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Main/resources/[qb]/Duck_Relog/client.lua

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RegisterCommand("relog", function()
local coords = GetEntityCoords(PlayerPedId())
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local heading = GetEntityHeading(PlayerPedId())
TriggerServerEvent("duckrelog:saveCoords", {
x = coords.x,
y = coords.y,
z = coords.z,
w = heading
})
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ShutdownLoadingScreenNui()
TriggerEvent("um-multichar:client:chooseChar")
end, false)
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-- Wenn Spieler geladen wurde, Position vom Server anfordern
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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TriggerServerEvent("duckrelog:requestCoords")
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end)
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-- Spieler teleportieren
RegisterNetEvent("duckrelog:setCoords", function(pos)
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if pos then
local ped = PlayerPedId()
RequestCollisionAtCoord(pos.x, pos.y, pos.z)
SetEntityCoordsNoOffset(ped, pos.x, pos.y, pos.z, false, false, false)
SetEntityHeading(ped, pos.w or 0.0)
FreezeEntityPosition(ped, false)
end
end)