RegisterCommand("relog", function() local coords = GetEntityCoords(PlayerPedId()) local heading = GetEntityHeading(PlayerPedId()) TriggerServerEvent("duckrelog:saveCoords", { x = coords.x, y = coords.y, z = coords.z, w = heading }) ShutdownLoadingScreenNui() TriggerEvent("um-multichar:client:chooseChar") end, false) -- Wenn Spieler geladen wurde, Position vom Server anfordern RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function() TriggerServerEvent("duckrelog:requestCoords") end) -- Spieler teleportieren RegisterNetEvent("duckrelog:setCoords", function(pos) if pos then local ped = PlayerPedId() RequestCollisionAtCoord(pos.x, pos.y, pos.z) SetEntityCoordsNoOffset(ped, pos.x, pos.y, pos.z, false, false, false) SetEntityHeading(ped, pos.w or 0.0) FreezeEntityPosition(ped, false) end end)