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Main/resources/[carscripts]/nordi_car_admin/server.lua

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local QBCore = exports['qb-core']:GetCoreObject()
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-- Erlaubte Jobs für das Vehicle Admin System
local AllowedJobs = {
['police'] = true,
['admin'] = true,
['mechanic'] = true,
['ambulance'] = true,
['cardealer'] = true,
-- Füge hier weitere Jobs hinzu
}
-- Job Permission Check
local function HasPermission(source)
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local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
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-- Check if player has admin permission
if QBCore.Functions.HasPermission(source, 'admin') then
return true
end
-- Check if player has allowed job
local playerJob = Player.PlayerData.job.name
return AllowedJobs[playerJob] == true
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end
-- Get all players from database
QBCore.Functions.CreateCallback('vehicleadmin:getPlayers', function(source, cb)
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if not HasPermission(source) then
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cb(false)
return
end
MySQL.Async.fetchAll('SELECT citizenid, charinfo FROM players ORDER BY charinfo', {}, function(result)
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if not result then
cb({})
return
end
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local players = {}
for i = 1, #result do
local charinfo = json.decode(result[i].charinfo)
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if charinfo and charinfo.firstname and charinfo.lastname then
table.insert(players, {
citizenid = result[i].citizenid,
name = charinfo.firstname .. ' ' .. charinfo.lastname
})
end
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end
cb(players)
end)
end)
-- Get vehicles for specific player
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerVehicles', function(source, cb, citizenid)
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if not HasPermission(source) then
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cb(false)
return
end
MySQL.Async.fetchAll('SELECT * FROM player_vehicles WHERE citizenid = ?', {citizenid}, function(result)
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if not result then
cb({})
return
end
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local vehicles = {}
for i = 1, #result do
local vehicle = result[i]
table.insert(vehicles, {
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plate = vehicle.plate or 'UNKNOWN',
vehicle = vehicle.vehicle or 'unknown',
garage = vehicle.garage or 'none',
state = vehicle.garage == "OUT" and 0 or 1, -- Anpassung an euer Garagensystem
fuel = vehicle.fuel or 100,
engine = vehicle.engine or 1000,
body = vehicle.body or 1000,
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citizenid = vehicle.citizenid,
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name = vehicle.name or "Unbekanntes Fahrzeug",
mods = vehicle.mods or "{}"
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})
end
cb(vehicles)
end)
end)
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-- Get all garages from your config
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QBCore.Functions.CreateCallback('vehicleadmin:getGarages', function(source, cb)
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if not HasPermission(source) then
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cb(false)
return
end
local garages = {}
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-- Verwende die Garagen aus eurem Config
for k, v in pairs(Config.Zonen) do
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table.insert(garages, {
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name = v.name,
label = v.name -- Ihr könnt hier auch eine Label-Property hinzufügen
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})
end
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-- Sortiere alphabetisch
table.sort(garages, function(a, b)
return a.name < b.name
end)
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cb(garages)
end)
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-- Check player's job and return permissions
QBCore.Functions.CreateCallback('vehicleadmin:getPlayerJob', function(source, cb)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then
cb(false)
return
end
local hasPermission = HasPermission(source)
local jobName = Player.PlayerData.job.name
local jobLabel = Player.PlayerData.job.label
cb({
hasPermission = hasPermission,
jobName = jobName,
jobLabel = jobLabel
})
end)
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-- Move vehicle to garage
RegisterNetEvent('vehicleadmin:moveToGarage', function(plate, garage)
local src = source
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if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
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-- Delete vehicle from world if it exists
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
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if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
break
end
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end
end
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-- Update database - Anpassung an euer Garagensystem
MySQL.Async.execute('UPDATE player_vehicles SET garage = ? WHERE plate = ?', {garage, plate}, function(affectedRows)
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if affectedRows > 0 then
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-- Entferne das Fahrzeug aus dem Parking-System, falls vorhanden
MySQL.Async.execute('DELETE FROM vehicle_parking WHERE plate = ?', {plate})
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-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
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if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) moved vehicle %s to garage %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate,
garage
))
-- Log für Discord
TriggerEvent('mh_garage:log', {
type = "admin_move",
user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
citizenid = Player.PlayerData.citizenid,
plate = plate,
garage = garage
})
end
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TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde in Garage ' .. garage .. ' gestellt',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Verschieben des Fahrzeugs',
type = 'error'
})
end
end)
end)
-- Delete vehicle from map
RegisterNetEvent('vehicleadmin:deleteFromMap', function(plate)
local src = source
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if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
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local vehicles = GetAllVehicles()
local deleted = false
for i = 1, #vehicles do
local veh = vehicles[i]
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if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
DeleteEntity(veh)
deleted = true
break
end
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end
end
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-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
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if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) deleted vehicle %s from map',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
TriggerEvent('mh_garage:log', {
type = "admin_delete",
user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
citizenid = Player.PlayerData.citizenid,
plate = plate
})
end
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if deleted then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde von der Map gelöscht',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug nicht auf der Map gefunden',
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type = 'info'
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})
end
end)
-- Repair vehicle
RegisterNetEvent('vehicleadmin:repairVehicle', function(plate)
local src = source
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if not HasPermission(src) then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Du hast keine Berechtigung für diese Aktion',
type = 'error'
})
return
end
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-- Get vehicle mods first
MySQL.Async.fetchAll('SELECT mods FROM player_vehicles WHERE plate = ?', {plate}, function(result)
if result and result[1] and result[1].mods then
local mods = json.decode(result[1].mods)
-- Update mods with repaired values
mods.engineHealth = 1000
mods.bodyHealth = 1000
mods.fuelLevel = 100
-- Reset door and window status if they exist
if mods.doorStatus then
mods.doorStatus = {}
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end
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if mods.windowStatus then
mods.windowStatus = {}
for i = 0, 7 do
mods.windowStatus[tostring(i)] = true
end
end
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-- Update database with repaired mods
MySQL.Async.execute('UPDATE player_vehicles SET mods = ? WHERE plate = ?', {json.encode(mods), plate}, function(affectedRows)
-- Also repair if vehicle is on map
local vehicles = GetAllVehicles()
for i = 1, #vehicles do
local veh = vehicles[i]
if DoesEntityExist(veh) then
local vehPlate = GetVehicleNumberPlateText(veh):gsub("%s+", "")
if vehPlate == plate:gsub("%s+", "") then
SetVehicleFixed(veh)
SetVehicleDeformationFixed(veh)
SetVehicleUndriveable(veh, false)
SetVehicleEngineOn(veh, true, true)
SetVehicleFuelLevel(veh, 100.0)
exports["lc_fuel"]:SetFuel(veh, 100)
break
end
end
end
-- Log the action
local Player = QBCore.Functions.GetPlayer(src)
if Player then
print(string.format('[VEHICLE ADMIN] %s (%s) repaired vehicle %s',
Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
Player.PlayerData.job.label,
plate
))
-- Log für Discord
TriggerEvent('mh_garage:log', {
type = "admin_repair",
user = Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname,
citizenid = Player.PlayerData.citizenid,
plate = plate
})
end
if affectedRows > 0 then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fahrzeug wurde repariert',
type = 'success'
})
else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
description = 'Fehler beim Reparieren des Fahrzeugs',
type = 'error'
})
end
end)
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else
TriggerClientEvent('ox_lib:notify', src, {
title = 'Fahrzeugverwaltung',
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description = 'Fahrzeug nicht gefunden',
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type = 'error'
})
end
end)
end)
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-- Command to open admin menu
QBCore.Commands.Add('vehicleadmin', 'Öffne Fahrzeug Admin Menu', {}, false, function(source, args)
local src = source
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if not HasPermission(src) then
local Player = QBCore.Functions.GetPlayer(src)
local jobName = Player and Player.PlayerData.job.name or 'Unbekannt'
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TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
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description = 'Dein Job (' .. jobName .. ') hat keine Berechtigung für dieses System',
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type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
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end)
-- Alternative command for police
QBCore.Commands.Add('policegarage', 'Öffne Polizei Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'police' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Polizisten können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for mechanics
QBCore.Commands.Add('mechanicadmin', 'Öffne Mechaniker Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'mechanic' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Mechaniker können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for ambulance
QBCore.Commands.Add('emsadmin', 'Öffne EMS Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'ambulance' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur EMS können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
-- Alternative command for cardealer
QBCore.Commands.Add('dealeradmin', 'Öffne Autohändler Fahrzeug Menu', {}, false, function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player or Player.PlayerData.job.name ~= 'cardealer' then
TriggerClientEvent('ox_lib:notify', src, {
title = 'Keine Berechtigung',
description = 'Nur Autohändler können diesen Befehl verwenden',
type = 'error'
})
return
end
TriggerClientEvent('vehicleadmin:openMenu', src)
end)
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-- Erweiterung des Log-Systems für Fahrzeugadmin
AddEventHandler('mh_garage:log', function(data)
local type = data.type
local user = data.user
local citizenid = data.citizenid
local plate = data.plate
local garage = data.garage
local Color = "purple"
local Text = ""
if type == "admin_move" then
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " in Garage " .. garage .. " gestellt."
Color = "blue"
elseif type == "admin_delete" then
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " von der Map gelöscht."
Color = "orange"
elseif type == "admin_repair" then
Text = user .. " [" .. citizenid .. "] hat Fahrzeug " .. plate .. " repariert."
Color = "green"
end
sendToDiscord("Fahrzeugadmin", Text, Color)
end)