forked from Simnation/Main
78 lines
2.3 KiB
Lua
78 lines
2.3 KiB
Lua
![]() |
if not config["mf-inventory"] then return end
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local playerJob = ""
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local lastItems = {}
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local function getInventoryItems(identifier)
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exports["mf-inventory"]:getInventoryItems(identifier, function(items)
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lastItems = items
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weaponCheck()
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end)
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end
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('esx:addInventoryItem')
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AddEventHandler('esx:addInventoryItem', function(job)
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local PlayerData = exports["tgiann-core"]:getPlayerData()
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if not PlayerData then return end
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(job)
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local PlayerData = exports["tgiann-core"]:getPlayerData()
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if not PlayerData then return end
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getInventoryItems(PlayerData.identifier)
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if item and key == item.name then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck()
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if not lastItems then return end
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Wait(100)
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self.Functions.CheckWeaponIsRemoved(lastItems)
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and string.find(string.lower(item.name), "weapon") then
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self.Functions.AddWeapon({
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weapon = item.name,
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key = item.name,
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attachments = config.tgiann_attachments and
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getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)),
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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