diff --git a/resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md b/resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md
new file mode 100644
index 000000000..90deb1df1
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md
@@ -0,0 +1,7 @@
+# Muhammad Asif - Rounded Border Animation
+
+https://codeconvey.com/css-draw-rounded-border-animation/
+
+# Jim Gordon The One and Only, YOGI, McKleans Scripts, Jamy - Item Images
+
+https://github.com/McKleans-Scripts/mk-items/
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/LICENSE b/resources/[inventory]/pickle_consumables/LICENSE
new file mode 100644
index 000000000..f288702d2
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/LICENSE
@@ -0,0 +1,674 @@
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+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/resources/[inventory]/pickle_consumables/README.md b/resources/[inventory]/pickle_consumables/README.md
new file mode 100644
index 000000000..89d5f1b63
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/README.md
@@ -0,0 +1,3 @@
+# pickle_consumables
+A fully immersive and first of it's kind consumables system.
+
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/beer.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/beer.png
new file mode 100644
index 000000000..4a70c92c0
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/beer.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigarette.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigarette.png
new file mode 100644
index 000000000..f4d0475af
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigarette.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigbox.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigbox.png
new file mode 100644
index 000000000..9d52f0fc5
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigbox.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/coffee.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/coffee.png
new file mode 100644
index 000000000..c5dd54600
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/coffee.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/crisps.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/crisps.png
new file mode 100644
index 000000000..d19689b7e
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/crisps.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/egobar.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/egobar.png
new file mode 100644
index 000000000..f45ee022b
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/egobar.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/gin_shot.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/gin_shot.png
new file mode 100644
index 000000000..7d8624e0f
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/gin_shot.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/hamburger.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/hamburger.png
new file mode 100644
index 000000000..9174c9c34
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/hamburger.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/sandwich.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/sandwich.png
new file mode 100644
index 000000000..2f89747f4
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/sandwich.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/soda.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/soda.png
new file mode 100644
index 000000000..4b70c8bc7
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/soda.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/tequila_bottle.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/tequila_bottle.png
new file mode 100644
index 000000000..85255b13f
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/tequila_bottle.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_bottle.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_bottle.png
new file mode 100644
index 000000000..8a7da56b7
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_bottle.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_shot.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_shot.png
new file mode 100644
index 000000000..7d8624e0f
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_shot.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/water.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/water.png
new file mode 100644
index 000000000..e8a158f1d
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/water.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/whiskey_bottle.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/whiskey_bottle.png
new file mode 100644
index 000000000..b6606afd2
Binary files /dev/null and b/resources/[inventory]/pickle_consumables/_INSTALL/Images/whiskey_bottle.png differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Items/ox_inventory.lua b/resources/[inventory]/pickle_consumables/_INSTALL/Items/ox_inventory.lua
new file mode 100644
index 000000000..a170b7765
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/_INSTALL/Items/ox_inventory.lua
@@ -0,0 +1,90 @@
+["cigarette"] = {
+ label = 'Cigarette',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["cigbox"] = {
+ label = 'Cigarette Box',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["hamburger"] = {
+ label = 'Hamburger',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["water"] = {
+ label = 'Water',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["beer"] = {
+ label = 'Beer',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["soda"] = {
+ label = 'Soda',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["coffee"] = {
+ label = 'Coffee',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["egobar"] = {
+ label = 'Egobar',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["sandwich"] = {
+ label = 'Sandwich',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["crisps"] = {
+ label = 'Crisps',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["gin_shot"] = {
+ label = 'Gin Shot',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["vodka_shot"] = {
+ label = 'Vodka Shot',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["whiskey_bottle"] = {
+ label = 'Whiskey Bottle',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["tequila_bottle"] = {
+ label = 'Tequila Bottle',
+ weight = 1,
+ stack = true,
+ description = ""
+},
+["vodka_bottle"] = {
+ label = 'Vodka Bottle',
+ weight = 1,
+ stack = true,
+ description = ""
+},
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Items/qbcore.lua b/resources/[inventory]/pickle_consumables/_INSTALL/Items/qbcore.lua
new file mode 100644
index 000000000..dc397a1bf
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/_INSTALL/Items/qbcore.lua
@@ -0,0 +1,180 @@
+["cigarette"] = {
+ ['name'] = 'cigarette',
+ ['label'] = 'Cigarette',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'cigarette.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["cigbox"] = {
+ ['name'] = 'cigbox',
+ ['label'] = 'Cigarette Box',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'cigbox.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["hamburger"] = {
+ ['name'] = 'hamburger',
+ ['label'] = 'Hamburger',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'hamburger.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["water"] = {
+ ['name'] = 'water',
+ ['label'] = 'Water',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'water.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["beer"] = {
+ ['name'] = 'beer',
+ ['label'] = 'Beer',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'beer.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["soda"] = {
+ ['name'] = 'soda',
+ ['label'] = 'Soda',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'soda.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["coffee"] = {
+ ['name'] = 'coffee',
+ ['label'] = 'Coffee',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'coffee.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["egobar"] = {
+ ['name'] = 'egobar',
+ ['label'] = 'Egobar',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'egobar.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["sandwich"] = {
+ ['name'] = 'sandwich',
+ ['label'] = 'Sandwich',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'sandwich.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["crisps"] = {
+ ['name'] = 'crisps',
+ ['label'] = 'Crisps',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'crisps.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["gin_shot"] = {
+ ['name'] = 'gin_shot',
+ ['label'] = 'Gin Shot',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'gin_shot.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["vodka_shot"] = {
+ ['name'] = 'vodka_shot',
+ ['label'] = 'Vodka Shot',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'vodka_shot.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["whiskey_bottle"] = {
+ ['name'] = 'whiskey_bottle',
+ ['label'] = 'Whiskey Bottle',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'whiskey_bottle.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["tequila_bottle"] = {
+ ['name'] = 'tequila_bottle',
+ ['label'] = 'Tequila Bottle',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'tequila_bottle.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["vodka_bottle"] = {
+ ['name'] = 'vodka_bottle',
+ ['label'] = 'Vodka Bottle',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'vodka_bottle.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Items/qs-inventory.lua b/resources/[inventory]/pickle_consumables/_INSTALL/Items/qs-inventory.lua
new file mode 100644
index 000000000..dc397a1bf
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/_INSTALL/Items/qs-inventory.lua
@@ -0,0 +1,180 @@
+["cigarette"] = {
+ ['name'] = 'cigarette',
+ ['label'] = 'Cigarette',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'cigarette.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["cigbox"] = {
+ ['name'] = 'cigbox',
+ ['label'] = 'Cigarette Box',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'cigbox.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["hamburger"] = {
+ ['name'] = 'hamburger',
+ ['label'] = 'Hamburger',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'hamburger.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["water"] = {
+ ['name'] = 'water',
+ ['label'] = 'Water',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'water.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["beer"] = {
+ ['name'] = 'beer',
+ ['label'] = 'Beer',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'beer.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["soda"] = {
+ ['name'] = 'soda',
+ ['label'] = 'Soda',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'soda.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["coffee"] = {
+ ['name'] = 'coffee',
+ ['label'] = 'Coffee',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'coffee.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["egobar"] = {
+ ['name'] = 'egobar',
+ ['label'] = 'Egobar',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'egobar.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["sandwich"] = {
+ ['name'] = 'sandwich',
+ ['label'] = 'Sandwich',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'sandwich.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["crisps"] = {
+ ['name'] = 'crisps',
+ ['label'] = 'Crisps',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'crisps.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["gin_shot"] = {
+ ['name'] = 'gin_shot',
+ ['label'] = 'Gin Shot',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'gin_shot.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["vodka_shot"] = {
+ ['name'] = 'vodka_shot',
+ ['label'] = 'Vodka Shot',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'vodka_shot.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["whiskey_bottle"] = {
+ ['name'] = 'whiskey_bottle',
+ ['label'] = 'Whiskey Bottle',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'whiskey_bottle.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["tequila_bottle"] = {
+ ['name'] = 'tequila_bottle',
+ ['label'] = 'Tequila Bottle',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'tequila_bottle.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
+["vodka_bottle"] = {
+ ['name'] = 'vodka_bottle',
+ ['label'] = 'Vodka Bottle',
+ ['weight'] = 1000,
+ ['type'] = 'item',
+ ['image'] = 'vodka_bottle.png',
+ ['unique'] = false,
+ ['useable'] = true,
+ ['shouldClose'] = true,
+ ['combinable'] = nil,
+ ['description'] = ""
+},
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/custom/client.lua b/resources/[inventory]/pickle_consumables/bridge/custom/client.lua
new file mode 100644
index 000000000..89c1cd1ff
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/custom/client.lua
@@ -0,0 +1,4 @@
+if GetResourceState('es_extended') == 'started' then return end
+if GetResourceState('qb-core') == 'started' then return end
+
+print("You are not using a supported framework, it will be required to make edits to the bridge files.")
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/custom/server.lua b/resources/[inventory]/pickle_consumables/bridge/custom/server.lua
new file mode 100644
index 000000000..89c1cd1ff
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/custom/server.lua
@@ -0,0 +1,4 @@
+if GetResourceState('es_extended') == 'started' then return end
+if GetResourceState('qb-core') == 'started' then return end
+
+print("You are not using a supported framework, it will be required to make edits to the bridge files.")
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/esx/client.lua b/resources/[inventory]/pickle_consumables/bridge/esx/client.lua
new file mode 100644
index 000000000..9957fe9a7
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/esx/client.lua
@@ -0,0 +1,45 @@
+if GetResourceState('es_extended') ~= 'started' then return end
+
+ESX = exports.es_extended:getSharedObject()
+
+function ShowNotification(text)
+ ESX.ShowNotification(text)
+end
+
+function GetPlayersInArea(coords, radius)
+ local coords = coords or GetEntityCoords(PlayerPedId())
+ local radius = radius or 3.0
+ local list = ESX.Game.GetPlayersInArea(coords, radius)
+ local players = {}
+ for _, player in pairs(list) do
+ if player ~= PlayerId() then
+ players[#players + 1] = player
+ end
+ end
+ return players
+end
+
+RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
+ ShowNotification(text)
+end)
+
+RegisterNetEvent('esx:playerLoaded')
+AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
+ TriggerServerEvent("pickle_consumables:initializePlayer")
+end)
+
+RegisterNetEvent("pickle_consumables:executeStatus", function(status, value)
+ if value >= 0 then
+ TriggerEvent('esx_status:add', status, value)
+ else
+ TriggerEvent('esx_status:remove', status, value)
+ end
+end)
+
+-- Inventory Fallback
+
+CreateThread(function()
+ Wait(100)
+ if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
+ print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.")
+end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/esx/server.lua b/resources/[inventory]/pickle_consumables/bridge/esx/server.lua
new file mode 100644
index 000000000..df9070f63
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/esx/server.lua
@@ -0,0 +1,76 @@
+if GetResourceState('es_extended') ~= 'started' then return end
+
+RegisterUsableItem = nil
+Framework = "ESX"
+ESX = exports.es_extended:getSharedObject()
+
+function ShowNotification(target, text)
+ TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
+end
+
+function GetIdentifier(source)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ return xPlayer.identifier
+end
+
+function SetPlayerMetadata(source, key, data)
+ -- No player metadata in ESX.
+end
+
+function AddMoney(source, count)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ xPlayer.addMoney(count)
+end
+
+function RemoveMoney(source, count)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ xPlayer.removeMoney(count)
+end
+
+function GetMoney(source)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ return xPlayer.getMoney()
+end
+
+function CheckPermission(source, permission)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local name = xPlayer.job.name
+ local rank = xPlayer.job.grade
+ local group = xPlayer.getGroup()
+ if permission.jobs[name] and permission.jobs[name] <= rank then
+ return true
+ end
+ for i=1, #permission.groups do
+ if group == permission.groups[i] then
+ return true
+ end
+ end
+end
+
+-- Status
+
+function ExecuteStatus(source, statuses)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ for k,v in pairs(statuses) do
+ if Config.MaxValues[k] then
+ local value = (0.01 * v) * Config.MaxValues[k]
+ TriggerClientEvent("pickle_consumables:executeStatus", source, k, value)
+ else
+ Config.ExternalStatus(source, k, v)
+ end
+ end
+end
+-- Inventory Fallback
+
+CreateThread(function()
+ Wait(100)
+ if not UsableItem then
+ RegisterUsableItem = function(name, cb)
+ ESX.RegisterUsableItem(name, function(source, item, data)
+ if not data then data = {} end
+ cb(source, data.metadata, data.slot)
+ end)
+ end
+ end
+ if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
+end)
diff --git a/resources/[inventory]/pickle_consumables/bridge/esx/shared.lua b/resources/[inventory]/pickle_consumables/bridge/esx/shared.lua
new file mode 100644
index 000000000..fb7994d2d
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/esx/shared.lua
@@ -0,0 +1,7 @@
+local DefaultMax = 1000000
+
+for k,v in pairs(Config.MaxValues) do
+ if v < 1 then
+ Config.MaxValues[k] = DefaultMax
+ end
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/client.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/client.lua
new file mode 100644
index 000000000..593cf0308
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/client.lua
@@ -0,0 +1,15 @@
+if GetResourceState('ox_inventory') ~= 'started' then return end
+
+Inventory = {}
+
+Inventory.Items = {}
+
+Inventory.Ready = false
+
+RegisterNetEvent("pickle_consumables:setupInventory", function(data)
+ Inventory.Items = data.items
+ Inventory.Ready = true
+end)
+
+function InitializeInventory()
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/server.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/server.lua
new file mode 100644
index 000000000..02999df5b
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/server.lua
@@ -0,0 +1,55 @@
+if GetResourceState('ox_inventory') ~= 'started' then return end
+
+Inventory = {}
+
+Inventory.Items = {}
+
+Inventory.Ready = false
+
+Inventory.CanCarryItem = function(source, name, count)
+ return exports.ox_inventory:CanCarryItem(source, name, count)
+end
+
+Inventory.GetInventory = function(source)
+ local items = {}
+ local data = exports.ox_inventory:GetInventoryItems(source)
+ for slot, item in pairs(data) do
+ items[#items + 1] = {
+ name = item.name,
+ label = item.label,
+ count = item.count,
+ weight = item.weight,
+ slot = item.slot,
+ metadata = item.metadata
+ }
+ end
+ return items
+end
+
+Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
+ exports.ox_inventory:AddItem(source, name, count, metadata, slot)
+end
+
+Inventory.RemoveItem = function(source, name, count, slot)
+ exports.ox_inventory:RemoveItem(source, name, count, nil, slot)
+end
+
+Inventory.SetMetadata = function(source, slot, metadata)
+ exports.ox_inventory:SetMetadata(source, slot, metadata)
+end
+
+Inventory.GetItemCount = function(source, name)
+ return exports.ox_inventory:Search(source, "count", name) or 0
+end
+
+function InitializeInventory()
+ lib.callback.register("pickle_consumables:getInventory", function(source)
+ return Inventory.GetInventory(source)
+ end)
+
+ for item, data in pairs(exports.ox_inventory:Items()) do
+ Inventory.Items[item] = {label = data.label}
+ end
+
+ Inventory.Ready = true
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/client.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/client.lua
new file mode 100644
index 000000000..43cb143ac
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/client.lua
@@ -0,0 +1,15 @@
+if GetResourceState('tgiann-inventory') ~= 'started' then return end
+
+Inventory = {}
+
+Inventory.Items = {}
+
+Inventory.Ready = false
+
+RegisterNetEvent("pickle_consumables:setupInventory", function(data)
+ Inventory.Items = data.items
+ Inventory.Ready = true
+end)
+
+function InitializeInventory()
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/server.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/server.lua
new file mode 100644
index 000000000..1b072efbb
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/server.lua
@@ -0,0 +1,74 @@
+if GetResourceState('qs-inventory') ~= 'started' then return end
+
+Inventory = {}
+
+Inventory.Items = {}
+
+Inventory.Ready = false
+
+Inventory.CanCarryItem = function(source, name, count)
+ return exports['qs-inventory']:CanCarryItem(source, name, count)
+end
+
+Inventory.GetInventory = function(source)
+ local items = {}
+ local data = exports['qs-inventory']:GetInventory(source)
+ for slot, item in pairs(data) do
+ items[#items + 1] = {
+ name = item.name,
+ label = item.label,
+ count = item.amount,
+ weight = item.weight,
+ slot = item.slot,
+ metadata = item.info
+ }
+ end
+ return items
+end
+
+Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
+ exports['qs-inventory']:AddItem(source, name, count, slot, metadata)
+end
+
+Inventory.RemoveItem = function(source, name, count, slot)
+ exports['qs-inventory']:RemoveItem(source, name, count, slot)
+end
+
+Inventory.SetMetadata = function(source, slot, metadata)
+ exports['qs-inventory']:SetItemMetadata(source, slot, metadata)
+end
+
+Inventory.GetItemCount = function(source, name)
+ return exports['qs-inventory']:GetItemTotalAmount(source, name) or 0
+end
+
+function InitializeInventory()
+ lib.callback.register("pickle_consumables:getInventory", function(source)
+ return Inventory.GetInventory(source)
+ end)
+
+ for item, data in pairs(exports['qs-inventory']:GetItemList()) do
+ Inventory.Items[item] = {label = data.label}
+ end
+
+ Inventory.Ready = true
+end
+
+if Framework == "ESX" then
+ function UsableItem(name, cb)
+ ESX.RegisterUsableItem(name, function(source, item, data)
+ cb(source, data.metadata, data.slot)
+ end)
+ end
+elseif Framework == "QB" or Framework == "QBOX" then
+ function UsableItem(name, cb)
+ QBCore.Functions.CreateUseableItem(name, function(source, data)
+ local item = data
+ if item.info then
+ item.metadata = data.info
+ item.info = nil
+ end
+ cb(source, item.metadata, item.slot)
+ end)
+ end
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/qb/client.lua b/resources/[inventory]/pickle_consumables/bridge/qb/client.lua
new file mode 100644
index 000000000..7e37ae4bb
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/qb/client.lua
@@ -0,0 +1,47 @@
+if GetResourceState('qb-core') ~= 'started' then return end
+
+QBCore = exports['qb-core']:GetCoreObject()
+
+function ShowNotification(text)
+ QBCore.Functions.Notify(text)
+end
+
+function GetPlayersInArea(coords, radius)
+ local coords = coords or GetEntityCoords(PlayerPedId())
+ local radius = radius or 3.0
+ local list = QBCore.Functions.GetPlayersFromCoords(coords, radius)
+ local players = {}
+ for _, player in pairs(list) do
+ if player ~= PlayerId() then
+ players[#players + 1] = player
+ end
+ end
+ return players
+end
+
+RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
+ ShowNotification(text)
+end)
+
+RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
+ TriggerServerEvent("pickle_consumables:initializePlayer")
+end)
+
+-- Inventory Fallback
+
+CreateThread(function()
+ Wait(100)
+
+ if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
+
+ Inventory = {}
+
+ Inventory.Items = {}
+
+ Inventory.Ready = false
+
+ RegisterNetEvent("pickle_consumables:setupInventory", function(data)
+ Inventory.Items = data.items
+ Inventory.Ready = true
+ end)
+end)
diff --git a/resources/[inventory]/pickle_consumables/bridge/qb/server.lua b/resources/[inventory]/pickle_consumables/bridge/qb/server.lua
new file mode 100644
index 000000000..dc261de98
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/qb/server.lua
@@ -0,0 +1,149 @@
+if GetResourceState('qb-core') ~= 'started' then return end
+
+Framework = "QB"
+QBCore = exports['qb-core']:GetCoreObject()
+
+function ShowNotification(target, text)
+ TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
+end
+
+function GetIdentifier(source)
+ local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
+ return xPlayer.citizenid
+end
+
+function SetPlayerMetadata(source, key, data)
+ QBCore.Functions.GetPlayer(source).Functions.SetMetaData(key, data)
+end
+
+function AddMoney(source, count)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ xPlayer.Functions.AddMoney('cash',count)
+end
+
+function RemoveMoney(source, count)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ xPlayer.Functions.RemoveMoney('cash',count)
+end
+
+function GetMoney(source)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ return xPlayer.PlayerData.money.cash
+end
+
+function CheckPermission(source, permission)
+ local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
+ local name = xPlayer.job.name
+ local rank = xPlayer.job.grade.level
+ if permission.jobs[name] and permission.jobs[name] <= rank then
+ return true
+ end
+ for i=1, #permission.groups do
+ if QBCore.Functions.HasPermission(source, permission.groups[i]) then
+ return true
+ end
+ end
+end
+
+-- Status
+
+function ExecuteStatus(source, statuses)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ for k,v in pairs(statuses) do
+ if Config.MaxValues[k] then
+ local value = (0.01 * v) * Config.MaxValues[k]
+ if xPlayer.PlayerData.metadata[k] then
+ xPlayer.PlayerData.metadata[k] = ((xPlayer.PlayerData.metadata[k] + value < 0) and 0 or (xPlayer.PlayerData.metadata[k] + value))
+ else
+ xPlayer.PlayerData.metadata[k] = (value > 0 and value or 0)
+ end
+ xPlayer.Functions.SetMetaData(k, xPlayer.PlayerData.metadata[k])
+ TriggerClientEvent('hud:client:UpdateNeeds', source, xPlayer.PlayerData.metadata.hunger, xPlayer.PlayerData.metadata.thirst)
+ else
+ Config.ExternalStatus(source, k, v)
+ end
+ end
+end
+
+-- Inventory Fallback
+
+CreateThread(function()
+ Wait(100)
+
+ if not UsableItem then
+ function RegisterUsableItem(name, cb)
+ QBCore.Functions.CreateUseableItem(name, function(source, data)
+ local item = data
+ if item.info then
+ item.metadata = data.info
+ item.info = nil
+ end
+ cb(source, item.metadata, item.slot)
+ end)
+ end
+ end
+
+ if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
+
+ Inventory = {}
+
+ Inventory.Items = {}
+
+ Inventory.Ready = false
+
+ Inventory.CanCarryItem = function(source, name, count)
+ local slots = 40 -- Change this if higher / lower.
+ local items = Inventory.GetInventory(source)
+ return (#items + count < slots)
+ end
+
+ Inventory.GetInventory = function(source)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ local items = {}
+ local data = xPlayer.PlayerData.items
+ for slot, item in pairs(data) do
+ items[#items + 1] = {
+ name = item.name,
+ label = item.label,
+ count = item.amount,
+ weight = item.weight,
+ slot = item.slot,
+ metadata = item.info
+ }
+ end
+ return items
+ end
+
+ Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ xPlayer.Functions.AddItem(name, count, slot, metadata)
+ end
+
+ Inventory.RemoveItem = function(source, name, count, slot)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ xPlayer.Functions.RemoveItem(name, count, slot)
+ end
+
+ Inventory.SetMetadata = function(source, slot, metadata)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ local Inventory = xPlayer.PlayerData.items
+ Inventory[slot].info = metadata
+ xPlayer.Functions.SetInventory(Inventory, true)
+ end
+
+ Inventory.GetItemCount = function(source, name)
+ local xPlayer = QBCore.Functions.GetPlayer(source)
+ local item = xPlayer.Functions.GetItemByName(name)
+ return item and item.amount or 0
+ end
+
+ lib.callback.register("pickle_consumables:getInventory", function(source)
+ return Inventory.GetInventory(source)
+ end)
+
+ for item, data in pairs(QBCore.Shared.Items) do
+ Inventory.Items[item] = {label = data.label}
+ end
+
+ Inventory.Ready = true
+end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/qb/shared.lua b/resources/[inventory]/pickle_consumables/bridge/qb/shared.lua
new file mode 100644
index 000000000..8be1f1444
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/qb/shared.lua
@@ -0,0 +1,7 @@
+local DefaultMax = 100
+
+for k,v in pairs(Config.MaxValues) do
+ if v < 1 then
+ Config.MaxValues[k] = DefaultMax
+ end
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/target/ox_target/client.lua b/resources/[inventory]/pickle_consumables/bridge/target/ox_target/client.lua
new file mode 100644
index 000000000..985a738b9
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/target/ox_target/client.lua
@@ -0,0 +1,26 @@
+if GetResourceState('ox_target') ~= 'started' or not Config.UseTarget then return end
+
+function AddTargetModel(models, radius, options)
+ local optionsNames = {}
+ for i=1, #options do
+ optionsNames[i] = options[i].name
+ end
+ RemoveTargetModel(models, optionsNames)
+ exports.ox_target:addModel(models, options)
+end
+
+function RemoveTargetModel(models, optionsNames)
+ exports.ox_target:removeModel(models, optionsNames)
+end
+
+function AddTargetZone(coords, radius, options)
+ return exports.ox_target:addSphereZone({
+ coords = coords,
+ radius = radius,
+ options = options
+ })
+end
+
+function RemoveTargetZone(index)
+ exports.ox_target:removeZone(index)
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/target/qb-target/client.lua b/resources/[inventory]/pickle_consumables/bridge/target/qb-target/client.lua
new file mode 100644
index 000000000..f6611443f
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/target/qb-target/client.lua
@@ -0,0 +1,49 @@
+if GetResourceState('ox_target') == 'started' or GetResourceState('qb-target') ~= 'started' or not Config.UseTarget then return end
+
+local Zones = {}
+
+function AddTargetModel(models, radius, options)
+ local optionsNames = {}
+ for i=1, #options do
+ optionsNames[i] = options[i].name
+ if options[i].onSelect then
+ local cb = options[i].onSelect
+ options[i].action = function(entity)
+ cb({entity = entity})
+ end
+ options[i].onSelect = nil
+ end
+ end
+ RemoveTargetModel(models, optionsNames)
+ exports['qb-target']:AddTargetModel(models, {options = options, distance = 2.5})
+end
+
+function RemoveTargetModel(models, optionsNames)
+ exports['qb-target']:RemoveTargetModel(models, optionsNames)
+end
+
+function AddTargetZone(coords, radius, options)
+ local index
+ repeat
+ index = "lottery_coord_" .. math.random(1, 999999999)
+ until not Zones[index]
+ for i=1, #options do
+ if options[i].onSelect then
+ local cb = options[i].onSelect
+ options[i].action = function(entity)
+ cb({entity = entity})
+ end
+ options[i].onSelect = nil
+ end
+ end
+ exports['qb-target']:AddCircleZone(index, coords, radius, {name = index}, {
+ options = options
+ })
+ return index
+end
+
+function RemoveTargetZone(index)
+ if not index then return end
+ Zones[index] = nil
+ exports['qb-target']:RemoveZone(index)
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/target/qtarget/client.lua b/resources/[inventory]/pickle_consumables/bridge/target/qtarget/client.lua
new file mode 100644
index 000000000..4f6e70181
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/bridge/target/qtarget/client.lua
@@ -0,0 +1,37 @@
+if GetResourceState('ox_target') == 'started' or GetResourceState('qtarget') ~= 'started' or not Config.UseTarget then return end
+
+local Zones = {}
+
+function AddTargetModel(models, radius, options)
+ local optionsNames = {}
+ for i=1, #options do
+ optionsNames[i] = options[i].name
+ end
+ RemoveTargetModel(models, optionsNames)
+ exports['qtarget']:AddTargetModel(models, {options = options, distance = 2.5})
+end
+
+function RemoveTargetModel(models, optionsNames)
+ exports['qtarget']:RemoveTargetModel(models, optionsNames)
+end
+
+function AddTargetZone(coords, radius, options)
+ local index
+ repeat
+ index = "lottery_coord_" .. math.random(1, 999999999)
+ until not Zones[index]
+ exports['qtarget']:AddBoxZone(index, coords, radius, radius, {
+ name = index,
+ heading = 0.0,
+ minZ = coords.z,
+ maxZ = coords.z + radius,
+ }, {
+ options = options,
+ })
+ return index
+end
+
+function RemoveTargetZone(index)
+ Zones[index] = nil
+ exports['qtarget']:RemoveZone(index)
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua
new file mode 100644
index 000000000..b0ac3b00b
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/config.lua
@@ -0,0 +1,2824 @@
+Config = {}
+
+Config.Debug = true
+
+Config.Language = "de" -- Language to use.
+
+Config.RenderDistance = 100.0 -- Scenario display Radius.
+
+Config.InteractDistance = 2.0 -- Interact Radius
+
+Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.
+
+Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.
+
+Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
+ enabled = true,
+ id = 2,
+ scale = 0.25,
+ color = {255, 255, 255, 127}
+}
+
+Config.Effects = {
+ ["high"] = {
+ canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
+ process = function(data)
+ local time = data.time or 5000
+ local intensity = data.intensity or 1.0
+ local player = PlayerId()
+ local ped = PlayerPedId()
+ RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
+ while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
+ Wait(0)
+ end
+ SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
+ SetPedMotionBlur(ped, true)
+ SetPedIsDrunk(ped, true)
+ SetTimecycleModifier("spectator6")
+ for i=1, 100 do
+ SetTimecycleModifierStrength(i * 0.01)
+ ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
+ Wait(10)
+ end
+ Wait(time)
+ for i=1, 100 do
+ SetTimecycleModifierStrength(1.0 - (i * 0.01))
+ ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
+ Wait(10)
+ end
+ SetPedMoveRateOverride(player, 1.0)
+ SetRunSprintMultiplierForPlayer(player, 1.0)
+ SetPedIsDrunk(ped, false)
+ SetPedMotionBlur(ped, false)
+ ResetPedMovementClipset(ped, 1.0)
+ end
+ },
+ ["drunk"] = {
+ canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
+ process = function(data)
+ local time = data.time or 5000
+ local intensity = data.intensity or 1.0
+ local player = PlayerId()
+ local ped = PlayerPedId()
+ RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
+ while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
+ Wait(0)
+ end
+ SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
+ SetPedMotionBlur(ped, true)
+ SetPedIsDrunk(ped, true)
+ SetTimecycleModifier("drug_wobbly")
+ for i=1, 100 do
+ SetTimecycleModifierStrength(i * 0.01)
+ ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
+ Wait(10)
+ end
+ Wait(time)
+ for i=1, 100 do
+ SetTimecycleModifierStrength(1.0 - (i * 0.01))
+ ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
+ Wait(10)
+ end
+ SetPedMoveRateOverride(player, 1.0)
+ SetRunSprintMultiplierForPlayer(player,1.0)
+ SetPedIsDrunk(ped, false)
+ SetPedMotionBlur(ped, false)
+ ResetPedMovementClipset(ped, 1.0)
+ end
+ },
+}
+
+Config.ExternalStatus = function(source, name, amount) -- (Server-Sided) Implement custom exports and events for external status resources.
+ if amount == 0 then return end
+ if amount > 0 then -- Add Status
+ if amount > 200 then
+ TriggerEvent("evidence:client:SetStatus", "heavyalcohol", amount)
+ else
+ TriggerEvent("evidence:client:SetStatus", "alcohol", amount)
+ end
+ if GetResourceState("ps_buffs") == "started" then
+ local amount = math.abs(amount)
+ exports.ps_buffs:AddBuff(source, GetIdentifier(source), name, amount)
+ end
+ else -- Remove Status
+ if GetResourceState("ps_buffs") == "started" then
+ local amount = math.abs(amount)
+ exports.ps_buffs:RemoveBuff(source, GetIdentifier(source), name)
+ end
+ end
+end
+
+Config.Options = { -- Item Options
+ drop = {
+ despawnTime = 120, -- Seconds until it deletes the entity after dropping it.
+ },
+ throwing = {
+ despawnTime = 5, -- Seconds until it deletes the entity after throwing it.
+ power = 20, -- The amount of power to use when throwing the entity.
+ }
+}
+
+Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
+ hunger = 100,
+ thirst = 100,
+ stress = -1,
+ armor = -1,
+ stamina = -1,
+}
+
+Config.Items = {
+ ["sandwich"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["tosti"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["twerks_candy"] = {
+ uses = 1,
+ prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["snikkel_candy"] = {
+ uses = 1,
+ prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["pelmini"] = {
+ uses = 1,
+ prop = { model = `prop_ff_noodle_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["mimis_instant_nudeln"] = {
+ uses = 1,
+ prop = { model = `v_res_fa_potnoodle`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["donut"] = {
+ uses = 1,
+ prop = { model = `bzzz_foodpack_donut001`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 8,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["pralinen"] = {
+ uses = 1,
+ prop = { model = `prop_candy_pqs`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["muffin"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["nordisee_fischfrikadelle_im_broetchen"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["halbes_haendel"] = {
+ uses = 1,
+ prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["mettbroetchen"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["leberkas_semmal"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["lutschfinger_eis"] = {
+ uses = 1,
+ prop = { model = `natty_lollipop_spiral01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kaugummi"] = {
+ uses = 1,
+ prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["fish_and_chips"] = {
+ uses = 1,
+ prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["schnitzelbroetchen"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["hundefutter"] = {
+ uses = 1,
+ prop = { model = `v_ret_247_swtcorn2`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 50,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["stevens_apfelmustorte"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_applepie_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 6,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kas_leberkas_semmal"] = {
+ uses = 1,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["macrons"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_macaron_d`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["tier_leckerlis"] = {
+ uses = 1,
+ prop = { model = `prop_food_cb_chips`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 6,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["katzenfutter"] = {
+ uses = 1,
+ prop = { model = `prop_cs_bowl_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 50,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["heartstopper"] = {
+ uses = 4,
+ prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["bleeder"] = {
+ uses = 1,
+ prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["burger"] = {
+ uses = 1,
+ prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cheese_burger"] = {
+ uses = 2,
+ prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["hotdog_deluxe"] = {
+ uses = 2,
+ prop = { model = `prop_cs_hotdog_02`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["pizza_burger"] = {
+ uses = 2,
+ prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["pizza_piece"] = {
+ uses = 2,
+ prop = { model = `knjgh_pizzaslice1`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["fries_with_dip"] = {
+ uses =2,
+ prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["salsa_nachos"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cheeseanachos"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["saldprezels"] = {
+ uses = 8,
+ prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["jelly_beans"] = {
+ uses = 2,
+ prop = { model = `bzzz_sugary_candy_a`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["j_and_js"] = {
+ uses = 2,
+ prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["gumianimals"] = {
+ uses = 2,
+ prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["eis_konfekt"] = {
+ uses = 2,
+ prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
+ idle = { dict = "mp_player_inteat@burger", anim = "staic", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["popcorn"] = {
+ uses = 4,
+ prop = { model = `bzzz_prop_popcorn_box_c`, boneId = 60309, offset = vec3(0.13, -0.01, 0.11), rotation = vec3(-80.0, -14.0, 3.0) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 2,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["waffle_icream"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_dessert_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["bcesandwich"] = {
+ uses = 2,
+ prop = { model = `prop_sandwich_01`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["scookie"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_cookie_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ffries"] = {
+ uses = 1,
+ prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 15,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["frenchfries"] = {
+ uses = 1,
+ prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 15,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["marshmallows"] = {
+ uses = 4,
+ prop = { model = `v_ret_ml_chips4`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["buritto"] = {
+ uses = 1,
+ prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["hotdog"] = {
+ uses = 1,
+ prop = { model = `prop_cs_hotdog_02`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cottoncandy"] = {
+ uses = 1,
+ prop = { model = `bzzz_candy_cotton_pink`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["dueruem"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["falafel"] = {
+ uses = 4,
+ prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["doener"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_kebab_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["lahmacun"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["mixed_grilled_plate"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kuzu_sis"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["bauernsalat"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["zwiebelsalat"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sunflowerseeds"] = {
+ uses = 8,
+ prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 2,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["goezleme"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["baklava"] = {
+ uses = 2,
+ prop = { model = `bzzz_sugary_baklava_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kunfe"] = {
+ uses = 2,
+ prop = { model = `bzzz_sugary_baklava_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["lokum"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_treslechescake_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sarma"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_truffles_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["manti"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cigkfte"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["stoast"] = {
+ uses = 2,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kspieß"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["mmkc"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ezme"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+
+
+ ["thors_sandwich"] = {
+ uses = 2,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["heimdalls_guard_bread"] = {
+ uses = 2,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["dins_isdom_latter"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ifs_olden_arvest"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["jords_ea_latter"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["skadis_winter_skewers"] = {
+ uses = 2,
+ prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 30,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["reyas_arden_alad"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
+ idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["okis_ischief_ites"] = {
+ uses = 4,
+ prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["aldurs_right_ites"] = {
+ uses = 4,
+ prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["hors_hunder_ings"] = {
+ uses = 4,
+ prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["odins_nuesse"] = {
+ uses = 8,
+ prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 4,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_ribs"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_briskets"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_pork_joint"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_bbq_sausages"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_short_ribs"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_lamb_chops"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_bbq_thigh"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_turkey_drum"] = {
+ uses = 1,
+ prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_corn_cob"] = {
+ uses = 1,
+ prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_kebab"] = {
+ uses = 1,
+ prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cooked_bbq_wings"] = {
+ uses = 2,
+ prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 5,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["gg_hunting_cookedmeat"] = {
+ uses = 1,
+ prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 10,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["loaded_fries"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 25,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["bw_cupcake"] = {
+ uses = 1,
+ prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["dc_cupcake"] = {
+ uses = 1,
+ prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["bb_cupcake"] = {
+ uses = 1,
+ prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["rb_cupcake"] = {
+ uses = 1,
+ prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cc_cupcake"] = {
+ uses = 1,
+ prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["wc_cupcake"] = {
+ uses = 1,
+ prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["c_cake"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_cake_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cc_cake"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_cake_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["waffle_ice"] = {
+ uses = 1,
+ prop = { model = `bzzz_sugary_wafer_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["salami_b"] = {
+ uses = 2,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["bruschetta"] = {
+ uses = 2,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["p_schnecke"] = {
+ uses = 2,
+ prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
+ idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 20,
+ thirst = 0,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+
+
+
+ ------------------- TRINKEN ----------------------
+ ["beer"] = {
+ uses = 3,
+ prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 500000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["spazi"] = {
+ uses = 2,
+ prop = { model = `bzzz_new_snacks_pepsiloca_b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["spazi_limo"] = {
+ uses = 2,
+ prop = { model = `bzzz_new_snacks_pepsiloca_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ecola_dose"] = {
+ uses = 1,
+ prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sprunk_dose"] = {
+ uses = 1,
+ prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["slushi"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["bubble_tea"] = {
+ uses = 1,
+ prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ecola_zero_dose"] = {
+ uses = 1,
+ prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sprunk_zero_dose"] = {
+ uses = 1,
+ prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sprunk_dose"] = {
+ uses = 1,
+ prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["orange_o_tang_zero_dose"] = {
+ uses = 1,
+ prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["orange_o_tang_dose"] = {
+ uses = 1,
+ prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ecola_zero_flasche"] = {
+ uses = 2,
+ prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ecola_flasche"] = {
+ uses = 2,
+ prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sprunk_flasche"] = {
+ uses = 2,
+ prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sprunk_zero_flasche"] = {
+ uses = 2,
+ prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["orange_o_tang_zero_flasche"] = {
+ uses = 2,
+ prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["orange_o_tang_flasche"] = {
+ uses = 2,
+ prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["water_bottle"] = {
+ uses = 2,
+ prop = { model = `h4_prop_club_water_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["junk_energy"] = {
+ uses = 1,
+ prop = { model = `sf_prop_sf_can_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 15,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["munky_juice"] = {
+ uses = 1,
+ prop = { model = `bzzz_food_capisun_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["munky_juice_ice_tea"] = {
+ uses = 1,
+ prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["campers_fuel"] = {
+ uses = 1,
+ prop = { model = `sf_prop_sf_can_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kakao"] = {
+ uses = 1,
+ prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
+ status = {
+ hunger = 0,
+ thirst = 15,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["billokaffee"] = {
+ uses = 1,
+ prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
+ status = {
+ hunger = 0,
+ thirst = 15,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["coffee"] = {
+ uses = 1,
+ prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["salep"] = {
+ uses = 2,
+ prop = { model = `p_ing_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ayran"] = {
+ uses = 2,
+ prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cay"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_cup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["raki"] = {
+ uses = 1,
+ prop = { model = `h4_prop_battle_shot_glass_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = {
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["gazoz"] = {
+ uses = 2,
+ prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kayas_rotwein"] = {
+ uses = 2,
+ prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 15,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["marble_pop_limo"] = {
+ uses = 2,
+ prop = { model = `h4_prop_club_tonic_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cerveza_barracho"] = {
+ uses = 2,
+ prop = { model = `prop_beer_bar`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kadis_rostbite"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["jords_cean_reeze_alkoholfrei"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ifs_olden_ectar"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ggdrasils_ssence"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["baldurslightelixir"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["eimdalls_lear_ight"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["lokis_trickster_punch"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ effect = { name = "drunk", time = 40000, intensity = 1.0 },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["hors_hunder_torm_alkoholfrei"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["freyas_blossom"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["odins_wisdom_brew"] = {
+ uses = 2,
+ prop = { model = `prop_beerdusche`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["skadis_hunt"] = {
+ uses = 2,
+ prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["njords_tide"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sifs_golden-ale"] = {
+ uses = 2,
+ prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["yggdrasils_root"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["baldurs_light"] = {
+ uses = 2,
+ prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["heimdalls_watch"] = {
+ uses = 2,
+ prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["freyas_kiss"] = {
+ uses = 2,
+ prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["thors_hammer"] = {
+ uses = 2,
+ prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["odins_mead"] = {
+ uses = 2,
+ prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sprunk"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ecola"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ornageo"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["ecola_light"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["sludgie"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["juice"] = {
+ uses = 2,
+ prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 10,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["whiskey"] = {
+ uses = 4,
+ prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["vodka"] = {
+ uses = 4,
+ prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["wine"] = {
+ uses = 4,
+ prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["wwine"] = {
+ uses = 2,
+ prop = { model = `prop_drink_whtwine`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cup_cola"] = {
+ uses = 2,
+ prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cup_lemonade"] = {
+ uses = 2,
+ prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cup_tide"] = {
+ uses = 2,
+ prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cup_beer"] = {
+ uses = 2,
+ prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["coffeemug"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["latte"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cappuccino"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["espresso"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["milk"] = {
+ uses = 2,
+ prop = { model = `v_res_tt_milk`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kakao"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kakao2"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["kakao3"] = {
+ uses = 2,
+ prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 6,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["applejuice"] = {
+ uses = 2,
+ prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["orangejuice"] = {
+ uses = 2,
+ prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["grapejuice"] = {
+ uses = 2,
+ prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cc_cino"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cc_kaffe"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["h_choclate"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cc_latte"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["cc_espresso"] = {
+ uses = 1,
+ prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
+ status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
+ hunger = 0,
+ thirst = 20,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["olimo"] = {
+ uses = 2,
+ prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["klimo"] = {
+ uses = 2,
+ prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["zlimo"] = {
+ uses = 2,
+ prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["s_shake"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+ ["e_kaffee"] = {
+ uses = 2,
+ prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
+ idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
+ status = {
+ hunger = 0,
+ thirst = 25,
+ stress = 0,
+ armor = 0,
+ alcohol = 0,
+ stamina = 0,
+ }
+ },
+
+}
diff --git a/resources/[inventory]/pickle_consumables/core/client.lua b/resources/[inventory]/pickle_consumables/core/client.lua
new file mode 100644
index 000000000..64a090830
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/core/client.lua
@@ -0,0 +1,371 @@
+function CreateBlip(data)
+ local x,y,z = table.unpack(data.coords)
+ local blip = AddBlipForCoord(x, y, z)
+ SetBlipSprite(blip, data.id or 1)
+ SetBlipDisplay(blip, data.display or 4)
+ SetBlipScale(blip, data.scale or 1.0)
+ SetBlipColour(blip, data.color or 1)
+ if (data.rotation) then
+ SetBlipRotation(blip, math.ceil(data.rotation))
+ end
+ SetBlipAsShortRange(blip, true)
+ BeginTextCommandSetBlipName("STRING")
+ AddTextComponentString(data.label)
+ EndTextCommandSetBlipName(blip)
+ return blip
+end
+
+function CreateVeh(modelHash, ...)
+ RequestModel(modelHash)
+ while not HasModelLoaded(modelHash) do Wait(0) end
+ local veh = CreateVehicle(modelHash, ...)
+ SetModelAsNoLongerNeeded(modelHash)
+ if Config.GiveKeys then
+ Config.GiveKeys(veh)
+ end
+ return veh
+end
+
+function CreateNPC(modelHash, ...)
+ RequestModel(modelHash)
+ while not HasModelLoaded(modelHash) do Wait(0) end
+ local ped = CreatePed(26, modelHash, ...)
+ SetModelAsNoLongerNeeded(modelHash)
+ return ped
+end
+
+function CreateProp(modelHash, ...)
+ RequestModel(modelHash)
+ while not HasModelLoaded(modelHash) do Wait(0) end
+ local obj = CreateObject(modelHash, ...)
+ SetModelAsNoLongerNeeded(modelHash)
+ return obj
+end
+
+function PlayAnim(ped, dict, ...)
+ RequestAnimDict(dict)
+ while not HasAnimDictLoaded(dict) do Wait(0) end
+ TaskPlayAnim(ped, dict, ...)
+end
+
+function PlayEffect(dict, particleName, entity, off, rot, scale, networked)
+ RequestNamedPtfxAsset(dict)
+ while not HasNamedPtfxAssetLoaded(dict) do
+ Wait(0)
+ end
+ UseParticleFxAssetNextCall(dict)
+ local off = off or vector3(0.0, 0.0, 0.0)
+ local rot = rot or vector3(0.0, 0.0, 0.0)
+ local handle = StartParticleFxLoopedOnEntity(particleName, entity, off.x, off.y, off.z, rot.x, rot.y, rot.z, scale or 1.0)
+ if networked then
+ TriggerServerEvent("pickle_consumables:startEffect", ObjToNet(entity), dict, particleName, off, rot, scale)
+ end
+ return handle
+end
+
+function GetClosestVehicleDoor(vehicle, coords)
+ local coords = coords or GetEntityCoords(PlayerPedId())
+ local bones = {
+ "door_dside_f",
+ "door_dside_r",
+ "door_pside_f",
+ "door_pside_r",
+ "bonnet",
+ "boot"
+ }
+ local doors = {
+ 0,
+ 2,
+ 1,
+ 3,
+ 4,
+ 5
+ }
+ local closest
+ for i=1, #bones do
+ local boneID = GetEntityBoneIndexByName(vehicle, bones[i])
+ if boneID ~= -1 then
+ local vcoords = GetWorldPositionOfEntityBone(vehicle, boneID)
+ local dist = #(coords - vcoords)
+ if (not closest or closest.dist > dist) and dist < 3.0 then
+ closest = {door = doors[i], coords = vcoords, dist = dist}
+ end
+ end
+ end
+ if closest then
+ return closest.door, closest.dist
+ end
+end
+
+function GetNearestEntity(pool, coords, radius, model)
+ local coords = coords or GetEntityCoords(PlayerPedId())
+ local radius = radius or 3.0
+ local pool = GetGamePool(pool)
+ local closest
+ for i=1, #pool do
+ local vcoords = GetEntityCoords(pool[i])
+ local dist = #(coords - vcoords)
+ if (not closest or closest.dist > dist) and (not model or GetEntityModel(pool[i]) == model) then
+ closest = {entity = pool[i], dist = dist}
+ end
+ end
+ if closest then
+ return closest.entity, closest.dist
+ end
+end
+
+function GetNearestVehicle(coords, radius)
+ return GetNearestEntity('CVehicle', coords, radius)
+end
+
+function GetNearestEntityModel(model, coords, radius)
+ local entity = GetNearestEntity('CVehicle', coords, radius, model)
+ if entity then return entity end
+ local entity = GetNearestEntity('CPed', coords, radius, model)
+ if entity then return entity end
+ local entity = GetNearestEntity('CObject', coords, radius, model)
+ if entity then return entity end
+end
+
+function GetClosestPlayer(coords, radius)
+ local coords = coords or GetEntityCoords(PlayerPedId())
+ local radius = radius or 3.0
+ local players = GetPlayersInArea(coords, radius)
+ local closest
+ for i=1, #players do
+ local pcoords = GetEntityCoords(GetPlayerPed(players[i]))
+ local dist = #(coords - pcoords)
+ if not closest or closest.dist > dist then
+ closest = {id = GetPlayerServerId(players[i]), dist = dist}
+ end
+ end
+ if closest then
+ return closest.id, closest.dist
+ end
+end
+
+local interactTick = 0
+local interactCheck = false
+local interactText = nil
+
+function ShowInteractText(text)
+ local timer = GetGameTimer()
+ interactTick = timer
+ if interactText == nil or interactText ~= text then
+ interactText = text
+ lib.showTextUI(text)
+ end
+ if interactCheck then return end
+ interactCheck = true
+ CreateThread(function()
+ Wait(150)
+ local timer = GetGameTimer()
+ interactCheck = false
+ if timer ~= interactTick then
+ lib.hideTextUI()
+ interactText = nil
+ interactTick = 0
+ end
+ end)
+end
+
+local Interactions = {}
+EnableInteraction = true
+
+function FormatOptions(index, data)
+ local options = data.options
+ local list = {}
+ if not options or #options < 2 then
+ list[1] = ((options and options[1]) and options[1] or { label = data.label })
+ list[1].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
+ list[1].onSelect = function(data)
+ SelectInteraction(index, 1, data)
+ end
+ return list
+ end
+ for i=1, #options do
+ list[i] = options[i]
+ list[i].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
+ list[i].onSelect = function(data)
+ SelectInteraction(index, i, data)
+ end
+ end
+ return list
+end
+
+function EnsureInteractionModel(index)
+ local data = Interactions[index]
+ if not data or data.entity then return end
+ local entity
+ if not data.model and not data.hiddenKeypress and Config.UseTarget and Config.NoModelTargeting then
+ entity = CreateProp(`ng_proc_brick_01a`, data.coords.x, data.coords.y, data.coords.z, false, true, false)
+ SetEntityAlpha(entity, 0, false)
+ elseif data.model and (not data.model.modelType or data.model.modelType == "ped") then
+ local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
+ entity = CreateNPC(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, data.heading, false, true)
+ SetEntityInvincible(entity, true)
+ SetBlockingOfNonTemporaryEvents(entity, true)
+ elseif data.model and data.model.modelType == "prop" then
+ local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
+ entity = CreateProp(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, false, true, false)
+ else
+ return
+ end
+ FreezeEntityPosition(entity, true)
+ SetEntityHeading(entity, data.heading)
+ Interactions[index].entity = entity
+ return entity
+end
+
+function DeleteInteractionEntity(index)
+ local data = Interactions[index]
+ if not data or not data.entity then return end
+ DeleteEntity(data.entity)
+ Interactions[index].entity = nil
+end
+
+function SelectInteraction(index, selection, targetData)
+ if not EnableInteraction then return end
+ local pcoords = GetEntityCoords(PlayerPedId())
+ local data = Interactions[index]
+ if not data.target and #(data.coords - pcoords) > Config.InteractDistance then
+ return ShowNotification(_L("interact_far"))
+ end
+ Interactions[index].selected(selection, targetData)
+end
+
+function CreateInteraction(data, selected)
+ local index
+ repeat
+ index = math.random(1, 999999999)
+ until not Interactions[index]
+ local options = FormatOptions(index, data)
+ Interactions[index] = {
+ selected = selected,
+ options = options,
+ label = data.label,
+ model = data.model,
+ coords = data.coords,
+ target = data.target,
+ offset = data.offset,
+ radius = data.radius or 1.0,
+ heading = data.heading,
+ hiddenKeypress = data.hiddenKeypress
+ }
+ if Config.UseTarget then
+ if data.target then
+ AddTargetModel(data.target, Interactions[index].radius, Interactions[index].options)
+ else
+ Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
+ end
+ end
+ return index
+end
+
+function UpdateInteraction(index, data, selected)
+ if not Interactions[index] then return end
+ Interactions[index].selected = selected
+ for k,v in pairs(data) do
+ Interactions[index][k] = v
+ end
+ if data.options then
+ Interactions[index].options = FormatOptions(index, data)
+ end
+ if Config.UseTarget then
+ if Interactions[index].target then
+ RemoveTargetZone(Interactions[index].zone)
+ Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
+ else
+ RemoveTargetModel(Interactions[index].target, Interactions[index].options)
+ AddTargetModel(Interactions[index].target, Interactions[index].radius, Interactions[index].options)
+ end
+ end
+end
+
+function DeleteInteraction(index)
+ local data = Interactions[index]
+ if not data then return end
+ if (data.entity) then
+ DeleteInteractionEntity(index)
+ end
+ if Config.UseTarget then
+ if data.target then
+ RemoveTargetModel(data.target, data.options)
+ else
+ RemoveTargetZone(data.zone)
+ end
+ end
+ Interactions[index] = nil
+end
+
+Citizen.CreateThread(function()
+ while true do
+ local ped = PlayerPedId()
+ local pcoords = GetEntityCoords(ped)
+ local wait = 1500
+ for k,v in pairs(Interactions) do
+ local coords = v.coords
+ if coords then
+ local dist = #(pcoords-coords)
+ if (dist < Config.RenderDistance) then
+ EnsureInteractionModel(k)
+ if not Config.UseTarget or v.hiddenKeypress then
+ if not Config.UseTarget and not v.hiddenKeypress and not v.model and Config.Marker and Config.Marker.enabled then
+ wait = 0
+ DrawMarker(Config.Marker.id, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
+ Config.Marker.scale, Config.Marker.scale, Config.Marker.scale, Config.Marker.color[1],
+ Config.Marker.color[2], Config.Marker.color[3], Config.Marker.color[4], false, true)
+ end
+ if dist < Config.InteractDistance then
+ wait = 0
+ if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
+ if not v.options or #v.options < 2 then
+ SelectInteraction(k, 1)
+ else
+ lib.registerContext({
+ id = 'lottery_'..k,
+ title = v.title or "Options",
+ options = v.options
+ })
+ lib.showContext('lottery_'..k)
+ end
+ end
+ end
+ end
+ elseif v.entity then
+ DeleteInteractionEntity(k)
+ end
+ elseif not Config.UseTarget and v.target then
+ local entity = GetNearestEntityModel(v.target)
+ if entity then
+ local offset = v.offset or vector3(0.0, 0.0, 0.0)
+ local coords = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y, offset.z)
+ local dist = #(pcoords-coords)
+ if dist < v.radius then
+ wait = 0
+ if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
+ if not v.options or #v.options < 2 then
+ SelectInteraction(k, 1, {entity = entity, coords = coords, dist = dist})
+ else
+ lib.registerContext({
+ id = 'lottery_'..k,
+ title = v.title or "Options",
+ options = v.options
+ })
+ lib.showContext('lottery_'..k)
+ end
+ end
+ end
+ end
+ end
+ end
+ Wait(wait)
+ end
+end)
+
+AddEventHandler('onResourceStop', function(resourceName)
+ if (GetCurrentResourceName() ~= resourceName) then return end
+ for k,v in pairs(Interactions) do
+ DeleteInteraction(k)
+ end
+end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/core/shared.lua b/resources/[inventory]/pickle_consumables/core/shared.lua
new file mode 100644
index 000000000..f8124df33
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/core/shared.lua
@@ -0,0 +1,27 @@
+Language = {}
+
+function _L(name, ...)
+ if name then
+ local str = Language[Config.Language][name]
+ if str then
+ return string.format(str, ...)
+ else
+ return "ERR_TRANSLATE_"..(name).."_404"
+ end
+ else
+ return "ERR_TRANSLATE_404"
+ end
+end
+
+function lerp(a, b, t) return a + (b-a) * t end
+
+function v3(coords) return vec3(coords.x, coords.y, coords.z), coords.w end
+
+function GetRandomInt(min, max, exclude)
+ for i=1, 1000 do
+ local int = math.random(min, max)
+ if exclude == nil or exclude ~= int then
+ return int
+ end
+ end
+end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/fxmanifest.lua b/resources/[inventory]/pickle_consumables/fxmanifest.lua
new file mode 100644
index 000000000..0841b1fdd
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/fxmanifest.lua
@@ -0,0 +1,35 @@
+fx_version 'cerulean'
+lua54 'yes'
+game 'gta5'
+
+name 'pickle_consumables'
+version '1.0.3'
+description 'A free alternative for consumable items.'
+author 'Pickle Mods'
+
+ui_page "nui/index.html"
+
+files {
+ "nui/index.html",
+ "nui/assets/**/*.*",
+}
+
+shared_scripts {
+ '@ox_lib/init.lua',
+ 'config.lua',
+ 'core/shared.lua',
+ "locales/*.lua",
+ 'modules/**/shared.lua',
+ 'bridge/**/shared.lua',
+}
+
+server_scripts {
+ 'bridge/**/server.lua',
+ 'modules/**/server.lua',
+}
+
+client_scripts {
+ 'core/client.lua',
+ 'bridge/**/client.lua',
+ 'modules/**/client.lua',
+}
diff --git a/resources/[inventory]/pickle_consumables/locales/de.lua b/resources/[inventory]/pickle_consumables/locales/de.lua
new file mode 100644
index 000000000..90deec6b4
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/locales/de.lua
@@ -0,0 +1,20 @@
+Language["de"] = {
+ pickup_drop = "Hebe den Gebrauchsgegenstand auf.",
+ item_active = "Lege deinen aktuellen Gegenstand weg oder lasse ihn fallen, um einen anderen Gegenstand zu verwenden.",
+ no_uses_left = "Du kannst dieses Item nicht mehr benutzen.",
+ interact_far = "Du musst näher an diesem Punkt sein, um mit ihm zu interagieren.",
+ pickle_consumables_options = "Item Optionen",
+ give_item = "Gebe Gegenstsand",
+ give_item_desc = "Gives the equipped item to the nearest player.",
+ place_item = "Platziere Gegenstand",
+ place_item_desc = "Legt das asgerüstete Item auf den Boden.",
+ throw_item = "Wirf Item",
+ throw_item_desc = "Wirft den ausgerüsteten Gegenstand dorthin, wo du gerade schaust.",
+ cancel_action = "Aktion abbrechen",
+ cancel_action_desc = "Dadurch wird dieses Menü geschlossen.",
+ interact_place = "[E] - Platziere den Gebrauchsgegenstand.",
+ give_dialog_player = "%s (ID: %s)",
+ give_dialog_player_title = "Spieler:",
+ give_dialog_portion = "Anzahl der Verwendungen:",
+ nobody_near = "Es ist niemand in Ihrer Nähe, dem du ein Gegenstand geben könntest."
+}
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/locales/en.lua b/resources/[inventory]/pickle_consumables/locales/en.lua
new file mode 100644
index 000000000..a6b07e0db
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/locales/en.lua
@@ -0,0 +1,20 @@
+Language["en"] = {
+ pickup_drop = "Pickup Consumable",
+ item_active = "Put away or drop your current item to use another item.",
+ no_uses_left = "You cannot use this item anymore.",
+ interact_far = "You need to be closer to this point to interact with it.",
+ pickle_consumables_options = "Item Options",
+ give_item = "Give Item",
+ give_item_desc = "Gives the equipped item to the nearest player.",
+ place_item = "Place Item",
+ place_item_desc = "Places the equipped item on the ground.",
+ throw_item = "Throw Item",
+ throw_item_desc = "Throws the equipped item to where you are looking.",
+ cancel_action = "Cancel Action",
+ cancel_action_desc = "This will close this menu.",
+ interact_place = "[E] - Place Consumable",
+ give_dialog_player = "%s (ID: %s)",
+ give_dialog_player_title = "Player:",
+ give_dialog_portion = "Amount of Uses:",
+ nobody_near = "There is nobody near you to give an item to."
+}
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/items/client.lua b/resources/[inventory]/pickle_consumables/modules/items/client.lua
new file mode 100644
index 000000000..c8c57ef7d
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/modules/items/client.lua
@@ -0,0 +1,166 @@
+EquippedItem = nil
+ItemData = nil
+local AttachedProp
+local PerformingAction
+local ProcessingEffect
+
+function DisableControls(denied)
+ for i=1, #denied do
+ DisableControlAction(0, denied[i], true)
+ end
+end
+
+function RemoveAttachedProp()
+ if AttachedProp and DoesEntityExist(AttachedProp) then
+ DeleteEntity(AttachedProp)
+ end
+ AttachedProp = nil
+end
+
+function AttachProp(name)
+ RemoveAttachedProp()
+ local ped = PlayerPedId()
+ local coords = GetEntityCoords(ped)
+ local cfg = Config.Items[name]
+ local prop = cfg.prop
+ AttachedProp = CreateProp(prop.model, coords.x, coords.y, coords.z, true, true, false)
+ SetEntityCollision(AttachedProp, false, true)
+ AttachEntityToEntity(AttachedProp, ped, GetPedBoneIndex(ped, prop.boneId),
+ prop.offset.x, prop.offset.y, prop.offset.z,
+ prop.rotation.x, prop.rotation.y, prop.rotation.z, false, false, false, true, 2, true)
+end
+
+function ConsumeItem(name)
+ if PerformingAction then return end
+ PerformingAction = "consume"
+ local cfg = Config.Items[name]
+ local anim = cfg.animation
+ local ped = PlayerPedId()
+ CreateThread(function()
+ local timeLeft = anim.time
+ SendNUIMessage({
+ type = "holdInteract",
+ bool = true
+ })
+ while PerformingAction == "consume" and timeLeft > 0 do
+ if anim.time - timeLeft > 100 and not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
+ timeLeft = timeLeft - 100
+ PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
+ Wait(100)
+ else
+ timeLeft = timeLeft - 10
+ Wait(10)
+ end
+ end
+ SendNUIMessage({
+ type = "holdInteract",
+ bool = false
+ })
+ ClearPedTasks(ped)
+ if timeLeft > 0 and anim.time - timeLeft <= 100 then
+ OptionsMenu()
+ PerformingAction = nil
+ elseif timeLeft <= 0 then
+ lib.callback("pickle_consumables:useItem", "", function(result, uses)
+ if result and Config.Effects[cfg.effect?.name or ""] then
+ CreateThread(function()
+ if ProcessingEffect and not Config.Effects[cfg.effect.name].canOverlap then return end
+ ProcessingEffect = true
+ Config.Effects[cfg.effect.name].process(cfg.effect)
+ ProcessingEffect = false
+ end)
+ end
+ ItemData.uses = uses
+ if uses < 1 then
+ return RemoveItem()
+ end
+ local cfg = Config.Items[name]
+ SendNUIMessage({
+ type = "displayApp",
+ data = { quantity = uses, time = cfg.animation.time }
+ })
+ PerformingAction = nil
+ end)
+ else
+ PerformingAction = nil
+ end
+ end)
+end
+
+function RemoveItem()
+ local ped = PlayerPedId()
+ SendNUIMessage({
+ type = "hideApp",
+ })
+ RemoveAttachedProp()
+ ClearPedTasks(ped)
+ EquippedItem = nil
+ ItemData = nil
+ PerformingAction = nil
+end
+
+function ItemThread(name, metadata)
+ if EquippedItem then return end
+ EquippedItem = name
+ ItemData = metadata
+ AttachProp(name)
+ local cfg = Config.Items[name]
+ SendNUIMessage({
+ type = "displayApp",
+ data = { quantity = ItemData.uses, time = cfg.animation.time }
+ })
+ CreateThread(function()
+ local pressTime = 0
+ local holding = false
+ while EquippedItem == name do
+ local ped = PlayerPedId()
+ if IsControlJustPressed(1, 45) then
+ TriggerServerEvent("pickle_consumables:returnItem")
+ RemoveItem()
+ elseif IsControlPressed(1, 191) or IsControlPressed(1, 51) then
+ if not PerformingAction then
+ ConsumeItem(name)
+ end
+ elseif PerformingAction then
+ PerformingAction = nil
+ end
+ if cfg.idle and not PerformingAction then
+ local anim = cfg.idle
+ if not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
+ PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
+ Wait(100)
+ end
+ end
+ if GetEntityHealth(ped) < 1 then
+ local coords = GetEntityCoords(AttachedProp)
+ local _, zCoords = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z)
+ RemoveItem()
+ TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, zCoords + 1.0))
+ end
+ if insideMenu then
+ DisableControls({1, 2, 24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
+ else
+ DisableControls({24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
+ end
+ Wait(0)
+ end
+ local ped = PlayerPedId()
+ ClearPedTasks(ped)
+ end)
+end
+
+RegisterNetEvent("pickle_consumables:equipItem", function(name, metadata)
+ if not Config.Items[name] then return print("^1ERROR: This item is not configured.^0") end
+ if EquippedItem then return ShowNotification(_L("item_active")) end
+ ItemThread(name, metadata)
+end)
+
+RegisterNetEvent("pickle_consumables:removeItem", function()
+ RemoveItem()
+end)
+
+AddEventHandler("onResourceStop", function(name)
+ if name ~= GetCurrentResourceName() then return end
+ TransitionFromBlurred(0)
+ RemoveAttachedProp()
+end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/items/server.lua b/resources/[inventory]/pickle_consumables/modules/items/server.lua
new file mode 100644
index 000000000..8084d2df8
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/modules/items/server.lua
@@ -0,0 +1,81 @@
+Players = {}
+
+function EquipItem(source, item, refund)
+ if Players[source] then
+ if refund then
+ Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
+ end
+ return
+ end
+ Players[source] = item
+ TriggerClientEvent("pickle_consumables:equipItem", source, item.itemKey, item)
+end
+
+function GiveRewards(source, rewards)
+ for i=1, #rewards do
+ local reward = rewards[i]
+ local amount = (type(reward.amount) == "table" and math.random(reward.amount[1], reward.amount[2]) or reward.amount)
+ if not reward.type or reward.type == "item" then
+ Inventory.AddItem(source, reward.name, amount)
+ elseif reward.type == "money" then
+ AddMoney(source, amount)
+ end
+ end
+end
+
+CreateThread(function()
+ Wait(1000)
+ for k,v in pairs(Config.Items) do
+ RegisterUsableItem(k, function(source, metadata, slot)
+ if Players[source] then return end
+ local metadata = metadata or {}
+ if not metadata.itemKey then
+ metadata.itemKey = k
+ metadata.uses = v.uses
+ metadata.slot = slot
+ end
+ Inventory.RemoveItem(source, metadata.itemKey, 1, slot)
+ EquipItem(source, metadata, false)
+ end)
+ end
+end)
+
+lib.callback.register("pickle_consumables:useItem", function(source)
+ if not Players[source] then return end
+ local metadata = Players[source]
+ local cfg = Config.Items[metadata.itemKey]
+ if metadata.uses < 1 then
+ ShowNotification(source, _L("no_uses_left"))
+ return false, metadata.uses
+ end
+ metadata.uses = metadata.uses - 1
+ if metadata.uses < 1 then
+ Players[source] = nil
+ end
+ if cfg then
+ if cfg.rewards then
+ GiveRewards(source, cfg.rewards)
+ end
+ if cfg.status then
+ ExecuteStatus(source, cfg.status)
+ end
+ end
+ return true, metadata.uses
+end)
+
+RegisterNetEvent("pickle_consumables:returnItem", function(destroy)
+ local source = source
+ if not Players[source] then return end
+ local item = Players[source]
+ if not destroy then
+ Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
+ end
+ Players[source] = nil
+end)
+
+-- CLIENT
+-- lib.callback("pickle_consumables:canUseItem", "", function(game_id, games)
+-- end)
+
+-- lib.callback("pickle_consumables:useItem", "", function(game_id, games)
+-- end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/options/client.lua b/resources/[inventory]/pickle_consumables/modules/options/client.lua
new file mode 100644
index 000000000..05c581553
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/modules/options/client.lua
@@ -0,0 +1,229 @@
+insideMenu = nil
+local Throwables = {}
+local Drops = {}
+local DropInteracts = {}
+local PlacingProp
+
+function OptionsMenu()
+ if insideMenu then return end
+ insideMenu = true
+ local options = {
+ {
+ title = _L("give_item"),
+ description = _L("give_item_desc"),
+ onSelect = function()
+ insideMenu = nil
+ local players = GetPlayersInArea()
+ local players_list = {}
+ for i=1, #players do
+ local id = GetPlayerServerId(players[i])
+ players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
+ end
+ if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
+ local input = lib.inputDialog(_L("give_item"), {
+ {type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
+ {type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
+ })
+ if not input then return end
+ local target = input[1]
+ local amount = input[2]
+ TriggerServerEvent("pickle_consumables:giveItem", target, amount)
+ end
+ },
+ {
+ title = _L("place_item"),
+ description = _L("place_item_desc"),
+ onSelect = function()
+ insideMenu = nil
+ local item = EquippedItem
+ RemoveItem()
+ PlaceProp(Config.Items[item].prop.model, function(coords)
+ TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
+ end)
+ end
+ },
+ {
+ title = _L("throw_item"),
+ description = _L("throw_item_desc"),
+ onSelect = function()
+ insideMenu = nil
+ ThrowItem()
+ end
+ },
+ {
+ title = _L("cancel_action"),
+ description = _L("cancel_action_desc"),
+ onSelect = function()
+ insideMenu = nil
+ end
+ },
+ }
+
+ if #options < 1 or not EquippedItem then
+ insideMenu = nil
+ return
+ end
+
+ lib.registerContext({
+ id = 'pickle_consumables_options',
+ title = _L("pickle_consumables_options"),
+ options = options,
+ onExit = function()
+ insideMenu = nil
+ end
+ })
+ lib.showContext('pickle_consumables_options')
+end
+
+-- Throwing
+
+function GetDirectionFromRotation(rotation)
+ local dm = (math.pi / 180)
+ return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
+end
+
+function PerformPhysics(entity, action)
+ local power = 1.0 * Config.Options.throwing.power
+ FreezeEntityPosition(entity, false)
+ local rot = GetGameplayCamRot(2)
+ local dir = GetDirectionFromRotation(rot)
+ SetEntityHeading(entity, rot.z + 90.0)
+ if not action or action == "throw" then
+ SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
+ else
+ SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
+ end
+end
+
+function CreateThrowable(model, attach)
+ local ped = PlayerPedId()
+ local heading = GetEntityHeading(ped)
+ local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
+ local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
+ if not prop then return end
+ if attach then
+ local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
+ AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
+ else
+ local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
+ SetEntityCoords(prop, coords.x, coords.y, coords.z)
+ end
+ return prop
+end
+
+function ThrowItem()
+ if not EquippedItem then return end
+ local item = EquippedItem
+ local ped = PlayerPedId()
+ TriggerServerEvent("pickle_consumables:returnItem", true)
+ RemoveItem()
+ ClearPedTasksImmediately(ped)
+ local prop = CreateThrowable(Config.Items[item].prop.model,true)
+ CreateThread(function()
+ PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
+ Wait(600)
+ ClearPedTasks(ped)
+ end)
+ Wait(550)
+ DetachEntity(prop, false, true)
+ SetEntityCollision(prop, true, true)
+ SetEntityRecordsCollisions(prop, true)
+ TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
+ local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
+ SetEntityCoords(prop, coords.x, coords.y, coords.z)
+ SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
+ PerformPhysics(prop)
+end
+
+RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
+ Throwables[throwID] = data
+end)
+
+-- Drops
+
+function GetDirectionCoords()
+ local range = 1000.0
+ local coords = GetGameplayCamCoord()
+ local rot = GetGameplayCamRot(2)
+ local dir = GetDirectionFromRotation(rot)
+ local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
+ local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
+ return hit, endCoords, entityHit
+end
+
+function PlaceProp(model, cb)
+ if PlacingProp then return cb(nil, true) end
+ if not cb then return end
+ PlacingProp = true
+ local coords = GetEntityCoords(PlayerPedId())
+ local heading = 0.0
+ local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
+ FreezeEntityPosition(prop, true)
+ SetEntityCollision(prop, false, false)
+ CreateThread(function()
+ while PlacingProp do
+ ShowInteractText(_L("interact_place"))
+ local hit, hitCoords, entity = GetDirectionCoords()
+ if hit and hitCoords then
+ coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
+ heading = GetGameplayCamRot(2).z
+ SetEntityCoords(prop, coords.x, coords.y, coords.z)
+ SetEntityRotation(prop, 0, 0, heading, 2)
+ if IsControlJustPressed(1, 51) then
+ PlacingProp = false
+ end
+ end
+ Wait(0)
+ end
+ DeleteEntity(prop)
+ if not cb then return end
+ cb(coords, heading)
+ end)
+end
+
+function RemoveDrop(dropID)
+ Drops[dropID] = nil
+ DeleteInteraction(DropInteracts[dropID])
+ DropInteracts[dropID] = nil
+end
+
+RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
+ RemoveDrop(dropID)
+ Drops[dropID] = data
+ DropInteracts[dropID] = CreateInteraction({
+ label = _L("pickup_drop"),
+ model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
+ coords = data.coords,
+ heading = data.heading
+ }, function(selected)
+ local ped = PlayerPedId()
+ PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
+ Wait(1500)
+ ClearPedTasks(ped)
+ TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
+ end)
+end)
+
+RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
+ RemoveDrop(dropID)
+end)
+
+RegisterNetEvent("pickle_consumables:updateUses", function(uses)
+ if not ItemData then return end
+ ItemData.uses = uses
+ if uses < 1 then
+ return RemoveItem()
+ end
+ local cfg = Config.Items[EquippedItem]
+ SendNUIMessage({
+ type = "displayApp",
+ data = { quantity = uses, time = cfg.animation.time }
+ })
+end)
+
+AddEventHandler("onResourceStop", function(name)
+ if (GetCurrentResourceName() ~= name) then return end
+ for k,v in pairs(Throwables) do
+ DeleteEntity(NetToObj(v.net_id))
+ end
+end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/options/server.lua b/resources/[inventory]/pickle_consumables/modules/options/server.lua
new file mode 100644
index 000000000..ab9e095dc
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/modules/options/server.lua
@@ -0,0 +1,86 @@
+local Throwables = {}
+local Drops = {}
+
+-- Throwing
+
+RegisterNetEvent("pickle_consumables:throwing:throwObject", function(data)
+ local source = source
+ local throwID = nil
+ repeat
+ throwID = os.time() .. "_" .. math.random(1000, 9999)
+ until not Throwables[throwID]
+ Throwables[throwID] = data
+ TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, data)
+ SetTimeout(1000 * Config.Options.throwing.despawnTime, function()
+ DeleteEntity(NetworkGetEntityFromNetworkId(Throwables[throwID].net_id))
+ Throwables[throwID] = nil
+ TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, nil)
+ end)
+end)
+
+-- Drops
+
+function CreateDrop(coords, data)
+ local dropID = nil
+ repeat
+ dropID = os.time() .. "_" .. math.random(1000, 9999)
+ until not Drops[dropID]
+ Drops[dropID] = data
+ Drops[dropID].coords = coords
+ Drops[dropID].heading = 0.0
+ Drops[dropID].model = Config.Items[data.itemKey].prop.model
+ TriggerClientEvent("pickle_consumables:drop:addDrop", -1, dropID, data)
+ if Config.Options.drop.despawnTime and Config.Options.drop.despawnTime > 0 then
+ SetTimeout(1000 * Config.Options.drop.despawnTime, function()
+ RemoveDrop(dropID)
+ end)
+ end
+end
+
+function RemoveDrop(dropID)
+ Drops[dropID] = nil
+ TriggerClientEvent("pickle_consumables:drop:removeDrop", -1, dropID)
+end
+
+RegisterNetEvent("pickle_consumables:drop:collectDrop", function(dropID)
+ local source = source
+ local drop = Drops[dropID]
+ if not drop then return end
+ RemoveDrop(dropID)
+ EquipItem(source, drop, true)
+end)
+
+RegisterNetEvent("pickle_consumables:drop:createDrop", function(coords)
+ local source = source
+ local item = Players[source]
+ if not item then return end
+ if #(GetEntityCoords(GetPlayerPed(source)) - coords) > 100.0 then return end
+ Players[source] = nil
+ TriggerClientEvent("pickle_consumables:removeItem", source)
+ CreateDrop(coords, item)
+end)
+
+-- Giving
+
+RegisterNetEvent("pickle_consumables:giveItem", function(target, amount)
+ local source = source
+ local item = Players[source]
+ if not item or target < 1 then return end
+ local amount = amount
+ local uses = item.uses
+ if amount >= uses then
+ amount = uses
+ Players[source] = nil
+ TriggerClientEvent("pickle_consumables:removeItem", source)
+ else
+ Players[source].uses = Players[source].uses - amount
+ TriggerClientEvent("pickle_consumables:updateUses", source, Players[source].uses)
+ end
+ local targetItem = Players[target]
+ if targetItem and targetItem.itemKey == item.itemKey then
+ Players[target].uses = Players[target].uses + amount
+ TriggerClientEvent("pickle_consumables:updateUses", target, Players[target].uses)
+ else
+ EquipItem(target, {itemKey = item.itemKey, uses = amount}, true)
+ end
+end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/nui/assets/css/style.css b/resources/[inventory]/pickle_consumables/nui/assets/css/style.css
new file mode 100644
index 000000000..7ec8a67d8
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/nui/assets/css/style.css
@@ -0,0 +1,128 @@
+body {
+ background-color: transparent;
+ color: white;
+ overflow: hidden;
+ font-size: 1vw;
+ user-select: none;
+ font-family: Arial, Helvetica, sans-serif;
+}
+
+#app-main {
+ display: none;
+ position: absolute;
+ top: 0;
+ left: 0;
+ width: 100%;
+ height: 100%;
+ overflow: none;
+}
+
+.container {
+ display: flex;
+ flex-direction: column;
+ position: absolute;
+ bottom: 0;
+ right: 0;
+ margin-bottom: 2.5vw;
+ margin-right: 2.5vw;
+}
+
+.container > div {
+ display: flex;
+ flex-direction: row;
+ align-items: center;
+ margin-bottom: 1vw;
+}
+
+.container > div {
+ text-shadow: black 1px 1px;
+}
+
+.key {
+ position: relative;
+ display: flex;
+ align-self: center;
+ justify-content: center;
+ align-items: center;
+ width: 2.25vw;
+ height: 2.25vw;
+ color: black;
+ font-size: 0.8vw;
+ font-weight: bold;
+ margin-right: 0.5vw;
+ text-shadow: none;
+}
+
+.secondary {
+ display: flex;
+ flex-direction: column;
+}
+
+.secondary > div:nth-child(1) {
+ font-size: 0.85vw;
+}
+
+.secondary > div:nth-child(2) {
+ font-size: 0.65vw;
+}
+
+
+.key .icon {
+ position: relative;
+ z-index: 3;
+ }
+ .key .circle {
+ position: absolute;
+ z-index: 2;
+ top: 0;
+ left: 0;
+ display: block;
+ width: 100%;
+ height: 100%;
+ background: rgba(234, 0, 255, 0.1);
+ border-radius: 100%;
+ }
+ .key .circle:after {
+ content: '';
+ position: absolute;
+ top: calc(50% + 0.0vw);
+ left: 50%;
+ transform: translate(-50%, -50%);
+ width: calc(100% - 0.2vw);
+ height: calc(100% - 0.2vw);
+ border-radius: 100%;
+ background: white;
+ }
+ .key .circle span {
+ position: absolute;
+ width: 50%;
+ height: 100%;
+ overflow: hidden;
+ }
+ .key .circle span:first-child {
+ left: 0%;
+ }
+ .key .circle span:first-child em {
+ left: 100%;
+ border-top-left-radius: 0;
+ border-bottom-left-radius: 0;
+ transform-origin: 0% 50%;
+ }
+ .key .circle span:last-child {
+ left: 50%;
+ }
+ .key .circle span em {
+ position: absolute;
+ border-radius: 999px;
+ width: 100%;
+ height: 100%;
+ background:black;
+ transition: transform 500ms linear;
+ }
+ .key .circle span:last-child em {
+ left: -100%;
+ border-top-right-radius: 0;
+ border-bottom-right-radius: 0;
+ transform-origin: 100% 50%;
+ transition-delay: 500ms;
+ }
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/nui/assets/js/main.js b/resources/[inventory]/pickle_consumables/nui/assets/js/main.js
new file mode 100644
index 000000000..fcdafd106
--- /dev/null
+++ b/resources/[inventory]/pickle_consumables/nui/assets/js/main.js
@@ -0,0 +1,63 @@
+var holdTime;
+
+function DisplayApp(data) {
+ $("#interact > .secondary").html(`
+