if not config["mf-inventory"] then return end local playerJob = "" local lastItems = {} local function getInventoryItems(identifier) exports["mf-inventory"]:getInventoryItems(identifier, function(items) lastItems = items weaponCheck() end) end RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(PlayerData) playerJob = PlayerData.job.name getInventoryItems(PlayerData.identifier) end) RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function() self.Functions.RemoveAllWeapons() end) RegisterNetEvent('esx:addInventoryItem') AddEventHandler('esx:addInventoryItem', function(job) local PlayerData = exports["tgiann-core"]:getPlayerData() if not PlayerData then return end getInventoryItems(PlayerData.identifier) end) RegisterNetEvent('esx:removeInventoryItem') AddEventHandler('esx:removeInventoryItem', function(job) local PlayerData = exports["tgiann-core"]:getPlayerData() if not PlayerData then return end getInventoryItems(PlayerData.identifier) end) RegisterNetEvent('tgiCore:Client:OnJobUpdate') AddEventHandler('tgiCore:Client:OnJobUpdate', function(job) self.Functions.RemoveAllWeapons() playerJob = job.name weaponCheck() end) self.Functions.CheckWeaponIsRemoved = function() if not next(self.weapons) then return end for key, _ in pairs(self.weapons) do local success = false for _, item in pairs(lastItems) do if item and key == item.name then success = true break end end if not success then self.Functions.RemoveWeapon(key) end end end function weaponCheck() if not lastItems then return end Wait(100) self.Functions.CheckWeaponIsRemoved(lastItems) local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01` for _, item in pairs(lastItems) do if item and string.find(string.lower(item.name), "weapon") then self.Functions.AddWeapon({ weapon = item.name, key = item.name, attachments = config.tgiann_attachments and getTgiannAttachments(item.metadata.tgiattachments, joaat(item.name)), playerJob = playerJob, isMale = isMale }) end end end