPlayer.getGroup()
|
||||||
|
if permission.jobs[name] and permission.jobs[name] <= rank then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
for i=1, #permission.groups do
|
||||||
|
if group == permission.groups[i] then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Status
|
||||||
|
|
||||||
|
function ExecuteStatus(source, statuses)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
for k,v in pairs(statuses) do
|
||||||
|
if Config.MaxValues[k] then
|
||||||
|
local value = (0.01 * v) * Config.MaxValues[k]
|
||||||
|
TriggerClientEvent("pickle_consumables:executeStatus", source, k, value)
|
||||||
|
else
|
||||||
|
Config.ExternalStatus(source, k, v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Inventory Fallback
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
Wait(100)
|
||||||
|
if not UsableItem then
|
||||||
|
RegisterUsableItem = function(name, cb)
|
||||||
|
ESX.RegisterUsableItem(name, function(source, item, data)
|
||||||
|
if not data then data = {} end
|
||||||
|
cb(source, data.metadata, data.slot)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||||
|
end)
|
|
@ -0,0 +1,7 @@
|
||||||
|
local DefaultMax = 1000000
|
||||||
|
|
||||||
|
for k,v in pairs(Config.MaxValues) do
|
||||||
|
if v < 1 then
|
||||||
|
Config.MaxValues[k] = DefaultMax
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,15 @@
|
||||||
|
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Inventory = {}
|
||||||
|
|
||||||
|
Inventory.Items = {}
|
||||||
|
|
||||||
|
Inventory.Ready = false
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
|
||||||
|
Inventory.Items = data.items
|
||||||
|
Inventory.Ready = true
|
||||||
|
end)
|
||||||
|
|
||||||
|
function InitializeInventory()
|
||||||
|
end
|
|
@ -0,0 +1,55 @@
|
||||||
|
if GetResourceState('ox_inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Inventory = {}
|
||||||
|
|
||||||
|
Inventory.Items = {}
|
||||||
|
|
||||||
|
Inventory.Ready = false
|
||||||
|
|
||||||
|
Inventory.CanCarryItem = function(source, name, count)
|
||||||
|
return exports.ox_inventory:CanCarryItem(source, name, count)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.GetInventory = function(source)
|
||||||
|
local items = {}
|
||||||
|
local data = exports.ox_inventory:GetInventoryItems(source)
|
||||||
|
for slot, item in pairs(data) do
|
||||||
|
items[#items + 1] = {
|
||||||
|
name = item.name,
|
||||||
|
label = item.label,
|
||||||
|
count = item.count,
|
||||||
|
weight = item.weight,
|
||||||
|
slot = item.slot,
|
||||||
|
metadata = item.metadata
|
||||||
|
}
|
||||||
|
end
|
||||||
|
return items
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
|
||||||
|
exports.ox_inventory:AddItem(source, name, count, metadata, slot)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.RemoveItem = function(source, name, count, slot)
|
||||||
|
exports.ox_inventory:RemoveItem(source, name, count, nil, slot)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.SetMetadata = function(source, slot, metadata)
|
||||||
|
exports.ox_inventory:SetMetadata(source, slot, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.GetItemCount = function(source, name)
|
||||||
|
return exports.ox_inventory:Search(source, "count", name) or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function InitializeInventory()
|
||||||
|
lib.callback.register("pickle_consumables:getInventory", function(source)
|
||||||
|
return Inventory.GetInventory(source)
|
||||||
|
end)
|
||||||
|
|
||||||
|
for item, data in pairs(exports.ox_inventory:Items()) do
|
||||||
|
Inventory.Items[item] = {label = data.label}
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.Ready = true
|
||||||
|
end
|
|
@ -0,0 +1,15 @@
|
||||||
|
if GetResourceState('tgiann-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Inventory = {}
|
||||||
|
|
||||||
|
Inventory.Items = {}
|
||||||
|
|
||||||
|
Inventory.Ready = false
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
|
||||||
|
Inventory.Items = data.items
|
||||||
|
Inventory.Ready = true
|
||||||
|
end)
|
||||||
|
|
||||||
|
function InitializeInventory()
|
||||||
|
end
|
|
@ -0,0 +1,74 @@
|
||||||
|
if GetResourceState('qs-inventory') ~= 'started' then return end
|
||||||
|
|
||||||
|
Inventory = {}
|
||||||
|
|
||||||
|
Inventory.Items = {}
|
||||||
|
|
||||||
|
Inventory.Ready = false
|
||||||
|
|
||||||
|
Inventory.CanCarryItem = function(source, name, count)
|
||||||
|
return exports['qs-inventory']:CanCarryItem(source, name, count)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.GetInventory = function(source)
|
||||||
|
local items = {}
|
||||||
|
local data = exports['qs-inventory']:GetInventory(source)
|
||||||
|
for slot, item in pairs(data) do
|
||||||
|
items[#items + 1] = {
|
||||||
|
name = item.name,
|
||||||
|
label = item.label,
|
||||||
|
count = item.amount,
|
||||||
|
weight = item.weight,
|
||||||
|
slot = item.slot,
|
||||||
|
metadata = item.info
|
||||||
|
}
|
||||||
|
end
|
||||||
|
return items
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
|
||||||
|
exports['qs-inventory']:AddItem(source, name, count, slot, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.RemoveItem = function(source, name, count, slot)
|
||||||
|
exports['qs-inventory']:RemoveItem(source, name, count, slot)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.SetMetadata = function(source, slot, metadata)
|
||||||
|
exports['qs-inventory']:SetItemMetadata(source, slot, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.GetItemCount = function(source, name)
|
||||||
|
return exports['qs-inventory']:GetItemTotalAmount(source, name) or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
function InitializeInventory()
|
||||||
|
lib.callback.register("pickle_consumables:getInventory", function(source)
|
||||||
|
return Inventory.GetInventory(source)
|
||||||
|
end)
|
||||||
|
|
||||||
|
for item, data in pairs(exports['qs-inventory']:GetItemList()) do
|
||||||
|
Inventory.Items[item] = {label = data.label}
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.Ready = true
|
||||||
|
end
|
||||||
|
|
||||||
|
if Framework == "ESX" then
|
||||||
|
function UsableItem(name, cb)
|
||||||
|
ESX.RegisterUsableItem(name, function(source, item, data)
|
||||||
|
cb(source, data.metadata, data.slot)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
elseif Framework == "QB" or Framework == "QBOX" then
|
||||||
|
function UsableItem(name, cb)
|
||||||
|
QBCore.Functions.CreateUseableItem(name, function(source, data)
|
||||||
|
local item = data
|
||||||
|
if item.info then
|
||||||
|
item.metadata = data.info
|
||||||
|
item.info = nil
|
||||||
|
end
|
||||||
|
cb(source, item.metadata, item.slot)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,47 @@
|
||||||
|
if GetResourceState('qb-core') ~= 'started' then return end
|
||||||
|
|
||||||
|
QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
function ShowNotification(text)
|
||||||
|
QBCore.Functions.Notify(text)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetPlayersInArea(coords, radius)
|
||||||
|
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||||
|
local radius = radius or 3.0
|
||||||
|
local list = QBCore.Functions.GetPlayersFromCoords(coords, radius)
|
||||||
|
local players = {}
|
||||||
|
for _, player in pairs(list) do
|
||||||
|
if player ~= PlayerId() then
|
||||||
|
players[#players + 1] = player
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return players
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
|
||||||
|
ShowNotification(text)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
|
||||||
|
TriggerServerEvent("pickle_consumables:initializePlayer")
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Inventory Fallback
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
Wait(100)
|
||||||
|
|
||||||
|
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||||
|
|
||||||
|
Inventory = {}
|
||||||
|
|
||||||
|
Inventory.Items = {}
|
||||||
|
|
||||||
|
Inventory.Ready = false
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:setupInventory", function(data)
|
||||||
|
Inventory.Items = data.items
|
||||||
|
Inventory.Ready = true
|
||||||
|
end)
|
||||||
|
end)
|
149
resources/[inventory]/pickle_consumables/bridge/qb/server.lua
Normal file
|
@ -0,0 +1,149 @@
|
||||||
|
if GetResourceState('qb-core') ~= 'started' then return end
|
||||||
|
|
||||||
|
Framework = "QB"
|
||||||
|
QBCore = exports['qb-core']:GetCoreObject()
|
||||||
|
|
||||||
|
function ShowNotification(target, text)
|
||||||
|
TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetIdentifier(source)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
|
||||||
|
return xPlayer.citizenid
|
||||||
|
end
|
||||||
|
|
||||||
|
function SetPlayerMetadata(source, key, data)
|
||||||
|
QBCore.Functions.GetPlayer(source).Functions.SetMetaData(key, data)
|
||||||
|
end
|
||||||
|
|
||||||
|
function AddMoney(source, count)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
xPlayer.Functions.AddMoney('cash',count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveMoney(source, count)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
xPlayer.Functions.RemoveMoney('cash',count)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetMoney(source)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
return xPlayer.PlayerData.money.cash
|
||||||
|
end
|
||||||
|
|
||||||
|
function CheckPermission(source, permission)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
|
||||||
|
local name = xPlayer.job.name
|
||||||
|
local rank = xPlayer.job.grade.level
|
||||||
|
if permission.jobs[name] and permission.jobs[name] <= rank then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
for i=1, #permission.groups do
|
||||||
|
if QBCore.Functions.HasPermission(source, permission.groups[i]) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Status
|
||||||
|
|
||||||
|
function ExecuteStatus(source, statuses)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
for k,v in pairs(statuses) do
|
||||||
|
if Config.MaxValues[k] then
|
||||||
|
local value = (0.01 * v) * Config.MaxValues[k]
|
||||||
|
if xPlayer.PlayerData.metadata[k] then
|
||||||
|
xPlayer.PlayerData.metadata[k] = ((xPlayer.PlayerData.metadata[k] + value < 0) and 0 or (xPlayer.PlayerData.metadata[k] + value))
|
||||||
|
else
|
||||||
|
xPlayer.PlayerData.metadata[k] = (value > 0 and value or 0)
|
||||||
|
end
|
||||||
|
xPlayer.Functions.SetMetaData(k, xPlayer.PlayerData.metadata[k])
|
||||||
|
TriggerClientEvent('hud:client:UpdateNeeds', source, xPlayer.PlayerData.metadata.hunger, xPlayer.PlayerData.metadata.thirst)
|
||||||
|
else
|
||||||
|
Config.ExternalStatus(source, k, v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Inventory Fallback
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
Wait(100)
|
||||||
|
|
||||||
|
if not UsableItem then
|
||||||
|
function RegisterUsableItem(name, cb)
|
||||||
|
QBCore.Functions.CreateUseableItem(name, function(source, data)
|
||||||
|
local item = data
|
||||||
|
if item.info then
|
||||||
|
item.metadata = data.info
|
||||||
|
item.info = nil
|
||||||
|
end
|
||||||
|
cb(source, item.metadata, item.slot)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
|
||||||
|
|
||||||
|
Inventory = {}
|
||||||
|
|
||||||
|
Inventory.Items = {}
|
||||||
|
|
||||||
|
Inventory.Ready = false
|
||||||
|
|
||||||
|
Inventory.CanCarryItem = function(source, name, count)
|
||||||
|
local slots = 40 -- Change this if higher / lower.
|
||||||
|
local items = Inventory.GetInventory(source)
|
||||||
|
return (#items + count < slots)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.GetInventory = function(source)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
local items = {}
|
||||||
|
local data = xPlayer.PlayerData.items
|
||||||
|
for slot, item in pairs(data) do
|
||||||
|
items[#items + 1] = {
|
||||||
|
name = item.name,
|
||||||
|
label = item.label,
|
||||||
|
count = item.amount,
|
||||||
|
weight = item.weight,
|
||||||
|
slot = item.slot,
|
||||||
|
metadata = item.info
|
||||||
|
}
|
||||||
|
end
|
||||||
|
return items
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
xPlayer.Functions.AddItem(name, count, slot, metadata)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.RemoveItem = function(source, name, count, slot)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
xPlayer.Functions.RemoveItem(name, count, slot)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.SetMetadata = function(source, slot, metadata)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
local Inventory = xPlayer.PlayerData.items
|
||||||
|
Inventory[slot].info = metadata
|
||||||
|
xPlayer.Functions.SetInventory(Inventory, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.GetItemCount = function(source, name)
|
||||||
|
local xPlayer = QBCore.Functions.GetPlayer(source)
|
||||||
|
local item = xPlayer.Functions.GetItemByName(name)
|
||||||
|
return item and item.amount or 0
|
||||||
|
end
|
||||||
|
|
||||||
|
lib.callback.register("pickle_consumables:getInventory", function(source)
|
||||||
|
return Inventory.GetInventory(source)
|
||||||
|
end)
|
||||||
|
|
||||||
|
for item, data in pairs(QBCore.Shared.Items) do
|
||||||
|
Inventory.Items[item] = {label = data.label}
|
||||||
|
end
|
||||||
|
|
||||||
|
Inventory.Ready = true
|
||||||
|
end)
|
|
@ -0,0 +1,7 @@
|
||||||
|
local DefaultMax = 100
|
||||||
|
|
||||||
|
for k,v in pairs(Config.MaxValues) do
|
||||||
|
if v < 1 then
|
||||||
|
Config.MaxValues[k] = DefaultMax
|
||||||
|
end
|
||||||
|
end
|
|
@ -0,0 +1,26 @@
|
||||||
|
if GetResourceState('ox_target') ~= 'started' or not Config.UseTarget then return end
|
||||||
|
|
||||||
|
function AddTargetModel(models, radius, options)
|
||||||
|
local optionsNames = {}
|
||||||
|
for i=1, #options do
|
||||||
|
optionsNames[i] = options[i].name
|
||||||
|
end
|
||||||
|
RemoveTargetModel(models, optionsNames)
|
||||||
|
exports.ox_target:addModel(models, options)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveTargetModel(models, optionsNames)
|
||||||
|
exports.ox_target:removeModel(models, optionsNames)
|
||||||
|
end
|
||||||
|
|
||||||
|
function AddTargetZone(coords, radius, options)
|
||||||
|
return exports.ox_target:addSphereZone({
|
||||||
|
coords = coords,
|
||||||
|
radius = radius,
|
||||||
|
options = options
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveTargetZone(index)
|
||||||
|
exports.ox_target:removeZone(index)
|
||||||
|
end
|
|
@ -0,0 +1,49 @@
|
||||||
|
if GetResourceState('ox_target') == 'started' or GetResourceState('qb-target') ~= 'started' or not Config.UseTarget then return end
|
||||||
|
|
||||||
|
local Zones = {}
|
||||||
|
|
||||||
|
function AddTargetModel(models, radius, options)
|
||||||
|
local optionsNames = {}
|
||||||
|
for i=1, #options do
|
||||||
|
optionsNames[i] = options[i].name
|
||||||
|
if options[i].onSelect then
|
||||||
|
local cb = options[i].onSelect
|
||||||
|
options[i].action = function(entity)
|
||||||
|
cb({entity = entity})
|
||||||
|
end
|
||||||
|
options[i].onSelect = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
RemoveTargetModel(models, optionsNames)
|
||||||
|
exports['qb-target']:AddTargetModel(models, {options = options, distance = 2.5})
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveTargetModel(models, optionsNames)
|
||||||
|
exports['qb-target']:RemoveTargetModel(models, optionsNames)
|
||||||
|
end
|
||||||
|
|
||||||
|
function AddTargetZone(coords, radius, options)
|
||||||
|
local index
|
||||||
|
repeat
|
||||||
|
index = "lottery_coord_" .. math.random(1, 999999999)
|
||||||
|
until not Zones[index]
|
||||||
|
for i=1, #options do
|
||||||
|
if options[i].onSelect then
|
||||||
|
local cb = options[i].onSelect
|
||||||
|
options[i].action = function(entity)
|
||||||
|
cb({entity = entity})
|
||||||
|
end
|
||||||
|
options[i].onSelect = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
exports['qb-target']:AddCircleZone(index, coords, radius, {name = index}, {
|
||||||
|
options = options
|
||||||
|
})
|
||||||
|
return index
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveTargetZone(index)
|
||||||
|
if not index then return end
|
||||||
|
Zones[index] = nil
|
||||||
|
exports['qb-target']:RemoveZone(index)
|
||||||
|
end
|
|
@ -0,0 +1,37 @@
|
||||||
|
if GetResourceState('ox_target') == 'started' or GetResourceState('qtarget') ~= 'started' or not Config.UseTarget then return end
|
||||||
|
|
||||||
|
local Zones = {}
|
||||||
|
|
||||||
|
function AddTargetModel(models, radius, options)
|
||||||
|
local optionsNames = {}
|
||||||
|
for i=1, #options do
|
||||||
|
optionsNames[i] = options[i].name
|
||||||
|
end
|
||||||
|
RemoveTargetModel(models, optionsNames)
|
||||||
|
exports['qtarget']:AddTargetModel(models, {options = options, distance = 2.5})
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveTargetModel(models, optionsNames)
|
||||||
|
exports['qtarget']:RemoveTargetModel(models, optionsNames)
|
||||||
|
end
|
||||||
|
|
||||||
|
function AddTargetZone(coords, radius, options)
|
||||||
|
local index
|
||||||
|
repeat
|
||||||
|
index = "lottery_coord_" .. math.random(1, 999999999)
|
||||||
|
until not Zones[index]
|
||||||
|
exports['qtarget']:AddBoxZone(index, coords, radius, radius, {
|
||||||
|
name = index,
|
||||||
|
heading = 0.0,
|
||||||
|
minZ = coords.z,
|
||||||
|
maxZ = coords.z + radius,
|
||||||
|
}, {
|
||||||
|
options = options,
|
||||||
|
})
|
||||||
|
return index
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveTargetZone(index)
|
||||||
|
Zones[index] = nil
|
||||||
|
exports['qtarget']:RemoveZone(index)
|
||||||
|
end
|
2824
resources/[inventory]/pickle_consumables/config.lua
Normal file
371
resources/[inventory]/pickle_consumables/core/client.lua
Normal file
|
@ -0,0 +1,371 @@
|
||||||
|
function CreateBlip(data)
|
||||||
|
local x,y,z = table.unpack(data.coords)
|
||||||
|
local blip = AddBlipForCoord(x, y, z)
|
||||||
|
SetBlipSprite(blip, data.id or 1)
|
||||||
|
SetBlipDisplay(blip, data.display or 4)
|
||||||
|
SetBlipScale(blip, data.scale or 1.0)
|
||||||
|
SetBlipColour(blip, data.color or 1)
|
||||||
|
if (data.rotation) then
|
||||||
|
SetBlipRotation(blip, math.ceil(data.rotation))
|
||||||
|
end
|
||||||
|
SetBlipAsShortRange(blip, true)
|
||||||
|
BeginTextCommandSetBlipName("STRING")
|
||||||
|
AddTextComponentString(data.label)
|
||||||
|
EndTextCommandSetBlipName(blip)
|
||||||
|
return blip
|
||||||
|
end
|
||||||
|
|
||||||
|
function CreateVeh(modelHash, ...)
|
||||||
|
RequestModel(modelHash)
|
||||||
|
while not HasModelLoaded(modelHash) do Wait(0) end
|
||||||
|
local veh = CreateVehicle(modelHash, ...)
|
||||||
|
SetModelAsNoLongerNeeded(modelHash)
|
||||||
|
if Config.GiveKeys then
|
||||||
|
Config.GiveKeys(veh)
|
||||||
|
end
|
||||||
|
return veh
|
||||||
|
end
|
||||||
|
|
||||||
|
function CreateNPC(modelHash, ...)
|
||||||
|
RequestModel(modelHash)
|
||||||
|
while not HasModelLoaded(modelHash) do Wait(0) end
|
||||||
|
local ped = CreatePed(26, modelHash, ...)
|
||||||
|
SetModelAsNoLongerNeeded(modelHash)
|
||||||
|
return ped
|
||||||
|
end
|
||||||
|
|
||||||
|
function CreateProp(modelHash, ...)
|
||||||
|
RequestModel(modelHash)
|
||||||
|
while not HasModelLoaded(modelHash) do Wait(0) end
|
||||||
|
local obj = CreateObject(modelHash, ...)
|
||||||
|
SetModelAsNoLongerNeeded(modelHash)
|
||||||
|
return obj
|
||||||
|
end
|
||||||
|
|
||||||
|
function PlayAnim(ped, dict, ...)
|
||||||
|
RequestAnimDict(dict)
|
||||||
|
while not HasAnimDictLoaded(dict) do Wait(0) end
|
||||||
|
TaskPlayAnim(ped, dict, ...)
|
||||||
|
end
|
||||||
|
|
||||||
|
function PlayEffect(dict, particleName, entity, off, rot, scale, networked)
|
||||||
|
RequestNamedPtfxAsset(dict)
|
||||||
|
while not HasNamedPtfxAssetLoaded(dict) do
|
||||||
|
Wait(0)
|
||||||
|
end
|
||||||
|
UseParticleFxAssetNextCall(dict)
|
||||||
|
local off = off or vector3(0.0, 0.0, 0.0)
|
||||||
|
local rot = rot or vector3(0.0, 0.0, 0.0)
|
||||||
|
local handle = StartParticleFxLoopedOnEntity(particleName, entity, off.x, off.y, off.z, rot.x, rot.y, rot.z, scale or 1.0)
|
||||||
|
if networked then
|
||||||
|
TriggerServerEvent("pickle_consumables:startEffect", ObjToNet(entity), dict, particleName, off, rot, scale)
|
||||||
|
end
|
||||||
|
return handle
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetClosestVehicleDoor(vehicle, coords)
|
||||||
|
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||||
|
local bones = {
|
||||||
|
"door_dside_f",
|
||||||
|
"door_dside_r",
|
||||||
|
"door_pside_f",
|
||||||
|
"door_pside_r",
|
||||||
|
"bonnet",
|
||||||
|
"boot"
|
||||||
|
}
|
||||||
|
local doors = {
|
||||||
|
0,
|
||||||
|
2,
|
||||||
|
1,
|
||||||
|
3,
|
||||||
|
4,
|
||||||
|
5
|
||||||
|
}
|
||||||
|
local closest
|
||||||
|
for i=1, #bones do
|
||||||
|
local boneID = GetEntityBoneIndexByName(vehicle, bones[i])
|
||||||
|
if boneID ~= -1 then
|
||||||
|
local vcoords = GetWorldPositionOfEntityBone(vehicle, boneID)
|
||||||
|
local dist = #(coords - vcoords)
|
||||||
|
if (not closest or closest.dist > dist) and dist < 3.0 then
|
||||||
|
closest = {door = doors[i], coords = vcoords, dist = dist}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if closest then
|
||||||
|
return closest.door, closest.dist
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetNearestEntity(pool, coords, radius, model)
|
||||||
|
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||||
|
local radius = radius or 3.0
|
||||||
|
local pool = GetGamePool(pool)
|
||||||
|
local closest
|
||||||
|
for i=1, #pool do
|
||||||
|
local vcoords = GetEntityCoords(pool[i])
|
||||||
|
local dist = #(coords - vcoords)
|
||||||
|
if (not closest or closest.dist > dist) and (not model or GetEntityModel(pool[i]) == model) then
|
||||||
|
closest = {entity = pool[i], dist = dist}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if closest then
|
||||||
|
return closest.entity, closest.dist
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetNearestVehicle(coords, radius)
|
||||||
|
return GetNearestEntity('CVehicle', coords, radius)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetNearestEntityModel(model, coords, radius)
|
||||||
|
local entity = GetNearestEntity('CVehicle', coords, radius, model)
|
||||||
|
if entity then return entity end
|
||||||
|
local entity = GetNearestEntity('CPed', coords, radius, model)
|
||||||
|
if entity then return entity end
|
||||||
|
local entity = GetNearestEntity('CObject', coords, radius, model)
|
||||||
|
if entity then return entity end
|
||||||
|
end
|
||||||
|
|
||||||
|
function GetClosestPlayer(coords, radius)
|
||||||
|
local coords = coords or GetEntityCoords(PlayerPedId())
|
||||||
|
local radius = radius or 3.0
|
||||||
|
local players = GetPlayersInArea(coords, radius)
|
||||||
|
local closest
|
||||||
|
for i=1, #players do
|
||||||
|
local pcoords = GetEntityCoords(GetPlayerPed(players[i]))
|
||||||
|
local dist = #(coords - pcoords)
|
||||||
|
if not closest or closest.dist > dist then
|
||||||
|
closest = {id = GetPlayerServerId(players[i]), dist = dist}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if closest then
|
||||||
|
return closest.id, closest.dist
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local interactTick = 0
|
||||||
|
local interactCheck = false
|
||||||
|
local interactText = nil
|
||||||
|
|
||||||
|
function ShowInteractText(text)
|
||||||
|
local timer = GetGameTimer()
|
||||||
|
interactTick = timer
|
||||||
|
if interactText == nil or interactText ~= text then
|
||||||
|
interactText = text
|
||||||
|
lib.showTextUI(text)
|
||||||
|
end
|
||||||
|
if interactCheck then return end
|
||||||
|
interactCheck = true
|
||||||
|
CreateThread(function()
|
||||||
|
Wait(150)
|
||||||
|
local timer = GetGameTimer()
|
||||||
|
interactCheck = false
|
||||||
|
if timer ~= interactTick then
|
||||||
|
lib.hideTextUI()
|
||||||
|
interactText = nil
|
||||||
|
interactTick = 0
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
local Interactions = {}
|
||||||
|
EnableInteraction = true
|
||||||
|
|
||||||
|
function FormatOptions(index, data)
|
||||||
|
local options = data.options
|
||||||
|
local list = {}
|
||||||
|
if not options or #options < 2 then
|
||||||
|
list[1] = ((options and options[1]) and options[1] or { label = data.label })
|
||||||
|
list[1].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
|
||||||
|
list[1].onSelect = function(data)
|
||||||
|
SelectInteraction(index, 1, data)
|
||||||
|
end
|
||||||
|
return list
|
||||||
|
end
|
||||||
|
for i=1, #options do
|
||||||
|
list[i] = options[i]
|
||||||
|
list[i].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
|
||||||
|
list[i].onSelect = function(data)
|
||||||
|
SelectInteraction(index, i, data)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return list
|
||||||
|
end
|
||||||
|
|
||||||
|
function EnsureInteractionModel(index)
|
||||||
|
local data = Interactions[index]
|
||||||
|
if not data or data.entity then return end
|
||||||
|
local entity
|
||||||
|
if not data.model and not data.hiddenKeypress and Config.UseTarget and Config.NoModelTargeting then
|
||||||
|
entity = CreateProp(`ng_proc_brick_01a`, data.coords.x, data.coords.y, data.coords.z, false, true, false)
|
||||||
|
SetEntityAlpha(entity, 0, false)
|
||||||
|
elseif data.model and (not data.model.modelType or data.model.modelType == "ped") then
|
||||||
|
local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
|
||||||
|
entity = CreateNPC(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, data.heading, false, true)
|
||||||
|
SetEntityInvincible(entity, true)
|
||||||
|
SetBlockingOfNonTemporaryEvents(entity, true)
|
||||||
|
elseif data.model and data.model.modelType == "prop" then
|
||||||
|
local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
|
||||||
|
entity = CreateProp(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, false, true, false)
|
||||||
|
else
|
||||||
|
return
|
||||||
|
end
|
||||||
|
FreezeEntityPosition(entity, true)
|
||||||
|
SetEntityHeading(entity, data.heading)
|
||||||
|
Interactions[index].entity = entity
|
||||||
|
return entity
|
||||||
|
end
|
||||||
|
|
||||||
|
function DeleteInteractionEntity(index)
|
||||||
|
local data = Interactions[index]
|
||||||
|
if not data or not data.entity then return end
|
||||||
|
DeleteEntity(data.entity)
|
||||||
|
Interactions[index].entity = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function SelectInteraction(index, selection, targetData)
|
||||||
|
if not EnableInteraction then return end
|
||||||
|
local pcoords = GetEntityCoords(PlayerPedId())
|
||||||
|
local data = Interactions[index]
|
||||||
|
if not data.target and #(data.coords - pcoords) > Config.InteractDistance then
|
||||||
|
return ShowNotification(_L("interact_far"))
|
||||||
|
end
|
||||||
|
Interactions[index].selected(selection, targetData)
|
||||||
|
end
|
||||||
|
|
||||||
|
function CreateInteraction(data, selected)
|
||||||
|
local index
|
||||||
|
repeat
|
||||||
|
index = math.random(1, 999999999)
|
||||||
|
until not Interactions[index]
|
||||||
|
local options = FormatOptions(index, data)
|
||||||
|
Interactions[index] = {
|
||||||
|
selected = selected,
|
||||||
|
options = options,
|
||||||
|
label = data.label,
|
||||||
|
model = data.model,
|
||||||
|
coords = data.coords,
|
||||||
|
target = data.target,
|
||||||
|
offset = data.offset,
|
||||||
|
radius = data.radius or 1.0,
|
||||||
|
heading = data.heading,
|
||||||
|
hiddenKeypress = data.hiddenKeypress
|
||||||
|
}
|
||||||
|
if Config.UseTarget then
|
||||||
|
if data.target then
|
||||||
|
AddTargetModel(data.target, Interactions[index].radius, Interactions[index].options)
|
||||||
|
else
|
||||||
|
Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return index
|
||||||
|
end
|
||||||
|
|
||||||
|
function UpdateInteraction(index, data, selected)
|
||||||
|
if not Interactions[index] then return end
|
||||||
|
Interactions[index].selected = selected
|
||||||
|
for k,v in pairs(data) do
|
||||||
|
Interactions[index][k] = v
|
||||||
|
end
|
||||||
|
if data.options then
|
||||||
|
Interactions[index].options = FormatOptions(index, data)
|
||||||
|
end
|
||||||
|
if Config.UseTarget then
|
||||||
|
if Interactions[index].target then
|
||||||
|
RemoveTargetZone(Interactions[index].zone)
|
||||||
|
Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
|
||||||
|
else
|
||||||
|
RemoveTargetModel(Interactions[index].target, Interactions[index].options)
|
||||||
|
AddTargetModel(Interactions[index].target, Interactions[index].radius, Interactions[index].options)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function DeleteInteraction(index)
|
||||||
|
local data = Interactions[index]
|
||||||
|
if not data then return end
|
||||||
|
if (data.entity) then
|
||||||
|
DeleteInteractionEntity(index)
|
||||||
|
end
|
||||||
|
if Config.UseTarget then
|
||||||
|
if data.target then
|
||||||
|
RemoveTargetModel(data.target, data.options)
|
||||||
|
else
|
||||||
|
RemoveTargetZone(data.zone)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Interactions[index] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while true do
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local pcoords = GetEntityCoords(ped)
|
||||||
|
local wait = 1500
|
||||||
|
for k,v in pairs(Interactions) do
|
||||||
|
local coords = v.coords
|
||||||
|
if coords then
|
||||||
|
local dist = #(pcoords-coords)
|
||||||
|
if (dist < Config.RenderDistance) then
|
||||||
|
EnsureInteractionModel(k)
|
||||||
|
if not Config.UseTarget or v.hiddenKeypress then
|
||||||
|
if not Config.UseTarget and not v.hiddenKeypress and not v.model and Config.Marker and Config.Marker.enabled then
|
||||||
|
wait = 0
|
||||||
|
DrawMarker(Config.Marker.id, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
|
||||||
|
Config.Marker.scale, Config.Marker.scale, Config.Marker.scale, Config.Marker.color[1],
|
||||||
|
Config.Marker.color[2], Config.Marker.color[3], Config.Marker.color[4], false, true)
|
||||||
|
end
|
||||||
|
if dist < Config.InteractDistance then
|
||||||
|
wait = 0
|
||||||
|
if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
|
||||||
|
if not v.options or #v.options < 2 then
|
||||||
|
SelectInteraction(k, 1)
|
||||||
|
else
|
||||||
|
lib.registerContext({
|
||||||
|
id = 'lottery_'..k,
|
||||||
|
title = v.title or "Options",
|
||||||
|
options = v.options
|
||||||
|
})
|
||||||
|
lib.showContext('lottery_'..k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif v.entity then
|
||||||
|
DeleteInteractionEntity(k)
|
||||||
|
end
|
||||||
|
elseif not Config.UseTarget and v.target then
|
||||||
|
local entity = GetNearestEntityModel(v.target)
|
||||||
|
if entity then
|
||||||
|
local offset = v.offset or vector3(0.0, 0.0, 0.0)
|
||||||
|
local coords = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y, offset.z)
|
||||||
|
local dist = #(pcoords-coords)
|
||||||
|
if dist < v.radius then
|
||||||
|
wait = 0
|
||||||
|
if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
|
||||||
|
if not v.options or #v.options < 2 then
|
||||||
|
SelectInteraction(k, 1, {entity = entity, coords = coords, dist = dist})
|
||||||
|
else
|
||||||
|
lib.registerContext({
|
||||||
|
id = 'lottery_'..k,
|
||||||
|
title = v.title or "Options",
|
||||||
|
options = v.options
|
||||||
|
})
|
||||||
|
lib.showContext('lottery_'..k)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Wait(wait)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStop', function(resourceName)
|
||||||
|
if (GetCurrentResourceName() ~= resourceName) then return end
|
||||||
|
for k,v in pairs(Interactions) do
|
||||||
|
DeleteInteraction(k)
|
||||||
|
end
|
||||||
|
end)
|
27
resources/[inventory]/pickle_consumables/core/shared.lua
Normal file
|
@ -0,0 +1,27 @@
|
||||||
|
Language = {}
|
||||||
|
|
||||||
|
function _L(name, ...)
|
||||||
|
if name then
|
||||||
|
local str = Language[Config.Language][name]
|
||||||
|
if str then
|
||||||
|
return string.format(str, ...)
|
||||||
|
else
|
||||||
|
return "ERR_TRANSLATE_"..(name).."_404"
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return "ERR_TRANSLATE_404"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function lerp(a, b, t) return a + (b-a) * t end
|
||||||
|
|
||||||
|
function v3(coords) return vec3(coords.x, coords.y, coords.z), coords.w end
|
||||||
|
|
||||||
|
function GetRandomInt(min, max, exclude)
|
||||||
|
for i=1, 1000 do
|
||||||
|
local int = math.random(min, max)
|
||||||
|
if exclude == nil or exclude ~= int then
|
||||||
|
return int
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
35
resources/[inventory]/pickle_consumables/fxmanifest.lua
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
fx_version 'cerulean'
|
||||||
|
lua54 'yes'
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
name 'pickle_consumables'
|
||||||
|
version '1.0.3'
|
||||||
|
description 'A free alternative for consumable items.'
|
||||||
|
author 'Pickle Mods'
|
||||||
|
|
||||||
|
ui_page "nui/index.html"
|
||||||
|
|
||||||
|
files {
|
||||||
|
"nui/index.html",
|
||||||
|
"nui/assets/**/*.*",
|
||||||
|
}
|
||||||
|
|
||||||
|
shared_scripts {
|
||||||
|
'@ox_lib/init.lua',
|
||||||
|
'config.lua',
|
||||||
|
'core/shared.lua',
|
||||||
|
"locales/*.lua",
|
||||||
|
'modules/**/shared.lua',
|
||||||
|
'bridge/**/shared.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'bridge/**/server.lua',
|
||||||
|
'modules/**/server.lua',
|
||||||
|
}
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'core/client.lua',
|
||||||
|
'bridge/**/client.lua',
|
||||||
|
'modules/**/client.lua',
|
||||||
|
}
|
20
resources/[inventory]/pickle_consumables/locales/de.lua
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
Language["de"] = {
|
||||||
|
pickup_drop = "Hebe den Gebrauchsgegenstand auf.",
|
||||||
|
item_active = "Lege deinen aktuellen Gegenstand weg oder lasse ihn fallen, um einen anderen Gegenstand zu verwenden.",
|
||||||
|
no_uses_left = "Du kannst dieses Item nicht mehr benutzen.",
|
||||||
|
interact_far = "Du musst näher an diesem Punkt sein, um mit ihm zu interagieren.",
|
||||||
|
pickle_consumables_options = "Item Optionen",
|
||||||
|
give_item = "Gebe Gegenstsand",
|
||||||
|
give_item_desc = "Gives the equipped item to the nearest player.",
|
||||||
|
place_item = "Platziere Gegenstand",
|
||||||
|
place_item_desc = "Legt das asgerüstete Item auf den Boden.",
|
||||||
|
throw_item = "Wirf Item",
|
||||||
|
throw_item_desc = "Wirft den ausgerüsteten Gegenstand dorthin, wo du gerade schaust.",
|
||||||
|
cancel_action = "Aktion abbrechen",
|
||||||
|
cancel_action_desc = "Dadurch wird dieses Menü geschlossen.",
|
||||||
|
interact_place = "[E] - Platziere den Gebrauchsgegenstand.",
|
||||||
|
give_dialog_player = "%s (ID: %s)",
|
||||||
|
give_dialog_player_title = "Spieler:",
|
||||||
|
give_dialog_portion = "Anzahl der Verwendungen:",
|
||||||
|
nobody_near = "Es ist niemand in Ihrer Nähe, dem du ein Gegenstand geben könntest."
|
||||||
|
}
|
20
resources/[inventory]/pickle_consumables/locales/en.lua
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
Language["en"] = {
|
||||||
|
pickup_drop = "Pickup Consumable",
|
||||||
|
item_active = "Put away or drop your current item to use another item.",
|
||||||
|
no_uses_left = "You cannot use this item anymore.",
|
||||||
|
interact_far = "You need to be closer to this point to interact with it.",
|
||||||
|
pickle_consumables_options = "Item Options",
|
||||||
|
give_item = "Give Item",
|
||||||
|
give_item_desc = "Gives the equipped item to the nearest player.",
|
||||||
|
place_item = "Place Item",
|
||||||
|
place_item_desc = "Places the equipped item on the ground.",
|
||||||
|
throw_item = "Throw Item",
|
||||||
|
throw_item_desc = "Throws the equipped item to where you are looking.",
|
||||||
|
cancel_action = "Cancel Action",
|
||||||
|
cancel_action_desc = "This will close this menu.",
|
||||||
|
interact_place = "[E] - Place Consumable",
|
||||||
|
give_dialog_player = "%s (ID: %s)",
|
||||||
|
give_dialog_player_title = "Player:",
|
||||||
|
give_dialog_portion = "Amount of Uses:",
|
||||||
|
nobody_near = "There is nobody near you to give an item to."
|
||||||
|
}
|
|
@ -0,0 +1,166 @@
|
||||||
|
EquippedItem = nil
|
||||||
|
ItemData = nil
|
||||||
|
local AttachedProp
|
||||||
|
local PerformingAction
|
||||||
|
local ProcessingEffect
|
||||||
|
|
||||||
|
function DisableControls(denied)
|
||||||
|
for i=1, #denied do
|
||||||
|
DisableControlAction(0, denied[i], true)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveAttachedProp()
|
||||||
|
if AttachedProp and DoesEntityExist(AttachedProp) then
|
||||||
|
DeleteEntity(AttachedProp)
|
||||||
|
end
|
||||||
|
AttachedProp = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function AttachProp(name)
|
||||||
|
RemoveAttachedProp()
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local coords = GetEntityCoords(ped)
|
||||||
|
local cfg = Config.Items[name]
|
||||||
|
local prop = cfg.prop
|
||||||
|
AttachedProp = CreateProp(prop.model, coords.x, coords.y, coords.z, true, true, false)
|
||||||
|
SetEntityCollision(AttachedProp, false, true)
|
||||||
|
AttachEntityToEntity(AttachedProp, ped, GetPedBoneIndex(ped, prop.boneId),
|
||||||
|
prop.offset.x, prop.offset.y, prop.offset.z,
|
||||||
|
prop.rotation.x, prop.rotation.y, prop.rotation.z, false, false, false, true, 2, true)
|
||||||
|
end
|
||||||
|
|
||||||
|
function ConsumeItem(name)
|
||||||
|
if PerformingAction then return end
|
||||||
|
PerformingAction = "consume"
|
||||||
|
local cfg = Config.Items[name]
|
||||||
|
local anim = cfg.animation
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
CreateThread(function()
|
||||||
|
local timeLeft = anim.time
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "holdInteract",
|
||||||
|
bool = true
|
||||||
|
})
|
||||||
|
while PerformingAction == "consume" and timeLeft > 0 do
|
||||||
|
if anim.time - timeLeft > 100 and not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
|
||||||
|
timeLeft = timeLeft - 100
|
||||||
|
PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
|
||||||
|
Wait(100)
|
||||||
|
else
|
||||||
|
timeLeft = timeLeft - 10
|
||||||
|
Wait(10)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "holdInteract",
|
||||||
|
bool = false
|
||||||
|
})
|
||||||
|
ClearPedTasks(ped)
|
||||||
|
if timeLeft > 0 and anim.time - timeLeft <= 100 then
|
||||||
|
OptionsMenu()
|
||||||
|
PerformingAction = nil
|
||||||
|
elseif timeLeft <= 0 then
|
||||||
|
lib.callback("pickle_consumables:useItem", "", function(result, uses)
|
||||||
|
if result and Config.Effects[cfg.effect?.name or ""] then
|
||||||
|
CreateThread(function()
|
||||||
|
if ProcessingEffect and not Config.Effects[cfg.effect.name].canOverlap then return end
|
||||||
|
ProcessingEffect = true
|
||||||
|
Config.Effects[cfg.effect.name].process(cfg.effect)
|
||||||
|
ProcessingEffect = false
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
ItemData.uses = uses
|
||||||
|
if uses < 1 then
|
||||||
|
return RemoveItem()
|
||||||
|
end
|
||||||
|
local cfg = Config.Items[name]
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "displayApp",
|
||||||
|
data = { quantity = uses, time = cfg.animation.time }
|
||||||
|
})
|
||||||
|
PerformingAction = nil
|
||||||
|
end)
|
||||||
|
else
|
||||||
|
PerformingAction = nil
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveItem()
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "hideApp",
|
||||||
|
})
|
||||||
|
RemoveAttachedProp()
|
||||||
|
ClearPedTasks(ped)
|
||||||
|
EquippedItem = nil
|
||||||
|
ItemData = nil
|
||||||
|
PerformingAction = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
function ItemThread(name, metadata)
|
||||||
|
if EquippedItem then return end
|
||||||
|
EquippedItem = name
|
||||||
|
ItemData = metadata
|
||||||
|
AttachProp(name)
|
||||||
|
local cfg = Config.Items[name]
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "displayApp",
|
||||||
|
data = { quantity = ItemData.uses, time = cfg.animation.time }
|
||||||
|
})
|
||||||
|
CreateThread(function()
|
||||||
|
local pressTime = 0
|
||||||
|
local holding = false
|
||||||
|
while EquippedItem == name do
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
if IsControlJustPressed(1, 45) then
|
||||||
|
TriggerServerEvent("pickle_consumables:returnItem")
|
||||||
|
RemoveItem()
|
||||||
|
elseif IsControlPressed(1, 191) or IsControlPressed(1, 51) then
|
||||||
|
if not PerformingAction then
|
||||||
|
ConsumeItem(name)
|
||||||
|
end
|
||||||
|
elseif PerformingAction then
|
||||||
|
PerformingAction = nil
|
||||||
|
end
|
||||||
|
if cfg.idle and not PerformingAction then
|
||||||
|
local anim = cfg.idle
|
||||||
|
if not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
|
||||||
|
PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
|
||||||
|
Wait(100)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if GetEntityHealth(ped) < 1 then
|
||||||
|
local coords = GetEntityCoords(AttachedProp)
|
||||||
|
local _, zCoords = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z)
|
||||||
|
RemoveItem()
|
||||||
|
TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, zCoords + 1.0))
|
||||||
|
end
|
||||||
|
if insideMenu then
|
||||||
|
DisableControls({1, 2, 24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
|
||||||
|
else
|
||||||
|
DisableControls({24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
|
||||||
|
end
|
||||||
|
Wait(0)
|
||||||
|
end
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
ClearPedTasks(ped)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:equipItem", function(name, metadata)
|
||||||
|
if not Config.Items[name] then return print("^1ERROR: This item is not configured.^0") end
|
||||||
|
if EquippedItem then return ShowNotification(_L("item_active")) end
|
||||||
|
ItemThread(name, metadata)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:removeItem", function()
|
||||||
|
RemoveItem()
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler("onResourceStop", function(name)
|
||||||
|
if name ~= GetCurrentResourceName() then return end
|
||||||
|
TransitionFromBlurred(0)
|
||||||
|
RemoveAttachedProp()
|
||||||
|
end)
|
|
@ -0,0 +1,81 @@
|
||||||
|
Players = {}
|
||||||
|
|
||||||
|
function EquipItem(source, item, refund)
|
||||||
|
if Players[source] then
|
||||||
|
if refund then
|
||||||
|
Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
|
||||||
|
end
|
||||||
|
return
|
||||||
|
end
|
||||||
|
Players[source] = item
|
||||||
|
TriggerClientEvent("pickle_consumables:equipItem", source, item.itemKey, item)
|
||||||
|
end
|
||||||
|
|
||||||
|
function GiveRewards(source, rewards)
|
||||||
|
for i=1, #rewards do
|
||||||
|
local reward = rewards[i]
|
||||||
|
local amount = (type(reward.amount) == "table" and math.random(reward.amount[1], reward.amount[2]) or reward.amount)
|
||||||
|
if not reward.type or reward.type == "item" then
|
||||||
|
Inventory.AddItem(source, reward.name, amount)
|
||||||
|
elseif reward.type == "money" then
|
||||||
|
AddMoney(source, amount)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
CreateThread(function()
|
||||||
|
Wait(1000)
|
||||||
|
for k,v in pairs(Config.Items) do
|
||||||
|
RegisterUsableItem(k, function(source, metadata, slot)
|
||||||
|
if Players[source] then return end
|
||||||
|
local metadata = metadata or {}
|
||||||
|
if not metadata.itemKey then
|
||||||
|
metadata.itemKey = k
|
||||||
|
metadata.uses = v.uses
|
||||||
|
metadata.slot = slot
|
||||||
|
end
|
||||||
|
Inventory.RemoveItem(source, metadata.itemKey, 1, slot)
|
||||||
|
EquipItem(source, metadata, false)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
lib.callback.register("pickle_consumables:useItem", function(source)
|
||||||
|
if not Players[source] then return end
|
||||||
|
local metadata = Players[source]
|
||||||
|
local cfg = Config.Items[metadata.itemKey]
|
||||||
|
if metadata.uses < 1 then
|
||||||
|
ShowNotification(source, _L("no_uses_left"))
|
||||||
|
return false, metadata.uses
|
||||||
|
end
|
||||||
|
metadata.uses = metadata.uses - 1
|
||||||
|
if metadata.uses < 1 then
|
||||||
|
Players[source] = nil
|
||||||
|
end
|
||||||
|
if cfg then
|
||||||
|
if cfg.rewards then
|
||||||
|
GiveRewards(source, cfg.rewards)
|
||||||
|
end
|
||||||
|
if cfg.status then
|
||||||
|
ExecuteStatus(source, cfg.status)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return true, metadata.uses
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:returnItem", function(destroy)
|
||||||
|
local source = source
|
||||||
|
if not Players[source] then return end
|
||||||
|
local item = Players[source]
|
||||||
|
if not destroy then
|
||||||
|
Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
|
||||||
|
end
|
||||||
|
Players[source] = nil
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- CLIENT
|
||||||
|
-- lib.callback("pickle_consumables:canUseItem", "", function(game_id, games)
|
||||||
|
-- end)
|
||||||
|
|
||||||
|
-- lib.callback("pickle_consumables:useItem", "", function(game_id, games)
|
||||||
|
-- end)
|
|
@ -0,0 +1,229 @@
|
||||||
|
insideMenu = nil
|
||||||
|
local Throwables = {}
|
||||||
|
local Drops = {}
|
||||||
|
local DropInteracts = {}
|
||||||
|
local PlacingProp
|
||||||
|
|
||||||
|
function OptionsMenu()
|
||||||
|
if insideMenu then return end
|
||||||
|
insideMenu = true
|
||||||
|
local options = {
|
||||||
|
{
|
||||||
|
title = _L("give_item"),
|
||||||
|
description = _L("give_item_desc"),
|
||||||
|
onSelect = function()
|
||||||
|
insideMenu = nil
|
||||||
|
local players = GetPlayersInArea()
|
||||||
|
local players_list = {}
|
||||||
|
for i=1, #players do
|
||||||
|
local id = GetPlayerServerId(players[i])
|
||||||
|
players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
|
||||||
|
end
|
||||||
|
if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
|
||||||
|
local input = lib.inputDialog(_L("give_item"), {
|
||||||
|
{type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
|
||||||
|
{type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
|
||||||
|
})
|
||||||
|
if not input then return end
|
||||||
|
local target = input[1]
|
||||||
|
local amount = input[2]
|
||||||
|
TriggerServerEvent("pickle_consumables:giveItem", target, amount)
|
||||||
|
end
|
||||||
|
},
|
||||||
|
{
|
||||||
|
title = _L("place_item"),
|
||||||
|
description = _L("place_item_desc"),
|
||||||
|
onSelect = function()
|
||||||
|
insideMenu = nil
|
||||||
|
local item = EquippedItem
|
||||||
|
RemoveItem()
|
||||||
|
PlaceProp(Config.Items[item].prop.model, function(coords)
|
||||||
|
TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
},
|
||||||
|
{
|
||||||
|
title = _L("throw_item"),
|
||||||
|
description = _L("throw_item_desc"),
|
||||||
|
onSelect = function()
|
||||||
|
insideMenu = nil
|
||||||
|
ThrowItem()
|
||||||
|
end
|
||||||
|
},
|
||||||
|
{
|
||||||
|
title = _L("cancel_action"),
|
||||||
|
description = _L("cancel_action_desc"),
|
||||||
|
onSelect = function()
|
||||||
|
insideMenu = nil
|
||||||
|
end
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
if #options < 1 or not EquippedItem then
|
||||||
|
insideMenu = nil
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
lib.registerContext({
|
||||||
|
id = 'pickle_consumables_options',
|
||||||
|
title = _L("pickle_consumables_options"),
|
||||||
|
options = options,
|
||||||
|
onExit = function()
|
||||||
|
insideMenu = nil
|
||||||
|
end
|
||||||
|
})
|
||||||
|
lib.showContext('pickle_consumables_options')
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Throwing
|
||||||
|
|
||||||
|
function GetDirectionFromRotation(rotation)
|
||||||
|
local dm = (math.pi / 180)
|
||||||
|
return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
|
||||||
|
end
|
||||||
|
|
||||||
|
function PerformPhysics(entity, action)
|
||||||
|
local power = 1.0 * Config.Options.throwing.power
|
||||||
|
FreezeEntityPosition(entity, false)
|
||||||
|
local rot = GetGameplayCamRot(2)
|
||||||
|
local dir = GetDirectionFromRotation(rot)
|
||||||
|
SetEntityHeading(entity, rot.z + 90.0)
|
||||||
|
if not action or action == "throw" then
|
||||||
|
SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
|
||||||
|
else
|
||||||
|
SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function CreateThrowable(model, attach)
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
local heading = GetEntityHeading(ped)
|
||||||
|
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
|
||||||
|
local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
|
||||||
|
if not prop then return end
|
||||||
|
if attach then
|
||||||
|
local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
|
||||||
|
AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
|
||||||
|
else
|
||||||
|
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
|
||||||
|
SetEntityCoords(prop, coords.x, coords.y, coords.z)
|
||||||
|
end
|
||||||
|
return prop
|
||||||
|
end
|
||||||
|
|
||||||
|
function ThrowItem()
|
||||||
|
if not EquippedItem then return end
|
||||||
|
local item = EquippedItem
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
TriggerServerEvent("pickle_consumables:returnItem", true)
|
||||||
|
RemoveItem()
|
||||||
|
ClearPedTasksImmediately(ped)
|
||||||
|
local prop = CreateThrowable(Config.Items[item].prop.model,true)
|
||||||
|
CreateThread(function()
|
||||||
|
PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
|
||||||
|
Wait(600)
|
||||||
|
ClearPedTasks(ped)
|
||||||
|
end)
|
||||||
|
Wait(550)
|
||||||
|
DetachEntity(prop, false, true)
|
||||||
|
SetEntityCollision(prop, true, true)
|
||||||
|
SetEntityRecordsCollisions(prop, true)
|
||||||
|
TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
|
||||||
|
local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
|
||||||
|
SetEntityCoords(prop, coords.x, coords.y, coords.z)
|
||||||
|
SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
|
||||||
|
PerformPhysics(prop)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
|
||||||
|
Throwables[throwID] = data
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Drops
|
||||||
|
|
||||||
|
function GetDirectionCoords()
|
||||||
|
local range = 1000.0
|
||||||
|
local coords = GetGameplayCamCoord()
|
||||||
|
local rot = GetGameplayCamRot(2)
|
||||||
|
local dir = GetDirectionFromRotation(rot)
|
||||||
|
local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
|
||||||
|
local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
|
||||||
|
return hit, endCoords, entityHit
|
||||||
|
end
|
||||||
|
|
||||||
|
function PlaceProp(model, cb)
|
||||||
|
if PlacingProp then return cb(nil, true) end
|
||||||
|
if not cb then return end
|
||||||
|
PlacingProp = true
|
||||||
|
local coords = GetEntityCoords(PlayerPedId())
|
||||||
|
local heading = 0.0
|
||||||
|
local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
|
||||||
|
FreezeEntityPosition(prop, true)
|
||||||
|
SetEntityCollision(prop, false, false)
|
||||||
|
CreateThread(function()
|
||||||
|
while PlacingProp do
|
||||||
|
ShowInteractText(_L("interact_place"))
|
||||||
|
local hit, hitCoords, entity = GetDirectionCoords()
|
||||||
|
if hit and hitCoords then
|
||||||
|
coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
|
||||||
|
heading = GetGameplayCamRot(2).z
|
||||||
|
SetEntityCoords(prop, coords.x, coords.y, coords.z)
|
||||||
|
SetEntityRotation(prop, 0, 0, heading, 2)
|
||||||
|
if IsControlJustPressed(1, 51) then
|
||||||
|
PlacingProp = false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
Wait(0)
|
||||||
|
end
|
||||||
|
DeleteEntity(prop)
|
||||||
|
if not cb then return end
|
||||||
|
cb(coords, heading)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveDrop(dropID)
|
||||||
|
Drops[dropID] = nil
|
||||||
|
DeleteInteraction(DropInteracts[dropID])
|
||||||
|
DropInteracts[dropID] = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
|
||||||
|
RemoveDrop(dropID)
|
||||||
|
Drops[dropID] = data
|
||||||
|
DropInteracts[dropID] = CreateInteraction({
|
||||||
|
label = _L("pickup_drop"),
|
||||||
|
model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
|
||||||
|
coords = data.coords,
|
||||||
|
heading = data.heading
|
||||||
|
}, function(selected)
|
||||||
|
local ped = PlayerPedId()
|
||||||
|
PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
|
||||||
|
Wait(1500)
|
||||||
|
ClearPedTasks(ped)
|
||||||
|
TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
|
||||||
|
RemoveDrop(dropID)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:updateUses", function(uses)
|
||||||
|
if not ItemData then return end
|
||||||
|
ItemData.uses = uses
|
||||||
|
if uses < 1 then
|
||||||
|
return RemoveItem()
|
||||||
|
end
|
||||||
|
local cfg = Config.Items[EquippedItem]
|
||||||
|
SendNUIMessage({
|
||||||
|
type = "displayApp",
|
||||||
|
data = { quantity = uses, time = cfg.animation.time }
|
||||||
|
})
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler("onResourceStop", function(name)
|
||||||
|
if (GetCurrentResourceName() ~= name) then return end
|
||||||
|
for k,v in pairs(Throwables) do
|
||||||
|
DeleteEntity(NetToObj(v.net_id))
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,86 @@
|
||||||
|
local Throwables = {}
|
||||||
|
local Drops = {}
|
||||||
|
|
||||||
|
-- Throwing
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:throwing:throwObject", function(data)
|
||||||
|
local source = source
|
||||||
|
local throwID = nil
|
||||||
|
repeat
|
||||||
|
throwID = os.time() .. "_" .. math.random(1000, 9999)
|
||||||
|
until not Throwables[throwID]
|
||||||
|
Throwables[throwID] = data
|
||||||
|
TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, data)
|
||||||
|
SetTimeout(1000 * Config.Options.throwing.despawnTime, function()
|
||||||
|
DeleteEntity(NetworkGetEntityFromNetworkId(Throwables[throwID].net_id))
|
||||||
|
Throwables[throwID] = nil
|
||||||
|
TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, nil)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Drops
|
||||||
|
|
||||||
|
function CreateDrop(coords, data)
|
||||||
|
local dropID = nil
|
||||||
|
repeat
|
||||||
|
dropID = os.time() .. "_" .. math.random(1000, 9999)
|
||||||
|
until not Drops[dropID]
|
||||||
|
Drops[dropID] = data
|
||||||
|
Drops[dropID].coords = coords
|
||||||
|
Drops[dropID].heading = 0.0
|
||||||
|
Drops[dropID].model = Config.Items[data.itemKey].prop.model
|
||||||
|
TriggerClientEvent("pickle_consumables:drop:addDrop", -1, dropID, data)
|
||||||
|
if Config.Options.drop.despawnTime and Config.Options.drop.despawnTime > 0 then
|
||||||
|
SetTimeout(1000 * Config.Options.drop.despawnTime, function()
|
||||||
|
RemoveDrop(dropID)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function RemoveDrop(dropID)
|
||||||
|
Drops[dropID] = nil
|
||||||
|
TriggerClientEvent("pickle_consumables:drop:removeDrop", -1, dropID)
|
||||||
|
end
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:drop:collectDrop", function(dropID)
|
||||||
|
local source = source
|
||||||
|
local drop = Drops[dropID]
|
||||||
|
if not drop then return end
|
||||||
|
RemoveDrop(dropID)
|
||||||
|
EquipItem(source, drop, true)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:drop:createDrop", function(coords)
|
||||||
|
local source = source
|
||||||
|
local item = Players[source]
|
||||||
|
if not item then return end
|
||||||
|
if #(GetEntityCoords(GetPlayerPed(source)) - coords) > 100.0 then return end
|
||||||
|
Players[source] = nil
|
||||||
|
TriggerClientEvent("pickle_consumables:removeItem", source)
|
||||||
|
CreateDrop(coords, item)
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Giving
|
||||||
|
|
||||||
|
RegisterNetEvent("pickle_consumables:giveItem", function(target, amount)
|
||||||
|
local source = source
|
||||||
|
local item = Players[source]
|
||||||
|
if not item or target < 1 then return end
|
||||||
|
local amount = amount
|
||||||
|
local uses = item.uses
|
||||||
|
if amount >= uses then
|
||||||
|
amount = uses
|
||||||
|
Players[source] = nil
|
||||||
|
TriggerClientEvent("pickle_consumables:removeItem", source)
|
||||||
|
else
|
||||||
|
Players[source].uses = Players[source].uses - amount
|
||||||
|
TriggerClientEvent("pickle_consumables:updateUses", source, Players[source].uses)
|
||||||
|
end
|
||||||
|
local targetItem = Players[target]
|
||||||
|
if targetItem and targetItem.itemKey == item.itemKey then
|
||||||
|
Players[target].uses = Players[target].uses + amount
|
||||||
|
TriggerClientEvent("pickle_consumables:updateUses", target, Players[target].uses)
|
||||||
|
else
|
||||||
|
EquipItem(target, {itemKey = item.itemKey, uses = amount}, true)
|
||||||
|
end
|
||||||
|
end)
|
|
@ -0,0 +1,128 @@
|
||||||
|
body {
|
||||||
|
background-color: transparent;
|
||||||
|
color: white;
|
||||||
|
overflow: hidden;
|
||||||
|
font-size: 1vw;
|
||||||
|
user-select: none;
|
||||||
|
font-family: Arial, Helvetica, sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
#app-main {
|
||||||
|
display: none;
|
||||||
|
position: absolute;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
overflow: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
position: absolute;
|
||||||
|
bottom: 0;
|
||||||
|
right: 0;
|
||||||
|
margin-bottom: 2.5vw;
|
||||||
|
margin-right: 2.5vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container > div {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: row;
|
||||||
|
align-items: center;
|
||||||
|
margin-bottom: 1vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
.container > div {
|
||||||
|
text-shadow: black 1px 1px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.key {
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-self: center;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
width: 2.25vw;
|
||||||
|
height: 2.25vw;
|
||||||
|
color: black;
|
||||||
|
font-size: 0.8vw;
|
||||||
|
font-weight: bold;
|
||||||
|
margin-right: 0.5vw;
|
||||||
|
text-shadow: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
.secondary {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
}
|
||||||
|
|
||||||
|
.secondary > div:nth-child(1) {
|
||||||
|
font-size: 0.85vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
.secondary > div:nth-child(2) {
|
||||||
|
font-size: 0.65vw;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
.key .icon {
|
||||||
|
position: relative;
|
||||||
|
z-index: 3;
|
||||||
|
}
|
||||||
|
.key .circle {
|
||||||
|
position: absolute;
|
||||||
|
z-index: 2;
|
||||||
|
top: 0;
|
||||||
|
left: 0;
|
||||||
|
display: block;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background: rgba(234, 0, 255, 0.1);
|
||||||
|
border-radius: 100%;
|
||||||
|
}
|
||||||
|
.key .circle:after {
|
||||||
|
content: '';
|
||||||
|
position: absolute;
|
||||||
|
top: calc(50% + 0.0vw);
|
||||||
|
left: 50%;
|
||||||
|
transform: translate(-50%, -50%);
|
||||||
|
width: calc(100% - 0.2vw);
|
||||||
|
height: calc(100% - 0.2vw);
|
||||||
|
border-radius: 100%;
|
||||||
|
background: white;
|
||||||
|
}
|
||||||
|
.key .circle span {
|
||||||
|
position: absolute;
|
||||||
|
width: 50%;
|
||||||
|
height: 100%;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
.key .circle span:first-child {
|
||||||
|
left: 0%;
|
||||||
|
}
|
||||||
|
.key .circle span:first-child em {
|
||||||
|
left: 100%;
|
||||||
|
border-top-left-radius: 0;
|
||||||
|
border-bottom-left-radius: 0;
|
||||||
|
transform-origin: 0% 50%;
|
||||||
|
}
|
||||||
|
.key .circle span:last-child {
|
||||||
|
left: 50%;
|
||||||
|
}
|
||||||
|
.key .circle span em {
|
||||||
|
position: absolute;
|
||||||
|
border-radius: 999px;
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
background:black;
|
||||||
|
transition: transform 500ms linear;
|
||||||
|
}
|
||||||
|
.key .circle span:last-child em {
|
||||||
|
left: -100%;
|
||||||
|
border-top-right-radius: 0;
|
||||||
|
border-bottom-right-radius: 0;
|
||||||
|
transform-origin: 100% 50%;
|
||||||
|
transition-delay: 500ms;
|
||||||
|
}
|
|
@ -0,0 +1,63 @@
|
||||||
|
var holdTime;
|
||||||
|
|
||||||
|
function DisplayApp(data) {
|
||||||
|
$("#interact > .secondary").html(`
|
||||||
|
<div>Use Item (${data.quantity})</div>
|
||||||
|
<div>Options (Tap)</div>
|
||||||
|
`)
|
||||||
|
$("#app-main").fadeIn(500);
|
||||||
|
holdTime = data.time;
|
||||||
|
$(".key .circle span em").css("transition", "transform "+Math.ceil(holdTime/2)+"ms linear;");
|
||||||
|
$(".key .circle span:last-child em").css("transition-delay", Math.ceil(holdTime/2)+"ms;");
|
||||||
|
}
|
||||||
|
|
||||||
|
function HideApp() {
|
||||||
|
$("#app-main").fadeOut(500);
|
||||||
|
}
|
||||||
|
|
||||||
|
function HoldInteract(bool) {
|
||||||
|
if (bool) {
|
||||||
|
$("#interact > .key").addClass("holding");
|
||||||
|
$("#interact > .key .circle span:first-child em").css({
|
||||||
|
"transform": "rotate(-180deg)",
|
||||||
|
"transition": "transform "+Math.ceil(holdTime)+"ms ease-out",
|
||||||
|
"transitionDelay": Math.ceil(holdTime/2)+"ms",
|
||||||
|
});
|
||||||
|
$("#interact > .key .circle span:last-child em").css({
|
||||||
|
"transform": "rotate(-180deg)",
|
||||||
|
"transition": "transform "+ Math.ceil(holdTime/2) +"ms linear",
|
||||||
|
"transitionDelay": "0ms",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
$("#interact > .key").removeClass("holding");
|
||||||
|
$("#interact > .key .circle span:first-child em").css({
|
||||||
|
"transform": "rotate(0deg)",
|
||||||
|
"transition": "transform 0ms",
|
||||||
|
"transitionDelay": "0ms",
|
||||||
|
});
|
||||||
|
$("#interact > .key .circle span:last-child em").css({
|
||||||
|
"transform": "rotate(0deg)",
|
||||||
|
"transition": "transform 0ms linear",
|
||||||
|
"transitionDelay": "0ms",
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
window.addEventListener('message', function(ev) {
|
||||||
|
if (ev.data.type == "displayApp") {
|
||||||
|
DisplayApp(ev.data.data);
|
||||||
|
}
|
||||||
|
else if (ev.data.type == "hideApp") {
|
||||||
|
HideApp();
|
||||||
|
}
|
||||||
|
else if (ev.data.type == "holdInteract") {
|
||||||
|
HoldInteract(ev.data.bool)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
$(document).ready(function() {
|
||||||
|
$('.key').each(function () {
|
||||||
|
$(this).html('<span class="icon">' + $(this).html() + '</span><span class="circle"><span><em></em></span><span><em></em></span></span>');
|
||||||
|
});
|
||||||
|
})
|
24
resources/[inventory]/pickle_consumables/nui/index.html
Normal file
|
@ -0,0 +1,24 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Pickle's Consumables</title>
|
||||||
|
<script src="https://code.jquery.com/jquery-3.6.3.min.js" integrity="sha256-pvPw+upLPUjgMXY0G+8O0xUf+/Im1MZjXxxgOcBQBXU=" crossorigin="anonymous"></script>
|
||||||
|
<script src="assets/js/main.js"></script>
|
||||||
|
<link rel="stylesheet" href="assets/css/style.css"/>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="app-main">
|
||||||
|
<div class="container">
|
||||||
|
<div id="exit"><div class="key">R</div>Store Item</div>
|
||||||
|
<div id="interact">
|
||||||
|
<div class="key">E</div>
|
||||||
|
<div class="secondary">
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|