forked from Simnation/Main
134 lines
5.2 KiB
Text
134 lines
5.2 KiB
Text
![]() |
<?xml version="1.0" encoding="UTF-8"?>
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<CHandlingDataMgr>
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<HandlingData>
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<Item type="CHandlingData">
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<handlingName>vd_boat</handlingName>
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<fMass value="2500.000000" />
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<fInitialDragCoeff value="1.000000" />
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<fPercentSubmerged value="60.000000" />
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<vecCentreOfMassOffset x="0.000000" y="-0.300000" z="-1.450000" />
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<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
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<fDriveBiasFront value="0.000000" />
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<nInitialDriveGears value="1" />
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<fInitialDriveForce value="15.50000" />
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<fDriveInertia value="1.450000" />
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<fClutchChangeRateScaleUpShift value="1.300000" />
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<fClutchChangeRateScaleDownShift value="1.300000" />
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<fInitialDriveMaxFlatVel value="150.000000" />
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<fBrakeForce value="0.400000" />
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<fBrakeBiasFront value="0.600000" />
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<fHandBrakeForce value="0.700000" />
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<fSteeringLock value="40.000000" />
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<fTractionCurveMax value="0.000000" />
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<fTractionCurveMin value="0.000000" />
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<fTractionCurveLateral value="2.000000" />
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<fTractionSpringDeltaMax value="0.100000" />
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<fLowSpeedTractionLossMult value="0.000000" />
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<fCamberStiffnesss value="0.000000" />
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<fTractionBiasFront value="0.950000" />
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<fTractionLossMult value="1.000000" />
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<fSuspensionForce value="1.000000" />
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<fSuspensionCompDamp value="3.000000" />
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<fSuspensionReboundDamp value="0.000000" />
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<fSuspensionUpperLimit value="0.100000" />
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<fSuspensionLowerLimit value="0.100000" />
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<fSuspensionRaise value="0.000000" />
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<fSuspensionBiasFront value="0.000000" />
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<fAntiRollBarForce value="0.000000" />
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<fAntiRollBarBiasFront value="0.000000" />
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<fRollCentreHeightFront value="0.000000" />
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<fRollCentreHeightRear value="0.000000" />
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<fCollisionDamageMult value="1.000000" />
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<fWeaponDamageMult value="1.000000" />
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<fDeformationDamageMult value="1.500000" />
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<fEngineDamageMult value="1.500000" />
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<fPetrolTankVolume value="2.000000" />
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<fOilVolume value="3.000000" />
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<fSeatOffsetDistX value="0.000000" />
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<fSeatOffsetDistY value="0.000000" />
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<fSeatOffsetDistZ value="0.000000" />
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<nMonetaryValue value="40000" />
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<strModelFlags>8000000</strModelFlags>
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<strHandlingFlags>0</strHandlingFlags>
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<strDamageFlags>20</strDamageFlags>
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<AIHandling>AVERAGE</AIHandling>
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<SubHandlingData>
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<Item type="CBoatHandlingData">
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<fBoxFrontMult value="0.900000" />
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<fBoxRearMult value="0.700000" />
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<fBoxSideMult value="0.900000" />
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<fSampleTop value="0.120000" />
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<fSampleBottom value="0.800000" />
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<fAquaplaneForce value="1.600000" />
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<fAquaplanePushWaterMult value="0.400000" />
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<fAquaplanePushWaterCap value="3.500000" />
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<fAquaplanePushWaterApply value="0.001250" />
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<fRudderForce value="3.35000" />
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<fRudderOffsetSubmerge value="0.000000" />
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<fRudderOffsetForce value="0.000000" />
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<fRudderOffsetForceZMult value="0.800000" />
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<fWaveAudioMult value="4.000000" />
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<vecMoveResistance x="20.000000" y="240.000000" z="200.000000" />
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<vecTurnResistance x="2.750000" y="1.000000" z="0.010000" />
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<fLook_L_R_CamHeight value="4.000000" />
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<fDragCoefficient value="12.000000" />
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<fKeelSphereSize value="0.000000" />
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<fPropRadius value="0.200000" />
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<fLowLodAngOffset value="0.03529852" />
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<fLowLodDraughtOffset value="0.50544828" />
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<fImpellerOffset value="0.600000" />
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<fImpellerForceMult value="0.100000" />
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<fDinghySphereBuoyConst value="0.000000" />
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<fProwRaiseMult value="0.350000" />
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<fDeepWaterSampleBuoyancyMult value="4.0" />
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</Item>
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<Item type="CVehicleWeaponHandlingData">
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<uWeaponHash>
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<Item>VEHICLE_WEAPON_RADAR</Item>
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<Item />
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<Item />
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</uWeaponHash>
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<WeaponSeats content="int_array">
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0
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0
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0
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</WeaponSeats>
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<fTurretSpeed content="float_array">
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0.000000
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0.000000
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</fTurretSpeed>
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<fTurretPitchMin content="float_array">
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0.000000
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0.000000
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</fTurretPitchMin>
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<fTurretPitchMax content="float_array">
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0.000000
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0.000000
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</fTurretPitchMax>
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<fTurretCamPitchMin content="float_array">
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0.000000
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0.000000
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</fTurretCamPitchMin>
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<fTurretCamPitchMax content="float_array">
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0.000000
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0.000000
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</fTurretCamPitchMax>
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<fBulletVelocityForGravity content="float_array">
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0.000000
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0.000000
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</fBulletVelocityForGravity>
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<fTurretPitchForwardMin content="float_array">
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0.000000
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0.000000
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</fTurretPitchForwardMin>
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<fUvAnimationMult value="0.000000" />
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<fMiscGadgetVar value="0.000000" />
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<fWheelImpactOffset value="0.000000" />
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</Item>
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<Item type="NULL" />
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</SubHandlingData>
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</Item>
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</HandlingData>
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</CHandlingDataMgr>
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