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Nordi98 2025-07-31 08:19:18 +02:00
parent c25d007e51
commit de946967d7
13 changed files with 342 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>vd_boat</modelName>
<colors>
<Item>
<indices content="char_array">
0
112
0
0
0
0
</indices>
<liveries>
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
<Item value="false" />
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges />
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100" />
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="144" />
<sirenSettings value="1" />
</Item>
</variationData>
</CVehicleModelInfoVariation>

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fx_version "bodacious"
games {"gta5"}
lua54 'on'
client_script {
'tun_names.lua'
}
files {
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
'handling.meta',
'vehiclelayouts.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'

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<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>vd_boat</handlingName>
<fMass value="2500.000000" />
<fInitialDragCoeff value="1.000000" />
<fPercentSubmerged value="60.000000" />
<vecCentreOfMassOffset x="0.000000" y="-0.300000" z="-1.450000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
<fDriveBiasFront value="0.000000" />
<nInitialDriveGears value="1" />
<fInitialDriveForce value="15.50000" />
<fDriveInertia value="1.450000" />
<fClutchChangeRateScaleUpShift value="1.300000" />
<fClutchChangeRateScaleDownShift value="1.300000" />
<fInitialDriveMaxFlatVel value="150.000000" />
<fBrakeForce value="0.400000" />
<fBrakeBiasFront value="0.600000" />
<fHandBrakeForce value="0.700000" />
<fSteeringLock value="40.000000" />
<fTractionCurveMax value="0.000000" />
<fTractionCurveMin value="0.000000" />
<fTractionCurveLateral value="2.000000" />
<fTractionSpringDeltaMax value="0.100000" />
<fLowSpeedTractionLossMult value="0.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.950000" />
<fTractionLossMult value="1.000000" />
<fSuspensionForce value="1.000000" />
<fSuspensionCompDamp value="3.000000" />
<fSuspensionReboundDamp value="0.000000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="0.100000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.000000" />
<fAntiRollBarForce value="0.000000" />
<fAntiRollBarBiasFront value="0.000000" />
<fRollCentreHeightFront value="0.000000" />
<fRollCentreHeightRear value="0.000000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="1.500000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="2.000000" />
<fOilVolume value="3.000000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="40000" />
<strModelFlags>8000000</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>20</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CBoatHandlingData">
<fBoxFrontMult value="0.900000" />
<fBoxRearMult value="0.700000" />
<fBoxSideMult value="0.900000" />
<fSampleTop value="0.120000" />
<fSampleBottom value="0.800000" />
<fAquaplaneForce value="1.600000" />
<fAquaplanePushWaterMult value="0.400000" />
<fAquaplanePushWaterCap value="3.500000" />
<fAquaplanePushWaterApply value="0.001250" />
<fRudderForce value="3.35000" />
<fRudderOffsetSubmerge value="0.000000" />
<fRudderOffsetForce value="0.000000" />
<fRudderOffsetForceZMult value="0.800000" />
<fWaveAudioMult value="4.000000" />
<vecMoveResistance x="20.000000" y="240.000000" z="200.000000" />
<vecTurnResistance x="2.750000" y="1.000000" z="0.010000" />
<fLook_L_R_CamHeight value="4.000000" />
<fDragCoefficient value="12.000000" />
<fKeelSphereSize value="0.000000" />
<fPropRadius value="0.200000" />
<fLowLodAngOffset value="0.03529852" />
<fLowLodDraughtOffset value="0.50544828" />
<fImpellerOffset value="0.600000" />
<fImpellerForceMult value="0.100000" />
<fDinghySphereBuoyConst value="0.000000" />
<fProwRaiseMult value="0.350000" />
<fDeepWaterSampleBuoyancyMult value="4.0" />
</Item>
<Item type="CVehicleWeaponHandlingData">
<uWeaponHash>
<Item>VEHICLE_WEAPON_RADAR</Item>
<Item />
<Item />
</uWeaponHash>
<WeaponSeats content="int_array">
0
0
0
</WeaponSeats>
<fTurretSpeed content="float_array">
0.000000
0.000000
</fTurretSpeed>
<fTurretPitchMin content="float_array">
0.000000
0.000000
</fTurretPitchMin>
<fTurretPitchMax content="float_array">
0.000000
0.000000
</fTurretPitchMax>
<fTurretCamPitchMin content="float_array">
0.000000
0.000000
</fTurretCamPitchMin>
<fTurretCamPitchMax content="float_array">
0.000000
0.000000
</fTurretCamPitchMax>
<fBulletVelocityForGravity content="float_array">
0.000000
0.000000
</fBulletVelocityForGravity>
<fTurretPitchForwardMin content="float_array">
0.000000
0.000000
</fTurretPitchForwardMin>
<fUvAnimationMult value="0.000000" />
<fMiscGadgetVar value="0.000000" />
<fWheelImpactOffset value="0.000000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

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<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>vd_boat</modelName>
<txdName>vd_boat</txdName>
<handlingId>vd_boat</handlingId>
<gameName>vd_boat</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>weap_ih_patrolboat</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_BOAT_PREDATOR</layout>
<coverBoundOffsets>STANDARD_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_BOAT_MEDIUM</explosionInfo>
<scenarioLayout />
<cameraName>FOLLOW_BOAT_CAMERA</cameraName>
<aimCameraName>BOAT_AIM_CAMERA</aimCameraName>
<bonnetCameraName>BOAT_BONNET_CAMERA</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND</povCameraName>
<povTurretCameraName>POV_TURRET_CAMERA_PATROLBOAT_FRONT</povTurretCameraName>
<FirstPersonDriveByIKOffset x="0.030000" y="-0.010000" z="-0.030000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="-0.050000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="-0.050000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="-0.063000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="-0.063000" />
<FirstPersonDriveByLeftPassengerIKOffset x="-0.030000" y="0.015000" z="-0.046000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.040000" y="0.000000" z="-0.030000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.033000" y="0.020000" z="-0.070000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.643000" />
<FirstPersonPassengerMobilePhoneOffset x="0.113000" y="0.450000" z="0.503000" />
<FirstPersonMobilePhoneSeatIKOffset>
<Item>
<Offset x="0.113000" y="0.450000" z="0.596000" />
<SeatIndex value="2" />
</Item>
<Item>
<Offset x="0.113000" y="0.450000" z="0.596000" />
<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
<PovCameraOffset x="0.000000" y="-0.050000" z="0.885000" />
<PovCameraVerticalAdjustmentForRollCage value="-0.045000" />
<PovPassengerCameraOffset x="0.000000" y="0.100000" z="-0.100000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_BOAT_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.500000" />
<wheelScaleRear value="0.500000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.000000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.922" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="999" />
<flags>FLAG_EXTRAS_STRONG FLAG_EXTRAS_ALL FLAG_HAS_LIVERY FLAG_NO_BOOT FLAG_PEDS_CAN_STAND_ON_TOP FLAG_GEN_NAVMESH FLAG_LAW_ENFORCEMENT FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_DONT_SPAWN_AS_AMBIENT FLAG_HAS_TURRET_SEAT_ON_VEHICLE FLAG_PREFER_ENTER_TURRET_AFTER_DRIVER FLAG_RESET_TURRET_SEAT_HEADING FLAG_USE_TURRET_RELATIVE_AIM_CALCULATION FLAG_DISABLE_DEFORMATION FLAG_CHECK_IF_DRIVER_SEAT_IS_CLOSER_THAN_TURRETS_WITH_ON_BOARD_ENTER</flags>
<type>VEHICLE_TYPE_BOAT</type>
<plateType>VPT_NONE</plateType>
<dashboardType>VDT_TRUCK</dashboardType>
<vehicleClass>VC_BOAT</vehicleClass>
<wheelType>VWT_SPORT</wheelType>
<trailers />
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_USCG_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_CARBINERIFLE</Item>
<Item>REWARD_AMMO_CARBINERIFLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>VEH_WINDOW_FRONT_LEFT_CAMERA</Item>
<Item>VEH_WINDOW_FRONT_RIGHT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>BOAT_PATROLBOAT_FRONT_LEFT</Item>
<Item>BOAT_PATROLBOAT_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehshare_truck</parent>
<child>vd_boat</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

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